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“Dungeon Unit Cleared Keep” or DUCK leveling, is a way to determine when the “Player Characters” or PC should level up.
The guiding principle of DUCK leveling is that when the PC’s have successfully completed a major objective of the game, they receive a level up. These goals need to be clear to the referee of the game, but they don’t need to be laid out explicitly to the players.... [click here for more] |
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This is a small set of simple and elegant mechanics for adding durability to weapons and armour in Dungeons and Dragons 5th edition. I originally created these mechanics to work for a 5th edition conversion to the Dark Sun setting, where magic items are exceedingly rare. But I found I enjoyed the system so much that I am now using it in other settings. Having weapons degrade and break... [click here for more] |
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A collection of ten dwarf-themed trinkets to dress up your delves amongst the Delzoun!
Looking for some superfly modules? Check these out:
... [click here for more] |
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Cast spells like the gods intended with this variant spellcasting system for the world’s greatest roleplaying game!
Ever since E. Gary Gygax and David Arneson penned the first edition of Dungeons & Dragons, spellcasters have suffered under the yoke of Jack Vance’s vision of magic. For over 40 years, 'magic-users' such as druids and wizards have struggled to make sense... [click here for more] |
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I've always found monster lists to be lacking in certain groups as opposition. Elves, Dwarves, Eladrin, the normally "good" races of D&D. What happens when you fight an army of Eladrin, use the same few statblocks over and over again? I got tried of trying to find statblocks that worked for me and just made em.
I've tried to keep these sheets simple and as compressed as possible to make it easy... [click here for more] |
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Any brigand or blackguard can swing a sword, but only a disciplined student can master the art of the blade.
-- Elyyria
This product contains variant rules to expand combat options for all martially-focused characters. Using these options, the Battle Master fighter archetype is no longer available, and instead, all members of martial classes or subclasses gain combat maneuvers and superiority... [click here for more] |
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Spells and magic are an essential part of many characters in Dungeons and Dragons. As someone who has played a slew of spellcasters, I came to the realization that some elemental damage types in 5th Edition are much more favored than others. Particularly, there are far more spells representing fire and lighting when compared to the remaining elements.
Luckily, this problem has been... [click here for more] |
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★ ENTORNOS ÉPICOS, APÉNDICE DE DONES __________________________________________________________
Opciones de nivel épico | D&D 5ª Edición
↘ IDIOMA: Español, compatible con la traducción oficial de WoTC por parte de Edge. Hay una versión en inglés y una en español, disponible en esta compra.
Contiene. HOJA con instrucciones compatibles al juego para acquirir nuevos dones épicos.... [click here for more] |
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★ ENTORNOS EPICOS, APÉNDICE DEL JUGADOR
__________________________________________________________
Opciones de nivel épico | D&D 5ª Edición
↘ IDIOMA: Español, compatible con la traducción oficial de WoTC por parte de Edge. Hay una versión en inglés y una en español, disponible en esta compra.
Contiene. HOJA con instrucciones... [click here for more] |
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The Equestrian is an entirely new class for D&D 5e, including three complete archetypes: cataphract, dragoon, and outrider. An equestrian is a hero who trains a resilient mount to aid in every aspect of adventuring.
Anyone can saddle up a pony to get from point A to point B, and any war will see dozens of knights using a horse to tower over the enemy and scouts racing to... [click here for more] |
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-A Tavern Legends Production-
Mundane gear in the basic rules for Fifth Edition dungeons and dragons seems to have an unnaturally long life; the chainmail you started with at level 1 could very well be the same armor you wear up until high level gameplay despite encounters with well-equipped orcs, dragons, giants, and other threats. The idea behind the supplement would be twofold: not all items are... [click here for more] |
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Introduces three new sources of income for your establisment. This product is a third party suplement for "Strongholds and Followers" by MCDM. But any DM could award a business to their players. These are types of businesses based on the source of income not a specific business.
A products business is the safest. You have a steady stream of stuff to sell, but it grows or shrinks gradually... [click here for more] |
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This class is a homebrewed class that is not affilitated with Wotc. All spells, abilities and paths all were taken from the D&D 5th edition handbook. None of it was created other then name changes and style of the spell but do the same thing as the abilities taken from the book. I have been playing D&D for 17 years and DMing for 6 or 7 of them and i got the inspiration to create this from one... [click here for more] |
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Humans are each as individual as the stars in the Heavens. Some dream of being great warriors, some aspire to be powerful spellcasters, while others have hopes of becoming master crafters, scholars or simple farmers. In a word, they are all EXCEPTIONAL! EXCEPTIONAL HUMANS is a new 5e D&D character supplement where you will find a brand new alternative to the Basic and Variant Humans in the Player's... [click here for more] |
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This document outlines an optional ruleset for the introduction of Exertion into your game. This adds the ability for players to trade Hit Dice and Hit Points in exchange for an extra boost to some of their dice rolls in specific situations to allow them to accomplish something meaningful and, hopefully, heroic or epic! ... [click here for more] |
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Have you ever felt like the utility cantrips are lacking in flair and ability Then this is the supplement for you. In this supplement, you will gain the tools necessary to let your players expand the power and utility of their chosen utility cantrips. This supplement will give you two distinct ways of handling the progression of utility cantrips. A simple scaling that increases the cantrips' power... [click here for more] |
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Expanded Rules for Damage Types
This document takes its inspiration from the troll entry in the monster manual, but expands the idea for damage of all types in regular combat.
These rules can be combined with the Lingering Injuries by Damage Type variant rule, also available on the Dungeon Masters Guild.
/product/175403/Lingering-Injuries-By-Damage-Type
I'm a moderator... [click here for more] |
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Have you ever felt that long journeys undertaken by your party quickly devolve into a droning monologue? Do your character's navigation skills languish unused session after session? Are you tired of waiting for your favored terrain to be relevant?
Never fear, for these Expanded Travel Rules have the solutions to all these problems and more! This concise set of rules will set you and your group up... [click here for more] |
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The Settlement System allows players to build a settlment, attract new visitors and residents, construct buildings, and manage the day-to-day operation of a small community. It is a lightweight, easy to use expansion that adds depth and character to wherever your adventurer's choose to hang their hats between dungeons.
A campaign using the Settlement System typically has a single village or town that... [click here for more] |
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I have a few problems with the way Experience is handled in D&D. The many conversations i've heard people having about experience vs milestones makes me believe that many others out there do too. Firstly, it is unnecessarily convoluted, forcing dms to keep track of arbitrarily large numbers, that are at that scale for no real reason. Numbers can be scaled down to make keeping track easier and... [click here for more] |
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This is a quick table of creature mutations and modifications. It includes a quick story on how they came to be, created by Arcanist Guilda Hercrest, and a few plot hooks withing for players to engage with.
The main intent of this is to provide a quick, and modifieble, way for DMs to add a special twist to normal creatures. ... [click here for more] |
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Enhance the exploration pillar of your 5th Edition D&D game!
Exploration Dice is a simple exploration system that combines traps, random encounters, wandering merchants, helpful allies, environmental phenomenon, magical effects, clues, and treasure into an easy-to-run mechanic that can be used in any campaign world or setting. There are worksheets that also allow you to customize... [click here for more] |
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Extraordinary Actions provide new opportunities for extraordinary moments of heroism when the situation is most dire.
A rogue is damaged by the first blow of a Kraken's tentacle attack and uses an Extraordinary Action to escape from its other strikes. A fighter uses an Extraordinary Action to ensure the killing blow on a skull lord. A fatigued wizard uses an Extraordinary Action to give them the... [click here for more] |
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This D&D 5e Supplement includes a Quality Crafting system, Optional Durability Rules and a new Enchanting system.
The Quality crafting system is made for the sole purpose of giving worth to non-magical items. It has an Aspect system which imbues non-magical bonuses to items upon creation. Better the quality, better the bonuses without going much overboard.
The Optional Durability rules is for... [click here for more] |
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Now that Waterdeep Dragon Heist is out, making factions important is more relevant than ever. Take this, change it, use it for inspiration, whatever. All the factions have a theme and i am open to balancing the pdf constantly.
This is a list of Factions and their benefits or detriments for your renown level. I have been using it in my campaign as it is a "the West Marches" style campaign and players... [click here for more] |
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Introduction:
“Most magic items are so rare that they aren't available for purchase. […] Doing so is rarely as simple as walking into a shop and selecting an item from a shelf.” – Dungeon Master’s Guide, p. 135.
Besides some very spartan rules concerning selling and crafting there definitely is a lack of information about how... [click here for more] |
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This system is intended to allow PCs to quickly travel in an expedition from a home base to an area on a map where they can have an “adventure”. The concept is to reduce travel time to a 10min game time montage that allows more time for players at the table to play the main part of a campaign.
It is designed and play-tested to work with a Wild Marches... [click here for more] |
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It's common knowledge that dwarves make great fighters, elves are powerful wizards, and dragonborn paladins stand out compared to those of other races. Favored Classes provides an optional ruleset that grants slight bonuses to certain race and class combinations to reflect these innate racial talents and tendancies.
If you enjoy this product, please leave a review. You can also see my other... [click here for more] |
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A bit of fun for January. Prompts by Akkator006. For January 4th you can grap the Ferryman!
For the rangers who yearn to for a supernatural twist to their weapon wielding wanderer! ... [click here for more] |
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This is a fey themed subclass for "The Gunslinger" class by heavyarms. You will need the source class in order to use this class as written, but you could potentially replace the 10th level feature and make other adjustments as needed. This is a roleplay and fun centric subclass that seems very RNG heavy and situational, but in the right setting and with the right rolls you could have a ton of fun.... [click here for more] |
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A common house rule or suggestion to improve martial characters or close the “martial-caster gap” is to give individual Fighting Styles a Feat associated with that fighting style. With the upcoming 1D&D playtest rules, this may even happen, but until that time, here’s a dedicated list of each Player’s Handbook Fighting Style and a Feat associated with it. When you take this Fighting Style,... [click here for more] |
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Warlocks get their spell knowledge from strange, dangerous, possibly alien mentors. The strange training from their patrons means warlocks are limited in the number of spells they can cast. But this limit also means warlocks have a more intimate relationship with their spells, casting them with such frequency that a spell can become like a signature of that warlock. Spells are not merely mindless mystical... [click here for more] |
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Beyond the walls and roads of civilization, the old places of the world still reign. Vast, untamed wilderness stretches in all directions, promising untold adventure and danger for those willing to traverse it.
Fulvano's Guide to the Wilds contains expanded rules and content for wilderness survival and exploration. It builds on the foundations found in the Player's Handbook and Dungeon... [click here for more] |
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A variant of the barbarian class, fury barbarians don't fall into mindless rages. Instead they use their anger to tap into a wellspring of inner power, and use it to unleash devastating attacks, improve their own abilities, or even stave off death.
The class includes two paths (archetypes):
Path of the Clan Protector: Strike out against any who threaten your clan. Name your enemy,... [click here for more] |
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An optional supplemental rule set for giving your characters a Generation either instead of or in addition to their Background. Included Generations: Boomer, Gen Xer, Millennial, and Zoomer.
For example, here are the rules for BOOMER:
Advantage on Initiative
Advantage on Charisma rolls against other Boomers
Boomer Entitlement: Advantage on all rolls whenever you just feel like you really... [click here for more] |
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Within is a "Class" to emulate somthing similar to the Gestalt Option from D&D 3.5e. While it should be perfectly well balanced for most things I'm not entirely certain in regards to how Full Spellcasters hold up, especially if you combine multiple Spellcasting Classes.
You can preview the full pdf before downloading it. ______________
It's been a while since I've posted something... [click here for more] |
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Hello Fifth edition players and DMs. I have been working a small homebrew passion product for the last few days. Currently this is a very rough draft of an alternate set of weapon and armor rules. A large portion is devoted to a rebalancing and reinvisioning of how our most used gear is well you know used. Grammer warning. I havent completely worked through all the grammar and spelling issues. ... [click here for more] |
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These weapons have been meticulously designed by goblins, for goblins, to cater to their specific murdering needs. The intricate craftsmanship and balance of these weapons are tailored to fit perfectly in a goblin's grotesque hands.
Included in this PDF:
20 Unique Weapons designed by Goblins, for Goblins, to murder non-Goblins
All wepons use the Owl Preservaltions Societys... [click here for more] |
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Get ready to dive into the Goblins' Grab Bag of Treasures! This table is packed with quirky, often ridiculous, but always entertaining loot straight from the goblin world. Expect everything from shrunken heads to lucky rocks, each with its own peculiar twist. It's loot so unusual that even goblins themselves might raise an eyebrow (if they had any)
Included in this PDF:
50 Unique trinkets treasured... [click here for more] |
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V1.1: Changed Vindur goliaths to Ský goliaths, to better keep with the theme.
Goliaths of Miklagard is a collection of six subraces for the goliath race in D&D 5e. In my homebrew setting goliaths are descended from one of six types of giants, and they demonstrate their heritage through special abilities or powers. Although written for my setting, they could fit into any fantasy setting.
In... [click here for more] |
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English (German below - Deutsche Beschreibung weiter unten)
The Gradual Gritty Realism Resting Rules is for D&D games in which the recommended 6 to 8 encounters per long rest cannot be achieved. It will spread the regeneration of resources (hit points and spell slots) over several days, with characters regaining 10 to 30% of their hit points and spell slots per long rest. These changes make the... [click here for more] |
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This supplement goes with the rules and mechanics found in the Grappler’s Handbook and is part of what will become the expanded edition of the Grappler's Handbook.
Click the image to go to the Grappler's Handbook
The techniques found here are intended to expand the existing list of options used in grappling.
Inside these pages you will find new techniques that use the nunchaku as a grappling... [click here for more] |
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This supplement goes with the rules and mechanics found in the Grappler’s Handbook and is part of what will become the expanded edition of the Grappler's Handbook.
Click the image to go to the Grappler's Handbook
The techniques found here are intended to expand the existing list of options used in grappling.
Inside these pages you will find new techniques that use the sai as a grappling implement,... [click here for more] |
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This supplement goes with the rules and mechanics found in the Grappler’s Handbook and is part of what will become the expanded edition of the Grappler's Handbook.
Click the image to go to the Grappler's Handbook
The techniques found here are intended to expand the existing list of options used in grappling.
Inside these pages you will find new techniques that use the tonfa as a grappling implement,... [click here for more] |
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The warrior flexes his hands, ready to engage in battle. If you think you’re getting away, you’re sorely mistaken…
The Grappler is a suite of 5E subclasses -- one for fighter, one for barbarian, and one for monk -- that focuses on grappling and using nets in combat. Essentially, this helps give these warrior classes more of a support function. ... [click here for more] |
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Sometimes the greatest heroes have the most humble origins.
Greatness From Small Beginnings is a comprehensive guide on running a 5th edition campaign of pre-adventuring characters. Watch your characters grow from children to adventurers as they become the heroes the world needs.
Greatness From Small Beginnings Contains:
A step-by-step process for creating a level 0 adventuring party.
The... [click here for more] |
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One of the basic assumptions of tabletop roleplaying games is that the world reacts to the players' actions. In a believable world, a group of heroes that saved the city should be recognized by its people. That recognition can benefit them. The same, if opposite, is true for negative recognition. A band of adventurers can be declared outlaws by the city watch, and have a bounty placed... [click here for more] |
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*Chegamos a 2000 downloads e recebemos o Best Copper Seller metal icon! Muito obrigado a todos!Não se esqueça de deixar um comentário e algumas estrelas depois de ler.*
The Solo Adventurer's Guide is everything a player needs to play epic D&D adventures without the presence of a Dungeon Master. The English version can be found here: https://www.dmsguild.com/product/284060/Solo-Adventurers-Guide... [click here for more] |
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This guide has everything you needs to explore the themes of horror in Dungeons & Dragons. Included are rules for alcohol poisoning, rules for Stress Dice and stress points (which are analogous to Hit Dice and hit points), example of how to use Sanity as an ability score, options for creating characters using Sanity, and new feats pertaining to Sanity, stress points, and madness.
Trigger... [click here for more] |
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The Excel sheet I use to track organizations. ... [click here for more] |
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