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Homebrewing: Cantrips

Homebrewing: Cantrips


This is a well researched and detailed guide to creating new cantrips for your world. From class themes, to damage dice, to cantrip properties, this guide covers everything you will need to craft your creation. With all of the different options you will be able to create thousands of different cantrips. This supplement is a free of price (Pay what you want) product for 5th-edition Dungeons and Dragons....   [click here for more]
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Homebrewing: Weapons

Homebrewing: Weapons


This is a well researched and detailed guide to creating new balanced weapons for your world. From setting the price, to selecting damage dice, to selecting special weapon properties, this guide covers everything you will need to forge your creation. This supplement is for 5th-edition Dungeons and Dragons. It includes: 67 new damage dice options for weapons 19 new special weapon properties New...   [click here for more]
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How To Cook

How To Cook


Everyone needs to eat, and sometimes, you need to eat when you’re hacking through the pits of a dank, dark dungeon. Sure, you can roll to root out safe-to-eat mushrooms or kill the dire boar, but how do you cook up dire boar ragu with a wild mushroom reduction? These rules are for the more culinary-minded players who want to stir fry tentacles with root veggies, soft boil lightning bird eggs...   [click here for more]
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How to March West

How to March West


Dungeons and Dragons is a unique game that is currently enjoying a renaissance. An issue that I always wanted to solve was managing player counts. It was only when I moved to a small town where no one played Dungeons and Dragons that I decided I could not say no to someone who asked to play. I learned to play 'The West Marches' Style of DnD through trial and error, and hopefully this essay of tips...   [click here for more]
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How To Play Good

How To Play Good


How To Play Good* or Tips on Playing Better is a compiled volume of information for Players and Dungeon Masters which includes the best-selling ebooks I Want To Try - Tips on becoming a better player and You Can Try - Tips on becoming a better DM. How To Play Good significantly updates and expands...   [click here for more]
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How To Train Your Companion (5e)

How To Train Your Companion (5e)


How to Train Your Companion How To Train Your Companion is a guide for training your Dragons, Elementals, Familiars, Beasts, Monstrosities and Plants. If you are an adventurer who finds themself a dragons egg, or lone bear cub and are looking to raise it as your companion then look inside this tome for a guide and added abilites to help you train these creatures. Inside this text includes *...   [click here for more]
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How To Train Your Companion Volume 2 (5e)

How To Train Your Companion Volume 2 (5e)


Thank you everyone who downloaded How to Train your Companion. I was originally going to do an update and add some of the following features found in here to the original document, but it quickly turned into its own thing. Thank you James John How to Train your Companion Volume II Inside this volume we will go over how to train Aberrations (Beholders), Undead (Ghosts) and Oozes. Each...   [click here for more]
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Humble Beginnings

Humble Beginnings


Why write a backstory when you could play it? Get the premium prologue experience with Humble Beginnings, a five-session adventure following would-be adventurers across eight years. Using the Child class your party can build and learn about their character before they reach the first level in their class of choice gaining an extra, class appropriate feat for their troubles. Recent Update!...   [click here for more]
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Hybrid Multiclassing

Hybrid Multiclassing


Rangers with arcane spells, raging paladins, arcane trickster warlocks, and more... Hybrid multiclassing is a variant that can be used to give characters different combinations of class features than those possible with standard multiclassing. This variant allows you to gain all of your levels in one class while also gaining certain features of a second class. In this PDF,...   [click here for more]
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Improved Backgrounds

Improved Backgrounds


112 new backgrounds I think backgrounds are a great character creation concept that encourages roleplay and imagination. I felt the backgrounds from all sources (PH RAW, official supplimets, and homebrew) could use expanding (more options) and refining (changes in format). I have tried to maintain consistency with regard to RAI for backgrounds (many other hombrew backgrounds struggle...   [click here for more]
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Improved Crafting: Herbalism

Improved Crafting: Herbalism


Using the Herbalism Kit to gather herbs Crafting is an exciting addition to 5ed, or would be, if there were well defined rules that explain what your characters can do with the tools, kits, and supplies. Several content creators have attempted, but I have different ideas about the crafting system I envision. The cornerstone of my system is the notion that you find herbs by actively...   [click here for more]
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Improved Downtime - Fist Fight

Improved Downtime - Fist Fight


Here is the first of a new series intended to expand on the Unearthed Arcana Downtime PDF Inspiration comes from several sources. My players have asked to have prize fights as a downtime activity. We tried the UA version (a skill challenge) and found it to be brief (not necessarily a bad thing), inflexible (no agency for different styles/tactics), and arbitrary. We all enjoy board...   [click here for more]
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Improved Enemies - Week 2 - Intellect Devourer

Improved Enemies - Week 2 - Intellect Devourer


Here is the second of my weekly conversions from MM to true psionics using the UA mystic psionic rules (mostly) The intellect devourer is too low CR for its placement in or near illithid lairs, and its melee only attack profile doesn't make a ton of sense seeing as how its so squishy. I took inspiration from previous editions and gave ranged damage and improved mobility psionic abilites,...   [click here for more]
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Improved Magic Initiate options-HB

Improved Magic Initiate options-HB


This has a list of feats that can be learned after one gains the Magic Initiate feat, this has additional costs and ways to learn feats. Please let me know what you think of it. Inside are 4 feats to go ontop of the Magic Initite. These feats will allow a player to grow and branch out into a seconed path at the cost of some XP. I also have Magic Initite Paladin in this list. May be gaining some...   [click here for more]
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Improved NPC Interactions

Improved NPC Interactions


There are three sections to this document on NPC social interaction Emotion Wheel Based NPC Development Using the emotion wheel to quickly determine complex traits and stress responses based on the emotion wheel modified to represent introverted and extroverted personalities. NPC Demeanor, Piety, Prejudices, and Affinities Quickly defining personality traits...   [click here for more]
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Improved Round Table Initiative

Improved Round Table Initiative


IMPROVED ROUND TABLE INITIATIVE (v. 2.0) The purpose of the improved round table initiative method is to speed up combat while making sure Dexterity scores, Alert feat and other game features relevant to initiative remain meaningful when determining the order of creatures' turns in combat. With the round table initiative method, the DM doesn't need to write anything down or keep...   [click here for more]
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Improved Variant Inventory System for 5e D&D

Improved Variant Inventory System for 5e D&D


I am not an artist (other than the art of DMing) so the images are a bit cruder than I would like. As I'm sure is the case with most of you I don't use either form of the encumberance rules in my game because a. It's a lot of work, b. It slows the game to a crawl and c. Let's face it I'm to lazy for that crap. Recently I've start running a Curse of Strahd game and I thought what better pairing...   [click here for more]
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Improving Wild Shape

Improving Wild Shape


Within these pages you will find a revised mechanic for the Druid’s Wild Shape ability. This revision is meant to reduce complexity, improve mechanical balance, and support a larger variety of Druid concepts. Finally, a whole new Circle of the Moon is presented to better utilize the new mechanics. ...   [click here for more]
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In the Darkness

In the Darkness


Vision rules in 5e are often time-consuming to implement on the fly. Lights stretch out to x-number of feet in multiple states of brightness, and the areas revealed are changed as people move their characters. This is fantastic for a computer game – or as a feature of certain online tabletop environments – but in person, the distances that characters can see are often best-guessed, ignored...   [click here for more]
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In the Wake of Rage (Fantasy Grounds)

In the Wake of Rage (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. After the Rage of Demons ends and the threat of the demon lords is addressed, how have the Forgotten Realms changed? During their time in the Underdark, the demon lords and their servants unleashed great chaos and horrific destruction. Villages fell, alliances shattered and numerous...   [click here for more]
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Inflicting and Healing Lingering Injuries

Inflicting and Healing Lingering Injuries


This ruleset serves as a variant of the supplimentary Combat Options: Injuries rules found in the DMG. Rather than inflicting injuries only upon a critical hit or when one's hit points are at 0, injuries can be sustained from taking any damage. This vastly increases the number of options players have in combat, especially with low level and non-magic using characters, without sacrificing damage output....   [click here for more]
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Ingeneus Spell System

Ingeneus Spell System


This is a seperate way for casting magic that I prefer. ...   [click here for more]
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Inquisitor's Guide

Inquisitor's Guide


The Inquisitor's Guide. In this supplement, suitable for any setting, you will find: - New rules for torture and extracting information - 11 instruments of torture (some previously unpublished, some adapted from the D&D 3rd Edition Book of Vile Darkness) - 1 new paladin oath - the Oath of Truth - 1 new background - the inquisitor (usable with any class) - 2 new religious orders –...   [click here for more]
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Inspiration Variant - Inspiration Lore Shop

Inspiration Variant - Inspiration Lore Shop


Inspiration occupies an odd space in D&D 5E. Inspiration is meant to encourage players to act out their personality traits, bonds, and flaws, however, it rewards the character mechanically for roleplaying instead of rewarding the player for roleplaying. The difference is in who is getting rewarded and how. It seems odd to reward a character for acting like themselves by providing them a reroll....   [click here for more]
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Inspired Inspiration

Inspired Inspiration


A story told by a single person is a line of light, collimated and monochrome. It does not deviate from it’s prescribed path. A story told by a group changes. Each person bends the story, refracting it’s light in new directions and revealing hidden hues. These rules provide a framework to reward players for bending the story. They are built on Inspiration but, they go much farther....   [click here for more]
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Inventory Quickslot Sheet for 5E

Inventory Quickslot Sheet for 5E


Disclaimers!: English is not my first language, so i'm sorry if the grammar is a little off, but i'm going to do my best. Please get this item for free first and come back later if you were happy with it and wish to pay something, because I cannot guarantee how useful this sheet enhancement will be to you specifically. Description: This Sheet Enhancement...   [click here for more]
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Inventory Slots - 5e Rule Variant

Inventory Slots - 5e Rule Variant


This is a 5e inventory system variant, made to entirely replace basic encumbrance rules. It was created to simplify inventory and allow it to be introduced to your games while being fun. We believe there is a great deal of depth and interesting situations that can be brought up using encumbrance, but sometimes rules can get in the way, so we found a way to meet in the middle. Please feel free to...   [click here for more]
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Iron Fated - A Martial Archetype for Fighters

Iron Fated - A Martial Archetype for Fighters


Iron Fated - A Martial Archetype for Fighters who intertwine their fate with a weapon of destiny Iron Fated covers the archetype of the hero who has their fate forever intertwined with a great weapon. King Arthur and Excalibur or Aragorn and Andúril are both examples of such heroes. The guide includes: Fighter Martial Archetype: The Iron Fated. Features: Iron Heart...   [click here for more]
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Item Crafting Rules for 5e

Item Crafting Rules for 5e


A complete set of rules for creating both magical and mundane items. This supplemental rule guid provides a complete guide for giving your players the opportunity to make their new armor and equipment rather than run into town to buy it. At higher levels it allows a party to prepare for comming challenges by creating magical items designed to fit their own needs and desires. Changes: V.1.4.2...   [click here for more]
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Item Drop Alternate Treasure Generation

Item Drop Alternate Treasure Generation


Item Drop Alternate Treasure Generation provides an alternate method to generate interesting loot items for your player characters to uncover. The system allows you to drop a set of dice and read the bones against a set of tables to find out what strange item you have uncovered. With huge tables of options the items generated with this system are truly unique and sure to add some interesting twists...   [click here for more]
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Itemcraft (5e Rules)

Itemcraft (5e Rules)


A set of rules and recipes governing the creation of items. Itemcraft is broken down into four disciplines: Blacksmithing, the art of creating metal armor and weapons of war. Clothcraft, the art of sewing clothes and leather armor. Enchanting, the art of imbuing mundane objects and scrolls with magical power. Herbalism, the art of synthesizing potions and poisons from plants and herbs. If...   [click here for more]
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John Bard's Crafting Guide

John Bard's Crafting Guide


This is a guide that introduces a new way of crafting in Dungeons and Dragons 5th editionand is intended to be used by both players and Dungeon Master. The new rules try to speed up crafting and make it more engaging and interesting for the players. This guide explains how to use the crafting progress tables and includes tables with crafting prizes for common adventuring...   [click here for more]
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JoLydee's Beasts of Battle

JoLydee's Beasts of Battle


Beasts of Battle contains 5th edition rules for animal training and beast advancement options. It also includes a Challenge 1/4 Bear for Rangers. There are also templated beasts for increased strength and durability some of which have Challenge ratings of 1/4 or lower. Paladins, Cavalier, Chevaliers, and Knights can find their steeds here. New options include Elemental Kirin and Guardian lions while...   [click here for more]
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JoLydee's Obvious Arcana

JoLydee's Obvious Arcana


Contains a 5th edition version of the 3rd edition Marshal and 4th edition Warlord. In addition there are alternate rules covering combat options, non-player characters, general rule changes, site based magic options, and a quiz as food for thought. The Marshal has archetypes for the Chevalier, Beast Handler, Diplomat, Skald, Healer, and Commander. The general flavor of these alternate and additional...   [click here for more]
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Joy of Monster Cooking

Joy of Monster Cooking


Joy of Monster Cooking: The All-Purpose Adventurer's Cookbook! What of the hungry dungeon delver? Do not the greatest of warriors deserve the greatest of meals? Why let the carcass of that supernatural monster you just slew go to waste? Contained within are all sorts of information on how to incorporate cooking into your game: Variant Rule For Cooking New Tool: Chef's Utensils New...   [click here for more]
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Kaid's Starting a Settlement System

Kaid's Starting a Settlement System


Kaid's Starting a Settlment System is a supplement intended to help DMs to start construction on settlements from a story telling perspective that makes sense. Whether the settlment is started by the players or NPCs this system will ease the headache of making a settlement that doesn't just spring up out of the ground. Feel free to leave any feedback you have! ...   [click here for more]
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Kazerabet's Art of Necromancy Volume III: Ghouls

Kazerabet's Art of Necromancy Volume III: Ghouls


The Philosopher-Queen of Ysawis, Kazerabet, details her research on ghouls and ghasts. This volume includes a detailed look at ghouls and ghasts in the style of Volo's Guide to Monsters or Mordenkainen's Tome of Foes. Included are tables for ghoul personality traits, a sample lair, trinkets, two updated spells and a magic item, ghoul variants, plus six ghast NPCs. Please send comments...   [click here for more]
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Kendal Santor's Treatise on the Mournland

Kendal Santor's Treatise on the Mournland


The esteemed Kendal Santor d'Sivis, Head of the Ninth College of House Sivis, invites you to explore the greatest mystery of Eberron: the Mournland. With annotations by the experienced, but prickly, Ikar the Black, this comprehensive guide will show you the wonders and the perils of what remains of the former nation of Cyre. What's Inside: 30...   [click here for more]
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Khyber Khronicle Volume #02

Khyber Khronicle Volume #02


Welcome to the Khyber Khronicle, a monthly publication of all things Eberron updated to the 5e ruleset. Within these pages are short encounters, lore, monsters, and DM resources that can be used to drop into almost any existing campaign in conjunction with the Wayfinder's Guide to Eberron! Volume 2 explores Wildnight, a time when emotions and your deepest desires boil to the surface!...   [click here for more]
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Kid-Friendly 5e

Kid-Friendly 5e


Do you want to introduce your kids to Dungeons and Dragons, but feel like the full game may be too much for them? That is what this pack was created for, and uploaded to the DMs' Guild after much demand in response to a tweet about it. The pack includes character creation guidelines, a sample character sheet and a blank one for you to fill in for your players. You'll need the 5th edition Player's Handbook...   [click here for more]
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Know Thy Enemy - Monster Knowledge for 5e

Know Thy Enemy - Monster Knowledge for 5e


Know Thy Enemy The monster knowledge system was developed as a companion set of rules to govern how much player characters know about the creatures they may encounter on their adventures. With guides pertaining to different skills, monster CRs, what information is revealed each DC, and unique settings (such as Ravenloft), the Know Thy Enemy - Monster Knowledge for 5e .pdf is a fantastic...   [click here for more]
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Last Stand - A Worthy Death

Last Stand - A Worthy Death


Shouldn't a game that combines epic fantasy combat with high-stakes lethality have some set of rules and options to ensure a dying player character goes out on their shield? Last Stand - A Worthy Death is a character option supplement that answers that question with a resounding "YOU'RE DAMN RIGHT IT SHOULD!" Included in this Pay What You Want PDF, you'll find over 40 options spread...   [click here for more]
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Learning Languages

Learning Languages


These rules are for those DMs and players that feel like the base rules for languages in D&D are too simple and binary. If going from ¯|_(ツ)_|¯ to completely fluent does not work well enough for you, then this is for you. These rules are also recommended for a campaign that wants to place a heavier emphasis on adventuring in foreign lands or interacting with foreign cultures. I hope...   [click here for more]
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Letters to the Dungeon Master: A Darker Fantasy

Letters to the Dungeon Master: A Darker Fantasy


Best January 2017 title at Loottheroom.uk! Follow us at @perilous_prints and like us on facebook! Between major projects and during the production of other smaller projects we will be producing a series of articles, Letters to the Dungeon Master. This is the first of many more to come. Each will be written by one of the various authors here at Perilous Prints because we had something to...   [click here for more]
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Letters to the Dungeon Master: Perspectives From Wuxia

Letters to the Dungeon Master: Perspectives From Wuxia


Follow us at @perilous_prints and like us on facebook! Between major projects and during the production of other smaller projects we will be producing a series of articles, Letters to the Dungeon Master. This is the second of many more to come. Each will be written by one of the various authors here at Perilous Prints because we had something to say or add that didn't surmount to its own...   [click here for more]
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Leylines - how to use leylines in your 5E campaign

Leylines - how to use leylines in your 5E campaign


Leylines, being lanes of magical power, run all over the world and can be tapped by all forms of spellcasters -these lines have been a part of fantasy in tales and systems for long. They can add flavor to any world and spellcasting class - and this is an effort to do just that. This supplement contains suggestions how to involve Leyline magic for players and DM’s. Major and minor leylines,...   [click here for more]
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Library of Spell Tomes (5e)

Library of Spell Tomes (5e)


"Library of Spell Tomes" is a collection of books containing the instructions for casting spells. When an adventurer stumbles upon a spell tome, they can spend time deciphering the book's contents to discover the spells inside. Once deciphered, the adventurer can attune to the book to temporarily add its contents to their spell list, regardless of class. Includes 38 spell tomes to scatter about your...   [click here for more]
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Life After Death - A way to deal with player death

Life After Death - A way to deal with player death


A simple PDF on how to allow players a chance to continue in the game without instantly being removed via death, offering them the chance at rebirth without having to be completely removed from the game. It's a way for a player to stay invested in their character and be allowed to play in the game without them having to instantly reroll or sit out for sessions, if that's the way the GM wants to play...   [click here for more]
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Lingering Injuries

Lingering Injuries


This document serves as a modification to the lingering injury rules as found in the D&D5e Dungeon Master's Guide. These rules provide a "tier" effect to injuries suffered, reducing the risk of suffering debilitating injuries on a single roll. Especially useful if you wish to add a bit of risk and danger when players are knocked unconscious. Please feel free to comment below! ...   [click here for more]
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Living Weapons

Living Weapons


In the ancient, arcane empire of Netheril, it was becoming increasingly difficult to obtain strong souls to use as components in the most powerful of Intelligent Weapons. While lesser weapons of mystical might were far more common than the “rare” and “very rare” statuses they currently possess. The wars with the Phaerimm were beginning to tax many of the resources that could...   [click here for more]
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