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Joy of Monster Cooking

Joy of Monster Cooking


Joy of Monster Cooking: The All-Purpose Adventurer's Cookbook! What of the hungry dungeon delver? Do not the greatest of warriors deserve the greatest of meals? Why let the carcass of that supernatural monster you just slew go to waste? Contained within are all sorts of information on how to incorporate cooking into your game: Variant Rule For Cooking New Tool: Chef's Utensils New...   [click here for more]
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500 wild magic surges

500 wild magic surges


This document contains an alternative wild magic surge table to use in your own games either to use for a wild magic sorcerer or to use whenever a wild magic surge can occur. It is a continuation from my past 3 documents and contains 500 wild magic surges. ...   [click here for more]
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Character Options: Talents II (5e)

Character Options: Talents II (5e)


The Fantasy Grounds version, courtesy of Rob Twohy, can be found here. Nerd Immersion Review here. Character Options: Talents II is the follow up to the best selling Character Options: Talents. It has over 270 talents that will cover archetypes, classes, races, skills, and even feats from Xanathar's Guide to Everything/Unearthed Arcana series, Sword Coast Adventurer's Guide, Elemental Evil Player's...   [click here for more]
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Solo Adventurer's Guide - D&D Solo Engine

Solo Adventurer's Guide - D&D Solo Engine


Have you ever imagined being able to play in a totally unique D&D world that is capable of changing or expanding on its own? Let this guide expand the limits of your imagination and discover that it is possible to play "the most popular roleplaying game in the world" without the presence of a Dungeon Master. Open your mind and be a "masterplayer". Are you brave enough to face the fate that the...   [click here for more]
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All of my D&D 5E House Rules

All of my D&D 5E House Rules


I decided to publish my house rules for D&D 5e, all 20 pages of them, just for the fun of it. To be honest the vast majority isn’t really house rules but interpretations of existing rules. The document is a living one. From time to time I will upload new versions. As time goes by my focus may shift, some rules may be altered or deleted entirely, while new ones are added. My group and...   [click here for more]
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Champions from Beyond

Champions from Beyond


Welcome to Champions from Beyond! A supplement for fifth edition that brings new character subclasses and DM rules to your game! Featuring: Two races adapted from v4, the Shardmind and the Wilden! A new subclass for every class option, including the new Arborist for the Artificer class from the Eberron setting! DM rules for Lycanthropy characters and new racial ability rules! Random...   [click here for more]
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How To Train Your Companion (5e)

How To Train Your Companion (5e)


How to Train Your Companion How To Train Your Companion is a guide for training your Dragons, Elementals, Familiars, Beasts, Monstrosities and Plants. If you are an adventurer who finds themself a dragons egg, or lone bear cub and are looking to raise it as your companion then look inside this tome for a guide and added abilites to help you train these creatures. Inside this text includes *...   [click here for more]
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The Dark Eight and other Devilish Denizens

The Dark Eight and other Devilish Denizens


The Blood War forever rages on Avernus, and leading the charge for the forces of hell are the greatest generals the multiverse has ever known - the Dark Eight. The story of these immortal generals is just the beginning in this expansion for Baldur's Gate: Descent into Avernus. Inside you will find: New rules for grafting fiendish body parts onto player characters 4...   [click here for more]
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Timewalkers: A Guidebook to the Plane of Time and its Defenders

Timewalkers: A Guidebook to the Plane of Time and its Defenders


Most creatures don’t think much about time as a concept, let alone as a physical realm. If you are (or want) to be the exception to that rule, Timewalkers is for you! This short-and-sweet supplement offers an overview of the Plane of Time as well as the following: four new subclasses: The Paladin Oath of the Temporal Champion The Rogue Archetype of the Temporal Raider The Warlock...   [click here for more]
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Vile Traditions

Vile Traditions


UPDATE: Fantasy Grounds version now available! click here Plan on descending into Avernus? With the Vile Magic in this book you will be able to: Summon tortured souls from the hells to grab your victims! Conjure the winds of Cania & unholy flames to inflict hellish pain on your foes! ...   [click here for more]
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The Big Book of Zombies

The Big Book of Zombies


The monster manual comes with a meager 3 zombies to confront your adventures with. The insult to zombiekind cannot stand. Inside, you will find 41 new zombies to confront your adventurers with, and more than 20 templates to modify and change up your zombies to keep them on their toes. Bring back the undead menace as the threat it truly should be. Complete with a Table of Contents, and bookmarked....   [click here for more]
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Mordenkainen's Book of Barbarians

Mordenkainen's Book of Barbarians


Mordenkainen has taken it upon himself to document archetypal heroes and villains from across the multiverse, first in the Codex of Allies, and now in a series of extended volumes. Delving deep into ancient archives and travelling across space and time, the great wizard has uncovered many heroic paths and collected them here. ____________________________________________________________________________________________________________________________________________________________...   [click here for more]
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{WH} Expanded and Exotic Weapons, featuring boot daggers, spiked chains, and more!

{WH} Expanded and Exotic Weapons, featuring boot daggers, spiked chains, and more!


It's dangerous to go alone. Any adventurer knows that, that's why you take a weapon. But perhaps not just any old weapon will do. Maybe you need something unique, or fanciful, or covert, or dramatic. Maybe you need to assassinate a mark with a hidden wrist-blade. Perhaps you’re looking to get into a dust-up with your trusty brass knuckles. Could be you just want to unload a salvo of pointy-arrowed...   [click here for more]
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Inquisitor's Guide

Inquisitor's Guide


"Bertini’s Inquisitor’s Guide is 15 pages long for $1.95. That’s a very fair price if you’re interested in this type of character or the campaign in which this type of character will thrive. That’s less than a cup of coffee. I give this book 5 iron maidens out of 5." Temple of the Bat-Faced God. You can find the complete review...   [click here for more]
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The Essentials: Sidekick Sheets

The Essentials: Sidekick Sheets


The D&D Essentials Kit introduced us to the official rules for sidekick characters. These 1/4 page sidekick character sheets are intended to be used in place of the stat blocks found in the D&D Essentials Kit on pg. 63. Perfect for those one-on-one games or those looking to fill out the rest of their party. A few of small notes: 1. Be aware that all sidekick characters...   [click here for more]
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Hexblade Armory

Hexblade Armory


Hexblade Armory adds new options to customize a warlock of the hexblade and to help DMs in the creation of a relationship and communication between warlock and patron. The powers of a hexblade sword are represented as otherworldly runes, each rune can be unlocked when the warlock obtains a new otherworldly patron feature. The PDF contains: 6 hexblade swords, each one provided with 16 otherworldly...   [click here for more]
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D&D Essentials Expanded: Martial Sidekicks

D&D Essentials Expanded: Martial Sidekicks


10 new warrior sidekicks for the world's greatest roleplaying game! Whether you want to fill a group or need a hand with a solo adventure, these courageous companions are ready to join your Dungeons & Dragons 5e adventuring party! All sidekicks include instant-play statblocks for 1st level and full progression to 20th level. Never be without a full party again!...   [click here for more]
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Herbalism:Defined, Refined, and Usable

Herbalism:Defined, Refined, and Usable


Amid the skills a character can have none is as useful as herbalism; from healing to killing, a well trained herbalist can create brews that cure disease or cause the heart to stop, they heal the righteous or inflict pain on the wicked. All this and more through the knowledge of herbalism. With over 20 pages of new rules, 25 new items to craft, as well as a complete list of ingredients, their known...   [click here for more]
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Of Smoke and Splinters: Expanded maritime combat rules for Ghosts of Saltmarsh

Of Smoke and Splinters: Expanded maritime combat rules for Ghosts of Saltmarsh


Of Smoke and Splinters - Expanded maritime combat rules for Ghosts of Saltmarsh Inspired by the depths of naval history, this expansion for the rules presented in Ghosts of Saltmarsh's Appendix Of Ships and the Sea includes: A guide to arming a ship and its crew, with new black-powder weapon options like the devastating nock gun. A ship damage table to randomise...   [click here for more]
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Spectrum of Magic

Spectrum of Magic


The Spectrum of Magic... UPDATED: Now includes information for the Guildmaster's Guide to Ravnica ...consists of 5 colors, each representing a different philosophy that shapes the effect of its spells. This book presents an alternative alignment system to the classic Good vs Evil and Law vs Chaos paradigm that may govern magic infused worlds outside of...   [click here for more]
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Herbalism 101

Herbalism 101


Herbalism 101 - an expanded guide to DnD Herbal tool kit This guide includes 70 brewable potions! Dungeons and Dragons 5th edition comes with a stock of tool sets. There are many and your background / race defines what are proficient with, but what does that mean? Xanathars guide to everything expands upon some basic uses of each kit, but lacks...   [click here for more]
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CCC-KUMORI-02-04 To Be the Very Best

CCC-KUMORI-02-04 To Be the Very Best


An Anime-inspired 2‐Hour Adventure for 1st‐4th Level Characters (optimized for 3rd level characters). Festival bells cut loud through the air! Adventurers are gathering to celebrate the Wild Monster Capture Festival. Tame wild monsters, team up with them in honorable combat, and you could win not only gold, but fame and renown! The spirit of the festival is about to get disrupted,...   [click here for more]
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Better Familiars (5e)

Better Familiars (5e)


Have you ever felt that the familiar, an essential part of the spellcaster's arsenal, should be more useful? "Better Familiars" is a collection of variant rules concerning familiars, such as bonding with multiple familiars, gifting a familiar to another caster, and summoning more powerful familiars as you grow in strength! Includes: 4 pages of variant rules regarding familiars 2 new feats that...   [click here for more]
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Codex of the Infinite Planes Vol 18 Nine Hells

Codex of the Infinite Planes Vol 18 Nine Hells


Codex of the Infinite Planes Volume 18: Nine Hells of Baator Open these pages and learn about the lowest pits of evil and torture in all the multiverse, the Nine Hells of Baator! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes....   [click here for more]
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Chultan Death Curse: Revised!

Chultan Death Curse: Revised!


A revised Death Curse for an improved Tomb of Annihilation experience! Change Tomb of Annihilation’s Death Curse into a mechanic that slowly grows over time, matching the progression of the adventure! The threat develops with your party, allowing them to enjoy Port Nyanzaru before they must race for the cure. New rules allow for resurrection, but at a challenging...   [click here for more]
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We'll Sleep Here Tonight: Places to Rest a Weary Head

We'll Sleep Here Tonight: Places to Rest a Weary Head


Featured on Loot the Room's Best of the DMsGuild for January 2018! You wake up. You travel. You sleep. But where do you sleep? Where do you take that long rest? We'll Sleep Here Tonight is a short supplement full of unusual, mysterious, or wondrous places for your players to make camp for the night. Inside, you'll find seven d8 tables with interesting places to...   [click here for more]
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Last Stand - A Worthy Death

Last Stand - A Worthy Death


Shouldn't a game that combines epic fantasy combat with high-stakes lethality have some set of rules and options to ensure a dying player character goes out on their shield? Last Stand - A Worthy Death is a character option supplement that answers that question with a resounding "YOU'RE DAMN RIGHT IT SHOULD!" Included in this Pay What You Want PDF, you'll find over 40 options spread...   [click here for more]
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Ravnica Guild House Spells

Ravnica Guild House Spells


Ravnica Guild House Spells It is with great pleasure to present 30 new spells converted from existing Magic: The Gathering cards within the Ravnica setting to mainstream Fifth Edition Dungeons and Dragons. Though accurately converted to conform with the Fifth Edition Dungeons and Dragons format and for use with Guildmaster's Guide...   [click here for more]
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Materials of the Realms

Materials of the Realms


Unique characters often request unique equipment. Be it swords forged from fallen stars, armor crafted from leaves and bark woven by elves, poisons from distant lands or alchemical items for the modern combatant, this book is full of all of these and more. Visit "The Forge" for a variety of new weapons and armors crafted from materials both mundane and exotic. Turn to "The Poisoner's Table" for...   [click here for more]
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Mage Duels for D&D 5th Edition

Mage Duels for D&D 5th Edition


Ever wanted your party's spellcasters to go toe-to-toe in an even match? Neither did I! But in case you did, I devised some rules to accomplish just that. Hope you enjoy. The contest of arcane (or divine!) casters can be as simple as a game of quartz, parchment, shears OR as complicated as the judge is willing to put up with. Have fun and feel free to give feed back....   [click here for more]
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Mountain Magic

Mountain Magic


Mountain Magic Spells & Magic Items of the Cloudy Peaks Featuring an interesting magic-armor property and a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book. From 2002...   [click here for more]
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Mini Hex

Mini Hex


Content in English / Contenido en Español Mini Hex is Hex Crawl that can be played in one session, its ideal to show your players what a hex crawl is about. It may serve simple purposes as finding some rare flowers in the forest, the location of a ritual in the city or the cave with the treasure in the hills. This module contains: 3 scenarios. 18 combat encounters...   [click here for more]
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Spells and Traditions

Spells and Traditions


This massive expansion of magic adds 31 new spells for all classes including the Artificer, options for Metamagic, Channel Divinity, and Invocations, as well as the all new Curse magic mecanic. I spent a long time on this one so I hope you enjoy! Any and all feedback is appreciated. ...   [click here for more]
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The Wild Magic Compendium

The Wild Magic Compendium


This document contains an alternative wild magic surge table to use in your own games. It contains 199 wild magic surges and it can also be combined to the one figuring in the Player's Handbook. ...   [click here for more]
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The Equestrian's Guide to 5th Edition Horses

The Equestrian's Guide to 5th Edition Horses


Ever found the basic rules for 5th edition horses to be lacking? Add a bit of variety to your campaign with The Equestrian's Guide to 5th Edition Horses. A rules suppliment for 5th edition focused on the finding, riding, and purchasing of various horses. This document contains stat blocks for seven standard types of horses based on real horse types from history, as well as five...   [click here for more]
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Empowered Cantrips

Empowered Cantrips


Cast more powerful Cantrips using spell slots! All 43 Cantrips from 5e are here, each with their own unique empowered effects. Over 120 new spell effects! As a DM, I consistently have players asking me if they can perform interesting but overpowered acts with their Cantrips. If you hate to say no like I do, then this supplement is for you! Or if you are a player who wishes their Cantrips could be...   [click here for more]
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Improved Backgrounds

Improved Backgrounds


112 new backgrounds I think backgrounds are a great character creation concept that encourages roleplay and imagination. I felt the backgrounds from all sources (PH RAW, official supplimets, and homebrew) could use expanding (more options) and refining (changes in format). I have tried to maintain consistency with regard to RAI for backgrounds (many other hombrew backgrounds struggle...   [click here for more]
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Exploration Dice

Exploration Dice


Enhance the exploration pillar of your 5th Edition D&D game! Exploration Dice is a simple exploration system that combines traps, random encounters, wandering merchants, helpful allies, environmental phenomenon, magical effects, clues, and treasure into an easy-to-run mechanic that can be used in any campaign world or setting. There are worksheets that also allow you to customize...   [click here for more]
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Who Am I?!

Who Am I?!


When your Dungeon Master asks you for your character's backstory, now you can say with confidence "I DON'T KNOW" "Who Am I?!" is a brand new supplement that provides a background and feats for players who want to play the trope of a character with no memory of who they are. Amnesia is a go-to answer for many players tasked with backstory demands in Dungeons & Dragons,...   [click here for more]
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Vampirism and Lycanthropy (5e Rules)

Vampirism and Lycanthropy (5e Rules)


A set of rules and statistics for those craving a more fleshed out vampirism and lycanthropy system. Contains stats for vampires, as well as special vampire abilities for each race, and stats for lycanthropes, including the forms listed in the Monster Manual. For more rules and breeds of lycanthropy, check out the sequel to this product, "Lycanthropy II"! Version History: 1.2: Made some much-needed...   [click here for more]
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Arcane Prosthetics (5e)

Arcane Prosthetics (5e)


This title contains a whopping 40 magic items designed for creatures missing limbs: magical hands, arms, feet, legs, and eyes, oh my! These prosthetics can only be used by disabled characters––unless you are willing to chop a limb off to get them. ...   [click here for more]
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The Hourglass Desert

The Hourglass Desert


The Hourglass Desert In this setting and campaign book for Dungeons and Dragons 5th edition, weather the beating sun of a magical desert as an ancient evil beneath the sands begins to stir. Explore a unique desert setting that draws inspiration from the landscapes of Utah and Egypt. Create new player characters with subclasses and races inspired by the desert. Cast spells...   [click here for more]
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The Eleventh Day

The Eleventh Day


The Red Foot kobold clan faces terrible danger - a group of vile and greedy adventurers is approaching their warren to steal, destroy and kill all they hold dear. The leader of the clan, a powerful and mysterious Sniv the Destroyer, calls the smartest, strongest and quickest of her kin and tasks them with defending their home. This one-shot adventure puts the players in the shoes of ridiculous...   [click here for more]
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The Hag's Hexes

The Hag's Hexes


Roleplaying tips, combat tactics, and mechanical expansions to help make hags truly fear-inspiring villains. Chapters full of new monsters, new magic items, mechanics and examples of bargains and curses that can be inflicted by hags. A chapter with over a dozen encounter ideas (including monster lists) and three full-length adventures that can be used as-is or split up into smaller encounters with...   [click here for more]
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Martial Exploits

Martial Exploits


Version 2.0 • This is a conversion of almost 900 4th Edition Martial Powers into 5th Edition abilities. • The powers were converted from the 4th Edition Fighter, Ranger, Rogue, and Warlord. • These are designed as alternate rewards to magic items and treasure. They are similar to Boons. • They can also be used to add flavor and combat options...   [click here for more]
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Wombo's Guide to Combos

Wombo's Guide to Combos


Has the Barbarian ever wished they could throw the Rogue at the enemy? This and so much more is possible with 27 Combo Actions ready for your game. Each Combo Action has required checks with outcomes for success or failure. All the actions are usable with exisiting game features and ready to play. Best of all, this product was written by an Ettin. Collectively, their name is Wombo. ...   [click here for more]
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Blow by Blow: DM's Guide to Combat Narrative

Blow by Blow: DM's Guide to Combat Narrative


The cry of "Initiatives!" quickens every role-player's heart... or it should. Your scenes of epic battle should be in a John Woo movie; filled with drama, action, cut scenes, cool slow-mo effects and leave the players with a sense of accomplishment at the end. The attached gives some advice on getting/keeping your players engaged and attentive during combat....   [click here for more]
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Martial Arms Training Manual

Martial Arms Training Manual


Slam, Sunder, Batter and Cleave your foes with this combat enhancement that introduces techniques, a new way to wield weapons and utilize fighting styles. Each weapon and fighting style now has an active component, making them more than a static bonus or hit die, and giving more options and tactical opportunities for you and your allies. The weapon techniques make each weapon useful in different...   [click here for more]
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The Apothecary Grimoire

The Apothecary Grimoire


Potions are a frequent enough tool in the lives of adventurers, yet the making of these strange mixtures never seems to receive attention. This supplement offers instructions for how player characters can brew the twenty-four potions presented in the Dungeon Master’s Guide, with rare or bizarre ingredients, strange rituals, and dangerous consequences should a potion be made carelessly....   [click here for more]
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Ivo's Guide to the Multiverse

Ivo's Guide to the Multiverse


Welcome to the multiverse! This is a book about lore, cosmology and monsters in the tradition of Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Its subject are the different planes in the way that Theodor Ivo, a renowned scientist, sees them. In case you, the DM, want to set your campaign on multiple worlds or run a couple one-shots there, the book will surely provide you...   [click here for more]
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