Close
Close
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!











Product TypeFormatLanguages
Core Rules   Remove Search Term
Variant Rules   Remove Search Term
PDF   Remove Search Term
English   Remove Search Term
Advanced Search

 
 Hottest Variant Rules, PDF, English
 
 Hottest Community Variant Rules, PDF, English
 
 Newest Community Created Titles in This Section
Products found in this section... Sort by: 
 Title    Publisher    Price  
Space Adventures (5e Rules)

Space Adventures (5e Rules)


A set of rules and content for space-themed campaigns and adventures. This content pack is split into three categories: Skills and Backgrounds, which presents the Mechanics skill, and 9 new backgrounds Equipment, which describes basic firearms, energy weapons, space-safe armors, and spacecrafts Adventure and Combat, which covers rules for travelling, combat, and hazards in space environments,...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
262 Feats and Boons

262 Feats and Boons


Codex Augustus: 262 Feats and Boons 31 Pages, over 20,000 words. 68 Racial Boons Race-specific boons are designed to enhance or support existing abilities or themes. Some are weak, some are powerful - Use these as rewards as a permanent buff, or a potential feat alternative, or as a token to represent and / or reinforce their race selection. 124 Class Boons...   [click here for more]
Dungeon Masters Guild  $4.48

Add to Dungeon Masters Guild Order  
Potion Crafting - Simple Rules for Aspiring Alchemists

Potion Crafting - Simple Rules for Aspiring Alchemists


Make crafting potions engaging and fulfilling for your players with this guide on all things alchemy. A simple expansion to the rules of alchemy, and a guide for crafting potions This package contains simple, easy to memorize guidelines for making, buying, or selling any type of potion. It also includes optional rules for special ingredients, failed experiments, and an...   [click here for more]
Dungeon Masters Guild  $1.50

Add to Dungeon Masters Guild Order  
Whispers From The Sea

Whispers From The Sea


A fantastic island of goblins awaits your party in this new adventure! In a bizarre turn of events, the party has found themselves cast away on an evil wizard's island. An enemy lurks nearby. Who are these strange goblins? Are they friend or foe? Complete with: * 4 maps * 6 NEW spells for goblins and players * New seige mechanics * 4 NEW goblin specializations...   [click here for more]
Dungeon Masters Guild  $5.00

Add to Dungeon Masters Guild Order  
Arcane Armoury - Volume 2; Modern Gear

Arcane Armoury - Volume 2; Modern Gear


Arcane Armoury: Volume Two Arcane Armoury is a series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings. This brand new supplement, ''Volume Two'', contains a major rebalancing of the...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Mordenkainen's Compendium of Quirks, Vol. I

Mordenkainen's Compendium of Quirks, Vol. I


While traveling the Multiverse, Mordenkainen lost his spellbook in the dread domain of Barovia. A wizard found his spellbook and organized its secrets into different compendia. Do you dare crack its pages to glean insight into Mordenkainen's secrets of magic? The first volume provides supplemental rules for magic item quirks for use with 5E Dungeons & Dragons. It includes quirks for 74 uncommon...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Faerûn's Vendors - A flexible vendor system for magic consumables

Faerûn's Vendors - A flexible vendor system for magic consumables


Introduction: “Most magic items are so rare that they aren't available for purchase. […] Doing so is rarely as simple as walking into a shop and selecting an item from a shelf.” – Dungeon Master’s Guide, p. 135.   Besides some very spartan rules concerning selling and crafting there definitely is a lack...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Arcanum Weapons

Arcanum Weapons


Want a little arcane flare for your fighters? Tired of the ranged/melee juggle? Arcanum Weapons could be the answer. Give limited access to cantrips for your non-casters, let casters pick up a cantrip outside their normal spell list. This supplement includes rules for adding cantrips to weapons that are useful, but not over-powering. As well as guidance for making weapons of your own. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Codex Umbra: Spell Descriptions for a Horror Setting

Codex Umbra: Spell Descriptions for a Horror Setting


Vivid sensory detail is vital to establishing an adventure or campaign’s mood. Nowhere is this more important than in a horror setting, where the natural camaraderie and humor that arises during a game of Dungeons & Dragons may eclipse the tone of the campaign. Codex Umbra presents suggested cosmetic changes all the spells in the Player’s Handbook. DMs can add these cosmetic...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Felonious Factions: A Bestiary of Cruel Goblin NPCs

Felonious Factions: A Bestiary of Cruel Goblin NPCs


Welcome to Felonious Factions! Contained within these pages is a detailing of the cruel and bloodthirsty Legion of Ioha, a group of hobgoblins and giantkin led by a fearsome Oni general! The Legion contains many specialized units that work well together in tactical situations, which can be dangerous for an inexperienced party. This product is perfect for the GM looking for a tactically...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Player-Owned Property for 5e

Player-Owned Property for 5e


I have a bunch of players who want to roleplay building up a home base settlement. There is little in 5e that speaks to owning property, much less a system to build up a settlement. Using various other resources from authors on here, I made these rules for properties and settlement building. Also included is an optional system of gaining favor within a community in order to accomplish all sorts of...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Sanctum Spells

Sanctum Spells


Sanctum Spells Lair actions are a brilliant idea. One underutilized in the monster manual and by DMs alike. Action economy is particularly tough on single opponents for a party, so I present to community a system to apply Lair Actions to increase both durability and offense for your antagonists. Inside you will find 21 Lair action templates for use to strengthen NPC leaders and villains. They are...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Vault of the Lower Planes, Volume I

Vault of the Lower Planes, Volume I


Get more for your visit to the Hells! Inside this supplement are 35 all-new fiendishly diabolical magic items to empower, enrich, and torment players. Inspired by the “devil articles” in Dragon from 1e, these magic items will immerse players in the power, politics and intrigue of the Nine Hells. Plus there’s an optional rule for attunement which imparts...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
Lycanthropy II (5e Rules)

Lycanthropy II (5e Rules)


A sequel to my popular title "Vampirism and Lycanthropy", containing more rules and templates for lycanthropes. Includes: More triggers for transformation, such as bloodlust or strong emotion. Ways to break the curse, such as magic or wolfsbane. 11 More Lycanthrope templates, including the keen werebadger, the fierce weredragon, and the sly werefox. ...   [click here for more]
Dungeon Masters Guild  $2.49

Add to Dungeon Masters Guild Order  
Conjuration Tables

Conjuration Tables


CONJURATION TABLES FOR 5E CONJURATION SPELLS Includes tables with random creatures for: Conjure Animals Conjure Minor Elementals Conjure Elemental Conjure Woodland Beings Conjure Fey Conjure Celestials Sources used in this document 5E sourcebooks and modules mm : Monster Manual vg : Volo's Guide to...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Ninety-nine New Wild Magic Surges

Ninety-nine New Wild Magic Surges


This document provides ninety-nine new and original wild magic surges to use as a standalone or with the wild magic surge table wihtin the player's handbook. ...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Shadows of The Kaiju (5E)

Shadows of The Kaiju (5E)


Shadows of the Kaiju Shadows of the Kaiju explores a world where Colossal primordials have returned to reclaim Toril and bring it back together with Abeir. The world has changed a lot since these creatures once ruled over the world and fought the original gods. Kaiju Crafting Within this document are rules to craft your own Colossal and smaller Kaiju to terrorize your players with and cause siege...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Mordenkainen's Marvelous Magic

Mordenkainen's Marvelous Magic


Whether you want more items or are looking to cast spells and craft potions, this document presents rules for new magic items, spells, potions, and highly detailed rules on brewing potions. This supplement is for fifth edition Dungeons and Dragons. Currently, DM's Guild only allows community submissions for 5th edition. What is in this document? 45 new magic items 40 new spells Rules expansion...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Beyond Level 20 - A guide for 5th Edition D&D

Beyond Level 20 - A guide for 5th Edition D&D


This guide presents optional rules for leveling characters beyond level 20, all the way up to level 30 and beyond. Unlike many other guides that I have seen, this guide provides specific details for every class, including new and updated features. I hope everyone enjoys the guide. Feel free to modify it to suit your needs. Please also check out my other titles. ...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Mordenkainen's Magnificent Items

Mordenkainen's Magnificent Items


Whether you want more items or are looking to play games and craft poisons, this document presents rules for new magic items, tools, items, kits, and highly detailed rules on crafting, buying, and selling poisons. This supplement is for fifth edition Dungeons and Dragons. Currently DM's Guild only allows community submissions for 5th edition. What is in this document? 54 new magic items 8...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Cooking Magic (5e)

Cooking Magic (5e)


A set of rules for cooking up the creatures you hunt and the lands you roam, creating dishes that buff you with temporary effects. Includes instructions for cooking, foraging, hunting, and a list of descriptions for a variety of ingredients and dishes. If you like crafting in D&D, consider checking out "Itemcraft", a title that covers blacksmithing, clothcraft, enchanting, and herbalism. ...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Inflicting Injuries

Inflicting Injuries


Inflicting Injuries: Defeating your enemies, one piece at a time. With the help of this document, you will be able to implement a little more realism in your game, without having to worry about making things too complicated or making fights harder/easier. How it works: "The ogre's club smashes down... it is 19 damage!" For a level 3 fighter, that is a lot! With...   [click here for more]
Dungeon Masters Guild  $0.79

Add to Dungeon Masters Guild Order  
Character Natures

Character Natures


Want to add more variety to character creation? Well now you can! Introducing Character Natures, which go beyond superficial personality traits to combine the mechanical and roleplay aspects of character creation. Each nature is a personality characteristic that grants a +2 to one stat and a -2 to another. If being able to spice up character creation like this sounds interesting to you, be sure...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
How To Cook

How To Cook


Everyone needs to eat, and sometimes, you need to eat when you’re hacking through the pits of a dank, dark dungeon. Sure, you can roll to root out safe-to-eat mushrooms or kill the dire boar, but how do you cook up dire boar ragu with a wild mushroom reduction? These rules are for the more culinary-minded players who want to stir fry tentacles with root veggies, soft boil lightning bird eggs...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Lingering Injuries

Lingering Injuries


This document serves as a modification to the lingering injury rules as found in the D&D5e Dungeon Master's Guide. These rules provide a "tier" effect to injuries suffered, reducing the risk of suffering debilitating injuries on a single roll. Especially useful if you wish to add a bit of risk and danger when players are knocked unconscious. Please feel free to comment below! ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Gaggles Of Tattles and Scandals: 1,000 Rumors For Use In The Forgotten Realms and Beyond

Gaggles Of Tattles and Scandals: 1,000 Rumors For Use In The Forgotten Realms and Beyond


“Pssst…you see that tiefling coin lass over there? She’s not what she seems…she’s really a noble in disguise who is hiring for an assassination job!” Rumors, rumbles, tattles, scandals, gossips, and falsehoods: whatever you call them, these details add depth and a level of complexity to your D&D world that makes for a more meaningful player experience. Over...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Elemental Cleric Domains - A 5th Edition Cleric Domain Collection

Elemental Cleric Domains - A 5th Edition Cleric Domain Collection


The Elemental Cleric Collection A collection of Clerics based on the natural elements of the world. These domains offer some additional variety for Clerics, allowing you to find that domain which perfectly suits your character. With 82 new spells you will have an arsenal of new spells at your desposal. Earth Domain: A land focused domain that allows one to ally...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
Almost Heroic Presents:  Skill Challenges

Almost Heroic Presents: Skill Challenges


New School Meets Slightly Less New School This supplement to the 5e rule set will help DMs integrate the 4th Edition Skill Challenge System in a fresh way to the current edition of D&D. Straight from the Almost Heroic podcast, this guide is The Goddamn DM's stylish system for setting up non-combat encounters while giving the players a bit of control of the narrative of the game. Included in...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Tattoos - A Fifth Edition Sourcebook

Tattoos - A Fifth Edition Sourcebook


A guide to creating tattoos in the world's greatest roleplaying game! This sourcebook includes rules for pricing, acquiring, enchanting and healing tattoos, as well as 13 roll tables to help you generate unique tattoos, tattoo artists and studios. Generate tattoo designs, placement and style Enchant your tattoos with minor or advantageous magical properties Design engaging tattoo artists with...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
RAVNICA: Guilds' Fighting Styles

RAVNICA: Guilds' Fighting Styles


From the same author of bestselling Drizzt's Handbook: Fighting Styles! Guildmasters’ Guide to Ravnica revealed that each Guild has a list of signature spells. Another secret is hidden among the intrigues of the City: Guilds developed also secret fighting styles, known only to fighters, rangers and paladins belonging to the specific military orders of the organizations...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
200 Wild Magic Table

200 Wild Magic Table


200 Wild Magic Table Quick DM reference... 200 option (QUADRUPLE the normal) Wild Magic tables - hilarious! Purchase of this item includes PDF format as well as the module to use it in the Fantasy Grounds VTT software. Sources include a conglomerate of sources including PHB and original material. A total of 200 table items. Enjoy! I welcome suggestions...   [click here for more]
Dungeon Masters Guild  $3.00

Add to Dungeon Masters Guild Order  
Extreme Weather (5e Rules)

Extreme Weather (5e Rules)


"Extreme Weather" introduces nine types of powerful weather conditions that change the way battles are held, much in the same manner as Lair Effects and Legendary Actions. Introduce dust storms, earthquakes, wildfires, and more into your campaigns! ...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Auction Encounters

Auction Encounters


Auctions replace the dull sessions of “Shopping the RPG” and setting breaking Ye Olde Magik Item Shoppes. They provide opportunities to introduce NPCs, drop plot hooks, or add complications to your story. They can be dynamic settings requiring more than a swing of the sword or a well-placed fireball. Auction Encounters introduces a system that uses existing 5e rules that players are already...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Chult: Adversaries and Allies

Chult: Adversaries and Allies


"This is a worthy successor to Adversaries & Allies in Baldur's Gate, providing a wealth of material - and, of course, tons of NPCs - for games set in Chult." Chris Bissette, LoottheRoom.uk Chult: Adversaries and Allies Kwanda, an avenging Tabaxi warrior. Professor Larin Narcross, relic hunter loyal to the Lord’s Alliance. Bapoto Fhan,...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Cogs in the Great Machine: Modron Hierarchs, Rogues, and Patron

Cogs in the Great Machine: Modron Hierarchs, Rogues, and Patron


Die Tyrant Presents Cogs in the Great Machine A Modron-Centric Supplement Little in the multiverse remains more a mystery than the goals of Primus' creations, the babbling, biomechanical Modrons. Yet none can deny the god's inscrutable genius when faced with the implacable power of their leaders and generals, the mighty hierarchs! Join the Great Modron March with this supplement,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Bloodlines & Birthrights

Bloodlines & Birthrights


Bloodlines & Birthrights is a collection of human variants and half-races for use with Dungeons and Dragons Fifth Edition Humans are one of the most well traveled and prolific races in the multiverse. As such, they interact with various races on a regular basis, forming frindships, rivalries, romantic entanglements, and marriages of political convenience. Bloodlines & Birthrights...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Advanced Magic - Spell Point System 5e

Advanced Magic - Spell Point System 5e


The Magic System here presented was tested and refined during a 2 years campaign, it may not fit everybody taste, but I assure you that when your players starts getting used to it, they will see it as the most natural way of casting spells. Usually players enjoy spell points more, compared to spell slots, due to the higher flexibility and freedom they get casting spells. Be aware that the spell...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Naturalist's Guide to Eberron - Volume Two

Naturalist's Guide to Eberron - Volume Two


This long-awaited second volume of the Naturalist's Guide to Eberron brings to you Eberron twists on old favourites like bulettes, banshees and blink dogs along with Eberron-flavour for the common animals like baboons, boars and bears. Once again, variant monsters, rules and spell components are included to enhance your Eberron game. Everything has a place in Eberron, and this is a book full of ideas!...   [click here for more]
Dungeon Masters Guild  $6.00

Add to Dungeon Masters Guild Order  
Recipes Of The Realms II: Recipes For Famous Foods In The Forgotten Realms and Beyond

Recipes Of The Realms II: Recipes For Famous Foods In The Forgotten Realms and Beyond


“Aye, looking to spice things up again are ye? Well here are some removes for you to feast upon before thy next harrowing adventure, where there is a high probability of you being removed from Faerun itself!” Recipes of the Realms II is a companion document to our best seller, Recipes of the Realms. This addition provides more side dishes, removes, and sauces to bring the realms...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Pazunia: Gateway to the Abyss

Pazunia: Gateway to the Abyss


The First Step to Damnation The Abyss is a realm of horror, madness and destruction. Most fear to tread there for the sake of their sanity and soul. Yet, for the bold and power-hungry it is a land of opportunity. Forewarned is forearmed, so the wise should prepare before any such venture. This supplement is designed to give information about the first layer of...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Ravnica Class Features (5e)

Ravnica Class Features (5e)


This title contains a variety of alternative class features based on your Ravnica guild, in the same vein as Guild Spells. Includes unique familiars, ranger companions, Channel Divinity options, Wild Shapes, and more! These class features can be taken in addition to or instead of your standard class feature options, allowing a breadth of different kinds of play for different Ravnica campaigns. ...   [click here for more]
Dungeon Masters Guild  $3.49

Add to Dungeon Masters Guild Order  
Primer on WaterDeep Court

Primer on WaterDeep Court


Introduction to WaterDeep legal theory. Game mechanics on using the legal theory (like alignment). Walkthru of the 4 main court systems in WaterDeep. List of legal definitions for the courts including but not limited to the Right's of WaterDeep citizens. General lawyer advice. A sample of famous WaterDeep court rulings. ...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Vehicle Construction Kit

Vehicle Construction Kit


Build Vehicles for Dungeons & Dragons! Ocean-going vessels Magic airships Steam-powered armored cars Even forts! By choosing a body size and filling component slots, you will create a vehicle statblock with a hit location table, speed, AC, damage threshold and hit points. Match historical designs, or allow your players to come up with their own contraptions....   [click here for more]
Dungeon Masters Guild  $6.44

Add to Dungeon Masters Guild Order  
Feats for Ravnicans

Feats for Ravnicans


The citizens of Ravnica must deal with challenges unlike those found on any other plane of existence. This world-spanning city is home to unique races, cutting-edge magical research, and ten guilds all vying for control in an inscrutable web of intrigue. It necessarily follows that those denizens must then cultivate an uncommon set of skills. These sixteen feats are designed to help PCs treat Ravnica...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Gritty Houserules for 5e

Gritty Houserules for 5e


Welcome to our "gritty" rules for D&D! In these pages you will find a collection of houserules. Originally they were designed for a grim and gritty D&D campaign set on the world of "Scragos", a planet abandoned by the gods and slowly overrun by both ocean and desert. It is a deadly place of dwindling resources, collapsing civilizations, bitter disappointments and ever increasing...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Restful Roles

Restful Roles


Restful Roles Have you ever wanted to do more with your skills and tools? Do you want to do more while camping with your allies? Look no further, Restful Roles offers a whole new dynamic to Dungeons and Dragons. Now you can take on 1 of the 49 Roles for your party such as Cook, Scout or Armour. At higher levels you can combine two Roles to perform incredible feats like crafting mechanical...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Nort's Universal Martial Maneuvers

Nort's Universal Martial Maneuvers


An ever growing expansion of martial maneuvers to all classes. Now includes 95 martial maneuvers ranging from Tier 1 through to Tier 5 to suit your campaign level and play style. Maneuvers range from basic techniques equivalent to the PHB Battle Master maneuvers all the way to Tier 5 abilities that approach the effects of a Wish but draw the ire of the gods. The limit is the courage of your character....   [click here for more]
Dungeon Masters Guild  $3.00

Add to Dungeon Masters Guild Order  
The Big Book of Variant Rules

The Big Book of Variant Rules


Variants, house rules, and other rules changes made at the table have been a staple of tabletop roleplaying games for as long as there have been tabletop roleplaying games. This document analyses variants and optional rules published in the Player’s Handbook and the Dungeon Master’s Guide, adds several additional rules variants, and offers advice on why you should and not use each optional...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Fantasy Shopping Table

The Fantasy Shopping Table


Move over, Carousing Table! Created at the suggestion of a player in our own campaign, the Fantasy Shopping Table gives adventurers who like shopping as many plot hooks as adventurers who like binge-drinking or dungeon-crawling. Designed to be useable in almost any Dungeons & Dragons world, this table provides encounter ideas for any trip to the market or magic item shop. * Created by the team...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Joe Blow's Guide to Being an NPC

Joe Blow's Guide to Being an NPC


"STOP RIGHT THERE, ADVENTURER! DON'T EVEN THINK ABOUT BUYING THIS GUIDE! I see you eyeing this deliciously attractive character supplement. Eight new classes has got your mechanical munchkin build theorems running on overdrive, I bet. I know what you are thinking, 'what new advantages could I unlock in the pages of this tome?' Well, I'll tell ya. NONE. ZIP. ZILCH. NADA. You've already...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Displaying 151 to 200 (of 698 items) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
Select Page Number