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(Not So) Legendary Actions

(Not So) Legendary Actions


Legendary Actions are one of the best-regarded mechanics of the 5th Edition of Dungeons & Dragons, providing DMs the tools to accurately portray the deadliness of higher-level creatures. You know you are in trouble when the dragon simply retaliates your sword slash with a tail sweep without even waiting for its own turn. This feature along with Legendary Resistance however is restricted to...   [click here for more]
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1d100: Vexing Wild Magic Surges

1d100: Vexing Wild Magic Surges


1d100: Vexing Wild Magic Surges Are you bored with the same old wild magic surges all the time? Do you need something fresh in your life? More excitement and total randomness? Then look no further! This table offers you a new take on wild magic surges. If you want to go for mildly annoying instead of potentially game-wrecking or wold changing this is what you are looking for. Note:...   [click here for more]
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Analysis: Empowering Intelligence

Analysis: Empowering Intelligence


Introducing a new optional rule to make Intelligence more than a dump stat without making it so powerful that everybody would want it. Analysis provides a limited ability to add your Intelligence modifier to any roll. Features New optional rule, Analysis Two new feats for games using Analysis New feat for games not using Analysis Check out my other products on the Dungeon...   [click here for more]
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Book of Rules

Book of Rules


This document is a set of house rules and variant rules that I am using in my 5th edition Dungeons and Dragons homebrew campaign. I have set forth these rules and am making them available in case other DMs would like to see what homebrew and variant rules I use in my campaign and why. ...   [click here for more]
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Bruised and Contused

Bruised and Contused


The world is a dangerous place. An adventurer can barely take a step without an orc trying to cave in their skull or a dragon sneaking in for a breath weapon enema. With heroes exposed to so many hair raising dangers it makes sense that their bodies would take more abuse than a toilet mimic after an outbreak of dysentery. This supplement from the vaults of The Pickled Dragon introduces rules for inflicting...   [click here for more]
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Corruption Rules

Corruption Rules


Corruption Rules for 5th Edition D&D Adapted by Matthew Mercer Certain landscapes house deeply evil places or artifacts that corrupt the very nature of people who spend time around them. Sites where the presence of such terrible wickedness can slowly twist and infect the physical forms of even the most holy of creatures. Unhallowed or cursed locations...   [click here for more]
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Crafting Magic Items: A Guide to Artifice

Crafting Magic Items: A Guide to Artifice


This guide provides alternative rules for magic item creation, for players (and the DMS who agree with them) who think the existing crafting rules are overly restrictive and take too long to be of any use. The rules within build off of those released in Xanathar's Guide to Everything, and are designed to fit within the new downtime system presented in the same chapter. At its core, these...   [click here for more]
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Curious Backgrounds

Curious Backgrounds


This pamphlet includes personality traits, ideals, bonds, flaws and features for four new backgrounds for curious characters. Includes additional optional features which change how a character is played for Dungeons and Dragons 5th Edition. ...   [click here for more]
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d100 Wild Magic Table 5e

d100 Wild Magic Table 5e


I found myself wanting more from the 5e wild magic table, and thus this improved d100 wild magic table was born! It includes the original 50 with a few modifications plus an additional 50 of my own. It's pay what you want so download for free, use it, and support if you like it. Suggestions are more than welcome as I am looking to improve the table where possible. Thank you! See here for more wild...   [click here for more]
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Dramatic Inspiration

Dramatic Inspiration


A fun and simple improvement to the Inspiration mechanic of 5e. 200 easily rolled effects will give one-time use abilities to your players. Subplot effects can put an exciting twist on the story, Adventure effects can give bonuses and unique uses to skill checks, and Combat effects can shake up the battle and its participants. These are only 3 out of 9 types of effects that a player might get! ...   [click here for more]
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Druid Subclass: Circle of the Elemental

Druid Subclass: Circle of the Elemental


Druid Subclass: Circle of the Elemental A new subclass for druid designed to harness the powers of the elemental planes **Also includes stats for a set of CR 2 Elementals** ***This subclass is also available for FREE as a part of Myriad, City of Tiers - Player Options, which also includes new backgrounds, feats, spells,...   [click here for more]
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Faerûn's Vendors - A flexible vendor system for magic consumables

Faerûn's Vendors - A flexible vendor system for magic consumables


Introduction: “Most magic items are so rare that they aren't available for purchase. […] Doing so is rarely as simple as walking into a shop and selecting an item from a shelf.” – Dungeon Master’s Guide, p. 135.   Besides some very spartan rules concerning selling and crafting there definitely is a lack...   [click here for more]
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Fat Mar's Guide to Drinking

Fat Mar's Guide to Drinking


Ever want to spice up your Dungeons & Dragons 5th Edition game with a supplement tailored to your character's alcohol consumption? Ever want to turn the world's most famous Role Playing Game into your living room's most famous Drinking Game? Wait no longer! Fat Mar of Phlan's famous Laughing Goblin Inn is here to help. Read Fat Mar's Guide to Drinking now at the DM's Guild! ...   [click here for more]
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Fifth Edition Alternate Rule Set: No bonus actions

Fifth Edition Alternate Rule Set: No bonus actions


The inspiration for this book came from Mike Mearls on a recent Interview with Dungeon life (created by Todd Kenreck). In this interview he stated that he has developed a dislike for the bonus action, and that Fifth edition could be simply redesigned to not use it. So that's exactly what i did. Contained in this book is an alternate system in fifth edition that removes bonus actions from the game...   [click here for more]
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Fifth Edition Fighter Revised

Fifth Edition Fighter Revised


This booklet contains a revised version of the fighter class available in Dungeons and Dragon fifth edition. The major focus of this revision was to make the Combat superiority and Maneuvers feature that belonged to the battle master a core class feature instead. The reason for this is i believe that the fighter was a solid class but needed some more features to make it a little more interesting...   [click here for more]
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Hiding and Stealth (Rules Clarification)

Hiding and Stealth (Rules Clarification)


Hiding and Stealth (5e Rules Clarification) Adapted from Ronny Hart, Dungeon Master Assistance article "PCs being sneaky. Clarification of Stealth and Hiding Rules." https://olddungeonmaster.wordpress.com/2014/12/28/dd-5e-stealth-and-hiding/ and the Sage Advice "Stealth" segment on the Dragon Talk podcast (04/27/2017): http://dnd.wizards.com/dragon-talk/podcast-hub...   [click here for more]
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How To Cook

How To Cook


Everyone needs to eat, and sometimes, you need to eat when you’re hacking through the pits of a dank, dark dungeon. Sure, you can roll to root out safe-to-eat mushrooms or kill the dire boar, but how do you cook up dire boar ragu with a wild mushroom reduction? These rules are for the more culinary-minded players who want to stir fry tentacles with root veggies, soft boil lightning bird eggs...   [click here for more]
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Item Crafting Rules for 5e

Item Crafting Rules for 5e


A complete set of rules for creating both magical and mundane items. This supplemental rule guid provides a complete guide for giving your players the opportunity to make their new armor and equipment rather than run into town to buy it. At higher levels it allows a party to prepare for comming challenges by creating magical items designed to fit their own needs and desires. Changes: V.1.4.2...   [click here for more]
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Life After Death - A way to deal with player death

Life After Death - A way to deal with player death


A simple PDF on how to allow players a chance to continue in the game without instantly being removed via death, offering them the chance at rebirth without having to be completely removed from the game. It's a way for a player to stay invested in their character and be allowed to play in the game without them having to instantly reroll or sit out for sessions, if that's the way the GM wants to play...   [click here for more]
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Player-Owned Property for 5e

Player-Owned Property for 5e


I have a bunch of players who want to roleplay building up a home base settlement. There is little in 5e that speaks to owning property, much less a system to build up a settlement. Using various other resources from authors on here, I made these rules for properties and settlement building. Also included is an optional system of gaining favor within a community in order to accomplish all sorts of...   [click here for more]
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Point Rewards System: Inspiration Variant Rule

Point Rewards System: Inspiration Variant Rule


Want more ways to reward awesome players? This system provides an alternative to the inspiration rules outlined in the Dungeon Master's Guide: instead of a single reroll, the DM rewards players with bonus points that can be used to purchase new traits, abilities and items for their character or for the party as a whole. The benefit of this model is that it offers both short-term recognition of an...   [click here for more]
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Poisons for 5th Edition

Poisons for 5th Edition


5th Edition Poisons includes new mechanics for creating, modifying, and treating a wide variety of poisons, as well as over 75 poisons to use in your own campaigns. If your players, or their adversaries, enjoy using poisons, this supplement is sure to throw a devious grin across their faces. ...   [click here for more]
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Poisons Revisited

Poisons Revisited


Poisons can be a hassle. Whether it's stopping in every town to pick up the right ingredients for your next poison, harvesting the glands from every monster you encounter, or keeping track of long-term effects, poison use can often be more trouble than it's worth. Rather than needing to look up individual poisons and their unique names, saves, types, and prices, these rules for poison creation allow...   [click here for more]
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Quick Play Guide

Quick Play Guide


• Using this simple method, you can finish whole chapters of hardback campaign books, or even entire adventure modules, in under 2 hours. • DMing will feel more like a game again, and less like a part-time job. • There will be less downtime at the table. • Your players will love you. • You will love you. Includes a transcript...   [click here for more]
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Realistic Shields

Realistic Shields


This supplement adds variety to shields found in the Forgotten Realms universe. Gone are the days of buying a "Shield", now you can specify and construct your play style around specific sizes and types of shields as well! Please leave a review and a rating, that's all I want from this product, and have made it free to encourage this further. I also welcome any feedback and...   [click here for more]
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Reputations, Dispositions, & Renown

Reputations, Dispositions, & Renown


I sometimes read other tabletop RPG systems for inspiration. This is an amalgamation of other systems, altered for use with Dungeons and Dragons 5e. Included is a new system for social interactions. It also describes a system for gaining fame and infamy, along with proposed benefits. Finally, it expands the Renown system that especially works well for certain types of campaigns. You'll really...   [click here for more]
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Shards of Essence-Final

Shards of Essence-Final


The Shards of Essence are an alternative magic item system that was inspired by a friend's favorite video games. For reasons, I will not mention the title of these games, but most people that have played them will understand. My friend, whose idea this was originally, allowed me to take his existing system, which was only briefly scribbled across multiple papers stuffed in his masses of notes, and...   [click here for more]
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Shield Fighter Feat

Shield Fighter Feat


Crush that Orcs skull with the edge of your shield. Knock down that pesky mage. Use a shield the way it was meant to be. Release the full potential of the shield. Here is an optional feat that allows those with shields to do more than just stand behind them and wait for damage. A shield is a weapon that can turn the tide of battle. It's no wonder why so few Players choose to wield a shield. Change...   [click here for more]
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Spell Lenses - Extraordinary Magic Items for Casters

Spell Lenses - Extraordinary Magic Items for Casters


Spell Lenses bend the weave as other lenses bend light. When magical power enters one of these quartz disks, it recieves a transformative effect. A caster may even create an array of lenses in series, resulting in spells with wildly different effects. A complete list of the items presented in this document is included below: BEES Uncommon Spell becomes a swarm of bees Bifurcation Very...   [click here for more]
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Stack Inspiration System

Stack Inspiration System


Are your players hoarding their inspiration for that big boss battle that may never come? Players arguing and not working together as a team? Then the Stack Inspiration System is for you! This free modular rule set is designed for Dungeons & Dragons (5th Edition), to take the place of the normal Inspiration Rules set. ...   [click here for more]
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Swarms Template

Swarms Template


Angry mobs of peasants, roiling bar fights, swarms of goblins - groups of low-level minions are a necessity for campaigns involving higher level characters. Unfortunately, the numbers necessary to make such encounters challenging often precludes using such creatures. Indeed, tracking 20-30 goblins at once is a logistical nightmare. Fortunately, 5th Edition gave as a useful mechanic: THE SWARM. This...   [click here for more]
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The Explorer's Guide to the Wilderness

The Explorer's Guide to the Wilderness


Your adventuring group may be one that likes to skip from town to town without any concerns of how the group got there; a "fast travel" system. That's great! But if you want the dangers and difficulties of journeying through the wilderness to mean something in your game, consider picking up The Explorer's Guide to the Wilderness. The Guide lays out simple rules for DMs who want to give their players...   [click here for more]
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The Hexblade Revised (Warlock Patron)

The Hexblade Revised (Warlock Patron)


The Hexblade patron is a well rounded Otherwordly Patron created by Wizard of the Coast, however all the patrons new options in Xanathar's Guide to Everything lacked something regarding the Mystic Arcanum options. This publication seeks to fulfill this problem in The Hexblade patron. ...   [click here for more]
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The Pocket Mimic: After Dark Compendium no.1

The Pocket Mimic: After Dark Compendium no.1


The Pocket Mimic Podcast presents it's first After Dark compendium. A compilation of designs created for the Pocket Mimic listeners. Includes Items, Encounters, Traps and Creatures. Get yours today for the lovely price of free. <o:p></o:p> Please leave a review or Tweet us your thoughts. @PocketMimic ...   [click here for more]
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The Prescience Bard

The Prescience Bard


An alternative bardic college. On many world there are traditions of fortune telling, precognition and foresight that cross the line between magic and showmanship and charlatanism, such as the Roma of Earth, the S'danzo of Sanctuary and the Vistani of Ravenloft. This portfolio of tricks and magic has been transformed into a true art form and taught through a bardic tradition: the college of prescience....   [click here for more]
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The Ranger - "Have Your Cake" Edition

The Ranger - "Have Your Cake" Edition


PLEASE BE AWARE that this is NOT a finished product, but a proof-of-concept document. I do NOT expect money in return for creating and providing this document - in fact, the best payment you can give is in the form of high-quality and highly-detailed feedback. If something doesn't work for you, I'd love to hear why it doesn't work for you, and what you would do instead. Feel...   [click here for more]
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War Boar

War Boar


The Dwarven War Boar is a creature bred to be as fearsome and relentless as the warriors it carries into battle. ...   [click here for more]
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Warlock Variant option

Warlock Variant option


After spending a lot of time playing as a warlock I have found the warlock class to be inferior to other classes as a whole. They tend to be best utilized with a lot of house rules or when multiclassing rather than from level 1 to 20. The majority of this for me has been because of the extremely limited 2 spell slots per short rest until level 11. And considering most characters/campaigns don’t...   [click here for more]
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WARPS Fantasy Character Sheet

WARPS Fantasy Character Sheet


A generic character sheet for WARPS fantasy settings ...   [click here for more]
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Weapons Expanded Vol. 1

Weapons Expanded Vol. 1


Some people say that 5E has a serious problem about how lackluster physical combat can be, how all the weapons feel the same, and how proficiency doesn't really feel like.... It shows how skillful someone is with weapons. This present homebrew here has the intent of fixing that, with the use of a new mechanic that enhances the proficiency mechanic, adding a whole new level of depth to combat, and...   [click here for more]
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[ITA - Gratis] Role with Proficiency (Anteprima)

[ITA - Gratis] Role with Proficiency (Anteprima)


Questa anteprima gratuita di Role with Proficiency contiene regole varianti per creare: Personaggi unici e caratterizzati. Un gioco più fluido e veloce, orientato alla narrazione. Un arbitraggio equo, facile e coerente, ma al tempo stesso flessibile. In questo documento troverai: Uno schema per dare più profondità a qualsiasi tiro. Una nuova risorsa per rendere...   [click here for more]
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~150-ish Critical Fumble, Miss, Failure, Mistake, and Error Table

~150-ish Critical Fumble, Miss, Failure, Mistake, and Error Table


This is the Second Version of my D&D groups Critical Fumbles/Misses Chart. I dislike harsh Critical Fumbles/Misses, so I made those rather uncommon on the table, and added more interesting, and likely things to the list. I even added a few good things to the list, which have about a 1/8 chance of happening. The way the table works is you roll a d% and a d4, counting the d4 as the 100's digit,...   [click here for more]
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