Title |
Publisher ▲ |
Price |
This Fifth Edition add-on gives a set of rules for making weapons more realistic and versatile. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Long story short, I redesigned ***Wild Magic*** for the Sorcerer.
I'm a DM for a fairly large group and one of my players is a wild magic sorcerer. Because there a sometimes 8+ players present I outright forget to make him roll for his Wild Magic Surge. And if we play in a smaller group it just feels so unnatural for me to tell him when to roll for WMS and when not. We were both pretty unhappy with... [click here for more] |
Dungeon Masters Guild |
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5 Minute Workday Presents: Expanded Wand of Wonder
New tables expanding usage of the infamous item!
Reprinting and expanding on the table in the Dungeon Master's Guide, this product quadruples the possible outcomes of using a wand of wonder with three new tables: a table of Uncommon results, a Rare table, and a Very Rare table. Experience the joy and/or horror... [click here for more] |
Dungeon Masters Guild |
$0.75
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5 Minute Workday Presents: The Giant Killer's Companion
New Class Archetypes and rules to help you slay giants in your Storm King's Thunder campaign!
Face titanic enemies and win with these eleven new subclasses. Unleash your rage with twin weapons with the Path of Whirling Steel, stand fast against deadly foes with the Sentry martial archetype, swear to protect the weak with the Oath of... [click here for more] |
Dungeon Masters Guild |
$1.50
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This is a true "Classless / Leveless" system inspired by the works of Spencer "The Sigil" Cooley. Inside you will find each class in the Player's Handbook reworked under this new system. Exp needed to gain "levels" is the same, but level gain itself is removed as each class ability can be purchased whenever a player wants it. This DOES open the field of min/max-ing to a whole new level, so soft hearted... [click here for more] |
Dungeon Masters Guild |
$5.00
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This supplement is designed to give players of 5th edition D&D more deeper class roleplay in how skills and other bonuses are used and calculated. The intention is to make the classes more varied and individual, with a greater focus on class specialties. ... [click here for more] |
Dungeon Masters Guild |
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The Forge Ignites...
Welcome to 5th Reforged! This supplement contains a number of alternative rules, new system additions, and new character options. The goal of this project is to help D&D play to its strengths as a game of heroic adventure, power fantasy, and fun with friends, and to slowly help it move past some of the mechanical baggage it's picked up through its many iterations.... [click here for more] |
Dungeon Masters Guild |
$12.95
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The Forge Burns Bright!
Welcome back to 5th Reforged! Just like its predecessor (find it here), this supplement contains a number of alternative rules, new system additions, and new character options. As always, the goal of this project is to help D&D play to its strengths as a game of heroic adventure, power fantasy, and having fun with your friends, and to slowly help it move past some... [click here for more] |
Dungeon Masters Guild |
$11.95
|
Black Bones - Horrible Crippling Bone Illness
Blood Lips - Thouth destroying sickness
Moss Back - Body Covering Infection
Dark Heart Parasite - Horrible Internal Organ Destroyer
Slime skin Sickness - Slow but painful sickness
Silver Blood Illness - Lycanthropy Sickness
I jope you enjoy!
... [click here for more] |
Dungeon Masters Guild |
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Enter the light of the world with a new face, look and outlook. In this work you will find 2 new Origins or Ancestries and 6 Lineages. Origins/Ancestries
Spellforged. A small ball of magic incarnated, an artificial being that is eager to learn and teach. Sometimes they wear even clothes!
Scion. As the gods make their will known within mortal... [click here for more] |
Dungeon Masters Guild |
$3.99
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Follow the footsteps of depraved magic users discovering the Ancient Hag Set! Your enemies wont know what hit them, be it powerful spell or the brooms of war!
Tell off your rivals and sycophants, with the Bragging Rights set you are the very best and know it rightfully. Your friends should count themselves lucky!
You... [click here for more] |
Dungeon Masters Guild |
$2.49
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Trust in your guts and put on the regalia of the Blind Justiciar Set! The truth will come out and you will be the sword of Justice and Mercy!
Adventuring is pretty inconvenient. If it were not, everyone would do it! But with Daern's Instant Set you can at least get a bit of luxury in your fight for survival!
The humble torch,... [click here for more] |
Dungeon Masters Guild |
$2.49
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Be a beacon of light and hope with the Luminescent Set! No darkness shall avail!
Find new companions with the Fauna's Friend Set. You will also learn how to be a better friend to other critters!
A horrifying display of martial force come from the Chains of Malice Set! You will be the nightmare in your foes memories... [click here for more] |
Dungeon Masters Guild |
$2.49
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This special bundle product contains the following titles. Wild Magic Tables I: Forests, Mountains, and Urban Locations Regular price: $0.99 Bundle price: $0.66 Format: PDF Get ready for some new Wild Magic!
When magic gets weird and wacky what can be more fun than rolling on some tables. This supplement provides three alternate d100 Wild Magic Surge tables that... [click here for more] |
Dungeon Masters Guild |
$2.97 $1.98
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Do you need more action in your life? Have you ever needed to push your luck so you can score an attack? Have you ever needed to twist your blade to slay your foes? Have you ever needed to push yourself to dash and dive out of the way of a fireball blast? You just might need action points!
Action points have been a staple of D&D since 2004 with the first publication of the Eberron... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Hundreds of Options!
Billions of Possibilities!
Taking a more holistic approach to city crafting, this book includes 63 unique tables, including concepts like settlement defense, spycraft, ecology and detailed law systems. There's even a system for taxes, because, I've been told by reliable sources, it's one of two certainties. The aim of this is to make every... [click here for more] |
Dungeon Masters Guild |
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A Complete Guide to Adventuring details 92 pages of new character options and additional rules for D&D 5th Edition. The guide includes: • 40 new subclasses for characters to choose from, with subclasses for every core class including the artificer. • Two whole new classes, the adventurer and engineer. • Eight additional feats to further customise your character. • Over 50 new spells to... [click here for more] |
Dungeon Masters Guild |
$9.99
|
As a fan of all things devilish, I've always romanticised the whole "Deal with the Devil" aspect of their lore. A good lawyer would always recommend putting your verbal agreement into a physical form.
This contract is GUARENTEED to make players think the following:
1. This is as fun as reading a EULA.
2. Maybe I shouldn't do business with a devil!
3. I'm negotiating from a disadvantaged position.... [click here for more] |
Dungeon Masters Guild |
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Cobble Together Some Dual Tool Proficiencies!
Within this supplement, you'll find 26 combinations for characters with different tool kits to tinker up some interesting combinations. Have mapmakers and scribes work together to craft hidden messages, or tinker up timed traps with alchemists and thieves!
Follow me on Twitter @AClippinger... [click here for more] |
Dungeon Masters Guild |
$0.75
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This special bundle product contains the following titles. Acrobat Regular price: $1.00 Bundle price: $0.83 Format: PDF Amazing and spectacular, the acrobats are the masters of mobility, speed, bouncing, tumbling, and evasion. They are appreciated for their unrivaled skills over the rooftops, in dungeons, and in the wild, avoiding danger, traps, and ambushes, while... [click here for more] |
Dungeon Masters Guild |
$12.00 $10.00
|
A Going Concern is a supplement that expands on the rules for running a business given in the Dungeon Master's Guide. Within you'll find options for different business types and cultures, random events that impact businesses, and management actions player character business owners can use to enhance their profits. Other topics include debt and interest, merits of purchasing an existing business versus... [click here for more] |
Dungeon Masters Guild |
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A Guide to Books is a system for creating books that PCs can study to learn new skills, spells, languages, feats, proficiencies, lore, or whatever else one might be able to learn from a book.
The full PDF is visible in the preview above. This title also includes a fillable PDF with book templates. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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This is detailed guide to running businesses, but it can be used as a template for adding your own things. I encourage you to check preview before buying.
Feel free to leave feedback
version 1.2 is now available to all who've purchased this entry. Update includes:
-Tavern business
-Difficulty modifier
-Updated look of the original visual design, with page numbers included ... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A simple guide for players and game masters to create unique and balanced half-races for their campaign settings. ... [click here for more] |
Dungeon Masters Guild |
FREE
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The second installment in the Guide to Creating 5e Half-Races rules. This simple and effective booklet adds 8 additional options to build upon the core booklet. ... [click here for more] |
Dungeon Masters Guild |
FREE
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A simple, practical guide to skinning and leather working.
In the annals of leatherworking, there is a tome of great import that chronicles the art of skinning and tanning the hides of creatures found in the Monster Manual. This compendium is a treasured resource for those who seek to turn the hides of monsters into practical and ornamental leather goods.
Within its pages, one will... [click here for more] |
Dungeon Masters Guild |
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Character death is one of the most difficult things for a lot of DMs to inflict on their players: this supplement gives the GM an option of offering the player a Hero's death for their character rather than hoping their party can revive them.
This will let them win the encounter in an epic and memorable way,... [click here for more] |
Dungeon Masters Guild |
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Framed as the research of a failed apprentice, this book explores the definitions of the various schools of magic. The result is a refinement of some and complete redefinition of others. In addition you'll find the following materials ready to be brought directly to your gaming table:
Several dozen new and updated spells
Two new Arcane Traditions (White School Necromancer and Craftsmage)
A new... [click here for more] |
Dungeon Masters Guild |
$3.00
|
The purpose of this supplement is simple: it adds 20 new metals and ores that you can use to enhance and improve both basic non-magical weapons and also their magical variants. Each of the metals listed here can be used as weapon and armour variants in the same way as you would use something like the hellfire weapon variant or the Mithral armour variant. Each metal/ore has one trait associated with... [click here for more] |
Dungeon Masters Guild |
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The game of kings, nobles, and even cultured fiends and dragons, Conqueror has a rich history in the nations of Khorvaire, from before the Age of Galifar even to the negotiations and peace of the last few years. Join the elite generals of the Last War, nobles throughout history, and sophisticated conspirators at the Conqueror table as the game is brought to life at your gaming table. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Brand new variations and components for spells in the Player’s Handbook
Discover the notes of a meticulous nothic, driven to answer this question (at all costs) for every spell that calls for material components!
Designed for both players and dungeon masters, this supplement expands the possibilities of the spells you know by using strange and unusual alternative components.
What would... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This special bundle product contains the following titles.
A Perfectly Legal Acquisition | Tier 2 Quest & Oneshot Regular price: $1.99 Bundle price: $1.38 Format: Multiple Formats Welcome to ‘A Perfectly Legal Acquisition.’
As you can likely guess, this is a small heist-themed quest for parties who like to pretend they’re in a spy movie. It fits in... [click here for more] |
Dungeon Masters Guild |
$2.58 $1.79
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This is a unique trap to put your party to a real test of their cooperation and coordination abilities. If you like trying new things and torturing your players psychologically you are at the right place!
Players will panic, shout at each other, get selfish, follow no orders, rush all together for the same objective and/or waste their first round... [click here for more] |
Dungeon Masters Guild |
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Set sail on the Astral sea with this collection of supplementary rules for the Spelljammer campaign setting! This manual contains options for ship combat, special ship equipment and magic items, and customizable Hamsters! Additional features of this doccument include:
A collection of changes to make ship combat more interactive and interesting, all of which are completely compatible with the normal... [click here for more] |
Dungeon Masters Guild |
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A Six-guns & Sorcery Adventure for 4th level characters.
If you're tired of the standard fantasy tropes, come on down and grab a sarsaparilla at the White Skink Saloon. Whet your whistle, play a game of cards, win a haunted mine!
A detailed review can be found here!
This short adventure of around 8-10 hours takes the player characters from the Town of Mud, out into the... [click here for more] |
Dungeon Masters Guild |
$4.99 $2.49
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This document is intended to streamline and speed up the use of a player’s undead minions.
Most every player has reviewed the wizard spell animate dead and thought “Sweet! I can’t wait to make my undead army!” What player wouldn’t want a squad of skeleton archers launching a volley of arrows where it’s most needed?
Most every DM that has had a player control any quantity... [click here for more] |
Dungeon Masters Guild |
FREE
|
The aarakocra are a dynamic race, their powers and abilities setting them apart from others. But the species as outlined in most supplements favours those mighty birdfolk that take their inspiration from eagles and hawks. With an entire avian world out there, what about the penguins and pelicans, the peacocks and woodpeckers?
With this supplement, explore 13 unique subspecies, each inspired by a different... [click here for more] |
Dungeon Masters Guild |
$1.99
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Enjoy these six new feats that allow creative new approaches to problem-solving, whether you're delving the darkest depths of a dungeon or unraveling a web of intrigue in the city's fanciest ballrooms.
Update 2020-03-19: Tweaked Iron Fortitude to be a little less overpowered. ... [click here for more] |
Dungeon Masters Guild |
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This content is designed to provide a free-form way to create player characters by separating the ability score increases from the races. ... [click here for more] |
Dungeon Masters Guild |
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Amazing and spectacular, the acrobats are the masters of mobility, speed, bouncing, tumbling, and evasion. They are appreciated for their unrivaled skills over the rooftops, in dungeons, and in the wild, avoiding danger, traps, and ambushes, while leaving destruction in their path.
This new rogue archetype is a fun and exciting option. It gives exhilarating speed, mobility, survivability, and combat... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This product provides guidance for playing Advanced Dungeons & Dragons 5th Edition in a shared campaign for organized play similar to the D&D Adventurers League.
- Includes character creation, beginning play at different levels, magic item redesign, faction guidance, renown guidance, and more as updates are released. ... [click here for more] |
Dungeon Masters Guild |
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Redesign of the Aarakocra race, feats, and items. ... [click here for more] |
Dungeon Masters Guild |
$0.62
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Redesign of the Aasimar race and subraces, with feats. ... [click here for more] |
Dungeon Masters Guild |
$0.80
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Redesign of the Aberrant Mind sorcerous origin.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
Dungeon Masters Guild |
$0.98
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Redesign of the Aetherborn race. ... [click here for more] |
Dungeon Masters Guild |
$0.62
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Amorphites are the specialty priests of Ghaunadaur.
This product is a new look at the Cleric class, with deity specific abilities instead of those acquired through the divine domains. ... [click here for more] |
Dungeon Masters Guild |
$1.70
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Redesign of the Arcane Archer martial archetype.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
Dungeon Masters Guild |
$0.98
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Redesign of the Arcane Trickster roguish archetype.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
Dungeon Masters Guild |
$0.98
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Redesign of The Archfey otherworldly patron.
- Includes new or redesigned features, pact boon specific features, and a level 20 capstone. ... [click here for more] |
Dungeon Masters Guild |
$0.98
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Redesign of the Aven race, subraces, and feats. ... [click here for more] |
Dungeon Masters Guild |
$0.62
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