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Ulther's Guide to Adventuring Gear

Ulther's Guide to Adventuring Gear


Ulther's Guide to Adventuring Gear Community content for expanding adventuring gear in the Player’s Handbook This PDF will provide details for all of the items in the Adventuring Gear section of the 5th Edition Player’s Handbook (Pages 148 - 153). Many of the items have already been given details and they have been included for easier reference. New...   [click here for more]
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The Monster's Arsenal

The Monster's Arsenal


Although monsters in the current game edition work beautifully, there are times when the DM needs to change things up and surprise players. Sometimes monsters need new variety. That's where this book comes in... The Monster's Arsenal offers new options for monsters. Herein you'll find powers to level the playing field. This book gives critters a chance to put the hurt on arrogant...   [click here for more]
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5e Crafting & Salvaging guide

5e Crafting & Salvaging guide


Tired of the lackluster crafting for 5e D&D? So were we! This guide overhauls the rarity system, and provides an easy to use customizable system for not only making your own items, but getting the materials to do so as well! Tested by veterans and beginners alike, it's just a few pages of understanding before you, too can have your custom Weapons and armor. ...   [click here for more]
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Ranger Revised

Ranger Revised


This is a rebalancing of WotC's Ranger class. The Ranger's issues are well documented and more numerous than what is fair. This document resolves the following issues while preserving as much of WotC's vision as possible. • Disproportionate Ability Ratios • Poor Damage Scaling • The Beastmaster's Robotic Companion • The low Survival Rate of the Companion • Poor...   [click here for more]
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The Littlest Heroes

The Littlest Heroes


Play is often talked about as if it were a relief from serious learning. But for children play is serious learning. Play is really the work of childhood.” ― Fred Rogers (Mr. Rogers) The Littlest Heroes Simplified 5th Edition Ruleset for Pre-School Players A guide for character creation and running games for the...   [click here for more]
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Consolidated Downtime Activities

Consolidated Downtime Activities


Currently, there are three sources for downtime activities and ways to handle them: Player’s Handbook, Dungeon Master’s Guide, and Xanathar’s Guide to Everything. Also, they each follow somewhat different formats, up to and including different time scales between Player’s Handbook and the Dungeon Master’s Guide...   [click here for more]
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Homebrewing: Weapons

Homebrewing: Weapons


This is a well researched and detailed guide to creating new balanced weapons for your world. From setting the price, to selecting damage dice, to selecting special weapon properties, this guide covers everything you will need to forge your creation. This supplement is for 5th-edition Dungeons and Dragons. It includes: 67 new damage dice options for weapons 19 new special weapon properties New...   [click here for more]
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A Real-Time Trap!

A Real-Time Trap!


This is a unique trap to put your party to a real test of their cooperation and coordination abilities. If you like trying new things and torturing your players psychologically you are at the right place! Players will panic, shout at each other, get selfish, follow no orders, rush all together for the same objective and/or waste their first round...   [click here for more]
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The Magic of Runes

The Magic of Runes


The Magic of Runes offers a quick and simple way to introduce runes and runic magic into your campaign without adding a new class. This sourcebook provides guidelines for how runes work, how characters might acquire them, and what those runes can accomplish. Includes 50 runes to start exploring the art of runic magic. Check out these other products from Nefarious Weasel Studios! •...   [click here for more]
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Intelligence Matters

Intelligence Matters


This small document contains everything you will need to combat the surge of brutish characters and encourage players to value the intelligence of their characters a little more. It includes: 3 new subclasses 3 new optional rules 5 new feats, and 2 new spells All of which have a heavy focus on intelligence, rewarding those that choose not to ignore the unfavored ability. More...   [click here for more]
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Narcotics/Drugs For 5e

Narcotics/Drugs For 5e


In a world full of weird and wonderful magic, it seems only right that natural narcotics can have a powerful effect on characters. This homebrew provides a fun mechanic for recreational narcotics for DnD 5e. ...   [click here for more]
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Species Chronicle

Species Chronicle


Welcome to the Species Chronicle. This pdf is devoted to changing how we look at races in D&D. Within we learn how to take the PHB races and subraces and add culture to them. Taking what we might consider learned traits and innate traits and spliting them up. This project has taken a year to come to this point. Many things have changed. I looked to D&D past to try and not only add roleplay...   [click here for more]
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5e Brewing Guide

5e Brewing Guide


A short document to supplement the core rules on downtime activity for brewing beer. Contains details on the process, pricing and randomising type of brew along with quality. Additionally presents two pricing structures for use in your campaign as well. ...   [click here for more]
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Glitterdust (5e spell)

Glitterdust (5e spell)


Do you miss the old days of D&D when you could make the world fabulous and blind one spell at a time? Are those sneaky rogues hard to spot? Have a wandering group of hobgoblins you need to soften up for your fighters? Well, look no further! All I have done is re-created the classic D&D spell, Glitterdust, for 5th Edition and put it on an odd sized sparkly PDF. Enjoy! Annoy your DM, blind...   [click here for more]
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Bonds & Relations

Bonds & Relations


On the Cover: Linda Lithén depicts Beryllus Rockhammer & Doc Hugo preparing to battle back-to-back, ensuring they will look out for each other amid the oncoming rush of enemies. Summary: Reward your players for their roleplaying! Within these pages you will find a guide for relations between player characters and an optional...   [click here for more]
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The Weaponsmith - A system for creating and balancing new weapons in 5th edition D&D

The Weaponsmith - A system for creating and balancing new weapons in 5th edition D&D


The Weaponsmith is a crash course in reverse-engineering the weapon system of 5th Edition D&D;, allowing anyone to create balanced weapons of every kind to use in their game. The system is in constant development, as is all of my work. Feel free to leave your feedback and constructive criticism below! ...   [click here for more]
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Hereos of the Eternal: Classes of the Astral Plane

Hereos of the Eternal: Classes of the Astral Plane


You have met the people of the Astral Plane. Now, meet their heroes. Within these pages, uncover five new subclasses and seven example heroes representing the battles that rage in the eternal silver void. Follow The Way of the Astral Dance, and free your body from the bounds of gravity Defy the gods as a Cleric of the Great Unknown. Swear the Covenant...   [click here for more]
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Warlock Invocations: New and Revised

Warlock Invocations: New and Revised


Within these pages you’ll find some new and original invocations to include in your game. This includes additional support for invocations meant for particular pacts, as well as a revision of the Pact of the Blade. In addition, I have rebalanced or re-written some previous invocations. For those that have been re-worked, I will be including a brief explanation for why I’ve adjusted the...   [click here for more]
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Improved NPC Interactions

Improved NPC Interactions


There are three sections to this document on NPC social interaction Emotion Wheel Based NPC Development Using the emotion wheel to quickly determine complex traits and stress responses based on the emotion wheel modified to represent introverted and extroverted personalities. NPC Demeanor, Piety, Prejudices, and Affinities Quickly defining personality traits...   [click here for more]
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The Martial Artist

The Martial Artist


The Martial Artist: Universal Unarmed Combat is a full character class. Many a discussion has taken place about how the monk in D&D really only fits the stereotype/concept of a shaolin monk or very closely adjacent to it, and from such discussions the martial Artist was born. The goal was to strip down the Monk class and rebuild it is a Universal Unarmed Combatant that could fit into most genres...   [click here for more]
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Truly Wild Magic

Truly Wild Magic


Make Wild Magic fun without being game breaking by using these optional True Wild Magic rules! Custom rules that replace or tweak the Wild Magic Sorcerer abilities and accompanying Wild Magic Surge table. The purpose of these tweaks is to both give a more stable representation of how and when to activate the Wild Magic rules and balance the Surge results in a more game friendly manner. -50 fun...   [click here for more]
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Tinker Toys: Spell Infused Clockworks

Tinker Toys: Spell Infused Clockworks


Unleash the potential of your tinkering! Be the envy of other races! Delight your friends! Surprise your enemies! Infuse the power of magic into your devices! A supplement for spellcasting rock gnomes, Tinker Toys includes a new 1st level spell, Infuse Clockwork, as well as guidelines, requirements, and sample infused clockwork devices. This supplement has been designed...   [click here for more]
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Christopher Grey's Factions

Christopher Grey's Factions


The Factions supplement expands upon existing Dungeons & Dragons faction mechanics by setting up “faction points.” These points enable players to accrue or lose standing with any particular factions based upon their in-game behavior. When deployed, faction mechanics can add meat to campaigns that have a lot of social aspects, intrigue or politics. In theory, the game could be played...   [click here for more]
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Psylock Class

Psylock Class


PSYLOCKS Concept Psylocks having undergone a mental awakening that has unleashed unknown powers.They follow a "pursuit" as a means to control this new power. A "pursuit" will often involve meditation, ritual exercise, or through indepth study of the world around them. The direction of their pursuit dictates the abilities they can grow to harness. Origins Many centuries...   [click here for more]
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Wild Magic Surge (Extended Table)

Wild Magic Surge (Extended Table)


50 MORE MAGICAL EFFECTS When you roll an even number for your Wild Magic Surge, use this extended table to determine the magical effect you create (instead of using the even number result in the Player's Handbook). Credit: Some effects inspired by the wild magic effects found in the 1989 module Shadowdale, by Ed Greenwood. About the author: Has been a regular D&D;...   [click here for more]
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Guia do Aventureiro Solo - D&D Solo Engine

Guia do Aventureiro Solo - D&D Solo Engine


Have you ever imagined being able to play in a totally unique D&D world that is capable of changing or expanding on its own? Let this guide expand the limits of your imagination and discover that it is possible to play "the most popular roleplaying game in the world" without the presence of a master. Open your mind and be a player-narrator. Are you brave enough to face the fate that the dice hold...   [click here for more]
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Curious Backgrounds

Curious Backgrounds


This pamphlet includes personality traits, ideals, bonds, flaws and features for four new backgrounds for curious characters. Includes additional optional features which change how a character is played for Dungeons and Dragons 5th Edition. ...   [click here for more]
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D&D Prostheses

D&D Prostheses


Hello y'all! This is the first document I upload on DM's Guild, I hope you'll like it, feel free to use it! I came up with prostheses options for the 5th Edition, based on the DMG rules of the different substances and AC of objects. Suggestions are always welcomed! ...   [click here for more]
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Realistic Shields

Realistic Shields


This supplement adds variety to shields found in the Forgotten Realms universe. Gone are the days of buying a "Shield", now you can specify and construct your play style around specific sizes and types of shields as well! Please leave a review and a rating, that's all I want from this product, and have made it free to encourage this further. I also welcome any feedback and...   [click here for more]
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Homebrewing: Cantrips

Homebrewing: Cantrips


This is a well researched and detailed guide to creating new cantrips for your world. From class themes, to damage dice, to cantrip properties, this guide covers everything you will need to craft your creation. With all of the different options you will be able to create thousands of different cantrips. This supplement is a free of price (Pay what you want) product for 5th-edition Dungeons and Dragons....   [click here for more]
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Chistopher Grey's A Few Backgrounds

Chistopher Grey's A Few Backgrounds


A few extra backgrounds with prsonality, bonds, ideals, and flaws. You'll find: Clansman Courtier Crafter Guard Healer Outcast Performer Scholar Street Rat ...   [click here for more]
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NPC Builder

NPC Builder


Part of designing NPCs is making them combat-ready. This version of the character creation process doesn’t rely on classes or a spell slot progression, which can be cumbersome for the DMs, both in creation and managing NPCs. This provides NPCs with a unique set of skills that are easy for the DM to manage and will make combat less predictable for players. The idea was inspired by a time...   [click here for more]
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Almost Heroic Presents:  The Fail Scale

Almost Heroic Presents: The Fail Scale


Let's Make Rolling 1's Fun (or Devastating) Straight from the Almost Heroic podcast, this guide is The Goddamn DM's Fail Scale system that helps structure how bad rolling a 1 on the die could really be. It starts from your typical miss and scaling up to an Epic Failure that can potentially lead to drastically changing the story or death! Included in this book is: Mechanical Breakdown-...   [click here for more]
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Duality - A Guide to Half Races

Duality - A Guide to Half Races


Duality - A Guide to Half Races Have you ever wished you could be more than a simple half-orc or half-elf? Do you want to try something more exotic and interesting? Well look no further than Duality where you can look through 40 full pages of balanced half races and make your own interesting combinations! Half-Tiefling and Half Assimar? You got it! A grung and a goliath? Not sure how they did it...   [click here for more]
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Equipment Durability and Quality

Equipment Durability and Quality


-A Tavern Legends Production- Mundane gear in the basic rules for Fifth Edition dungeons and dragons seems to have an unnaturally long life; the chainmail you started with at level 1 could very well be the same armor you wear up until high level gameplay despite encounters with well-equipped orcs, dragons, giants, and other threats. The idea behind the supplement would be twofold: not all items are...   [click here for more]
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Weapons Expanded Vol. 1

Weapons Expanded Vol. 1


Some people say that 5E has a serious problem about how lackluster physical combat can be, how all the weapons feel the same, and how proficiency doesn't really feel like.... It shows how skillful someone is with weapons. This present homebrew here has the intent of fixing that, with the use of a new mechanic that enhances the proficiency mechanic, adding a whole new level of depth to combat, and...   [click here for more]
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The Art of Dying

The Art of Dying


An optional system for dying characters. This system intends to create more dynamic gameplay as characters approach the end. Typically, the cycle of a dying character is "lose all hit points, go unconscious, and wait for the Cleric to stop by". This optional system puts an end to that. The system is best applied to groups with three or four experienced players, and GMs who want to challenge their...   [click here for more]
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Player's Options

Player's Options


Player’s Options provides new subraces, racial variants, and class options for players regardless of which side of the Dungeon Master’s screen you happen to be sitting on. Stats for the rare elf subraces described in the Sword Coast Adventurer's Guide. 3 dragonborn racial variants - chromatic and metallic purebloods and shadow dragonborn. 4 variants for the goliath...   [click here for more]
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The Plague Booklet

The Plague Booklet


The Plague Booklet includes rules on how to create, treat and engineer diseases and maladies, with a variety of tables to randomize their effects and severity. This document also includes some sample diseases for you to use immediately, created following the same guidelines. The purpose of the Plague Booklet is to expand on a seldom used mechanic and make it an...   [click here for more]
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Monster Weapons

Monster Weapons


A compilation of strange and deadly weapons that monsters and nefarious characters use adapted for PCs. Straight from WotC's Monster Manual and adventures: A Drow priestess' Scourge A vampire hunter's Sword Cane A Thri-Kreen's Gythka and Chatkcha A Redcap's Wicked Sickle And more! Includes rules and descriptions for several weapons. Any money gained from purchases of this supplement...   [click here for more]
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Subrace Compendium

Subrace Compendium


From the ashes of two of my first Guild works here comes the Subrace Compendium, a collection of variants and options for the most common of D&D nonhuman races (dwarf, elf, halfling, and orc), ranging from the unusual to the mundane and yet undistinguished by rules – till now. The Subrace Compenium, as shown by the preview, is completely...   [click here for more]
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A Going Concern

A Going Concern


A Going Concern is a supplement that expands on the rules for running a business given in the Dungeon Master's Guide. Within you'll find options for different business types and cultures, random events that impact businesses, and management actions player character business owners can use to enhance their profits. Other topics include debt and interest, merits of purchasing an existing business versus...   [click here for more]
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Expedition to Chult - Settler's Handbook (College of Lore)

Expedition to Chult - Settler's Handbook (College of Lore)


The Settlement System allows players to build a settlment, attract new visitors and residents, construct buildings, and manage the day-to-day operation of a small community. It is a lightweight, easy to use expansion that adds depth and character to wherever your adventurer's choose to hang their hats between dungeons. A campaign using the Settlement System typically has a single village or town...   [click here for more]
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Backstories - New and Improved Backgrounds

Backstories - New and Improved Backgrounds


BACKSTORIES – NEW AND IMPROVED BACKGROUNDS My first custom content for the DM’s Guild was, a year and a few months ago, a new background: the Inquisitor. The Plague Doctor followed shortly and, although it didn’t became a silver bestseller like its more inquisitive brother, it was nevertheless much appreciated. Age, however, catches...   [click here for more]
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Demon Princess Patron

Demon Princess Patron


You have made a Pact with a Demon Princess from the Abyssal Plains who has an unhealthy interest in mortal relationships, she finds them fascinating. A pact designed for the couple that live together, love together and D&D together, expanded spell list that can be used together, bonuses to being near one another and knowledge that a Demon Princess can scry on you whenever she wants...   [click here for more]
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Reputations, Dispositions, & Renown

Reputations, Dispositions, & Renown


I sometimes read other tabletop RPG systems for inspiration. This is an amalgamation of other systems, altered for use with Dungeons and Dragons 5e. Included is a new system for social interactions. It also describes a system for gaining fame and infamy, along with proposed benefits. Finally, it expands the Renown system that especially works well for certain types of campaigns. You'll really...   [click here for more]
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Animal Companion Revamp

Animal Companion Revamp


A new set of rules to give your character the possibility to have an useful animal companion. We tried to make it very easy and fast and at the same time usefull. With great narrative possibilities we hope that your character will finally have the possibility to have a Pet. ...   [click here for more]
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The Hexblade Revised (Warlock Patron)

The Hexblade Revised (Warlock Patron)


The Hexblade patron is a well rounded Otherwordly Patron created by Wizard of the Coast, however all the patrons new options in Xanathar's Guide to Everything lacked something regarding the Mystic Arcanum options. This publication seeks to fulfill this problem in The Hexblade patron. ...   [click here for more]
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Sorcerous Origin: Fey-Touched

Sorcerous Origin: Fey-Touched


This is a Sorcerous Origin option for characters who have gained their sorcerous powers through some intereaction with faeries and the feywild, whether it be a blessing (or curse) of a pixie, or a result of prolonged exposure to the mysterious feywild. ...   [click here for more]
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Arcane Tradition: Magi of the Staff

Arcane Tradition: Magi of the Staff


Wizards ought to have an arcane tradition that encourages them to fight with, and use, a magical staff. It is a core part of the classical archetype, and while you don't have to be an old man with a long white beard, your character might feel out of place wielding a sword. Surely an archetype could be found that would let you feel good about using a staff for combat, or in any capacity. Look no...   [click here for more]
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