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Awesome Options: Signature Powers

Awesome Options: Signature Powers


You can teach an old adventurer new tricks! Do you sometimes wish you had more interesting choices during combat rounds? Perhaps you think per encounter powers was one aspect of 4e you'd prefer hadn't been scrapped? Awesome Options: Signature Powers is the solution to your woes! This set of variant rules introduces encounter powers, known as signature powers, into the...   [click here for more]
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Reputations, Dispositions, & Renown

Reputations, Dispositions, & Renown


I sometimes read other tabletop RPG systems for inspiration. This is an amalgamation of other systems, altered for use with Dungeons and Dragons 5e. Included is a new system for social interactions. It also describes a system for gaining fame and infamy, along with proposed benefits. Finally, it expands the Renown system that especially works well for certain types of campaigns. You'll really...   [click here for more]
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SIMPLER D&D: Generic Classes

SIMPLER D&D: Generic Classes


Latest D&DBeyond statistical analyses show that the most popular character among D&D players is the human fighter. Moreover, the same data say that 90% of the campaigns are played in the characters' level range 1-10. In other words, D&D players ask for simplicity. This supplement is an answer to that request. Following the glorious tradition of 3.5 Unearthed Arcana (when UA...   [click here for more]
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Monster Workshop: Variants (5e)

Monster Workshop: Variants (5e)


In this installment of Monster Workshop, we cover "variants"--slight modifications you can make to normal creatures in order to make them more interesting and unique in combat. Discover 21 different templates for modifying your monsters and giving your players a new and shocking experience! ...   [click here for more]
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Complete Spell Lists

Complete Spell Lists


This is a complete list of spells for each class, including all spells from the Player's Handbook, Xanathar's Guide to Everything, the Sword Coast Adventurer's Guide, and The Lost Tome. For rest of the The Lost Tome, a regularly updated periodical, head here. ...   [click here for more]
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Expedition to Chult - Settler's Handbook (College of Lore)

Expedition to Chult - Settler's Handbook (College of Lore)


The Settlement System allows players to build a settlment, attract new visitors and residents, construct buildings, and manage the day-to-day operation of a small community. It is a lightweight, easy to use expansion that adds depth and character to wherever your adventurer's choose to hang their hats between dungeons. A campaign using the Settlement System typically has a single village or town...   [click here for more]
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Fiefdom: Manors, Ruling manorial fiefs

Fiefdom: Manors, Ruling manorial fiefs


Rules for player-controlled fiefdoms! In this accessory there are the rules required for the DM to introduce the corner-stone of feudal domains: Manors. A manor is the basic feudal unit, able to support a knight and his retinue. The lord (or lords) of the manor profit from the effort of their serfs and in exchange for the privilege swear featly to a higher noble. This accessory contains rules for...   [click here for more]
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Hellish Curses and Traits

Hellish Curses and Traits


Who knows what kinds of things you’ll find when you visit hell in Dungeons and Dragons newest adventure module, Descent into Avernus. With this new supplement, your characters may start to pick up some strange new habits, make sinister friends, or change their looks entirely. This supplement includes 20 curses or traits, all with a hellish theme. You may grow sharp teeth, scream randomly, or...   [click here for more]
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The Practice: Fantasy Alchemy & Herbalism

The Practice: Fantasy Alchemy & Herbalism


Updated 9/16/19 The Practice is a complex fantasy alchemy and herbalism system for 5e. There are alchemists and herbalists, but a practitioner needs to be both, combining their skill sets in order to master drawing magical properties out of latent ingredients. All of the included rules are built upon a new crafting system, designed to be approachable and intuitive. Instead of basing the amount...   [click here for more]
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Chronomancer: The School of Chronomancy (5e Wizard Tradition/Archetype)

Chronomancer: The School of Chronomancy (5e Wizard Tradition/Archetype)


A chronomancer favors spells that alter time and magic to hinder and weaken your foes. You are adept at manipulating and controlling your enemies, and use your heightened awareness of time to foil their spells and steal their ability to make additional attacks. This wizard archetype offers the following benefits: Missile-Time See the trails...   [click here for more]
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Bonds & Relations

Bonds & Relations


On the Cover: Linda Lithén depicts Beryllus Rockhammer & Doc Hugo preparing to battle back-to-back, ensuring they will look out for each other amid the oncoming rush of enemies. Summary: Reward your players for their roleplaying! Within these pages you will find a guide for relations between player characters and an optional...   [click here for more]
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Theurge: a new Wizard school

Theurge: a new Wizard school


What links the ancient cave fires and the universities of Magic? What is at the core of the Primal Magic, and what secrets could you know when you apply yourself to the Ritual Magic? These questions are the very life and struggle of every theurge. From the shadows and painted hands of old to the complex invocations of modernity, ritual magic is not for the weak of mind. Know the Theurge,...   [click here for more]
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Poxes & Plagues: Illness in D&D

Poxes & Plagues: Illness in D&D


Additional rules for diseases, illnesses, and sicknesses in Dungeons and Dragons. Included here I have some new spells (to both create and destroy illnesses), magic items (to cause and resist illness), and many new diseases including hypothermia, flu, pox, plague, and gangrene! ...   [click here for more]
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Maelstrom Initiative: A 5e Variant for Players and GMs who love speed, engagement, and immersion, but don't mind a few rules.

Maelstrom Initiative: A 5e Variant for Players and GMs who love speed, engagement, and immersion, but don't mind a few rules.


D&D 5e Homebrew: Maelstrom Initiative What is Maelstrom Initiative Maelstrom initiative, unlike most other initiative systems for 5e, does away with the concept of turns, instead breaking each turn up over the course of a round. The D&D Players Handbook asserts that a round of combat takes six seconds, and all turns happen simultaneously, or near-simultaneously....   [click here for more]
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NPC Builder

NPC Builder


Part of designing NPCs is making them combat-ready. This version of the character creation process doesn’t rely on classes or a spell slot progression, which can be cumbersome for the DMs, both in creation and managing NPCs. This provides NPCs with a unique set of skills that are easy for the DM to manage and will make combat less predictable for players. The idea was inspired by a time...   [click here for more]
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Backstories - New and Improved Backgrounds

Backstories - New and Improved Backgrounds


BACKSTORIES – NEW AND IMPROVED BACKGROUNDS My first custom content for the DM’s Guild was, a year and a few months ago, a new background: the Inquisitor. The Plague Doctor followed shortly and, although it didn’t became a silver bestseller like its more inquisitive brother, it was nevertheless much appreciated. Age, however, catches...   [click here for more]
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Ranger and Wilderness Travel Reworked

Ranger and Wilderness Travel Reworked


An attempt to improve the ranger class to make it more fun to play, and give it more options. I felt the biggest problem with the class is that it works to remove any difficulty in the wilderness, and as such removing gameplay. Instead I've altered it to have usable features, a way it can use spell slots as a combat resource, abilities to manipulate the battlefield, including an optional hunter's mark...   [click here for more]
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The Way of the Sword: Gritty, realistic Medieval combat for Dungeons & Dragons

The Way of the Sword: Gritty, realistic Medieval combat for Dungeons & Dragons


I knock his thrust aside with an upwards arc of my blade, then step forward, using the momentum of my parry to snap the blade around and slice his ear. Withdrawing the sword and moving a hand to the blade, I twist back in the other direction, pressing the pomel into his neck. The blow rings hollow off his armor, so I plant my foot behind his and keep pressure on, driving him off balance and knocking...   [click here for more]
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Elven High Magic

Elven High Magic


These rules are to outline weird and powerful magic that not even the Wish spell could imitate. This includes but is not limited to; becoming a god, moving a giant land mass and making it an island, or making a mythal that causes all dragons on the planet to become crazy. The weave is the power that guides all the arcane power in Abeir-Toril, powered by the body of Mystra it is used whenever someone...   [click here for more]
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Subrace Compendium

Subrace Compendium


From the ashes of two of my first Guild works here comes the Subrace Compendium, a collection of variants and options for the most common of D&D nonhuman races (dwarf, elf, halfling, and orc), ranging from the unusual to the mundane and yet undistinguished by rules – till now. The Subrace Compenium, as shown by the preview, is completely...   [click here for more]
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Traits

Traits


Traits are an optional replacement for Inspiration. Traits are a dynamic way of having your characters gain advantages or disadvantages based on how you portray them in your game. They are managed by players rather than the GM and encourage roleplay through a group voting mechanism. Also Check out my other DM's Guild Titles! ...   [click here for more]
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The Sacrifant Class

The Sacrifant Class


The sacrifant is a class that balances greater casting power with hit point management, as each spell draws you a little closer to death. This text includes four sub-classes, a full dedicated spell list, and three custom item types to bolster the depth of the class. This class is still being balanced (and will probably continue to be corrected forever), if you have suggestions please send me an...   [click here for more]
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Drunk Rules

Drunk Rules


These rules are intended to be used for characters who drink heavily, either regularly or otherwise. I would recommend the Dungeon Master read these rules and explain them to their group and explain how these rules will be implemented. I would also recommend that the player records and announces when they must make a saving throw, what the difficulty class is, and their current status is in regards...   [click here for more]
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Weapons Expanded Vol. 1

Weapons Expanded Vol. 1


Some people say that 5E has a serious problem about how lackluster physical combat can be, how all the weapons feel the same, and how proficiency doesn't really feel like.... It shows how skillful someone is with weapons. This present homebrew here has the intent of fixing that, with the use of a new mechanic that enhances the proficiency mechanic, adding a whole new level of depth to combat, and...   [click here for more]
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An Updated View On Necromancy

An Updated View On Necromancy


Whether you're a player or a DM, if you're tired of necromancy requiring a high level capstone to achieve a concept of and you hate micromanaging 42 minions, this might be for you. This is a lightly updated version of the wizard's School of Necromancy that sticks true to the core rulebook but includes options empowering wizards and non-wizards alike in managing their undead without also endorsing the...   [click here for more]
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Curses: Revisited

Curses: Revisited


Ever feel as though the fifth edition is lacking in the curses department? Think it's too easy to remove a silly little curse because every Cleric and their mother has Remove Curse? Well then, you've come to the right place! These Curses are a DOOZY and could improve any of your campaigns with a simple little mummy's curse, hag hex, scorned lover's revenge, and more! Why not throw some Curses in...   [click here for more]
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The Greater Undead for 5e

The Greater Undead for 5e


This document is an easy guide to create greater undead. The rituals are lore friendly and uses undead from the Monster Manual, Mordenkainen's Tome of Foes and Volo´s Guide to Monster. Also this is limited to Undead with a corpse (so excluding ghosts). The following points are included: Table for undead (CR, Cost, Components) Lore friendly introduction Ritual for creating undead Rules...   [click here for more]
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Psionist

Psionist


The Psionist. A complete and exciting new class supplement for the 5th edition of the Dungeons and Dragons roleplaying game. Use the raw power of your mind to predict the future, dominate the minds of others, adapt your body, and much much more. Includes: a) the Psionist class, a powerful and versaitile psionic manifester with 8 subclasses based on the schools of psionics, b) optional rules for...   [click here for more]
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Arms of Myth & Legend

Arms of Myth & Legend


Arms of Myth & Legend This product brings you a simple, intuitive, story based magic item creation system open to all classes, as well as 10 sample items. Each of the mythical items is suitable for all levels of play, and comes with a detailed history, 6 iterations for ascending power levels and unique colour art. ...   [click here for more]
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Felonious Factions: A Bestiary of Cruel Goblin NPCs

Felonious Factions: A Bestiary of Cruel Goblin NPCs


Welcome to Felonious Factions! Contained within these pages is a detailing of the cruel and bloodthirsty Legion of Ioha, a group of hobgoblins and giantkin led by a fearsome Oni general! The Legion contains many specialized units that work well together in tactical situations, which can be dangerous for an inexperienced party. This product is perfect for the GM looking for a tactically...   [click here for more]
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Six-shooter – Part Three: World Building & Character Creation Guidelines

Six-shooter – Part Three: World Building & Character Creation Guidelines


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. This third part goes into more detail describing the setting....   [click here for more]
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Six-shooter – Part Two: Additional, Alternate & Expanded Rules

Six-shooter – Part Two: Additional, Alternate & Expanded Rules


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. The second part introduces some additional rules, including...   [click here for more]
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Even Better Hits: A New Way To Critical Hit

Even Better Hits: A New Way To Critical Hit


A quick and easy table and rules to spice up the Critical Hits in your game. ...   [click here for more]
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Experts of Chult

Experts of Chult


Experts of Chult is a DM's resource for the players. Expand on the guides and experts for hire in your Tomb of Annihilation campaign. With these five new experts your players have even more options looking for specialists to guide them and accompany them through the wilderness. The Expedition Crew supplement is rich in ideas on how to use experts...   [click here for more]
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Player Goals

Player Goals


There is an option in 5e for DMs to award players with "Inspiration". The idea is that outstanding role-playing, clever ideas and unique solutions are rewarded... BUT there are many decisions and balancing around the table a DM must do. Most new DMs do not need the complication (and as they develop, do not see the need for it). The attached is a concept that will let DMs and Players have a target...   [click here for more]
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Grimdark: A Sneak Peek

Grimdark: A Sneak Peek


Big Rich started playing role-playing games in 1987. He has been a Gamemaster for most of the years to follow. Right now he acts as the Master Dungeonmaster for a group of roughly 24 regular players in his Dungeons & Dragons 5th edition campaigns. To this end, he constantly tries to keep things fun, fresh, and exciting. Using the simple but effective GRIMDARK system is one of those ways to keep...   [click here for more]
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The Code Duello: Rules for Duels, Contests, and Competitions

The Code Duello: Rules for Duels, Contests, and Competitions


Die Tyrant Presents The Code Duello Rules for Duels, Contests, and Competitions It is sometimes said that honor is the only thing that divides community and chaos. While oftentimes adventurers live outside of the system, other times the system calls upon them. Angering powerful nobles, magi, and other beings has its cost, after all. Will you be an honorable hero, engaging in duels...   [click here for more]
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Animal Companion Revamp

Animal Companion Revamp


A new set of rules to give your character the possibility to have an useful animal companion. We tried to make it very easy and fast and at the same time usefull. With great narrative possibilities we hope that your character will finally have the possibility to have a Pet. ...   [click here for more]
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Pact With The Darkness

Pact With The Darkness


This is a bit more of a love project made over the last year in my spare time. Decided to publish it and also get custom art for it as to really hit it home. I hope you enjoy it ^^ The Pact is a warlock patron that delves into the world of the Top Cow Comics Darkness. It delves into the idea of a patron being able to give you he power of the darkness itself to use and control via a different array...   [click here for more]
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Player Lycanthropy

Player Lycanthropy


This rule set seeks to make it possible to be bitten by a werewolf and not lose your character. I wanted lycanthropy to be a scary serious condition, so I wanted it to be harder to remove than just burning a 3rd level spell. At the same time I didn't want to gimp the characters that contract it. I think I've come up with a good, balanced way that allows players to be werewolves but not be overpowered....   [click here for more]
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Cantrip Guns

Cantrip Guns


Pew pew pew! Cantrip guns: a fun system for magical firearms based around spell gems. Includes pistols, burst-guns, and rifles. A simple system with fully explained mechanics, suggested costs and integration into your world, and modified cantrips to fit with the three gun types. Easy to use and easy to integrate into many settings, cantrip guns work well in high magic settings as ubiquitous sidearms,...   [click here for more]
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Orcish Horde:  Army Statblocks

Orcish Horde: Army Statblocks


I've always found monster lists to be lacking in certain groups as opposition. Elves, Dwarves, Eladrin, the normally "good" races of D&D. The statsblocks for Orcs also seemed lacking, missing the variety necessary to be the threat that Orcs are portrayed as. I got tried of trying to find statblocks that worked for me and just made em. I've tried to keep these sheets simple and as compressed...   [click here for more]
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Raider Dwarves:  Army Statblocks

Raider Dwarves: Army Statblocks


I've always found monster lists to be lacking in certain groups as opposition. Elves, Dwarves, Eladrin, the normally "good" races of D&D. Dwarves being the bad guys could make an interesting change. I got tried of trying to find statblocks that worked for me and just made em. I've tried to keep these sheets simple and as compressed as possible to make it easy to keep track of all the information....   [click here for more]
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Death & Dying Revisited

Death & Dying Revisited


Thanks for checking out Death & Dying Revisited! This supplemental resource includes some new alternative rules for handling unconsciousness, dying, and resurrecting fallen PCs. It includes some suggestions for ways in which a PC coming back to consciousness or coming back to life might be affected by the ordeal, such as weariness and exhaustion, and even the potential for a...   [click here for more]
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Tap Untap Burn 5 Color Mana Spell Point Variant Rules Staff Preview

Tap Untap Burn 5 Color Mana Spell Point Variant Rules Staff Preview


Hello! Thanks for downloading Tap Untap Burn - Staff Preview! Tap Untap Burn 5 Color Mana Spell Point Variant Rules - Knights and Tricksters is now available! https://www.dmsguild.com/product/280905/Tap-Untap-Burn-5-Color-Mana-Spell-Point-Variant-Rules-Knights-and-Tricksters Tap for email updates-- FilKearneyCreations@GMail.com In Q3 2019 Tap Untap Burn 5 Color Mana Spell Point Variant Rules...   [click here for more]
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Summarized Combat

Summarized Combat


We've all been there. The party is delving into a zombie-infested swamp and everyone is sick and tired of encounter after encounter after encounter. You've done your best to make them fresh and interesting each time, but there is only so much you can do. If you don't fatigue your party, wearing them down by force of attrition, you know they will be able to nova on your exciting boss fight and take...   [click here for more]
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Dangerous D&D

Dangerous D&D


What if the whole game across 20 character levels could feel like the early-to-mid levels? In standard 5th Edition, characters after 10th level become extremely powerful: Most mysteries and problems can be casually solved by magic, and there is little risk of death or even defeat when facing most popular monsters. Many players feel characters are most fun to play, and DMs feel a campaign is...   [click here for more]
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Pages from the Sages

Pages from the Sages


Behold, the Pages from the Sages have been found! Over 40 pages combining an A-to-Z of 26 various houserules covering topics such as using armor as hit points, simple "block"-based inventory, merciless critical hit tables, a new robust reputation system that lets you design your own factions and rewards, rules for meals and diets, a "dice-less" option where strategy matters...   [click here for more]
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Advanced Ability Checks

Advanced Ability Checks


Advanced Ability Checks is a resource with new ways to use your ability scores, skills, and proficiencies in tools. This book presents a new option called "Skill Tricks" which are earned when a character gains proficiency in a skill. These range from features like jumping up onto a large creature, earning a wage while picking pockets in a town, or goading an enemy into attacking you....   [click here for more]
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Wizard Wand Magic

Wizard Wand Magic


Wand-Magic?! Don't Wizards already USE wands? They do my friends, but what if there was a wizard or witch out there who used Wands... differently? In the style of JK Rowling's universe where Wizards like Harry Potter (c) wield Wands and cast spells without a spellbook, I present to you the Wand-Mage,...   [click here for more]
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