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This is the Second Version of my D&D groups Critical Fumbles/Misses Chart. I dislike harsh Critical Fumbles/Misses, so I made those rather uncommon on the table, and added more interesting, and likely things to the list. I even added a few good things to the list, which have about a 1/8 chance of happening.
The way the table works is you roll a d% and a d4, counting the d4 as the 100's digit,... [click here for more] |
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Children of darkness and dread magic, sired by ancient evil. Night-borne parasites feasting on the lifeblood of pitiable mortals. Tragic protagonists, their every moment tempted and tortured by a dark and antediluvian curse.
Found across a limitless number of worlds and settings, vampires are known to most either as a malign fable which warns of the dangers of the night, or as a terrifying and... [click here for more] |
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It's dangerous to go alone. Any adventurer knows that, that's why you take a weapon.
But perhaps not just any old weapon will do. Maybe you need something unique, or fanciful, or covert, or dramatic.
Maybe you need to assassinate a mark with a hidden wrist-blade. Perhaps you’re looking to get into a dust-up with your trusty brass knuckles. Could be you just want to unload a salvo of pointy-arrowed... [click here for more] |
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Click Here to get the Fantasy Grounds version of the Warforged, Revised
Presented here is a revised version of the Wayfarer's Guide to Eberron, Warforged Race. The Integrated Protection presented in the WGtE version is simply busted. It is balanced around the assumption that +x plate armor will exist, and that is completely contrary to D&D 5th Edition's design. Presented here is an alternative.... [click here for more] |
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Psionics and The Mystic Expanded
Another awesome [DCM] creation, possibly the best, and certainly the most extensive yet!
This is a complete expansion of the Mystic class from Unearthed Arcana. I strongly adapted the psionic elements from the 3.5e Expanded Psionics Handbook. As Psionics in the Forgotten Realms has been always somewhat of a tacked-on presence, I continued with this idea, though elements... [click here for more] |
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Downtime Expanded
Activities & Proficiencies
I needed a compendium of Downtime Activities from both the Player’s Handbook and the Dungeon Master’s Guide, the Adventurer’s League organized play options, the revisited downtimes in Xannathar’s, and my updates from my feat document. I also created numerous downtime activities. I needed it for my campaign, which features vast... [click here for more] |
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Enter two new spooky Archetypes! This bundle contains new archetype options for the Bard and Warlock Class. The College of the Macabre gives bards a new way to play by consigning spirits to their service and playing hauntingly beautiful notes that curse the enemy. While the Pact of the Dark One introduces a new Pact Boon option as well as new ways to sneak around and fight in the shadows.
In addition... [click here for more] |
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"Welcome to ‘ze exciting world of Zweikampf, an invention of my glorious guild, ‘ze Izzet League. Ravnica is inhabited by strange creatures we call monsters. By forcing ‘zese creatures into mizzium balls, we can tame ‘zem and ‘zey become Zweikampf monsters." — Professor Lohengrin Zweikampf: Ravnica Monster Duels provides a framework to catch monsters, evolve them,... [click here for more] |
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The port city of Silverstow has been overrun with zombies! These zombies carry a deadly plague that transforms anyone they bite into a zombie within a few hours. It’s up to our heroes to unravel the mystery of this disease, save the few remaining survivors, and escape the city!
This is a simplified hexcrawl with a mystery that can be dropped into any campaign.... [click here for more] |
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Why should Bigby have all the fun?
Runecraft is a mystical and ancient form of magic that finds it’s roots amongst the giants. It revolves around the art of inscribing intricate symbols known as runes, which hold potent arcane power. These symbols are carefully etched onto surfaces or imbued in objects, allowing runecrafters to channel the magic within to cast spells and evoke mystical effects.... [click here for more] |
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This special bundle product contains the following titles. Beast of Bezentil Regular price: $1.95 Bundle price: $0.75 Format: PDF Dunwood Extracts: Beast of Bezentil
An encounter for 5 characters of 5th Level
Estimated Run-Time : 60 minutes
This encounter was written by Zeke Gonzalez and originally published in Dunwood - Demons, Druids, & Danger.
... [click here for more] |
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Welcome to the Wonderful World of Fishing!
Expand your D&D game with this wonderful fishing supplement, which includes fun and exciting ways to make a mundane task for your adventures more than just a Wisdom (Survival) check!
This supplement includes:
11 unique fishing skill check rules, including ones such as Noodling and Bowfishing!
Over 20 new forms of fishing... [click here for more] |
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Within this document, you will discover numerous ways to significantly expand the available weaponry in your Dungeons and Dragons campaign. This serves as a refined edition of our copper medal winning previous release bearing the same title. The initial iteration of this document introduced critical effects to every mundane weapon in the game. In this revised edition, we revisit these effects while... [click here for more] |
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There is nothing more disappointing than rolling an encounter-ending critical hit, and rolling two ones on the damage dice. Only for the wizard in the party to then poke his head above the table they’ve been hiding behind and finish off the big bad with a couple of magic missiles. That being said, even when you do roll well you are only rewarded for your mighty feat of superior dice jiggling with... [click here for more] |
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This special bundle product contains the following titles. Dungeon Masters Guide for Young Players Regular price: $4.99 Bundle price: $4.66 Format: PDF
Play D&D with children as young as FIVE!
This guide provides an age-appropriate mostly non-violent version of the game for new and seasoned Dungeon Masters to play with kids.
Included here you... [click here for more] |
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Note: This title will no longer be updated as of November 8, 2018. For the latest updates, get How To Play Good!
Looking to improve your abilities as a DM? Here's some inspiration - ideas to help you have a better experience at your table, from a DM with decades of experience.
From player management to adventure design, Davis covers a lot of bases with practical tips to make your games better,... [click here for more] |
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NOW FEATURED ON SPLINTERVERSE! START AT 1:02:57!
You Arrive At A Tavern...
These are often the words that open any Dungeons & Dragons campaign, or in some kind of variation: you wake up in a prison cell, you rouse yourself from your sleep on the ship, et cetera et cetera. However, while those five words might initiate your campaign, where do you go from there?... [click here for more] |
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In this guide you will find a over 80 unique magical items as well as a tool and guidelines to create your own magical items. In addition to that there will be content on how to price your magical items in comparison to their rarity in your world, Tips and Tricks on how use magical items in your campaign, magical cooking and a revamped rarity sytem for magical items.
This Guide is a work in... [click here for more] |
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So often, players go unrewarded for anything but combat.
Built around the idea of the three pillars, this article seeks to help DMs reward players for taking part in:
Combat
Exploration
Role Play
This article even includes tables for easy reference so DMs can ensure they are awarding XP at a rate which keeps up with their players as they level. ... [click here for more] |
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This special bundle product contains the following titles. 150 Adventure Ideas - PDF250 Adventure Ideas - PDFArachnophobia - PDFArcane Archer, revised - PDFAstral Armory - PDFAstral Armory (Roll20 Addon) - Roll20 VTTBarbarian Subclass: Frostwalker - PDFBarbarian Subclass: Fungal Warrior - PDFBarbarian Subclass: Jurassic Marauder - PDFBarbarian Subclass: Path of the Hunter - PDFBarbarian Subclass:... [click here for more] |
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Xem’s Guide to Exploration completely overhauls the Exploration Pillar, putting it at the heart of the narrative.
Step off the beaten path and into the heart of adventure with Xem's Guide to Exploration, a ground-breaking supplement for Dungeons and Dragons 5e that re-imagines exploration as the driving force of your narrative. Where once exploration lurked in the shadows, it now takes the limelight,... [click here for more] |
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Add a little flavor to your game with these four new subclasses!
The Xanathar hoards all types of treasure, some of which will most likely never been seen again. However, thanks to a cunning group of thieves, several scrolls containing information about lost and forgotten subclasses have been recovered.
Warlock – The Hivemind
Bard – College of Shielding
Ranger... [click here for more] |
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Already own the PDF? Click here for a discount on the Roll20 version!
"A quick glance down the authors column of this high quality book reveals some of my favourite D&D creators - and they certainly deliver the goods! Everyone will find something to love in this fantastic volume. The DM in me really enjoyed the new sanity rules, the story items, and - chaos armor! Players will savor the host... [click here for more] |
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This special bundle product contains the following titles.
Xanathar's Lost Notes to Everything Else Regular price: $19.95 Bundle price: $3.99 Format: PDF
"A quick glance down the authors column of this high quality book reveals some of my favourite D&D creators - and they certainly deliver the goods! Everyone will find something to love in this fantastic... [click here for more] |
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"A quick glance down the authors column of this high quality book reveals some of my favourite D&D creators - and they certainly deliver the goods! Everyone will find something to love in this fantastic volume. The DM in me really enjoyed the new sanity rules, the story items, and - chaos armor! Players will savor the host of new subclass options. And the whole thing looks FANTASTIC - as if... [click here for more] |
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Xanathar's Guide to Barovia: Curse of Strahd Cosmetic Alterations for Xanathar's Spells supplies your DM toolkit with altered spell descriptions befitting the Ravenloft setting. Not only does describing spell effects deepen the immersion your players will feel, but injecting the marks of horror into storytelling is a crucial part of DMing Curse of Strahd.
A few examples:... [click here for more] |
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Wyrd Advancement is a method of managing experience (xp) and leveling up characters in fantasy tabletop roleplaying games. It's compatible with most fantasy RPGs, including Dungeons and Dragons.
Wyrd is the stuff of fate, the spiritual substance that makes up a person’s past, present, and future. By acting within their Wyrd, a character grows in physical, mental, and emotional strength. ... [click here for more] |
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When heroes choose to bed down in less than ideal spots, they shouldn’t wake to the smell of crackling bacon. This contains a series of locales players may opt to take a long rest and corresponding consequences the DM can impose based on the environment and just how much you want to see them squirm.
*Thank you to everyone that has downloaded this product! We updated it on 1/15/2019 to... [click here for more] |
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Woythar's guide to alchemy adds a system of potion preparation into your 5e-based game. The guide covers the basics of creating potions that are not tied to a specific class or race (although proficiency in the nature skill is recommended). With these rules, anyone can create potions, and use them to both help allies and harm enemies.
The guide contains a lot of rules that are optional as well, so... [click here for more] |
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"Hello. My name is Inigo Montoya. You killed my father. Prepare to die." The most popular way of thinking on a character's HP is that they are like the life-bar on a console game: PCs go at 100% until it reaches 0, then they have three death saves to get another life. The system of wounds gives PCs a chance to be heroic on 0HP - they can barely lift a sword and can only... [click here for more] |
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This rules variant introduces a different way for handling damage in your campaign. Between Clerics, Paladins and potions, characters have access to a great deal of healing. This variant imposes a penalty for characters who are unable to fully heal while on an extended dungeon crawl. ... [click here for more] |
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Use this table as an optional rule for applying major injuries to player characters or creatures as a consequence to massive damage or being knocked unconcious. This version allows injury beyond what is healed by normal healing without being demoralizing to the players who value their characters. ... [click here for more] |
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At last, after a long and gruelling battle, you have slain the dragon! Now what? Is there really nothing you can do with that great big beast? With this supplement, you will have a variety of things you can do with dragons and all manner of other creatures! Enjoy the references to several key fictions! ... [click here for more] |
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Wondrous Psionics
A complete psionics system for 5e
2 full psionic classes: The Psion and Knight Psion
11 subclasses
8 psionic disciplines
48 highly customisable psionic powers
8 new feats
Psionic equipment including psionic crowns, psionic crystals and psionic tattoos
Rules for creating psionic creatures including 8 new creature templates
Full rules for adding psionic... [click here for more] |
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Wondrous Boss Fights: Monstrosities
Make your boss fights more engaging and memorable for both the players and the DM.
The wondrous boss fights series looks at making the major boss fights of your campaign more memorable by providing a system where a powerful boss creature can activate at multiple points on the initiative tracker using a variety... [click here for more] |
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Wondrous Boss Fights: Fiends
Make your boss fights more engaging. The wondrous boss fights series looks at making the major boss fights of your campaign more memorable by providing a system where a powerful boss creature can activate at multiple points on the initiative tracker using a variety of actions with different energy costs. In many cases the boss creature will also have... [click here for more] |
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Wondrous Boss Fights: Aberrations
Make your boss fights more engaging. The wondrous boss fights series looks at making the major boss fights of your campaign more memorable by providing a system where a powerful boss creature can activate at multiple points on the initiative tracker using a variety of actions with different energy costs. In many cases the boss creature will also... [click here for more] |
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Has the Barbarian ever wished they could throw the Rogue at the enemy? This and so much more is possible with 27 Combo Actions ready for your game.
Each Combo Action has required checks with outcomes for success or failure. All the actions are usable with exisiting game features and ready to play.
Best of all, this product was written by an Ettin. Collectively, their name is Wombo. ... [click here for more] |
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Wand-Magic?!
Don't Wizards already USE wands?
They do my friends, but what if there was a wizard or witch out there who used Wands... differently?
In the style of JK Rowling's universe where Wizards like Harry Potter (c) wield Wands and cast spells without a spellbook, I present to you the Wand-Mage,... [click here for more] |
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The Winged Hussars are an elite mercenary band famed for their griffon mounts and code of honour. If you need the best, the Winged Hussars are who you hire.
This supplement introduces the Hussars as an affiliation that can be used by players and DMs. It is an extract from the larger supplement Affiliations. If you enjoy this material, please take a look at the full supplement.
https://www.dmsguild.com/product/319178/Affiliations... [click here for more] |
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A handy haversack of variant rules, systems, and inspiration for tailoring the game to your group.
Welcome to Willibald's Volume of Variants, an oasis of ideas, mechanics, and tools for Dungeon Masters. This collection of variant and optional rules is designed to breathe vigor and excitment into the actual mechanics of the game itself.
Inside,... [click here for more] |
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In this supplement you will find some extra rules for harvesting creatures, collecting minerals and a simple alchemy system for brewing potions and bombs, new equipment for surviving in the wilderness, a few magic items and more. For DMs, you will find a section with various guidelines and survival considerations and some environmental hazards!
Contents:
Harvesting creatures: A... [click here for more] |
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Wild psionic effects, ordered so high numbers are beneficial and low numbers are detrimental. Use it for a different flavor of wild magic sorcerer or when stumbling through the Far Realm.
Want more wild magic? Try Divine Wild Magic, Primal Wild Magic, and Shadow Wild Magic.
Want to use that mutant brain of yours? Try Zombie City.
... [click here for more] |
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Welcome to the first in our new series of wild magic tables based on the Tarot. I was inspired by one of my players to go through the entire Major Arcana and create new tables for Wild Magic sorcerer. All GM’s or players need to do is swap this table for the current one in the Players handbook and you will be good to go. I hope you like it and buy more from us in the future. ... [click here for more] |
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Get ready for some Wild Magic!
When magic gets weird and wacky what can be more fun than rolling on some tables. This supplement provides three alternate d100 Wild Magic Surge tables that are class-agnostic and can add an element of fun and randomness to your campaign. Within this product, you'll find three tables themed around different environments: arctic, swamp, and underwater. Even if your campaign... [click here for more] |
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Get ready for some new Wild Magic!
When magic gets weird and wacky what can be more fun than rolling on some tables. This supplement provides three alternate d100 Wild Magic Surge tables that are class-agnostic and can add an element of fun and randomness to your campaign. Within this product, you'll find three tables themed around different environments: coast, desert, and grassland. Even if your... [click here for more] |
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Get ready for some new Wild Magic!
When magic gets weird and wacky what can be more fun than rolling on some tables. This supplement provides three alternate d100 Wild Magic Surge tables that are class-agnostic and can add an element of fun and randomness to your campaign. Within this product, you'll find three tables themed around different environments: forests, mountains, and urban locations. Even... [click here for more] |
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50 MORE MAGICAL EFFECTS
When you roll an even number for your Wild Magic Surge, use this extended table to determine the magical effect you create (instead of using the even number result in the Player's Handbook).
Credit: Some effects inspired by the wild magic effects found in the 1989 module Shadowdale, by Ed Greenwood.
About the author: Has been a regular D&D;... [click here for more] |
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A rework of the Wild Magic Sorcerer subclass to feel more chaotic and unpredictable, while still providing powerful options and chances for them to really shine. Still in playtest so please share all your criticism.
Note, my first time posting on DMsGuild, sorry if it's kinda shabby, just wanted to break the ice and get something out there. ... [click here for more] |
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"It was amazing, hilarious, and my whole group absolutely loved it." -Kat S.
"I didn't realize I needed this in my life!" -Scotty B.
"Wild Magic for EVERY class! Need I say more?" -Arthur Rouise
Shouldn't every player character have a way to introduce dynamic magical chaos into their playstyle? Wild Magic for Every Class is a new feat and accompanying set of Wild... [click here for more] |
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