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"DWARVES!" Expanded

"DWARVES!" Expanded


7 FREE (tips appreciated) pages of content made to add more flavor and dwarf-ness to your game! Includes 3 weapons, 10 spells, 5 feats, and 5 magic items all brand new! Guaranteed to grow your beard 2 feet overnight! From veteran dungeon master, TJ Brooks. Disclaimer: Claims of beard growth may be greatly exaggerated! ...   [click here for more]
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'Down & Out in Waterdeep' A Level 0 Adventure

'Down & Out in Waterdeep' A Level 0 Adventure


BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST™! Presenting in over forty pages of hard fantasy, a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep:...   [click here for more]
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(Not So) Legendary Actions

(Not So) Legendary Actions


Legendary Actions are one of the best-regarded mechanics of the 5th Edition of Dungeons & Dragons, providing DMs the tools to accurately portray the deadliness of higher-level creatures. You know you are in trouble when the dragon simply retaliates your sword slash with a tail sweep without even waiting for its own turn. This feature along with Legendary Resistance however is restricted to...   [click here for more]
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100 Interesting Boss Mechanics

100 Interesting Boss Mechanics


One hundred different strategies your party needs to defeat that big enemy! ...   [click here for more]
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200 Critical HIT & FUMBLE Tables

200 Critical HIT & FUMBLE Tables


200 Critical HIT & FUMBLE Tables Quick DM reference... A 200 CRIT table and 200 FUMBLE table sure to keep your party laughing. Purchase of this item includes PDF format as well as the module to use it in the Fantasy Grounds VTT software. Sources include a conglomerate of sources including original material. A total of 400 table items. Enjoy! I...   [click here for more]
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200 Wild Magic Table

200 Wild Magic Table


200 Wild Magic Table Quick DM reference... 200 option (QUADRUPLE the normal) Wild Magic tables - hilarious! Purchase of this item includes PDF format as well as the module to use it in the Fantasy Grounds VTT software. Sources include a conglomerate of sources including PHB and original material. A total of 200 table items. Enjoy! I welcome suggestions...   [click here for more]
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2019 Complete Works [BUNDLE]

2019 Complete Works [BUNDLE]


This special bundle product contains the following titles. Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth Regular price: $0.50 Bundle price: $0.25 Format: PDF Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth This supplement introduces 50 new trinkets that you may find on the demiplane of Ravenloft or Gothic Earth. These trinkets...   [click here for more]
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20d8 Ways to Modify Monsters

20d8 Ways to Modify Monsters


There are many reasons to change the creatures in the Monster Manual to fit the needs of your game. Maybe your players know the monsters in the game too well and you want to surprise them. Maybe you want to add some flavour to your next boss monster to make the encounter memorable. Maybe the monsters of 5th edition Dungeons & Dragons are just too simple and boring for you as an experienced DM....   [click here for more]
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262 Feats and Boons

262 Feats and Boons


Codex Augustus: 262 Feats and Boons 31 Pages, over 20,000 words. 68 Racial Boons Race-specific boons are designed to enhance or support existing abilities or themes. Some are weak, some are powerful - Use these as rewards as a permanent buff, or a potential feat alternative, or as a token to represent and / or reinforce their race selection. 124 Class Boons...   [click here for more]
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50 Magic Items - Treasures of Saltmarsh

50 Magic Items - Treasures of Saltmarsh


Treasures of Saltmarsh contains 50 magic items for use in your nautical campaigns Above and below the violent seas off the coast of Saltmarsh adventurers seek to find fame and fortune, whilst the native races live a life of hardships beneath the powerful currents. This supplement contains 50 unique magic items inspired by the area around this sleepy village and the azure seas beyond. From...   [click here for more]
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500 wild magic surges

500 wild magic surges


This document contains an alternative wild magic surge table to use in your own games either to use for a wild magic sorcerer or to use whenever a wild magic surge can occur. It is a continuation from my past 3 documents and contains 500 wild magic surges. ...   [click here for more]
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5E - Critical Fail/Success Charts

5E - Critical Fail/Success Charts


Homebrewed Charts for: Spellcasting Critical Success Effects Spellcasting Critical Fail Effects Melee Critical Fail Effects Ranged Critical Fail Effects Just a few charts to add a little fun and fear for your players. An option is to have your spellcasters roll a d20 on spells that dont require a...   [click here for more]
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5e Brewing Guide

5e Brewing Guide


A short document to supplement the core rules on downtime activity for brewing beer. Contains details on the process, pricing and randomising type of brew along with quality. Additionally presents two pricing structures for use in your campaign as well. ...   [click here for more]
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5e Crafting & Salvaging guide

5e Crafting & Salvaging guide


Tired of the lackluster crafting for 5e D&D? So were we! This guide overhauls the rarity system, and provides an easy to use customizable system for not only making your own items, but getting the materials to do so as well! Tested by veterans and beginners alike, it's just a few pages of understanding before you, too can have your custom Weapons and armor. ...   [click here for more]
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5e Oriental Adventures (Reference)

5e Oriental Adventures (Reference)


This is a conversion of the original OE 1st edition rulebook including the newer content from the 3rd edition book. This is meant as a reference for other Oriental Adventure settings on the DMs Guild - saves you converting classes, races, monsters, spells etc. ...   [click here for more]
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5E Player critical hits & fumbles

5E Player critical hits & fumbles


Tables for melee, brawling, ranged and magical critical rolls (20) so that players can choose a dramatic or scene specific action from 10 different options. Also included tables for melee, brawling, ranged or magical fumbles (1) that can be rolled for dramatic effects. (10 options) Simple 5E mechanics, balanced options and non-lethal punishments. Note: in this document the term "Player"...   [click here for more]
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5e Weapons Remastered

5e Weapons Remastered


This Fifth Edition add-on gives a set of rules for making weapons more realistic and versatile. ...   [click here for more]
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5e Wild Magic Revised

5e Wild Magic Revised


Long story short, I redesigned ***Wild Magic*** for the Sorcerer. I'm a DM for a fairly large group and one of my players is a wild magic sorcerer. Because there a sometimes 8+ players present I outright forget to make him roll for his Wild Magic Surge. And if we play in a smaller group it just feels so unnatural for me to tell him when to roll for WMS and when not. We were both pretty unhappy with...   [click here for more]
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5MWD Presents: Expanded Wand of Wonder

5MWD Presents: Expanded Wand of Wonder


5 Minute Workday Presents: Expanded Wand of Wonder New tables expanding usage of the infamous item! Reprinting and expanding on the table in the Dungeon Master's Guide, this product quadruples the possible outcomes of using a wand of wonder with three new tables. Experience the joy and/or horror that comes from a roll of chance. Whether you're using the regular wand or it's...   [click here for more]
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5MWD Presents: The Giant Killer's Companion

5MWD Presents: The Giant Killer's Companion


5 Minute Workday Presents: The Giant Killer's Companion New Class Archetypes and rules to help you slay giants in your Storm King's Thunder campaign! Face titanic enemies and win with these eleven new subclasses. Unleash your rage with twin weapons with the Path of Whirling Steel, stand fast against deadly foes with the Sentry martial archetype, swear to protect the weak with the Oath of...   [click here for more]
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5th Edition "Classless / Leveless" Point-Buy System

5th Edition "Classless / Leveless" Point-Buy System


This is a true "Classless / Leveless" system inspired by the works of Spencer "The Sigil" Cooley. Inside you will find each class in the Player's Handbook reworked under this new system. Exp needed to gain "levels" is the same, but level gain itself is removed as each class ability can be purchased whenever a player wants it. This DOES open the field of min/max-ing to a whole new level, so soft hearted...   [click here for more]
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A Call to Action! Robust Rules for Action Points in 5th Edition

A Call to Action! Robust Rules for Action Points in 5th Edition


Do you need more action in your life? Have you ever needed to push your luck so you can score an attack? Have you ever needed to twist your blade to slay your foes? Have you ever needed to push yourself to dash and dive out of the way of a fireball blast? You just might need action points! Action points have been a staple of D&D since 2004 with the first publication of the Eberron...   [click here for more]
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A Couple of Tools: Combining Tool Proficiencies

A Couple of Tools: Combining Tool Proficiencies


Cobble Together Some Dual Tool Proficiencies! Within this supplement, you'll find 26 combinations for characters with different tool kits to tinker up some interesting combinations. Have mapmakers and scribes work together to craft hidden messages, or tinker up timed traps with alchemists and thieves! Follow me on Twitter @AClippinger...   [click here for more]
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A Going Concern

A Going Concern


A Going Concern is a supplement that expands on the rules for running a business given in the Dungeon Master's Guide. Within you'll find options for different business types and cultures, random events that impact businesses, and management actions player character business owners can use to enhance their profits. Other topics include debt and interest, merits of purchasing an existing business versus...   [click here for more]
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A Guide to Books

A Guide to Books


This is a system for creating books that PCs can study to learn new skills, spells, languages, feats, proficiencies, lore, or whatever else one might be able to learn from a book. Included is a standard PDF and a fillable PDF. ...   [click here for more]
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A Hero's Death

A Hero's Death


Character death is one of the most difficult things for a lot of DMs to inflict on their players: this supplement gives the GM an option of offering the player a Hero's death for their character rather than hoping their party can revive them. This will let them win the encounter in an epic and memorable way,...   [click here for more]
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A History of Magic

A History of Magic


Framed as the research of a failed apprentice, this book explores the definitions of the various schools of magic. The result is a refinement of some and complete redefinition of others. In addition you'll find the following materials ready to be brought directly to your gaming table: Several dozen new and updated spells Two new Arcane Traditions (White School Necromancer and Craftsmage) A new...   [click here for more]
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A Matter of Skill

A Matter of Skill


An alternate skill system for characters ...   [click here for more]
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A Real-Time Trap!

A Real-Time Trap!


This is a unique trap to put your party to a real test of their cooperation and coordination abilities. If you like trying new things and torturing your players psychologically you are at the right place! Players will panic, shout at each other, get selfish, follow no orders, rush all together for the same objective and/or waste their first round...   [click here for more]
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Ability Score Feats

Ability Score Feats


Enjoy these six new feats that allow creative new approaches to problem-solving, whether you're delving the darkest depths of a dungeon or unraveling a web of intrigue in the city's fanciest ballrooms. ...   [click here for more]
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Acererak's Guide to Lichdom

Acererak's Guide to Lichdom


We reached the gold medal after 21 days! Thanks so much for the enthusiasm! As promised, we have released the updated version 1.1 with some corrected errors and another beautiful map by Marco Bernardini! The FANTASY GROUNDS version is now available! Discover the secrets of liches from the greatest lich of all: Acererak. Its words were instrumental in the making of this 31 page manuscript....   [click here for more]
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Adaptable NPCs: Calamity

Adaptable NPCs: Calamity


Dungeon Masters, immerse players in your post-apocalyptic worlds by bringing your non-player characters to life! The next product in the Adaptable NPCs line, Adaptable NPCs: Calamity contains 41 NPCs with unique statblocks, custom art, and amazingly written lore! They have been crafted with the intention of populating your post-apocalyptic setting, but many would feel right...   [click here for more]
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Additional Feats

Additional Feats


This is a collection of new feats, mostly inspired by the weapon mastery and tool feats from Unearthed Arcana Feats. Document created at Natural Crit - The Homebrewery ...   [click here for more]
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Additional Totem Spirits

Additional Totem Spirits


Bring more primal fury to your Totem warriors with these additional animal spirits! In this small expansion, four new totems have been added into the list of spirits that your Barbarian can use, each one granting you the powers of the sea, the jungle, and the plains. You can choose now from the nimble ape, the mighty elephant, the charismatic lion, the sturdy rhinoceros, the bloodthirsty shark, or...   [click here for more]
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Advanced Ability Checks

Advanced Ability Checks


Advanced Ability Checks is a resource with new ways to use your ability scores, skills, and proficiencies in tools. This book presents a new option called "Skill Tricks" which are earned when a character gains proficiency in a skill. These range from features like jumping up onto a large creature, earning a wage while picking pockets in a town, or goading an enemy into attacking you....   [click here for more]
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Advanced Crafting and Enchanting Guide

Advanced Crafting and Enchanting Guide


This document contains a detailed guide to crafting that was developed for my homebrew campaign. Within you will find: - A list of exotic materials and their innate effects when used to create gear - Detailed instructions for how to go about creating mundane weapons and armor - Detailed instructions for enchanting gear with various effects This guide has been developed over the course of...   [click here for more]
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Advanced Magic - Spell Point System 5e

Advanced Magic - Spell Point System 5e


The Magic System here presented was tested and refined during a 2 years campaign, it may not fit everybody taste, but I assure you that when your players starts getting used to it, they will see it as the most natural way of casting spells. Usually players enjoy spell points more, compared to spell slots, due to the higher flexibility and freedom they get casting spells. Be aware that the spell...   [click here for more]
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Advanced Race Guide

Advanced Race Guide


There are various issues I've wanted to deal with concerning races in 5th Edition D&D. On the whole, the races are rock-solid, both mechanically and thematically. That being said, the simplifying of some areas--like senses-- is a bit too overdone for my personal taste. Additionally, some items seem to be valued quite highly that I value very low (such as natural weapons and exotic languages). With...   [click here for more]
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Advanced Weather Table

Advanced Weather Table


Often in Dungeons and Dragons, weather is overlooked. This is a shame considering the immersion it can add to the game. Weather is an important part of world building. In history, weather has turned the tide to battles, lead explorers to their deaths, and influenced tales of monsters and deities. The tables and variant rules in this supplement were created to add the sporadic and everchanging nature...   [click here for more]
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Adventuring From Beyond The Veil

Adventuring From Beyond The Veil


This supplement provides player character options for undead characters. Optional rules for playing death knights, liches, and vampires can be found within. For any player who has wanted to explore undeath through their character or any DM who needs to provide a drastic consequence for player actions, the door is now open. ...   [click here for more]
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AfterLife Inc.

AfterLife Inc.


Are you tired of the gods lording their immortality over you? Is your mediocre body holding you back? Do you risk life and limb in pursuit of wealth and glory? Visit AfterLife Inc., where the end is just the beginning! AfterLife Inc. is an exclusive organization that offers reincarnation services and unique opportunities for its members. Each Lifer's soul is bound to an anchor that is...   [click here for more]
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Ahrahn Player Companion (5e)

Ahrahn Player Companion (5e)


This packet contains the playable races and variants for the world of Ahrahn campaign setting. ...   [click here for more]
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Alignment Map

Alignment Map


Few issues in the world of role-playing games are as contentious as the concept of alignment. For many, it is an outdated concept that reduces character personality into a box that is too small. For others, it is an essential piece of information that is vital to a character’s place in the cosmos and the larger battle between good and evil. This worksheet is designed to help GMs and players...   [click here for more]
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All in One [BUNDLE]

All in One [BUNDLE]


This special bundle product contains the following titles. Earth and Sky Cleric Domains Regular price: $1.00 Bundle price: $0.75 Format: PDF A Cleric Subclass Expansion for Players Including Two Subclasses and Bits of Lore... Life & Death Paladin Oaths Regular price: $1.25 Bundle price: $1.00 Format:...   [click here for more]
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Almost Heroic Presents:  Skill Challenges

Almost Heroic Presents: Skill Challenges


New School Meets Slightly Less New School This supplement to the 5e rule set will help DMs integrate the 4th Edition Skill Challenge System in a fresh way to the current edition of D&D. Straight from the Almost Heroic podcast, this guide is The Goddamn DM's stylish system for setting up non-combat encounters while giving the players a bit of control of the narrative of the game. Included in...   [click here for more]
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Almost Heroic Presents:  The Fail Scale

Almost Heroic Presents: The Fail Scale


Let's Make Rolling 1's Fun (or Devastating) Straight from the Almost Heroic podcast, this guide is The Goddamn DM's Fail Scale system that helps structure how bad rolling a 1 on the die could really be. It starts from your typical miss and scaling up to an Epic Failure that can potentially lead to drastically changing the story or death! Included in this book is: Mechanical Breakdown-...   [click here for more]
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Alternate Advancement

Alternate Advancement


Alternate Advancement (Release 1.1 -- 02 April 2019) You and your players have just started a new campaign. You can still smell the ink from the printer that generated the character sheets. The players are excited and so are you! Off you go into the wonder that is a Dungeons and Dragons game. After a few hours of play you have completed the first night's adventuring. One of your...   [click here for more]
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Alternate Class Features: Ranger, Sorcerer, & Warlock

Alternate Class Features: Ranger, Sorcerer, & Warlock


Inspired by the news that the revised Ranger will eventually be published as a set of alternate class features, I thought I'd try my own take on it. Also included are alternate and new options for the Sorcerer and Warlock classes. For the Sorcerer, a common Wild Magic houserule is included, along with two new Metamagic options for Draconic Bloodline Sorcerers. For the Warlorck, two new pact boons...   [click here for more]
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Alternate Healing & Trauma

Alternate Healing & Trauma


For those of you who want things to be more systemitcally brutal without nerfing the characters or making the monsters impossibly difficult, who want their players to research Manticore's before invading their lairs for fear of concussion, who want nothing more than to tell the story of the time their player character went insane when the Mind Flayer blasted him across the room using his pyschic energies....   [click here for more]
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Alternative Character Creation Rules

Alternative Character Creation Rules


Want to play a Half-Orc Wizard, or a Gnome Barbarian but are jealous of the other players playing more optimal characters? These rules will help you creating a characted full of flavour, yet who isnt hamstrung by race or class choice I have created this PDF to modify how Ability Score Increases work in character creation. Instead of the only ASI's you get in character creation tied to race, I have...   [click here for more]
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