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Item Crafting Rules for 5e

Item Crafting Rules for 5e


A complete set of rules for creating both magical and mundane items. This supplemental rule guid provides a complete guide for giving your players the opportunity to make their new armor and equipment rather than run into town to buy it. At higher levels it allows a party to prepare for comming challenges by creating magical items designed to fit their own needs and desires. Changes: V.1.4.2...   [click here for more]
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Poisons for 5th Edition

Poisons for 5th Edition


5th Edition Poisons includes new mechanics for creating, modifying, and treating a wide variety of poisons, as well as over 75 poisons to use in your own campaigns. If your players, or their adversaries, enjoy using poisons, this supplement is sure to throw a devious grin across their faces. ...   [click here for more]
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Player-Owned Property for 5e

Player-Owned Property for 5e


I have a bunch of players who want to roleplay building up a home base settlement. There is little in 5e that speaks to owning property, much less a system to build up a settlement. Using various other resources from authors on here, I made these rules for properties and settlement building. Also included is an optional system of gaining favor within a community in order to accomplish all sorts of...   [click here for more]
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The Art of Goatball

The Art of Goatball


The Art of Goatball is a conversion of the 3.5 D&D module found in Races of Stone. The guide includes a rundown of how to play the game created by goliaths and the history of how it came to be. The game uses a furry, misshapen ball made out of stuffed goat-hide. Goatball requires raised platforms of trees, rocks, or stumps and two teams of four players. Players attempt to throw the goatball...   [click here for more]
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The Explorer's Guide to the Wilderness

The Explorer's Guide to the Wilderness


Your adventuring group may be one that likes to skip from town to town without any concerns of how the group got there; a "fast travel" system. That's great! But if you want the dangers and difficulties of journeying through the wilderness to mean something in your game, consider picking up The Explorer's Guide to the Wilderness. The Guide lays out simple rules for DMs who want to give their players...   [click here for more]
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How To Cook

How To Cook


Everyone needs to eat, and sometimes, you need to eat when you’re hacking through the pits of a dank, dark dungeon. Sure, you can roll to root out safe-to-eat mushrooms or kill the dire boar, but how do you cook up dire boar ragu with a wild mushroom reduction? These rules are for the more culinary-minded players who want to stir fry tentacles with root veggies, soft boil lightning bird eggs...   [click here for more]
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Sorcerous Origins

Sorcerous Origins


Sorcerous Origins ***OVER 1000 DOWNLOADS*** Thank you to everyone for your support and interest!! This document provides a collection of six alternative sorcerous origins and metamagic options for the sorcerer class in 5th Edition Dungeons & Dragons. The material in this article is presented for playtesting and to spark your imagination. Subclasses included: Dark...   [click here for more]
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Dramatic Inspiration: Inspiration Reimagined

Dramatic Inspiration: Inspiration Reimagined


A fun and simple improvement to the Inspiration mechanic of 5e. 200 easily rolled effects will give one-time use abilities to your players. Subplot effects can put an exciting twist on the story, Adventure effects can give bonuses and unique uses to skill checks, and Combat effects can shake up the battle and its participants. These are only 3 out of 9 types of effects that a player might get! ...   [click here for more]
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(Not So) Legendary Actions

(Not So) Legendary Actions


Legendary Actions are one of the best-regarded mechanics of the 5th Edition of Dungeons & Dragons, providing DMs the tools to accurately portray the deadliness of higher-level creatures. You know you are in trouble when the dragon simply retaliates your sword slash with a tail sweep without even waiting for its own turn. This feature along with Legendary Resistance however is restricted to...   [click here for more]
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Scrolls and Items and Potions, Oh My

Scrolls and Items and Potions, Oh My


The purpose of these homebrew rules is to create a simple way for players to make potions, magic items, and spell scrolls, without increasing complexity and book-keeping. This guide includes rules for DMs and a player handout. This has been playtested a little bit in my home game, and the lower level stuff seemed to work well; let me know if you use it and have any feedback! Erin Shadowfell Press...   [click here for more]
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Reputations, Dispositions, & Renown

Reputations, Dispositions, & Renown


I sometimes read other tabletop RPG systems for inspiration. This is an amalgamation of other systems, altered for use with Dungeons and Dragons 5e. Included is a new system for social interactions. It also describes a system for gaining fame and infamy, along with proposed benefits. Finally, it expands the Renown system that especially works well for certain types of campaigns. You'll really...   [click here for more]
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Monk Subclass: Way of the Spellbreaker

Monk Subclass: Way of the Spellbreaker


Ever wanted to snatch a Magic Missile out of the air? Break out of a Sleep spell? Capture and hold a caster's concentration with your own iron focus? Now you can. The Los Angeles D&D Society presents... The Way of the Spellbreaker Monks of the Way of the Spellbreaker are an order that believes magic in all its forms has a corrupting influence and should be destroyed....   [click here for more]
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d100 Wild Magic Table 5e

d100 Wild Magic Table 5e


I found myself wanting more from the 5e wild magic table, and thus this improved d100 wild magic table was born! It includes the original 50 with a few modifications plus an additional 50 of my own. It's pay what you want so download for free, use it, and support if you like it. Suggestions are more than welcome as I am looking to improve the table where possible. Thank you! See here for more wild...   [click here for more]
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Curious Backgrounds

Curious Backgrounds


This pamphlet includes personality traits, ideals, bonds, flaws and features for four new backgrounds for curious characters. Includes additional optional features which change how a character is played for Dungeons and Dragons 5th Edition. ...   [click here for more]
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Weapons Expanded Vol. 1

Weapons Expanded Vol. 1


Some people say that 5E has a serious problem about how lackluster physical combat can be, how all the weapons feel the same, and how proficiency doesn't really feel like.... It shows how skillful someone is with weapons. This present homebrew here has the intent of fixing that, with the use of a new mechanic that enhances the proficiency mechanic, adding a whole new level of depth to combat, and...   [click here for more]
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Corruption Rules

Corruption Rules


Corruption Rules for 5th Edition D&D Adapted by Matthew Mercer Certain landscapes house deeply evil places or artifacts that corrupt the very nature of people who spend time around them. Sites where the presence of such terrible wickedness can slowly twist and infect the physical forms of even the most holy of creatures. Unhallowed or cursed locations...   [click here for more]
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"DWARVES!" Expanded

"DWARVES!" Expanded


7 FREE (tips appreciated) pages of content made to add more flavor and dwarf-ness to your game! Includes 3 weapons, 10 spells, 5 feats, and 5 magic items all brand new! Guaranteed to grow your beard 2 feet overnight! From veteran dungeon master, TJ Brooks. Disclaimer: Claims of beard growth may be greatly exaggerated! ...   [click here for more]
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How to March West

How to March West


Dungeons and Dragons is a unique game that is currently enjoying a renaissance. An issue that I always wanted to solve was managing player counts. It was only when I moved to a small town where no one played Dungeons and Dragons that I decided I could not say no to someone who asked to play. I learned to play 'The West Marches' Style of DnD through trial and error, and hopefully this essay of tips...   [click here for more]
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Hiding and Stealth (Rules Clarification)

Hiding and Stealth (Rules Clarification)


Hiding and Stealth (5e Rules Clarification) Adapted from Ronny Hart, Dungeon Master Assistance article "PCs being sneaky. Clarification of Stealth and Hiding Rules." https://olddungeonmaster.wordpress.com/2014/12/28/dd-5e-stealth-and-hiding/ and the Sage Advice "Stealth" segment on the Dragon Talk podcast (04/27/2017): http://dnd.wizards.com/dragon-talk/podcast-hub For...   [click here for more]
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Bruised and Contused

Bruised and Contused


The world is a dangerous place. An adventurer can barely take a step without an orc trying to cave in their skull or a dragon sneaking in for a breath weapon enema. With heroes exposed to so many hair raising dangers it makes sense that their bodies would take more abuse than a toilet mimic after an outbreak of dysentery. This supplement from the vaults of The Pickled Dragon introduces rules for inflicting...   [click here for more]
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Druid Subclass: Circle of the Elemental

Druid Subclass: Circle of the Elemental


Druid Subclass: Circle of the Elemental A new subclass for druid designed to harness the powers of the elemental planes **Also includes stats for a set of CR 2 Elementals** ***This subclass is also available for FREE as a part of Myriad, City of Tiers - Player Options, which also includes new backgrounds, feats, spells,...   [click here for more]
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~150-ish Critical Fumble, Miss, Failure, Mistake, and Error Table

~150-ish Critical Fumble, Miss, Failure, Mistake, and Error Table


This is the Second Version of my D&D groups Critical Fumbles/Misses Chart. I dislike harsh Critical Fumbles/Misses, so I made those rather uncommon on the table, and added more interesting, and likely things to the list. I even added a few good things to the list, which have about a 1/8 chance of happening. The way the table works is you roll a d% and a d4, counting the d4 as the 100's digit,...   [click here for more]
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The Prescience Bard

The Prescience Bard


An alternative bardic college. On many world there are traditions of fortune telling, precognition and foresight that cross the line between magic and showmanship and charlatanism, such as the Roma of Earth, the S'danzo of Sanctuary and the Vistani of Ravenloft. This portfolio of tricks and magic has been transformed into a true art form and taught through a bardic tradition: the college of prescience....   [click here for more]
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Warlock Variant option

Warlock Variant option


After spending a lot of time playing as a warlock I have found the warlock class to be inferior to other classes as a whole. They tend to be best utilized with a lot of house rules or when multiclassing rather than from level 1 to 20. The majority of this for me has been because of the extremely limited 2 spell slots per short rest until level 11. And considering most characters/campaigns don’t...   [click here for more]
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Shards of Essence-Final

Shards of Essence-Final


The Shards of Essence are alternative magic items that allow players to create their magic items, their way. Armor, equipment, and weapons can be crafted with slots or found with slots, and some may have a set of shards already embedded. The shards contain the magical powers and enchantments, allowing the character to customize their equipment to their wants and needs. The shards replace the standard...   [click here for more]
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Andaer's Alternate Encumbrance Rules

Andaer's Alternate Encumbrance Rules


Have you ever decided to use encumbrance rules in your DnD game, only to give up because of all the math? Want to create some semblance of realism within your game without using a spreadsheet? If the answer to these questions is yes, then look no further! The wise High Elf Andaer has created this rule set to facilitate an easy way of tracking items player characters are carrying in a simple, visual...   [click here for more]
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Shield Fighter Feat

Shield Fighter Feat


Crush that Orcs skull with the edge of your shield. Knock down that pesky mage. Use a shield the way it was meant to be. Release the full potential of the shield. Here is an optional feat that allows those with shields to do more than just stand behind them and wait for damage. A shield is a weapon that can turn the tide of battle. It's no wonder why so few Players choose to wield a shield. Change...   [click here for more]
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The Ranger - "Have Your Cake" Edition

The Ranger - "Have Your Cake" Edition


PLEASE BE AWARE that this is NOT a finished product, but a proof-of-concept document. I do NOT expect money in return for creating and providing this document - in fact, the best payment you can give is in the form of high-quality and highly-detailed feedback. If something doesn't work for you, I'd love to hear why it doesn't work for you, and what you would do instead. Feel...   [click here for more]
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Fat Mar's Guide to Drinking

Fat Mar's Guide to Drinking


Ever want to spice up your Dungeons & Dragons 5th Edition game with a supplement tailored to your character's alcohol consumption? Ever want to turn the world's most famous Role Playing Game into your living room's most famous Drinking Game? Wait no longer! Fat Mar of Phlan's famous Laughing Goblin Inn is here to help. Read Fat Mar's Guide to Drinking now at the DM's Guild! ...   [click here for more]
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Lycanthrope (variant)

Lycanthrope (variant)


This is a simple redesign of the werewolf to make it more dynamic as both an enemy and ally (you know...if it comes to that). The werewolf's curse specifically has been updated to be more interesting. It is now not as simple as pass/fail. Contracting lycanthropy does not necessarily turn you into a wolf man, but it may cause you to go insane, go bezerk, or even die (and yes, even become a werewolf...if...   [click here for more]
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War Boar

War Boar


The Dwarven War Boar is a creature bred to be as fearsome and relentless as the warriors it carries into battle. ...   [click here for more]
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Stack Inspiration System

Stack Inspiration System


Are your players hoarding their inspiration for that big boss battle that may never come? Players arguing and not working together as a team? Then the Stack Inspiration System is for you! This free modular rule set is designed for Dungeons & Dragons (5th Edition), to take the place of the normal Inspiration Rules set. ...   [click here for more]
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Crafting Magic Items: A Guide to Artifice

Crafting Magic Items: A Guide to Artifice


This guide provides alternative rules for magic item creation, for players (and the DMS who agree with them) who think the existing crafting rules are overly restrictive and take too long to be of any use. The rules within build off of those released in Xanathar's Guide to Everything, and are designed to fit within the new downtime system presented in the same chapter. At its core, these...   [click here for more]
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Arcadian Blink Dogs

Arcadian Blink Dogs


Arcadian Blink Dogs are not related to blink dogs (long story, don't ask). They were bred in the upper planes to keep the growing cranium rat menace in Sigil in check. As the rats fled the City of Doors for the prime material some of the arcadian blink dogs followed them and can now be encountered very rarely in the larger cities of the Prime Material. These are CR 2 lawful good celestial (dogs)...   [click here for more]
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Bonds & Backstories

Bonds & Backstories


Bonds & Backstories is a free, somewhat esoteric add-on for D&D 5E. As its name would suggest, it offers mechanics for fleshing out player characters and developing their relationships with one another over the course of a campaign. It is meant to help foster in-character role-playing, investment in one another's characters, and creative collaboration between players. However, its mechanics...   [click here for more]
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Book of Rules

Book of Rules


This document is a set of house rules and variant rules that I am using in my 5th edition Dungeons and Dragons homebrew campaign. I have set forth these rules and am making them available in case other DMs would like to see what homebrew and variant rules I use in my campaign and why. ...   [click here for more]
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Brutal Injury Table

Brutal Injury Table


Think your players are having too much fun not being brutally injured and dying? Well have I got something for you! This injury table has a variety of neat features like... 112 unique injuries! (Well... technically 109.) "Weird Injuries" that don't make that much sense! Rules for bleeding! Scars,...   [click here for more]
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D&D Compendium

D&D Compendium


The D&D Compendium, free to download, 46-pages, contains an original class from E. Gary Gygax and David Belmonte, as well as many useful articles for DMs and Players. In this Compendium you will find-- A complete, brief adventure module, Pharaoh's Curse especially designed to show beginning DMs how to create dungeons. Solo Adventure: The Gem of Wisdom, first part, containing 52...   [click here for more]
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Divok's Pamphlet of Epic Mini-Boss Monsters

Divok's Pamphlet of Epic Mini-Boss Monsters


Please consider leaving a review! I make free content to help the wider dnd world as best I can! Epic Monsters are a variety that fall just short of Legendary status. They aren’t quite as powerful, but use similar mechanics to keep combat interesting even outside of your BBEG. These mostly take the form of monsters that you will see out in your campaign, that have become stronger than normal,...   [click here for more]
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Druid Circle - Circle of the Wild

Druid Circle - Circle of the Wild


This Homebrew Druid subclass for D&D 5e is meant to expand on the traditional wild shaping abilities. These are the druids that prefer to live with animals or in their beast forms. I have attempted to balance this, but it is still in playtest. This subclass does not follow the traditional 2nd level activation, but instead can start at level 1 since these Druids are natural born wild shapers....   [click here for more]
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Epic Level Archetype: Expansion

Epic Level Archetype: Expansion


This compendium is an expansion to the great work done by Paul Springsteen with his Epic Level Characters level 21-40. With this I'm covering the following archetypes: Bard College of Ormagoden Sorcerer UA: Psionic Soul I'll probably add more in the future so stay tuned! ...   [click here for more]
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King of the Road - Dungeon Master Score Sheet

King of the Road - Dungeon Master Score Sheet


This product is a free supplement for the King of the Road full product. On sale for 60% off until May 8th! This score sheet assists Dungeon Masters in keeping track of player scores while participating in the events found within King of the Road. Also included with this product is a sample of the full product, explaining the rules of how to use this supplement and the achievement...   [click here for more]
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Life After Death - A way to deal with player death

Life After Death - A way to deal with player death


A simple PDF on how to allow players a chance to continue in the game without instantly being removed via death, offering them the chance at rebirth without having to be completely removed from the game. It's a way for a player to stay invested in their character and be allowed to play in the game without them having to instantly reroll or sit out for sessions, if that's the way the GM wants to play...   [click here for more]
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Mob Rules

Mob Rules


As a Dungeon Master, you have faced the mob dilemma. Using mobs of weak creatures in appropriate places allows for fantasy realism and allows the players to act on those media-fueled power fantasies. But using mobs of creatures creates a nightmare of record keeping and can turn combat into a boring dice grind while the players are sucked into the digital plane of smart phones. These optional rules...   [click here for more]
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Order of Iron Firearms Guide

Order of Iron Firearms Guide


A more sophisticated approach to combat is on the horizon in the form of exploding powder and near supersonic lead projectiles. This is a comprehensive supplement for 5th Edition D&D that covers firearms, from slow, simple muzzle loading rifles to faster, sleeker cartridge loading carbines. This supplement contains a full set of rules for 16 new firearm weapons...   [click here for more]
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Orp Runes 2020

Orp Runes 2020


Above picture shows what an orp rune looks like before it is used. No two orp runes ever look exactly the same Orp runes are magical items that can be used by any sentient creature capable of language. Each orp run can only be used once and its effects are determined by pure chance. A creature using one of these runes must accept that almost anything can happen. Hopefully the dice of chance...   [click here for more]
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Plague Reaper Character Class

Plague Reaper Character Class


This packet contains information for a player or DM on the playable class called Plague Reaper. The Plague Reaper is a D&D 5e class that was created to use unique diseases in combat as well as abilities called Jinxes. The diseases used by this class are considered magicly accelerated in order to function in the short time frame of combat but fallow a model for how diseases in real life progress...   [click here for more]
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Poisons Revisited

Poisons Revisited


Poisons can be a hassle. Whether it's stopping in every town to pick up the right ingredients for your next poison, harvesting the glands from every monster you encounter, or keeping track of long-term effects, poison use can often be more trouble than it's worth. Rather than needing to look up individual poisons and their unique names, saves, types, and prices, these rules for poison creation allow...   [click here for more]
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Preview Alcohol & Drugs

Preview Alcohol & Drugs


You can find the product here Bring drugs and alcohol back into Dungeons and Dragons through this new version of the supplement, with a complete makeover! 1) Introducing the Intoxicated Condition for Dungeons and Dragons, and how to get there! 2) In Alcohol and Drugs you will find Over 40 examples of: Beer, Champagne, Cider, Liquor, and Wine 3) Rules for Alcoholic Potions 7 Magical and...   [click here for more]
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Simpler Encumbrance

Simpler Encumbrance


The encumbrance rules for D&D 5E can be an engaging and tactical addition to any game. forcing players to decide what equipment they wish to carry into combat and what they must leave behind. However, recalculating weight values every time a ring is sold or a flask of oil is burned can become tedious. Loosely based on other weight management systems like that of LotFP and the popular Stones system...   [click here for more]
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