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Imagine a town being under constant threat from werewolfs and wererats. Travelers are being infected here and there, secret lycantrophic agents are being sent to the city, undermining city securities. In this document you can find several gameplay options that incorporate a lycantrophic testing scenario for any town, a temporary holding area for overnight visitors, scaling of security guards depending... [click here for more] |
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Spells and magic are an essential part of many characters in Dungeons and Dragons. As someone who has played a slew of spellcasters, I came to the realization that some elemental damage types in 5th Edition are much more favored than others. Particularly, there are far more spells representing fire and lighting when compared to the remaining elements.
Luckily, this problem has been... [click here for more] |
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The following variant rules add more quirks to characters to facilitate roleplaying opportunities. I have found, as a DM, that while the exploration pillar of D&D can be exhilarating and challenging in its own right, characters’ power progression can trivialize these challenges after a time. For my players, they then tend to ignore or forget about the setting their characters are exposed to.... [click here for more] |
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IMPROVED ROUND TABLE INITIATIVE (v. 2.0)
The purpose of the improved round table initiative method is to speed up combat while making sure Dexterity scores, Alert feat and other game features relevant to initiative remain meaningful when determining the order of creatures' turns in combat.
With the round table initiative method, the DM doesn't need to write anything down or keep... [click here for more] |
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Lonely Locations is a collection of three original maps and encounters that has been prepared and pre-rolled for all tiers of play.
A useful tool for novice and experienced dungeon master’s alike, this book has three gorgeous maps for pen and paper and digital play as well as accompanying encounter assistance including flavour text for points of interest, rollable monsters corresponding to... [click here for more] |
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This is a guide for Dungeon Masters who want to run tactical combat with personal narrative front and center. It provides a narrative structure for large-scale battles and several scenarios that can be dropped into any campaign. ... [click here for more] |
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Battle Formations
Are you prepared for war? Battles and warfare are a staple in many D&D campaigns. Being them against hobgobling armies, orc hordes or small groups of raiders, most of these battles can shape an entire campaign or give a climatic finale to a long campaign.
These supplement provides several battle formations, such as phalanxes, shield walls or wedges, each one with a... [click here for more] |
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Take the battlefield by storm with double-bladed swords, repeating crossbows, and flails that are actually cool!
This manual sees the return of many of 3.5’s beloved exotic weapons, a new set of rules for how to trip and disarm opponents in combat, and a bonus feat for wielders of thrown weapons.
... [click here for more] |
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This is the second book of the Dungeon Master Adamantine - Monster Series. Number one on the list is the Primal Owlbear In the book you will find.
2 brand new Monster stat blocks ready to play for 5e rules. Same size and toned down abilities.
New Lair: A Feywild lair infused with wild magic that the Primal... [click here for more] |
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Totem of the Vulture
Animal Spirit Extension for the Path of the Totem Warrior
Barbarian Class
The Path of the Totem Warrior focuses on the spiritual journey of the barbarian as they take unto themselves the natural instinctive power of the spirit animal. The proud spirits of the most majestic animals of the wilds lend the brave Totem Warrior unique abilities, augmenting the... [click here for more] |
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This document is designed to provide supplementary or variant rules for how fear mechanics work in D&D 5e. Additionally it will provide several example creatures, encounters, spells, and magic items that can be used as is or as templates for your very own dreadful creations. ... [click here for more] |
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Walking Through the Realms is a system for running exploration in your game while traveling over a long distance. The system is a 2d6 mini game designed to make traveling more engaging and fun for your players and the game master running it.
These rules are designed as a jumping off point, and don't negate the need to do some preparations before using these rules to run through a long distance travel.... [click here for more] |
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A lot of science fiction settings have lightweight ablative armor, regenerating energy shields, and psionic barriers. The rules here offer options for adapting these into your game, either completely or partially.
The Armor pool offers the chance to separate the stopping power of armor from a creature's ability to evade.
The Barrier pool is an alternate version of temporary hit points.
The Shield... [click here for more] |
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I've been sitting on these rules for a while and a friend said I could put it up on on here and make a couple bucks for coffee. I originally came up with these while working on an adventure. I wanted to include some cool side reward that only functioned to add depth to the village in the adventure but it relied on a specific tool use. Then realized that the tool was very niche and this cool lore... [click here for more] |
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This provides an alternative method for handling Random Encounters in your Curse of Strahd or Ravenloft campaign. Rather than roll every 30 minutes that the adventurers are on the roads or in the wilderness, the passage of time is marked by dice in a... Tension Pool! Spice up your Curse of Strahd or Ravenloft campaign with this fun mechanic. ... [click here for more] |
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Knowledge is power. It is a well-known maxim. In reality, this statement is hard to prove. In a world of boundless magic, superhuman physical might and powers granted by higher beings, knowledge may not give you the edge you are looking for.
The Academic Class puts Intellgent front and centre. Characters that follow this path use their insight and acumen in and out of combat. The smartest people... [click here for more] |
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What's the value of resting in D&D? Who benefits from it most? And how can we level the playing field with just a few small rule tweaks so that everyone gets the most out of their adventuring day with the least amount of hassle?
This 6-page PDF gives:
A detailed breakdown of each class, how each uses per-rest abilities, and why certain classes feel powerful at any level while others stagnate.
An... [click here for more] |
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This pack has invocations, pact boons, variant rules, and spells for the warlock! Some may that that this class is underloved and underpowered, and I for one agree.
I, as a person who favors warlock above all other classes, and has a sense of game balancing have decided to make all of these things for this class. I have made dozens of homebrews, not exclusivley on DM's Guild, but all around. ... [click here for more] |
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Have your players gotten bored fighting the same ol’ kobolds and orcs? Do they know the stat blocks by heart, and use that against you? Well, time to add a bit of spice and flavor to your monstrous humanoids.
Monstrous Leaders is a guide to use when buffing up your regular humanoids. A quick rule for adding feats, as well as including many more traits to add to them is included. ... [click here for more] |
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This pack contains NPC statblocks for 5 different kinds of Goblins: Lashers, Booyahg Booyahg Booyahg (wild magic sorcerer goblins), Hunters, Gatherers, and Pariahs, made using the base Goblin stat block from the Monster Manual as a resource and combining it with lore from Volo's Guide to Monsters.
The hope is that you will be able to make use of these Goblins to help make the traditional Goblin Fight... [click here for more] |
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“Objective Horror II is the knowledge that, no matter how terrible something is, it will always happen again.” -Constable Murphy, at the scene of a grisly murder
This is a sequel to the first iteration of this list, Objective Horror . Thanks to the generous folks on DMsGuild, the previous entry was a great success! Here’s to another ten items,... [click here for more] |
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-A Tavern Legends Production-
Mundane gear in the basic rules for Fifth Edition dungeons and dragons seems to have an unnaturally long life; the chainmail you started with at level 1 could very well be the same armor you wear up until high level gameplay despite encounters with well-equipped orcs, dragons, giants, and other threats. The idea behind the supplement would be twofold: not all items are... [click here for more] |
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Optional Rules to Encourage Unusual Character Combinations!
Atypical Adventurers presents a pair of optional rules you can implement in your D&D games.
Class-Based Ability Score Bonuses
In the default rules ability bonuses are granted by race, which has a tendency to encourage players to select specific races that go with their class and contribute... [click here for more] |
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Expanded Rules for Damage Types
This document takes its inspiration from the troll entry in the monster manual, but expands the idea for damage of all types in regular combat.
These rules can be combined with the Lingering Injuries by Damage Type variant rule, also available on the Dungeon Masters Guild.
/product/175403/Lingering-Injuries-By-Damage-Type
I'm a moderator... [click here for more] |
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On the Cover:
Linda Lithén depicts Beryllus Rockhammer & Doc Hugo preparing to battle back-to-back, ensuring they will look out for each other amid the oncoming rush of enemies.
Summary:
Reward your players for their roleplaying! Within these pages you will find a guide for relations between player characters and an optional ruleset... [click here for more] |
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The Dark World of Ur is Sword and Sorcery campaign setting for 5e D&D. The setting document is a short read and will provide just enought to get your group started.
Inside:
The Known and Unknow World.
People and Rumors of Ur.
Advice and optional rules for playing a Sword and Sorcery game.
If you enjoy the literature of Robert E. Howard, Fritz Leiber, and other mid century authors, this setting... [click here for more] |
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NEW UPDATE IS HERE! Check out new additions and a new table!
Reincarnate is an amazing spell - both from roleplaying and mechanic standpoint. Unfortunately, it is out of date now and simply isn't usable. While you can go for a swashbuckling goblin when you first create a character, once you die... That's it. No matter how hard you roll, you can't just reincarnate back into a goblin.... [click here for more] |
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Are you planning a large scale battle for your D&D group? This supplement is for you!
Inside you will find a simple but robust ruleset for designing and running battles for parties of any level. Adding mechanics inspired by Blades in the Dark and D&D 4e Skill Challenges, you can use it for one-shots or set-piece battles in an ongoing campaign. The supplement includes a workbook for keeping... [click here for more] |
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A collection of homebrew, from our table to you! This collection comprises our 24 days of advent content created this year. ... [click here for more] |
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Wizards ought to have an arcane tradition that encourages them to fight with, and use, a magical staff.
It is a core part of the classical archetype, and while you don't have to be an old man with a long white beard, your character might feel out of place wielding a sword. Surely an archetype could be found that would let you feel good about using a staff for combat, or in any capacity.
Look no further!... [click here for more] |
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This short book describes how the lingering injuries rule within the DMG can be implemented as a roleplay tool. I also added options to the rule to add to the experience, and a few new prosthetic limbs with magical twists. The short second chapter describes how cleaving through creatures works in the dmg as well as a minor alteration I make to the rule for more fun.
... [click here for more] |
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Mintal Keep and the quaint village below used to be associated with peaceful times and good folk. Now, the valley is cloaked in darkness with undead prowling through the ghostly mists. Long abandoned, one now looks upon it with hopes of reclaiming a long lost home. Are any brave enough to face the horrors roaming within?
The Old Hearth is a 3-6 hour adventure of medium difficulty designed for 4 level... [click here for more] |
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A quick and simple overhaul of the Paladin class, to make it a bit more fair, balanced, and fun, while staying within the spirit and confines of D&D 5e. ... [click here for more] |
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What in Tiamat's name is this?
- Five pages of "feats" to add to your chromatic dragons to make them more epic
- 50+ Dragon Feats in total
I have made the full document available to preview so you know exactly what you are after.
I am also working on a full-scale dragon supplement which contains Metallic ones too, along with about 90+ pages of other dragon-related Dungeon Master tools
Summary:
Many... [click here for more] |
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New Playable Player Class for D&D 5th Edition, the Arcane Slayer
The tall human charges into the middle of a orc horde with his flaming sword ablaze and strikes a foe down. Next he unleashes a wave of arcane energy from his sword into the oncoming enemies.
A half-elf female calmly gestures with her hand and a swirling magical energy circles around her foe from a distance, with... [click here for more] |
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A simple guide to running a ship in 5e, encompassing things such as:
crew morale
commodity management
crew positions
naval combat ... [click here for more] |
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A version of early gundpowder weapons that create realistic loading mechanics and ranges while keeping them comparable to the current weapons. A good compromise for more historically minded players who want to stay true to reality, and players who want the big hits that guns can give while being slow enough to avoid them unbalancing the encounters. Not just a reskin of crossbows which limits many of... [click here for more] |
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Use this table as an optional rule for applying major injuries to player characters or creatures as a consequence to massive damage or being knocked unconcious. This version allows injury beyond what is healed by normal healing without being demoralizing to the players who value their characters. ... [click here for more] |
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The original Basic and Expert boxed editions of Dungeons and Dragons introduced an optional mechanic called “morale,” which randomly determined whether monsters would continue to fight, surrender, or flee. This document adapts the original version of morale to 5th edition and includes a list of morale scores for all the monsters in the 5th edition Monster Manual.
Comments, reviews and suggestions... [click here for more] |
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Ulther's Spellthief
Community content for adding the Spellthief class to your campaign
This PDF will provide everything you need to create a Spellthief player character in a 5th edition campaign.
Designed to be the bridge between a Wizard and Rogue, this half-caster is skilled with both spell and blade!
A fully fleshed out class, with features from level 1 -... [click here for more] |
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Introduces three new sources of income for your establisment. This product is a third party suplement for "Strongholds and Followers" by MCDM. But any DM could award a business to their players. These are types of businesses based on the source of income not a specific business.
A products business is the safest. You have a steady stream of stuff to sell, but it grows or shrinks gradually... [click here for more] |
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Put a new spin on the classic exemplars of law and chaos!
Are your chaotic slaad too predictable? Do players take advantage of your modrons’ axiomatic nature? These playtested templates will offer something new without breaking the bank, or your challenge ratings!
Regulator modrons use clockwork tools to level the playing field against crafty opponents.
Phrenetic... [click here for more] |
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Let's Make Rolling 1's Fun (or Devastating)
Straight from the Almost Heroic podcast, this guide is The Goddamn DM's Fail Scale system that helps structure how bad rolling a 1 on the die could really be. It starts from your typical miss and scaling up to an Epic Failure that can potentially lead to drastically changing the story or death! Included in this book is:
Mechanical Breakdown- A... [click here for more] |
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Spelljammer
Flight To Limbo
Drifting through Wildspace, spelljammers dazzle onlookers with their arcane designs and rippling auras of power and fear. Their hulls slice through the emptiness, and their magical wards protect all on board from the chaos that would otherwise threaten to disrupt their minds.
This book presents new rules for spelljammers!
Loosely inspired by the ship stations of games... [click here for more] |
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Character Advancement was done historically by gaining Experience Points but lately it has fallen behind the simpler and streamlined method of using Milestones. The benefits of using Experience Points is that your players feel the satisfaction of gaining them little by little and seeing their progress between levels. It can also be used to promote more than just combat, by granting XP for social interactions... [click here for more] |
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Humans are each as individual as the stars in the Heavens. Some dream of being great warriors, some aspire to be powerful spellcasters, while others have hopes of becoming master crafters, scholars or simple farmers. In a word, they are all EXCEPTIONAL! EXCEPTIONAL HUMANS is a new 5e D&D character supplement where you will find a brand new alternative to the Basic and Variant Humans in the Player's... [click here for more] |
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Jousting was the main event of tournaments that were seen throughout much of Europe during the medieval period. This simple set of rules provide the mechanics for running and scoring a joust.
This is perfrect for fighters, paladins, or any other character that wants to experience the thrill of jousting.
-- Anthony
@pnp_rpg on Twitter ... [click here for more] |
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Lifestyle and thier cost are reference several times throughout many books, but They don't outline the effects or repercussions very well. also I made alcohol rules as a bit of a joke. ... [click here for more] |
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A quick and simple overhaul of the Cleric class, to make it a bit more fair, balanced, and fun, while staying within the spirit and confines of D&D 5e. ... [click here for more] |
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Ever wanted to snatch a Magic Missile out of the air? Break out of a Sleep spell? Capture and hold a caster's concentration with your own iron focus? Now you can. The Los Angeles D&D Society presents...
The Way of the Spellbreaker
Monks of the Way of the Spellbreaker are an order that believes magic in all its forms has a corrupting influence and should be destroyed.... [click here for more] |
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