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Brutal Injury Table

Brutal Injury Table


Think your players are having too much fun not being brutally injured and dying? Well have I got something for you! This injury table has a variety of neat features like... 112 unique injuries! (Well... technically 109.) "Weird Injuries" that don't make that much sense! Rules for bleeding! Scars,...   [click here for more]
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Classic D&D Races for D&D 5th Edition

Classic D&D Races for D&D 5th Edition


This is a collection of core D&D races, free to download, and re-imagined to have a Classic D&D feel. Have you ever wondered what it would be like to play a `classic' D&D race -- when an elf could detect a secret door? But you also want the breadth and variety of D&D 5th Edition. Well now you can have both! For the first time, the `original' races have been re-imagined into the 5th...   [click here for more]
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D&D Compendium

D&D Compendium


The D&D Compendium, free to download, 46-pages, contains an original class from E. Gary Gygax and David Belmonte, as well as many useful articles for DMs and Players. In this Compendium you will find-- A complete, brief adventure module, Pharaoh's Curse especially designed to show beginning DMs how to create dungeons. Solo Adventure: The Gem of Wisdom, first part, containing...   [click here for more]
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Death House Revisited

Death House Revisited


Welcome to the realm of Ravenloft! This set of ideas has been put together to help make a more terror-filled experience in the Curse of Strahd bonus feature, the Death House. Every bone chilling addition written here was used in my campaign to much success. Enjoy the screams of your victims...I mean players. Disclaimer: This work is an add-on to the published adventure Curse of Strahd and the Death...   [click here for more]
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Death Rule Alterations

Death Rule Alterations


If a character has reached 0 hit points and died, all is not truly lost. Although the use of necromancy is frowned upon in many societies, it is still a valid method for bringing a fallen partner back from the dead. The current resurrection rules of Dungeons and Dragons 5th Edition are seen as too slack by many players, creating little fear or tension for the death of a party member. The following...   [click here for more]
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DMG Optional Character Sheet

DMG Optional Character Sheet


A combination of alternate character sheets to create one really different character sheet. This one included the Honor and Sanity scores from the DMG. The Spell Point Variant Sheet can be found at: https://www.dmsguild.com/product/182842/Spellcasting-Sheet--Point-Variant The Alternate Inventory Sheet can be found at: https://www.dmsguild.com/product/259764/Form-Fillable-Inventory-Sheet ...   [click here for more]
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Druid Circle - Circle of the Wild

Druid Circle - Circle of the Wild


This Homebrew Druid subclass for D&D 5e is meant to expand on the traditional wild shaping abilities. These are the druids that prefer to live with animals or in their beast forms. I have attempted to balance this, but it is still in playtest. This subclass does not follow the traditional 2nd level activation, but instead can start at level 1 since these Druids are natural born wild shapers....   [click here for more]
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Farts.

Farts.


Not only will this teach you how to fart in game, but also different types of farts for different occassion. We're sorry. ...   [click here for more]
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Life After Death - A way to deal with player death

Life After Death - A way to deal with player death


A simple PDF on how to allow players a chance to continue in the game without instantly being removed via death, offering them the chance at rebirth without having to be completely removed from the game. It's a way for a player to stay invested in their character and be allowed to play in the game without them having to instantly reroll or sit out for sessions, if that's the way the GM wants to play...   [click here for more]
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Metric & Magic: The Metric System and 5e

Metric & Magic: The Metric System and 5e


This is a primer for using the metric system as the basis of your D&D 5e campaign rules and gameplay. Included are simple conversions of several game mechanics and guide lines for converting imperial units to easily usable metric units. Suggestions welcome. For more information and a handy quick-rules reference, in metric, see my other product, here: D&D 5e Quick-Rules and Player Cheat-Sheet...   [click here for more]
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Midnight in the City of Brass Free Preview

Midnight in the City of Brass Free Preview


This document is a sample of pages from Midnight in the City of Brass. This sample shows the cover, credits page, Table of Contents, an excerpt from the introduction, an excerpt from Chapter 2 of the adventure, some statblocks from the monster appendix, examples of the character kits, one of the new subclasses, examples from the gazetteer section, a diagram from one of the encounters, and a...   [click here for more]
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Mob Rules

Mob Rules


As a Dungeon Master, you have faced the mob dilemma. Using mobs of weak creatures in appropriate places allows for fantasy realism and allows the players to act on those media-fueled power fantasies. But using mobs of creatures creates a nightmare of record keeping and can turn combat into a boring dice grind while the players are sucked into the digital plane of smart phones. These optional rules...   [click here for more]
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Orp Runes

Orp Runes


Above picture shows what an orp rune looks like before it is used. No two orp runes ever look exactly the same Orp runes are magical items that can be used by any sentient creature capable of language. Each orp run can only be used once and its effects are determined by pure chance. A creature using one of these runes must accept that almost anything can happen. Hopefully the dice of chance...   [click here for more]
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Plague Reaper Character Class

Plague Reaper Character Class


This packet contains information for a player or DM on the playable class called Plague Reaper. The Plague Reaper is a D&D 5e class that was created to use unique diseases in combat as well as abilities called Jinxes. The diseases used by this class are considered magicly accelerated in order to function in the short time frame of combat but fallow a model for how diseases in real life progress...   [click here for more]
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Plane Shift: Innistrad

Plane Shift: Innistrad


Dungeons & Dragons and Magic: The Gathering are two different games, but that doesn't mean their Multiverses can't meet. By the time Plane Shift: Zendikar saw the light of day, the game and story of Magic: the Gathering had moved on from Zendikar and started the tale of Shadows over Innistrad. James Wyatt had finished writing The Art of Magic:...   [click here for more]
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Plane Shift: Kaladesh

Plane Shift: Kaladesh


The latest crossover between Magic: the Gathering and D&D visits the world of Kaladesh—a living work of art owing its bright existence to the tangible presence of aether. "Welcome, one and all! Right this way! Open your eyes, your ears, and your imaginations to the wonders of the Inventors' Fair!" —Herald of the Inventors' Fair If the optimism, innovation, and spirit of creativity...   [click here for more]
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Plane Shift: Zendikar

Plane Shift: Zendikar


Dungeons & Dragons and Magic: The Gathering are two different games, but that doesn't mean their Multiverses can't meet. From the beginning, Magic's plane of Zendikar was conceived as an "adventure world" where parties of explorers delve into ancient ruins in search of wonders and treasures, fighting the monsters they encounter on the way. Many of the plane's creative...   [click here for more]
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Poisons Revisited

Poisons Revisited


Poisons can be a hassle. Whether it's stopping in every town to pick up the right ingredients for your next poison, harvesting the glands from every monster you encounter, or keeping track of long-term effects, poison use can often be more trouble than it's worth. Rather than needing to look up individual poisons and their unique names, saves, types, and prices, these rules for poison creation allow...   [click here for more]
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Redemption Rigs - A Soul Saving Modification for Infernal War Machines

Redemption Rigs - A Soul Saving Modification for Infernal War Machines


Characters who find themselves in Avernus and in need of transportation may be apprehensive to utilize vehicles that run on tortured souls. Those with moderate knowledge of the arcane and a bit of skill in foraging, bartering, and crafting may find redemption rigs an acceptable alternative. This document explains the rules for converting an existing infernal war machine as well as building...   [click here for more]
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Spell Lenses - Extraordinary Magic Items for Casters

Spell Lenses - Extraordinary Magic Items for Casters


Spell Lenses bend the weave as other lenses bend light. When magical power enters one of these quartz disks, it recieves a transformative effect. A caster may even create an array of lenses in series, resulting in spells with wildly different effects. A complete list of the items presented in this document is included below: BEES Uncommon Spell becomes a swarm of bees Bifurcation Very...   [click here for more]
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Stack Inspiration System

Stack Inspiration System


Are your players hoarding their inspiration for that big boss battle that may never come? Players arguing and not working together as a team? Then the Stack Inspiration System is for you! This free modular rule set is designed for Dungeons & Dragons (5th Edition), to take the place of the normal Inspiration Rules set. ...   [click here for more]
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Swarms Template

Swarms Template


Angry mobs of peasants, roiling bar fights, swarms of goblins - groups of low-level minions are a necessity for campaigns involving higher level characters. Unfortunately, the numbers necessary to make such encounters challenging often precludes using such creatures. Indeed, tracking 20-30 goblins at once is a logistical nightmare. Fortunately, 5th Edition gave as a useful mechanic: THE SWARM. This...   [click here for more]
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The Pocket Mimic: After Dark Compendium no.1

The Pocket Mimic: After Dark Compendium no.1


The Pocket Mimic Podcast presents it's first After Dark compendium. A compilation of designs created for the Pocket Mimic listeners. Includes Items, Encounters, Traps and Creatures. Get yours today for the lovely price of free. <o:p></o:p> Please leave a review or Tweet us your thoughts. @PocketMimic ...   [click here for more]
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The Ravenous One - An Otherworldly Patron for Warlocks - Player's Guide

The Ravenous One - An Otherworldly Patron for Warlocks - Player's Guide


A warlock who serves the Ravenous One follows a dark path. You may be a breathlessly devoted Renfield filled with a perverse love for your patron. Or you may be a cunning opportunist who appears loyal but will, in fact, do anything for your own advancement. Regardless of your motives, you nourish an undead being with the power (and, likely, the will) to bend the very arc of history in the direction...   [click here for more]
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The Ravenous One - An Otherworldly Patron for Warlocks - with DM's Notes

The Ravenous One - An Otherworldly Patron for Warlocks - with DM's Notes


A warlock who serves the Ravenous One follows a dark path. You may be a breathlessly devoted Renfield filled with a perverse love for your patron. Or you may be a cunning opportunist who appears loyal but will, in fact, do anything for your own advancement. Regardless of your motives, you nourish an undead being with the power (and, likely, the will) to bend the very arc of history in the direction...   [click here for more]
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The Sha'ir (Warlock and Wizard options)

The Sha'ir (Warlock and Wizard options)


Presenting the sha'ir: a spellcaster whose ability comes from the asistance of an elemental familiar called a gen. In Midnight in the CIty of Brass, our interpretation draws as heavily from the 2e source as possible while opening options to different classes. We took the approach of re-introducing characters kits, which allows the sha'ir concept to be filled by many different...   [click here for more]
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The Sorcerer Class, Revisited

The Sorcerer Class, Revisited


The Sorcerer Class, Revisited attempts to address common community critiques of the Sorcerer class with minimal changes to the class. Incorporate into this revised variant of the sorcerer class are: additional spells known, additional metamagic options, and a spell points system. If you feel the sorcerer class in the Player's Handbook lacks a distinct identity as a spellcaster, check out the...   [click here for more]
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Variant/Streamlined Encumbrance Rules

Variant/Streamlined Encumbrance Rules


The encumbrance rules for 5e can be an engaging and tactical addition to any game. forcing players to decide which equipment they wish to carry into combat and which they must leave behind. However, recalculating weight values every time a ring is sold or a flask of oil is burned can become tedious. Loosely based on other weight management systems like that of LotFP and the popular Stones system for...   [click here for more]
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