Close
Close
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!











Product TypeFormatLanguages
Core Rules   Remove Search Term
Variant Rules   Remove Search Term
PDF   Remove Search Term
English   Remove Search Term
Advanced Search

 
 Hottest Variant Rules, PDF, English
 
 Hottest Community Variant Rules, PDF, English
 
 Newest Community Created Titles in This Section
Products found in this section... Sort by: 
 Title    Publisher    Price  
Animal Training (5e Rules)

Animal Training (5e Rules)


Have you ever been frustrated that rangers are the only class with animal companions? Have you ever wanted a barbarian who rides into battle on a winter wolf, or a bard with a cheeky parrot companion who mimics its tunes? This ruleset provides a more flexible and robust system for animal training and animal companion rules, available to all characters and classes--not just rangers. ...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Blood Sorcery

Blood Sorcery


Equal parts resource for player and DM, this book includes numerous options for creating sinister and vile spellcasters. Included is a new Sorcerous Origin, the Blood Sorcerer, as well as new spells, Warlock invocations including a alternative to Eldritch Blast, a new class of magic potion, and 5 new blood themed monsters to terrify and overwhelm your PCs. Now rebalanced with community feedback, clarifying...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Lesser Feats for 1st Level Characters

Lesser Feats for 1st Level Characters


Do your party's 1st level characters keep coming out squishy? Do they accidentally die in session 1 to a bad roll against orcs, or bandits? Or maybe, perhaps, you've had so many people play a 1st level Human Fighter with the same background and fighting style, and you've had it. Well, maybe this book will help you out! This book contains 16 extra options for 1st level characters in order to expand...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Tattoo Magic (5e Rules)

Tattoo Magic (5e Rules)


This title introduces a new form of permanent magical buffs called Tattoo Magic. With it, an artist proficient in "Runer's tools" can hide a series of mystic runes inside the design of a larger aesthetic tattoo, granting the player a permanent power or benefit until they decide to get another, rendering the first a nonmagical but still otherwise radical tattoo. ...   [click here for more]
Dungeon Masters Guild  $2.49

Add to Dungeon Masters Guild Order  
Poisons for 5th Edition

Poisons for 5th Edition


5th Edition Poisons includes new mechanics for creating, modifying, and treating a wide variety of poisons, as well as over 75 poisons to use in your own campaigns. If your players, or their adversaries, enjoy using poisons, this supplement is sure to throw a devious grin across their faces. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Companion System Companion

Companion System Companion


A platinum best seller, the Companion System provides a whole pile of pre-made, simple companions, simple rules for using them, and lots of tips for making your own. But what if there were just a bunch more examples, and like way more options and suggestions? That's where the Companion System Companion comes in! The Companion System Companion provides 36 more companion examples, which can be printed...   [click here for more]
Dungeon Masters Guild  $5.00

Add to Dungeon Masters Guild Order  
The Eleventh Day

The Eleventh Day


The Red Foot kobold clan faces terrible danger - a group of vile and greedy adventurers is approaching their warren to steal, destroy and kill all they hold dear. The leader of the clan, a powerful and mysterious Sniv the Destroyer, calls the smartest, strongest and quickest of her kin and tasks them with defending their home. This one-shot adventure puts the players in the shoes of ridiculous...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
The Artificer's Handbook

The Artificer's Handbook


This supplement organizes magic items relevant to the artificer specialization options included in February 2019’s Unearthed Arcana article, “The Artificer Revisited” and shows the resources required to craft them in an easy format to reference. Also included is a compilation of optional rules based on downtime activities listed in the Dungeon Master’s Guide and Xanathar’s...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Mage Duels for D&D 5th Edition

Mage Duels for D&D 5th Edition


Ever wanted your party's spellcasters to go toe-to-toe in an even match? Neither did I! But in case you did, I devised some rules to accomplish just that. Hope you enjoy. The contest of arcane (or divine!) casters can be as simple as a game of quartz, parchment, shears OR as complicated as the judge is willing to put up with. Have fun and feel free to give feed back....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Itemcraft (5e Rules)

Itemcraft (5e Rules)


A set of rules and recipes governing the creation of items. Itemcraft is broken down into four disciplines: Blacksmithing, the art of creating metal armor and weapons of war. Clothcraft, the art of sewing clothes and leather armor. Enchanting, the art of imbuing mundane objects and scrolls with magical power. Herbalism, the art of synthesizing potions and poisons from plants and herbs. If...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
The Equestrian's Guide to 5th Edition Horses

The Equestrian's Guide to 5th Edition Horses


Ever found the basic rules for 5th edition horses to be lacking? Add a bit of variety to your campaign with The Equestrian's Guide to 5th Edition Horses. A rules suppliment for 5th edition focused on the finding, riding, and purchasing of various horses. This document contains stat blocks for seven standard types of horses based on real horse types from history, as well as five...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Spells and Traditions

Spells and Traditions


This massive expansion of magic adds 31 new spells for all classes including the Artificer, options for Metamagic, Channel Divinity, and Invocations, as well as the all new Curse magic mecanic. I spent a long time on this one so I hope you enjoy! Any and all feedback is appreciated. ...   [click here for more]
Dungeon Masters Guild  $6.00

Add to Dungeon Masters Guild Order  
More Epic Boons (5e)

More Epic Boons (5e)


"More Epic Boons" introduces another 24 boons to grant your 20th-level adventurers, perfect as gifts from deities, marks of apocalyptic magic, and the lifelong toils of powerful archmages! ...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
The Hourglass Desert

The Hourglass Desert


The Hourglass Desert In this setting and campaign book for Dungeons and Dragons 5th edition, weather the beating sun of a magical desert as an ancient evil beneath the sands begins to stir. Explore a unique desert setting that draws inspiration from the landscapes of Utah and Egypt. Create new player characters with subclasses and races inspired by the desert. Cast spells...   [click here for more]
Dungeon Masters Guild  $8.00

Add to Dungeon Masters Guild Order  
The Apothecary Grimoire

The Apothecary Grimoire


Potions are a frequent enough tool in the lives of adventurers, yet the making of these strange mixtures never seems to receive attention. This supplement offers instructions for how player characters can brew the twenty-four potions presented in the Dungeon Master’s Guide, with rare or bizarre ingredients, strange rituals, and dangerous consequences should a potion be made carelessly....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Fey Bargains: Trade and Trickery

Fey Bargains: Trade and Trickery


Fey Bargains: Trade and Trickery Sell your voice for fey favours! Swap your first-born child for long-lost fey secrets! Suffer horrible fey consequences for your hubris! Based on the Diabolic Deals rules found in Descent into Avernus, Fey Bargains: Trade and Trickery...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
Fulvano's Guide to the Wilds

Fulvano's Guide to the Wilds


Beyond the walls and roads of civilization, the old places of the world still reign. Vast, untamed wilderness stretches in all directions, promising untold adventure and danger for those willing to traverse it. Fulvano's Guide to the Wilds contains expanded rules and content for wilderness survival and exploration. It builds on the foundations found in the Player's Handbook and...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Champions from Beyond

Champions from Beyond


Welcome to Champions from Beyond! A supplement for fifth edition that brings new character subclasses and DM rules to your game! Featuring: Two races adapted from v4, the Shardmind and the Wilden! A new subclass for every class option, including the new Arborist for the Artificer class from the Eberron setting! DM rules for Lycanthropy characters and new racial ability rules! Random...   [click here for more]
Dungeon Masters Guild  $2.50

Add to Dungeon Masters Guild Order  
Expanded Cantrips

Expanded Cantrips


Have you ever felt like the utility cantrips are lacking in flair and ability Then this is the supplement for you. In this supplement, you will gain the tools necessary to let your players expand the power and utility of their chosen utility cantrips. This supplement will give you two distinct ways of handling the progression of utility cantrips. A simple scaling that increases the cantrips' power...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Xanathar's Guide to Barovia: Gothic Horror Spell Alterations

Xanathar's Guide to Barovia: Gothic Horror Spell Alterations


Xanathar's Guide to Barovia: Curse of Strahd Cosmetic Alterations for Xanathar's Spells supplies your DM toolkit with altered spell descriptions befitting the Ravenloft setting. Not only does describing spell effects deepen the immersion your players will feel, but injecting the marks of horror into storytelling is a crucial part of DMing Curse of Strahd. A few examples:...   [click here for more]
Dungeon Masters Guild  $0.95

Add to Dungeon Masters Guild Order  
Psionics Handbook

Psionics Handbook


Psionics have been a part of D&D for about as long as D&D has been a game, first introduced in a supplement in 1976. This is my take on the realm of far more subtle, hidden supernatural powers psionics tend to be. Powered by a limited pool of psi points that you regain on a short rest, and supplemented by the ability to fuel their psionic abilities with their own hit points, psions have a...   [click here for more]
Dungeon Masters Guild  $9.95

Add to Dungeon Masters Guild Order  
The Conjurer

The Conjurer


Conjurers are masters of the ancient lore of centuries ago. They summon loyal Underlings to fight for them, fueling them with the essence of their own spells and molding their abilities through their disciplines. They are focused spellcasters, specialized in this branch of magic that was forgotten. This supplement contains: The Conjurer class Three Conjurer subclasses, called Paradigms: Disciple...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Library of Spell Tomes (5e)

Library of Spell Tomes (5e)


"Library of Spell Tomes" is a collection of books containing the instructions for casting spells. When an adventurer stumbles upon a spell tome, they can spend time deciphering the book's contents to discover the spells inside. Once deciphered, the adventurer can attune to the book to temporarily add its contents to their spell list, regardless of class. Includes 38 spell tomes to scatter about your...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
A Guide to Books

A Guide to Books


This is a system for creating books that PCs can study to learn new skills, spells, languages, feats, proficiencies, lore, or whatever else one might be able to learn from a book. Included is a standard PDF and a fillable PDF. ...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Bestiary of Mounts (5e)

Bestiary of Mounts (5e)


"Bestiary of Mounts" is an expansion on the rules for mounts presented in the Player's Handbook. This title introduces an itemized table of viable mounts from the PHB and Monster Manual, expands the rules for mounting and barding creatures, and introduces 4 new creatures designed with mounted exploration and combat in mind. ...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
20d8 Ways to Modify Monsters

20d8 Ways to Modify Monsters


There are many reasons to change the creatures in the Monster Manual to fit the needs of your game. Maybe your players know the monsters in the game too well and you want to surprise them. Maybe you want to add some flavour to your next boss monster to make the encounter memorable. Maybe the monsters of 5th edition Dungeons & Dragons are just too simple and boring for you as an experienced DM....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Mini Hex

Mini Hex


Content in English / Contenido en Español Mini Hex is Hex Crawl that can be played in one session, its ideal to show your players what a hex crawl is about. It may serve simple purposes as finding some rare flowers in the forest, the location of a ritual in the city or the cave with the treasure in the hills. This module contains: 3 scenarios. 18 combat encounters...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Arms & Equipment Guide 5e

Arms & Equipment Guide 5e


Frustrated players and Dungeon Masters of the world, rejoice! Your imaginations won’t be limited to the small list of gear proposed in the Player’s Handbook. No longer will you have to content with a weapon that kinda look like what you had in mind, but not really. With this guide, you will be able to equip you characters with exotics armors and weapons that give your PC the exact tone...   [click here for more]
Dungeon Masters Guild  $1.49

Add to Dungeon Masters Guild Order  
Gastronome Class

Gastronome Class


Even cooks go on adventures sometimes! A chef must forge their culinary path, discovering new cuisine and techniques along with finding rare ingredients. Most importantly, practice makes perfect, and what better test subjects than your friends around a campfire. The Gastronome is a complete class for Dungeons & Dragons 5th Edition. The class was inspired by notable chef celebrities, with...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
Eberron Strongholds

Eberron Strongholds


This supplement outlines how to adapt mobile stronghold benefits for characters who want to make an airship or lightning rail into viable strongholds, as well as stronghold benefits and potential followers for the Artificer class. This supplement is intended for use with MCDM’s Strongholds & Followers supplement and the Artificer class found in Eberron: Rising from the Last...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Sundered Realms Player's Guide

Sundered Realms Player's Guide


Adventure awaits in the land of the Ancients! Explore new races and character options, discover untamed lands west of Faerun, wield powerful spirit magics, and uncover hidden secrets in the first supplement for the Sundered Realms expansion for the Forgotten Realms! This book contains : A brief overview of the people and nations of western Anchorome and the...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Advanced Weather Table

Advanced Weather Table


Often in Dungeons and Dragons, weather is overlooked. This is a shame considering the immersion it can add to the game. Weather is an important part of world building. In history, weather has turned the tide to battles, lead explorers to their deaths, and influenced tales of monsters and deities. The tables and variant rules in this supplement were created to add the sporadic and everchanging nature...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Treasury Die - Optional Rules

Treasury Die - Optional Rules


The Treasury Die can be used for ease of play when PCs run an organization such as a mercenary company or a thieves’ guild. Instead of tallying every gold piece, a treasury is used to track the wealth and buying power of the organization. As everyone knows, the rich don't count coins. These rules are inspired by ideas put forth by Matt Colville and include some examples that work with the...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
5e Oriental Adventures (Reference)

5e Oriental Adventures (Reference)


This is a conversion of the original OE 1st edition rulebook including the newer content from the 3rd edition book. This is meant as a reference for other Oriental Adventure settings on the DMs Guild - saves you converting classes, races, monsters, spells etc. ...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Trap Compendium

Trap Compendium


For the Discerning Dungeon Master Looking to build a more dangerous lair? These pages contain 50 dire traps, ready for your use in your 5th Edition Roleplaying Game, and the rules to build countless more. Featuring the same custom trap system seen in the Total Party Kill Handbook to let you easily build the trap you want for heroes from levels 1 to 20, the Trap Compendium...   [click here for more]
Dungeon Masters Guild  $5.00

Add to Dungeon Masters Guild Order  
Advanced Race Guide

Advanced Race Guide


There are various issues I've wanted to deal with concerning races in 5th Edition D&D. On the whole, the races are rock-solid, both mechanically and thematically. That being said, the simplifying of some areas--like senses-- is a bit too overdone for my personal taste. Additionally, some items seem to be valued quite highly that I value very low (such as natural weapons and exotic languages). With...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Naturalist's Guide to Eberron - Volume One

Naturalist's Guide to Eberron - Volume One


Everything has a place in Eberron. It’s been repeated ever since the days of 3.5, when the Eberron setting was unleashed upon the world. Most recently, Wayfinder’s Guide to Eberronsaid it again, with the important caveat: “but it may not be the place you expect.” Well, this is where the Naturalist's Guide to Eberron steps in. Contained in this book are entries...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Treasures & Trinkets for Tier 3 Adventures

Treasures & Trinkets for Tier 3 Adventures


DMs can quickly stock their encounters with this Tier 3 set of Treasures & Trinkets. Included in this 21 page product: 10 sentient magic items, each with a personality and interesting lore. In addition to 20 Treasure parcels, each with allotments for 10 dungeon rooms, this product also has charts for randomly rolling weapons and armor and for art object combinations. 10-point lists of other...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Hearts and Arrows: Rules options for love & romance

Hearts and Arrows: Rules options for love & romance


Is your game full of awkward flirting, wild crushes, and weird tiefling make-outs? If it isn't... what are you waiting for? Hearts and Arrows provides dozens of ways to put love and romance into your game. Simple but powerful rules for flirting, crushes, and heartbreak! A toolkit to create and run memorable dates! A whole bunch of magic items! And more! Learn about spark,...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Cooking Rules & the Cook Prestige Class

Cooking Rules & the Cook Prestige Class


Hunger has brought down empires, pushed forth the course of evolution, and ended the lives of even some of the most hardened of adventurers. Masters of the culinary arts are beloved by even the most uncultured creatures of the realms and make for powerful allies to have in any party. These expanded rules for Cooking introduce an expansion to and variant rules for short and long rests that...   [click here for more]
Dungeon Masters Guild  $1.75

Add to Dungeon Masters Guild Order  
Dramatic Chases

Dramatic Chases


From the creator of the Mithral Best Seller Companion System, this abstract system for handling chases makes running a chase scene fun, easy, and exciting! The Dungeon Master’s Guide presents a simple system for running chases, but that system largely relies on movement speed alone, and doesn’t present a lot of opportunities to create a fun and interesting scenario, nor for players to...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
From Dungeon to Dinner

From Dungeon to Dinner


Over 45 unique recipes to be used in conjunction with the Cooks Utensils for 5e. Can be used or added to any campaign. Pick up some cooking utensiles at character creation and cant find any real use for them? Want to turn short or long rests into a chance to "beef" up your team? Come and try From Dungeon to Dessert, with 16 pages of content with easily laid out sections, which...   [click here for more]
Dungeon Masters Guild  $2.50

Add to Dungeon Masters Guild Order  
D&D 5e Mass Combat System

D&D 5e Mass Combat System


Are you ready to wage "total war" in D&D? This supplement offers a new alternate system for unit-based, tactical mass combat between armies ranging from hundreds to many thousands (even tens of thousands). It also contains detailed rules for strategic campaign elements—including ruling and developing territories by constructing improvements for raising, training, and maintaining armies....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Amnesia: Forgotten & Forsworn

Amnesia: Forgotten & Forsworn


This module is designed as a single session playthrough for 5 play- ers of second level- more importantly, five “new” characters, ones of whom your players have no knowledge; however, with a bit of work it could easily be modified to work with other player counts/levels. The “theme” of this one-shot is simply stated: your players will have amnesia. The level to which this...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Magic Item Market - Definitive Prices for Magic Items

Magic Item Market - Definitive Prices for Magic Items


No more guessing on prices for powerful magic items! Specific prices for magic items with guidelines for running shopping sprees This package contains a list of every magic item in the Dungeon Master’s Guide as well as Xanathar’s Guide with definitive prices for each item. It also contains simple, easy to memorize guidelines for staging and...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Variant Background Rules by The Dungeon Inn

Variant Background Rules by The Dungeon Inn


A variant background option giving more proficiency options & places an added importance on the under-utilised Intelligence score. Be sure to check out our other prouducts! The Dark Eight and other Devilish Denizens - A 35-page expansion for Baldur's Gate: Descent into Avernus. The Lich Class - A new prestige class for high-level spellcasters! If you want to see more of our content, subscribe...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
'Down & Out in Waterdeep' A Level 0 Adventure

'Down & Out in Waterdeep' A Level 0 Adventure


BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST™! Presenting in over forty pages of hard fantasy, a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep:...   [click here for more]
Dungeon Masters Guild  $9.99

Add to Dungeon Masters Guild Order  
Games & Gambling (5e Rules)

Games & Gambling (5e Rules)


This content pack contains 10 games to populate your downtime, such as bars, festivals, and racetracks. Includes games like blackjack, dice poker, and even slot machines for your clockwork worlds and devil casinos. ...   [click here for more]
Dungeon Masters Guild  $1.49

Add to Dungeon Masters Guild Order  
Archlich - A guide to Immortality

Archlich - A guide to Immortality


Inspired by the events of a long standing campaign and compiled from 3 years worth of prep work for a particularly ambitious wizard this guide features the process of becoming an Archlich. Written for both DM and player, a variety of options are explored to create a unique prestige style class for your 5e campaign. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Special Mounts & Mount Feats

Special Mounts & Mount Feats


This supplement provides special and rare mount templates, stat blocks and mount feats as well as a guide for their use in any D&D 5E campaign. Armor barding, unique mounts, prereq's for rider & mount feats, mount characteristics and more... ...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Displaying 101 to 150 (of 698 items) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
Select Page Number