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Tinker Toys: Spell Infused Clockworks

Tinker Toys: Spell Infused Clockworks


Unleash the potential of your tinkering! Be the envy of other races! Delight your friends! Surprise your enemies! Infuse the power of magic into your devices! A supplement for spellcasting rock gnomes, Tinker Toys includes a new 1st level spell, Infuse Clockwork, as well as guidelines, requirements, and sample infused clockwork devices. This supplement has been designed...   [click here for more]
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The Eldeen Ranger: Ranger Archetypes for Eberron

The Eldeen Ranger: Ranger Archetypes for Eberron


The Eldeen Ranger contains five new ranger subclasses for Eberron featuring the rangers of the Eldeen Reaches druidic sects. The Ashbound The Ashbound Avenger is a swift warrior who has abilities that aid them in striking out against sources of unnatural power.They are able to fight without armor and other trappings of civilization. The Children of Winter The...   [click here for more]
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The Mage

The Mage


Turn a new page in the history of magic, with the Mage class. In the spirit of the warrior and the clown, the mage offers players versaility as their core strength. From healing to hurling death, the mage can do it all. Forget everything you think you know about spellcasting with this class. No more spell slots, no more spell levels, plus brand new ideas, and entirely fresh takes on classic spells....   [click here for more]
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Resting - Variant (5e)

Resting - Variant (5e)


While the latest edition of Dungeons and Dragons provides a basic framework and mechanic for resting, it is easily abused and misused. In this document, we are going to add greater definition and structure to the existing mechanic in an attempt to strike a better balance for everyone at the table. ...   [click here for more]
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Player's Options: New Skills & Feats System

Player's Options: New Skills & Feats System


Skills, or non-weapon proficiencies as they were called in the 2nd edition AD&D, are a big part of what PCs can do to varying degree of well. Before you were severely limited by these to the degree that you could do what you were not proficient into, and the amount of proficiencies slots were somewhat limited to give a good feel of real-life skills. For example, a character could not swim unless...   [click here for more]
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Quick-and-Dirty Crafting

Quick-and-Dirty Crafting


Most people are not satisfied with 5e's crafting system. It is slow, too simple, and leaves artisan's tools mostly useless. This product adds a quicker crafting system and various suggestions for what each tool can be used for. Want to get more homebrew like this? Check out my Patreon! ...   [click here for more]
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Chultan Hexcrawl

Chultan Hexcrawl


The hexcrawl is a Dungeons and Dragons classic. The Tomb of Annihilation adventure book comes with a gorgeous foldout map of Chult with empty hexes ready to be filled in by the adventuring party. This guide aims to streamline and expand the rules found in Tomb of Annihilation by passing a majority of the dice rolling to the players as they decide what they want to do each day while...   [click here for more]
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Smitty's Wagons & Ships

Smitty's Wagons & Ships


A Compendium of House Rules for Wagons and Ships for DMs and Players of Dungeons & Dragons 5th Edition, including: Vehicle Costs, Land and Waterborne Vehicle Combat, and Stat Blocks for ALL Land and Water Vehicles. ...   [click here for more]
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Not Enough Magical Items II

Not Enough Magical Items II


Greeting and Salutations. Welcome to the second installment of not enough items. So before you jump into buying this, go grab Not Enough Magical Items I , Training Downtime and Traits , Expanded Arms and Armor This will allow you to see my work, so you know the kinda stuff you are getting into, and they are all needed to use this booklet and they are free. That said and done, I hope you enjoy it and...   [click here for more]
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Leylines - how to use leylines in your 5E campaign

Leylines - how to use leylines in your 5E campaign


Leylines, being lanes of magical power, run all over the world and can be tapped by all forms of spellcasters -these lines have been a part of fantasy in tales and systems for long. They can add flavor to any world and spellcasting class - and this is an effort to do just that. This supplement contains suggestions how to involve Leyline magic for players and DM’s. Major and minor leylines,...   [click here for more]
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Ravenloft Ruleset

Ravenloft Ruleset


Complete set of rules for 5th ed ravenloft campaings, includes fear, horor and madness. Altered spells, class features and other adjustments to play a horror apropiate campaing. Most of the rules increase difficulty and encourages roleplaying. ...   [click here for more]
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There's Someone Back Home

There's Someone Back Home


Are you sick of orphaned adventurers with no loved ones or other family members? There's Someone Back Home is a supplement enabling players and Dungeon Masters to create off-screen families for their adventurers. Inside, you'll find a number of rules and ideas, including: Ideas for non-traditional family ties based on background. Expansive...   [click here for more]
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Scrolls and Items and Potions, Oh My

Scrolls and Items and Potions, Oh My


The purpose of these homebrew rules is to create a simple way for players to make potions, magic items, and spell scrolls, without increasing complexity and book-keeping. This guide includes rules for DMs and a player handout. This has been playtested a little bit in my home game, and the lower level stuff seemed to work well; let me know if you use it and have any feedback! Erin Shadowfell Press...   [click here for more]
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Wallen's Guide to Mass Warfare & Strategy

Wallen's Guide to Mass Warfare & Strategy


A war council sits around a large table, a map of their country is sprawled out and covered with tokens representing real troops; they push tokens in different strategic positions and discuss the placement of new troops. The goal of this guide is to recreate this scene in your own Dungeons and Dragons game. We know that running combat on a mass scale can be intimidating; rolling initiative and controlling...   [click here for more]
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Homebrewing: Weapons

Homebrewing: Weapons


This is a well researched and detailed guide to creating new balanced weapons for your world. From setting the price, to selecting damage dice, to selecting special weapon properties, this guide covers everything you will need to forge your creation. This supplement is for 5th-edition Dungeons and Dragons. It includes: 67 new damage dice options for weapons 19 new special weapon properties New...   [click here for more]
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Old Tomes: Firearms supplement

Old Tomes: Firearms supplement


This document makes use of Matthew Mercer’s Gunslinger Martial Archetype for Fighters to add in additional weapons and optional rules for crafting weapons as well as gunslinger designed feats and some extra gunplay rules. As well as a custom sheet for keeping track of your firearms. If you are using this supplement it is recommended to use it alongside Matthew Mercer’s Gunslinger...   [click here for more]
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More Dynamic and Engaging Combat for D&D 5E

More Dynamic and Engaging Combat for D&D 5E


DO YOU USE MINIS? DON'T LET YOUR PLAYERS SIT AROUND BORED WAITING FOR THEIR NEXT TURN! DON'T ROLL FOR INITIATIVE, EVERYONE JUST GO! Great DMs are always looking for ways to keep each one of their players involved in the action. Combat is at its finest when it feels fast, dynamic, and highly engaging. Many players simply “check out” while waiting for their...   [click here for more]
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Hereos of the Eternal: Classes of the Astral Plane

Hereos of the Eternal: Classes of the Astral Plane


You have met the people of the Astral Plane. Now, meet their heroes. Within these pages, uncover five new subclasses and seven example heroes representing the battles that rage in the eternal silver void. Follow The Way of the Astral Dance, and free your body from the bounds of gravity Defy the gods as a Cleric of the Great Unknown. Swear the Covenant...   [click here for more]
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Inclusive Games Spaces

Inclusive Games Spaces


This is a labor of love and one part of a talk that I give when describing how to increase inclusion in Tabletop game spaces. Whithin this document talks about: Gender, pronouns, Sexuality, Race/Ethnicity, S.E.S and Disability. each section has helpful information about how to include a wider range of people into your DMing and worldmaking with understanding on how to write character discriptions...   [click here for more]
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Tournament Rules

Tournament Rules


MY LORDS AND LADIES, WE PRESENT YOU A GENIAL TOURNAMENT FOR YOUR ENTERTAINMENT! OUR GRACIOUS HOST HAS INVITED CHAMPIONS SKILLED IN THE ART OF WAR. ON THIS STAGE, WE WILL SEE SUCH FROMIDABLE SKILLS IN THE JOUST, MELEE, AND ARCHERY. THESE CHAMPIONS RISK THEIR LIVES FOR HONOR, TRADITION, BUT MOST OF ALL, UNDENIABLE PROOF THAT THEY ARE THE BEST. LET THE EVENTS BEGIN! This supplement...   [click here for more]
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Colleges of Renown - new class options for the well-polished bard

Colleges of Renown - new class options for the well-polished bard


My word is truth, what I deny is falsehood”, also translated as: “With my word I can render true that which is untrue.”   Atharvaveda, VI, 61, 3. Few other classes display such an inborn adaptability as the bard does. Skalds, orators, jesters, poets… all of them are bards, from a D&Desque point of view. And...   [click here for more]
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Improved NPC Interactions

Improved NPC Interactions


There are three sections to this document on NPC social interaction Emotion Wheel Based NPC Development Using the emotion wheel to quickly determine complex traits and stress responses based on the emotion wheel modified to represent introverted and extroverted personalities. NPC Demeanor, Piety, Prejudices, and Affinities Quickly defining personality traits...   [click here for more]
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Armor, Weapon, and Smith Rules

Armor, Weapon, and Smith Rules


Alternate rules for how armor works within the game as well as materials that weapons and armor can be made out of. Extra rules for smiths and their ability to upgrade weapons and armor with special affects. ...   [click here for more]
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Orcish Horde:  Army Statblocks

Orcish Horde: Army Statblocks


I've always found monster lists to be lacking in certain groups as opposition. Elves, Dwarves, Eladrin, the normally "good" races of D&D. The statsblocks for Orcs also seemed lacking, missing the variety necessary to be the threat that Orcs are portrayed as. I got tried of trying to find statblocks that worked for me and just made em. I've tried to keep these sheets simple and as compressed...   [click here for more]
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Raider Dwarves:  Army Statblocks

Raider Dwarves: Army Statblocks


I've always found monster lists to be lacking in certain groups as opposition. Elves, Dwarves, Eladrin, the normally "good" races of D&D. Dwarves being the bad guys could make an interesting change. I got tried of trying to find statblocks that worked for me and just made em. I've tried to keep these sheets simple and as compressed as possible to make it easy to keep track of all the information....   [click here for more]
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The Weaponsmith - A system for creating and balancing new weapons in 5th edition D&D

The Weaponsmith - A system for creating and balancing new weapons in 5th edition D&D


The Weaponsmith is a crash course in reverse-engineering the weapon system of 5th Edition D&D;, allowing anyone to create balanced weapons of every kind to use in their game. The system is in constant development, as is all of my work. Feel free to leave your feedback and constructive criticism below! ...   [click here for more]
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Truly Wild Magic

Truly Wild Magic


Make Wild Magic fun without being game breaking by using these optional True Wild Magic rules! Custom rules that replace or tweak the Wild Magic Sorcerer abilities and accompanying Wild Magic Surge table. The purpose of these tweaks is to both give a more stable representation of how and when to activate the Wild Magic rules and balance the Surge results in a more game friendly manner. -50 fun...   [click here for more]
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Inflicting and Healing Lingering Injuries

Inflicting and Healing Lingering Injuries


This ruleset serves as a variant of the supplimentary Combat Options: Injuries rules found in the DMG. Rather than inflicting injuries only upon a critical hit or when one's hit points are at 0, injuries can be sustained from taking any damage. This vastly increases the number of options players have in combat, especially with low level and non-magic using characters, without sacrificing damage output....   [click here for more]
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Psylock Class

Psylock Class


PSYLOCKS Concept Psylocks having undergone a mental awakening that has unleashed unknown powers.They follow a "pursuit" as a means to control this new power. A "pursuit" will often involve meditation, ritual exercise, or through indepth study of the world around them. The direction of their pursuit dictates the abilities they can grow to harness. Origins Many centuries...   [click here for more]
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D&D 5e Alternative Character Options (Archetypes)

D&D 5e Alternative Character Options (Archetypes)


Are you frustrated with key aspects of some of the 2 or 3 choices of character options (archetypes) in the core rules? None of your player ever consider playing the Eldritch Knight, Arcane Trickster, or Path of the Berserker? Do you dread when a player chooses Wild Magic for a sorcerer? Are you and your players tired of the murderous Assassin as the only choice for combat-oriented rogues? Do you and...   [click here for more]
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BP's Player Crafting Professions

BP's Player Crafting Professions


One day, the fighter decides to take up the art of blacksmithing, leaving you in a rush to create a system for item crafting. "Dang fighter, always wanting to 1-up the rest of the party," you think to yourself as you quickly search DMG for a good system. At last! You have found it! A balanced and enjoyable system to facilitate item crafting in your Dungeons and Dragons, 5th Edition campaign....   [click here for more]
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Black Flame Zealot - Rogue Subclass

Black Flame Zealot - Rogue Subclass


In Thay, the Red Wizards rule with an iron fist. And yet, though the Red Wizards would never admit it, there are those they fear, those they can’t control. Meet the Black Flame Zealot, a Rogue subclass! Inspired by and adapted from the 3.5e prestige class in Unapproachable East, the Black Flame Zealot blends the stealth, subterfuge, and damage output of the Rogue with the...   [click here for more]
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The 13th moon - Eberron shared campaign

The 13th moon - Eberron shared campaign


The 13th moon is a framework for a shared campaign set in Eberron. This ruleset provides guidelines to create a character, being a DM and write adventures, with a new system to manage experience, items distribution and gold. - The 13th moon è un sistema di campagna condivisa ambientato su Eberron. Queste regole sono linee guida per...   [click here for more]
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Ranger and Wilderness Travel Reworked

Ranger and Wilderness Travel Reworked


An attempt to improve the ranger class to make it more fun to play, and give it more options. I felt the biggest problem with the class is that it works to remove any difficulty in the wilderness, and as such removing gameplay. Instead I've altered it to have usable features, a way it can use spell slots as a combat resource, abilities to manipulate the battlefield, including an optional hunter's mark...   [click here for more]
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Christopher Grey's Factions

Christopher Grey's Factions


The Factions supplement expands upon existing Dungeons & Dragons faction mechanics by setting up “faction points.” These points enable players to accrue or lose standing with any particular factions based upon their in-game behavior. When deployed, faction mechanics can add meat to campaigns that have a lot of social aspects, intrigue or politics. In theory, the game could be played...   [click here for more]
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Expanded Wild Magic

Expanded Wild Magic


*** UPDATED *** Many clarifications and corrections were made throughout. Wild Magic is a fun and under-used mechanic in D&D. This variant allows Wild Magic to become a larger part of your game with an expanded surge table that doesn’t outright screw your players. This expanded surge table is balanced in three ways: Severity is sensibly scaled. Detrimental and beneficial effects...   [click here for more]
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The Sacrifant Class

The Sacrifant Class


The sacrifant is a class that balances greater casting power with hit point management, as each spell draws you a little closer to death. This text includes four sub-classes, a full dedicated spell list, and three custom item types to bolster the depth of the class. This class is still being balanced (and will probably continue to be corrected forever), if you have suggestions please send me an...   [click here for more]
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Offbeat Encounters

Offbeat Encounters


Need a kick for your campaign? Offbeat Encounters are unusual scenarios that provide a setup, an adversary, and a motivation, leaving the rest to you. Consisting of unorthodox approaches to both monsters and situations, Offbeat Encounters are the perfect addition to shake up any 5e game. This bookmarked, color PDF contains 10 scenarios ready to amuse you, torment your players, and provide fodder...   [click here for more]
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Ability Score Feats

Ability Score Feats


Enjoy these six new feats that allow creative new approaches to problem-solving, whether you're delving the darkest depths of a dungeon or unraveling a web of intrigue in the city's fanciest ballrooms. ...   [click here for more]
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Taking your Vows

Taking your Vows


Vows are introduced as a new D&D feature that acts as a reward for players. Vows give bonuses to players who constantly keep up a certain task. If the player fails to upkeep this task the vow is broken, and they lose any bonus granted by the Vow. This supplement includes rules for using Vows in your own D&D campaign and over 20 vows that characters can take. Please follow my Facebook page...   [click here for more]
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Wild Magic Surge (Extended Table)

Wild Magic Surge (Extended Table)


50 MORE MAGICAL EFFECTS When you roll an even number for your Wild Magic Surge, use this extended table to determine the magical effect you create (instead of using the even number result in the Player's Handbook). Credit: Some effects inspired by the wild magic effects found in the 1989 module Shadowdale, by Ed Greenwood. About the author: Has been a regular D&D;...   [click here for more]
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Dogmas & Portfolios

Dogmas & Portfolios


5E DOGMAS & PORTFOLIOS Includes over 40 new spells! Domain spell options for clerics based on their deity! Forgotten Realms deities may grant domain spells based on their portfolio. At the player’s option, a variant domain spell can replace a regular domain spell. The new domain spell becomes part of the cleric’s spell list, and the replaced...   [click here for more]
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A Real-Time Trap!

A Real-Time Trap!


This is a unique trap to put your party to a real test of their cooperation and coordination abilities. If you like trying new things and torturing your players psychologically you are at the right place! Players will panic, shout at each other, get selfish, follow no orders, rush all together for the same objective and/or waste their first round...   [click here for more]
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Warlock Invocations: New and Revised

Warlock Invocations: New and Revised


Within these pages you’ll find some new and original invocations to include in your game. This includes additional support for invocations meant for particular pacts, as well as a revision of the Pact of the Blade. In addition, I have rebalanced or re-written some previous invocations. For those that have been re-worked, I will be including a brief explanation for why I’ve adjusted the...   [click here for more]
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The Littlest Heroes

The Littlest Heroes


Play is often talked about as if it were a relief from serious learning. But for children play is serious learning. Play is really the work of childhood.” ― Fred Rogers (Mr. Rogers) The Littlest Heroes Simplified 5th Edition Ruleset for Pre-School Players A guide for character creation and running games for the...   [click here for more]
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Mercy & Justice

Mercy & Justice


Are you tired of murderhobos in your game? Are you tired of murderhobos being the only option? Dungeon Master’s Lab: Mercy & Justice presents character options (including spell options for all core spellcasting classes) that let player characters play genuine heroes who don’t have to slay their enemies (at least not all the time). No longer must you hunt down every last goblin, or waste...   [click here for more]
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Realistic Shields

Realistic Shields


This supplement adds variety to shields found in the Forgotten Realms universe. Gone are the days of buying a "Shield", now you can specify and construct your play style around specific sizes and types of shields as well! Please leave a review and a rating, that's all I want from this product, and have made it free to encourage this further. I also welcome any feedback and...   [click here for more]
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The Expanded Sorcerer - Four additional subclasses

The Expanded Sorcerer - Four additional subclasses


The Expanded Sorcerer - Four additional subclasses I have made all 5 pages viewable in the quick-preview because the whole doc is 50 cents. What you see is what you get. Here is a summary: Pyromancer Fire shows you the path, either through Divination or Destruction. You are a force to be reckoned with. Pyromancers use fire spells and some divination spells with a relatively heavy focus...   [click here for more]
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How To Train Your Companion Volume 2 (5e)

How To Train Your Companion Volume 2 (5e)


Thank you everyone who downloaded How to Train your Companion. I was originally going to do an update and add some of the following features found in here to the original document, but it quickly turned into its own thing. Thank you James John How to Train your Companion Volume II Inside this volume we will go over how to train Aberrations (Beholders), Undead (Ghosts) and Oozes. Each...   [click here for more]
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A Going Concern

A Going Concern


A Going Concern is a supplement that expands on the rules for running a business given in the Dungeon Master's Guide. Within you'll find options for different business types and cultures, random events that impact businesses, and management actions player character business owners can use to enhance their profits. Other topics include debt and interest, merits of purchasing an existing business versus...   [click here for more]
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