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Martial Weapon Upgrades

Martial Weapon Upgrades


Martial Weapon Upgrades This supplement provides nine upgrade paths for the dagger, longbow, and longsword. There are also additional rules for extending these upgrade paths to any weapon in the game. There are three new tiers of upgraded weapons in this supplement: GreaterSuperior, and Masterwork. In addition, there...   [click here for more]
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Wild Magic Surge (Extended Table)

Wild Magic Surge (Extended Table)


50 MORE MAGICAL EFFECTS When you roll an even number for your Wild Magic Surge, use this extended table to determine the magical effect you create (instead of using the even number result in the Player's Handbook). Credit: Some effects inspired by the wild magic effects found in the 1989 module Shadowdale, by Ed Greenwood. About the author: Has been a regular D&D;...   [click here for more]
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Resurrection: A D4 Variant Rule

Resurrection: A D4 Variant Rule


Resurrection: A D4 Variant Rule Resurrection: A D4 Variant Rule aims to make character death in 5th edition D&D more meaningful. In this variant rule, the entire party can contribute to resurrection, as your character bargains with the god of death to return to the world of the living—or turn your back on it forever. This short variant rule supplement includes: 50...   [click here for more]
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Old School Guide to Dungeon of the Mad Mage

Old School Guide to Dungeon of the Mad Mage


Free entertainment during pandemic times. In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit. Old School Guide to Dungeon of the Mad Mage There’s a problem with Waterdeep: Dungeon of the Mad Mage - there is no good reason to explore it. Narratively, characters want to return with riches and tales of...   [click here for more]
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Ninety-nine New Wild Magic Surges

Ninety-nine New Wild Magic Surges


This document provides ninety-nine new and original wild magic surges to use as a standalone or with the wild magic surge table wihtin the player's handbook. ...   [click here for more]
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D&D Rebalanced: Classes and Subclasses

D&D Rebalanced: Classes and Subclasses


D&D Rebalanced: Classes and Subclasses Breathe new life into your D&D characters with rebalanced versions of every official class and subclass. Experience new class and subclass features that capture the spirit and theme of the class or subclass in ways that are both mechanically appropriate and inspire amazing roleplay. Rediscover subclasses that often go ignored, now made competitive with...   [click here for more]
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Better Familiars (5e)

Better Familiars (5e)


Have you ever felt that the familiar, an essential part of the spellcaster's arsenal, should be more useful?  "Better Familiars" is a collection of variant rules concerning familiars, such as bonding with multiple familiars, gifting a familiar to another caster, and summoning more powerful familiars as you grow in strength! Includes: 4 pages of variant rules regarding familiars 2 new feats that...   [click here for more]
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Re:Alignment

Re:Alignment


This short document outlines an alternative alignment system for 5e D&D. In short, the system replaces the basic alignment outlined in the SRD with a spider graph of behavioral tendencies. Ideally, this system removes a lot of ambiguity of alignment by making alignmnent morally and civically agnostic. This might sound entirely antithetical to the nature of alignment as you know it, but it fits...   [click here for more]
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Chultan Hexcrawl

Chultan Hexcrawl


The hexcrawl is a Dungeons and Dragons classic. The Tomb of Annihilation adventure book comes with a gorgeous foldout map of Chult with empty hexes ready to be filled in by the adventuring party. This guide aims to streamline and expand the rules found in Tomb of Annihilation by passing a majority of the dice rolling to the players as they decide what they want to do each day while...   [click here for more]
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The Lost Art of Spellcrafting

The Lost Art of Spellcrafting


This is a homebrew system for crafting your own spells in D&D 5e. It works with every spellcasting class and is simple to use once you've got a basic understanding of how it works.  With this system, you can craft spells by using almost infinite potential combinations of effects, to create the perfect spells for your character. This brings a lot of creativity into magic and can allow for more...   [click here for more]
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XP Rewards

XP Rewards


So often, players go unrewarded for anything but combat.  Built around the idea of the three pillars, this article seeks to help DMs reward players for taking part in: Combat Exploration Role Play This article even includes tables for easy reference so DMs can ensure they are awarding XP at a rate which keeps up with their players as they level.  ...   [click here for more]
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Armor and Weapons: Foehammer's Book of Secrets

Armor and Weapons: Foehammer's Book of Secrets


Fer nearly 300 years I be workin' the hammer and anvil. I've made more weapons 'n suits 'o armor than there are goats on all the mountains. Many a secret 'o the craft I've learned o'er the years and me book has 'em all. I be passin' it along in the hopes that a few more orcs...a few more giants...will meet their fate by me doin'. If ye want to make a name for ye'rself as a mastercrafter, ye'll...   [click here for more]
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Firearms and Gun supplement

Firearms and Gun supplement


NEW 2022 UPDATED! 2.7 Version of the Firearm Supplement This new revised version of the Firearm Supplement has a lot of well needed changes to help you add guns to your game including: balancing, easier customizing, more examples, hyperlinks, and better layout with more useful information. The system has been streamlined removing some of the complexity but still giving massive freedom to the players....   [click here for more]
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Madness and Comprehending the Incomprehensible

Madness and Comprehending the Incomprehensible


Inside you will find rules that seek to expand upon the sanity and madness rules presented in the DMG. These rules are meant for dungeon masters seeking a more in depth set of mechanics for tracking and representing character's sanity as they encounter the horrors of the universe. Two new spells as well as changes to existing ones are contained within as well. ...   [click here for more]
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Codex Vampirica (5e): More Vampires, Lairs, and Dreadful Items

Codex Vampirica (5e): More Vampires, Lairs, and Dreadful Items


As the thief moved through the dimly lit castle halls, they were saddled with the knowledge that something was terribly wrong here. They hadn’t found an ordinary noble’s manor: there were no windows or courtyards, and a horrible coldness suffused the air, as if the stones were leeching the heat from her soles. Where the thief expected to find mirrors, there were none: in their place, there...   [click here for more]
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The Psionicist Class

The Psionicist Class


Unlock the Secrets of Psionics with the Psionicist Class! Unleash your inner power: The Psionicist class is a versatile and powerful class that allows you to manipulate the world around you with your mind. Choose your discipline: With six unique disciplines to choose from, you can tailor your Psionicist to your preferred playstyle. Become...   [click here for more]
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The Invoker: Avatar, Binder, Oracle, Witch

The Invoker: Avatar, Binder, Oracle, Witch


Students of the arcane, invokers learn to call upon otherworldly beings to grant them power. They use powerful rites to gain strange abilities that allow them to emulate these entities. Forming pacts and weaving them into the very fabric of reality, they can channel the power of such beings into themselves, increasing their own magical strength. Invokers create pacts with a variety of entities. Some...   [click here for more]
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Better Weapons

Better Weapons


Better Weapons for 5th Edition D&D By Elm Tree Games Yes, it's yet another "weapon expansion" supplement for D&D 5e made by some nobody on the internet. But such supplements tend to be over-complicated or fail to align with 5e's bounded accuracy. I had several goals when creating this system: First and foremost, simplicity. Weapons should feel different; most weapons should behave...   [click here for more]
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The Magic of Runes

The Magic of Runes


The Magic of Runes offers a quick and simple way to introduce runes and runic magic into your campaign without adding a new class. This sourcebook provides guidelines for how runes work, how characters might acquire them, and what those runes can accomplish. Includes 50 runes to start exploring the art of runic magic. Check out these other products from Nefarious Weasel Studios!  • The...   [click here for more]
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Leylines - how to use leylines in your 5E campaign

Leylines - how to use leylines in your 5E campaign


Leylines, being lanes of magical power, run all over the world and can be tapped by all forms of spellcasters -these lines have been a part of fantasy in tales and systems for long. They can add flavor to any world and spellcasting class - and this is an effort to do just that. This supplement contains suggestions how to involve Leyline magic for players and DM’s. Major and minor leylines, as well...   [click here for more]
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Weapons Expanded Vol. 2

Weapons Expanded Vol. 2


Some people say that 5E has a serious problem about how lackluster physical combat can be, how all the weapons feel the same, and how proficiency doesn't really feel like.... It shows how skillful someone is with weapons. This present homebrew here has the intent of fixing that, with the use of a new mechanic that enhances the proficiency mechanic. The specialization mechanic, adding a whole new...   [click here for more]
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Tinker Toys: Spell Infused Clockworks

Tinker Toys: Spell Infused Clockworks


Unleash the potential of your tinkering! Be the envy of other races! Delight your friends! Surprise your enemies! Infuse the power of magic into your devices! A supplement for spellcasting rock gnomes, Tinker Toys includes a new 1st level spell, Infuse Clockwork, as well as guidelines, requirements, and sample infused clockwork devices.  This supplement has been designed...   [click here for more]
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Narcotics/Drugs For 5e

Narcotics/Drugs For 5e


In a world full of weird and wonderful magic, it seems only right that natural narcotics can have a powerful effect on characters. This homebrew provides a fun mechanic for recreational narcotics for DnD 5e.  ...   [click here for more]
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Expanded Cantrips

Expanded Cantrips


Have you ever felt like the utility cantrips are lacking in flair and ability Then this is the supplement for you. In this supplement, you will gain the tools necessary to let your players expand the power and utility of their chosen utility cantrips. This supplement will give you two distinct ways of handling the progression of utility cantrips. A simple scaling that increases the cantrips' power...   [click here for more]
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Van Richten's Tower : Alternative Door Puzzle

Van Richten's Tower : Alternative Door Puzzle


English Welcome traveler ! My name is Julien Ribiollet and I am a French D&D Dungeon Master and player for the DM Faction. If you are reading these lines, it's probably because you are running a Curse of Strahd campaign and because your party is walking towards Van Richten's Tower. When I first read the sourcebook for this adventure, I was surprised by how easy and weird the original puzzle was,...   [click here for more]
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Quick-and-Dirty Crafting

Quick-and-Dirty Crafting


Most people are not satisfied with 5e's crafting system. It is slow, too simple, and leaves artisan's tools mostly useless. This product adds a quicker crafting system and various suggestions for what each tool can be used for. Want to get more homebrew like this? Check out my Patreon!  ...   [click here for more]
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Realistic Shields

Realistic Shields


This supplement adds variety to shields found in your D&D 5th edition adventurers. Gone are the days of buying an average "shield", now you can specify and construct your playstyle around specific sizes and types of shields as well! During my years of play and adventure, I have only heard people using generic "shields" in their adventures, but with the Forgotten Realms being as diverse in weaponry...   [click here for more]
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Epic Spells; Revised for 5th Edition

Epic Spells; Revised for 5th Edition


You dream of power. In shades of shrieking red, endless black, and brilliant yellow, the cosmic forces underlying the multiverse make themselves known to you. Inexplicable equations scribed in a thousand for- gotten alphabets take up arcane orbit around your head . . . but you understand them. What’s more, something you suspected all along is now revealed to you in full: Reality is a fragile thing,...   [click here for more]
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BP's Player Crafting Professions

BP's Player Crafting Professions


One day, the fighter decides to take up the art of blacksmithing, leaving you in a rush to create a system for item crafting. "Dang fighter, always wanting to 1-up the rest of the party," you think to yourself as you quickly search DMG for a good system. At last! You have found it! A balanced and enjoyable system to facilitate item crafting in your Dungeons and Dragons, 5th Edition campaign....   [click here for more]
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Birds: Companions & Encounters

Birds: Companions & Encounters


Discover and explore the avian world and enrich the wildlife in your campaign! This module delves in 70 different birds, from tiny and tame to ferocious and dangerous, all the way to legendary and gargantuan, and everywhere in between. This module includes: 20 non-magical birds 20 magical, common birds 20 magical exotic birds 10...   [click here for more]
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20 Character Secrets

20 Character Secrets


  This compendium of dark and quirky secrets can be used to give your characters a level of depth that will bring a healthy amount of tension to the party! Use these secrets for your backstory to bring variety and relatable imperfections to an otherwise static character.  ⚔️ 20 dark & quirky secrets for your character backstory⚔️ ⚔️ D20 roll...   [click here for more]
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Ravnica's Sixth District: A Chronicler's Guide

Ravnica's Sixth District: A Chronicler's Guide


Welcome to the Sixth District of Ravnica! Abandon the ultra-urban setting of the Tenth District for a much more homely, suburban district far away from the center of the plane. Get to know the Guilds and their differences from their Tenth District counterparts. Explore the Sixth District this 90+ page, fully-illustrated. spiritual-successor to 2018's Guildmaster's Guide...   [click here for more]
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20d8 Ways to Modify Monsters

20d8 Ways to Modify Monsters


There are many reasons to change the creatures in the Monster Manual to fit the needs of your game. Maybe your players know the monsters in the game too well and you want to surprise them. Maybe you want to add some flavour to your next boss monster to make the encounter memorable. Maybe the monsters of 5th edition Dungeons & Dragons are just too simple and boring for you as an experienced DM....   [click here for more]
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The Hourglass Desert

The Hourglass Desert


The Hourglass Desert In this setting and campaign book for Dungeons and Dragons 5th edition, weather the beating sun of a magical desert as an ancient evil beneath the sands begins to stir. Explore a unique desert setting that draws inspiration from the landscapes of Utah and Egypt. Create new player characters with subclasses and races inspired by the desert. Cast spells that manipulate...   [click here for more]
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Martial Options: The Art of Combat

Martial Options: The Art of Combat


War is upon you! Martial Options: The Art of Combat is the Arcanum D&D martial sourcebook for Dungeons & Dragons 5th edition. This martial tome is the definitive resource for fighters, monks, and rogues. It includes 56 new martial archetypes, 137 feats of armed prowess, 2 unique backgrounds, 24 magical items, and a host of combat options, weapons, and alchemical...   [click here for more]
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The Fantasy Shopping Table

The Fantasy Shopping Table


Move over, Carousing Table! Created at the suggestion of a player in our own campaign, the Fantasy Shopping Table gives adventurers who like shopping as many plot hooks as adventurers who like binge-drinking or dungeon-crawling. Designed to be useable in almost any Dungeons & Dragons world, this table provides encounter ideas for any trip to the market or magic item shop. * Created by the team...   [click here for more]
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Gemstone Magic (5e)

Gemstone Magic (5e)


A lore expansion that explores gemstones and their role in the magical world. Includes: 5 Pages of rules and lore concerning gemstones 1 New Race (Mineras, a sentient race of crystal creatures) 13 New Magic Items designed with gems and crystals in mind ...   [click here for more]
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Six-shooter – Part Two: Additional, Alternate & Expanded Rules

Six-shooter – Part Two: Additional, Alternate & Expanded Rules


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. The second part introduces some additional rules, including a...   [click here for more]
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"Hidden Scrolls & Lost Grimoires" The 137 Spells Collection

"Hidden Scrolls & Lost Grimoires" The 137 Spells Collection


  Hidden Scrolls and Lost Grimoires Hidden Scrolls & Lost Grimoires is a 40 page illustrated collection containing 135 original spells and 2 revised spells to widen your possibilities from character creation to combat, exploration and social encounters. These are magical and divine secrets coming from everywhere and can cause anything from a smirk to a cataclysm. Surprise your players by introducing...   [click here for more]
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Guilds Creeds and Factions

Guilds Creeds and Factions


This is a guide for the avarage DM on how to create realistic factions quickly and without much effort. Inside there is a step by step guide, and example, and rolling tables for quick generation. ...   [click here for more]
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Haunted Dreams (Old Version) - Hag Nightmares for The Curse of Strahd

Haunted Dreams (Old Version) - Hag Nightmares for The Curse of Strahd


Morgantha and her coven make for one of the most terrifying encounters in the Curse of Strahd. Typically occurring early in the game, few players live to tell the tale, and those that do are often afflicted with the Night Hag’s most crippling curse… the Nightmare Haunting. Unfortunately, as memorable a set piece as Bonegrinder is, the mechanics of the Nightmare Haunting leave a lot of fun roleplaying...   [click here for more]
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Six-shooter – Part Three: World Building & Character Creation Guidelines

Six-shooter – Part Three: World Building & Character Creation Guidelines


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. This third part goes into more detail describing the setting....   [click here for more]
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5e Crafting & Salvaging guide

5e Crafting & Salvaging guide


Tired of the lackluster crafting for 5e D&D? So were we! This guide overhauls the rarity system,  and provides an easy to use customizable system for not only making your own items,  but getting the materials to do so as well! Tested by veterans and beginners alike,  it's just a few pages of understanding before you, too can have your custom Weapons and armor.   ...   [click here for more]
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Armor & Shield Upgrades

Armor & Shield Upgrades


Armor & Shield Upgrades This supplement provides twelve unique upgrade paths, three each for light armor, medium armor, heavy armor, and shields. This supplement also contains rules for how to use this upgrade system at the table and some balance advice. There are three new tiers of upgraded armor in this supplement: GreaterSuperior,...   [click here for more]
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Zombie City: Escape the Horde!

Zombie City: Escape the Horde!


The port city of Silverstow has been overrun with zombies! These zombies carry a deadly plague that transforms anyone they bite into a zombie within a few hours. It’s up to our heroes to unravel the mystery of this disease, save the few remaining survivors, and escape the city! This is a simplified hexcrawl with a mystery that can be dropped into any campaign....   [click here for more]
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Hex Flower Weather: Total Weather Solution

Hex Flower Weather: Total Weather Solution


Weather is always in the background of any adventure that takes place under the open sky, and it’s often a factor even when indoors. It can be just as much of a character as a boisterous nobleman and as much of a challenge as a deadly dragon. The tools in these rules help the Dungeon Master use weather to make their world feel real and dynamic. What are Hex Flowers? Hex flowers are essentially...   [click here for more]
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How to Design a Wizard’s Tower the Marvel(ous) Way

How to Design a Wizard’s Tower the Marvel(ous) Way


The content is good, and I will likely look to this book for inspiration when writing. -M.T. Black, review on EN World  This is a really interesting book, gives really helpful suggestions on creating a wizards dwelling. -Matthew L. This was a design book I didn't realize I wanted or needed! I think any DM looking to design their own Wizard Tower for their campaign would benefit greatly from this...   [click here for more]
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Mythic Demon Princes

Mythic Demon Princes


This product was made to lift up Demon Princes and enhance them so that facing one becomes a true epic encounter that is both challenging and entertaining. If you enjoy epic boss fights, dangerous encounters and mythic monsters then this product is just what you have been looking for. Within this product you will find: Mythic Traits for all 9 Demon Princes that have been published...   [click here for more]
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Advanced Crafting and Enchanting Guide

Advanced Crafting and Enchanting Guide


This document contains a detailed guide to crafting that was developed for my homebrew campaign. Within you will find:  - A list of exotic materials and their innate effects when used to create gear  - Detailed instructions for how to go about creating mundane weapons and armor  - Detailed instructions for enchanting gear with various effects This guide has been developed over the course of...   [click here for more]
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Ulther's Guide to Adventuring Gear

Ulther's Guide to Adventuring Gear


Ulther's Guide to Adventuring Gear Community content for expanding adventuring gear in the Player’s Handbook This PDF will provide details for all of the items in the Adventuring Gear section of the 5th Edition Player’s Handbook (Pages 148 - 153). Many of the items have already been given details and they have been included for easier reference. New descriptions...   [click here for more]
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