Title |
Publisher |
Price ▲ |
Why aren't hydras dragons? I don't have an answer but, I do have a solution.
Includes 12 Monster Statblocks for High-Level encounters!
THIS IS AN OLD VERSION, LOOK HERE FOR THE NEW ONE: https://www.dmsguild.com/product/348726/Dracohydras
If you want Metallic Dragon Hydras check out this add-on: https://www.dmsguild.com/product/324832/Metallic-Dragon-Hydras... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Fun variants to create new, unique, and powerful dragons to challenge your players. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Make a deal with the infernal engineer of Avernus! for FREE!
Dramatis Personae: Bazelsteen includes Variant Class Features to customize your warlock of the Fiend to represent a specific devil: Bazelsteen, the infernal engineer featured on Baldur's Gate: Descent into Avernus. These features will allow your character to portray a warlock with knowledge... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A collection of ten dwarf-themed trinkets to dress up your delves amongst the Delzoun!
Looking for some superfly modules? Check these out:
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This supplement outlines how to adapt mobile stronghold benefits for characters who want to make an airship or lightning rail into viable strongholds, as well as stronghold benefits and potential followers for the Artificer class.
This supplement is intended for use with MCDM’s Strongholds & Followers supplement and the Artificer class found in Eberron: Rising from the Last War.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Elfe du désert
Pour ceux voulant mêler la grace et la grandeur des elfes avec l’environnement impitoyable des déserts.
... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Expanded Rules for Damage Types
This document takes its inspiration from the troll entry in the monster manual, but expands the idea for damage of all types in regular combat.
These rules can be combined with the Lingering Injuries by Damage Type variant rule, also available on the Dungeon Masters Guild.
/product/175403/Lingering-Injuries-By-Damage-Type
I'm a moderator... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Extra Crunch is a series of expanded or additional rules (or 'home rules') to the base 5e rules. They are not overly complicated but give a little more depth to portions of the rules that some games may want more fleshed out. The rules provided here also offer suggestions in order to modify them to better fit your game.
Included in this product
Resting & Healing... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In the city of Waterdeep, travelers from across the Sword Coast and beyond fill the stands of its grand arena to watch the latest games. This arena is the Field Of Triumph and its newest event is the Trial Of Three Orbs. Heroes and villains must work together in teams of three to contest the opposing team for control of the battlefield.
Field Of Triumph is a team-focused player-vs-player game using... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A variant of the barbarian class, fury barbarians don't fall into mindless rages. Instead they use their anger to tap into a wellspring of inner power, and use it to unleash devastating attacks, improve their own abilities, or even stave off death.
The class includes two paths (archetypes):
Path of the Clan Protector: Strike out against any who threaten your clan. Name your enemy,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Hello Fifth edition players and DMs. I have been working a small homebrew passion product for the last few days. Currently this is a very rough draft of an alternate set of weapon and armor rules. A large portion is devoted to a rebalancing and reinvisioning of how our most used gear is well you know used. Grammer warning. I havent completely worked through all the grammar and spelling issues. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Found pages of the multi-versal traveler Ghost who's notes pages have ended up scattered far and wide containing all kinds of knowledge on all kinds of things and topics these specific notes are for any dm looking to add an anime type feel to game play giving both players and monsters classes and ranks and where they stack up in a rank or class of F or S.
For questions, help, and support you can... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Do you miss the old days of D&D when you could make the world fabulous and blind one spell at a time? Are those sneaky rogues hard to spot? Have a wandering group of hobgoblins you need to soften up for your fighters?
Well, look no further! All I have done is re-created the classic D&D spell, Glitterdust, for 5th Edition and put it on an odd sized sparkly PDF.
Enjoy! Annoy your DM, blind... [click here for more] |
Dungeon Masters Guild |
$0.50
|
These weapons have been meticulously designed by goblins, for goblins, to cater to their specific murdering needs. The intricate craftsmanship and balance of these weapons are tailored to fit perfectly in a goblin's grotesque hands.
Included in this PDF:
20 Unique Weapons designed by Goblins, for Goblins, to murder non-Goblins
All wepons use the Owl Preservaltions Societys... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Get ready to dive into the Goblins' Grab Bag of Treasures! This table is packed with quirky, often ridiculous, but always entertaining loot straight from the goblin world. Expect everything from shrunken heads to lucky rocks, each with its own peculiar twist. It's loot so unusual that even goblins themselves might raise an eyebrow (if they had any)
Included in this PDF:
50 Unique trinkets treasured... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This supplement goes with the rules and mechanics found in the Grappler’s Handbook and is part of what will become the expanded edition of the Grappler's Handbook.
Click the image to go to the Grappler's Handbook
The techniques found here are intended to expand the existing list of options used in grappling.
Inside these pages you will find new techniques that use the nunchaku as a grappling... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This supplement goes with the rules and mechanics found in the Grappler’s Handbook and is part of what will become the expanded edition of the Grappler's Handbook.
Click the image to go to the Grappler's Handbook
The techniques found here are intended to expand the existing list of options used in grappling.
Inside these pages you will find new techniques that use the sai as a grappling implement,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This supplement goes with the rules and mechanics found in the Grappler’s Handbook and is part of what will become the expanded edition of the Grappler's Handbook.
Click the image to go to the Grappler's Handbook
The techniques found here are intended to expand the existing list of options used in grappling.
Inside these pages you will find new techniques that use the tonfa as a grappling implement,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The idea behind this PDF is a way of using the current faction rules in your home game by turnung the factions into guilds your players can join. Complete with ranks, renown, secret missions and bonus for each rank. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a guide for the avarage DM on how to create realistic factions quickly and without much effort. Inside there is a step by step guide, and example, and rolling tables for quick generation. ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
When we think of a half-breed, we tend to use a race completely different from the races our character comes from, so when we want a half elf half human, we use the half-elf and so on. Under normal circumstances, this practice leads us to think on races like the half-orc, half-elf and little else. This is due to the little variety we have when choosing the race of our character. we present an alternative... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Combat can be a grind. We've all been in a fight where we've thought, “How many times do I have to hit this creature before it dies?”
Sometimes it feels like nothing more than a drawn-out exercise in dice-rolling. Sure you can try to throw in some creative moves and action description to make it more exciting, but what’s the point really? A hit is a hit. A miss is a miss. Fanciful narration... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The fighter takes a caustic blast from the black dragon. They clatter to the ground, flesh blistering, and they drift off into darkness. Moments later, the cleric lifts them to their feet.
"Thanks." coughs the fighter, "I thought I was a goner."
"Actually..." says the cleric, sheepishly, "you were dead for about thirty seconds. I had to bring you back." "Oh. Well... thank you very much."
"No worries."... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Social Interactions, we all do em, but did you know there are rules for the outcome of social interactions and that they have tables. This book explains how these odd rules should be used to make social encounters fun for roleplayers and number crunchers alike. This book has also outlined how to use improvised weapons so that when diplomacy goes south you can give the barbarian a wink and start throwing... [click here for more] |
Dungeon Masters Guild |
$0.50
|
As the elves dwell in their forests behind their magical texts and the dwarves hide in their mountain fortresses, humans rise up and become heroes. Versatile, adaptable, diverse, heroic, destined, humans are frequently at the heart and soul of the stories we tell.
This booklet presents new options for humans, including an idea for subraces, new feats, a background, and some items and tools.
May... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Pessoas incríveis, atraídas pela magia da palavra “Desconhecido”, assim são descritos os Hunters.
São indivíduos dotados de grandes habilidades nas mais diversas áreas, que cruzam o mundo em busca de praticamente qualquer coisa que os interesse!
Passando por um rigoroso Exame, todos se dedicam para conseguir suas Licenças de Hunter, um... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This ruleset gives players the ability to identify creatures they encounter in your game with a skill check. If they succeed on the check, the rules clearly indicated what information the character should know based on how much they beat the check by. This was inspired by my own GM allowing me to identify creatures with my high intelligence score, but the information I learned was never consistent.... [click here for more] |
Dungeon Masters Guild |
$0.50
|
IMPROVED ROUND TABLE INITIATIVE (v. 2.0)
The purpose of the improved round table initiative method is to speed up combat while making sure Dexterity scores, Alert feat and other game features relevant to initiative remain meaningful when determining the order of creatures' turns in combat.
With the round table initiative method, the DM doesn't need to write anything down or keep... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Do you yearn for a smooth system to cover falling in Dungeons and Dragons?
Then look no further!
This title has 3 pages of rules, including some new Feats, which cover the difference between Dropping intentionally and Tumbling, making use of Acrobatics and Constitution, allowing your character to be good at falling without needing to dip into Monk or beg for a magic item! ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Vision rules in 5e are often time-consuming to implement on the fly. Lights stretch out to x-number of feet in multiple states of brightness, and the areas revealed are changed as people move their characters. This is fantastic for a computer game – or as a feature of certain online tabletop environments – but in person, the distances that characters can see are often best-guessed, ignored... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a seperate way for casting magic that I prefer. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Many powers are offered to those willing to bargin with questionable sources. Few of these abilites are considered common, but others are rather rare, some offerd only by specific entities or patrons, others granted only to those focused upon one pact or another. Within these pages lie the secrets to several of these gifts, but allways beware the price they demand.
A few varient Rules for warlock... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Inspiration occupies an odd space in D&D 5E. Inspiration is meant to encourage players to act out their personality traits, bonds, and flaws, however, it rewards the character mechanically for roleplaying instead of rewarding the player for roleplaying. The difference is in who is getting rewarded and how. It seems odd to reward a character for acting like themselves by providing them a reroll.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
I created this sheet in order to use in my CoS campaing where I am ussing some homebrew rules on carry capacity based on slots economy that are equal to your strength score.
The idea is not mine, but after looking on the internet (reddit and youtube mainly) and not finding a document that suited my idea I decided to create the file that here I present to you.
The rules are at the bottom of the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Beasts of Battle contains 5th edition rules for animal training and beast advancement options. It also includes a Challenge 1/4 Bear for Rangers. There are also templated beasts for increased strength and durability some of which have Challenge ratings of 1/4 or lower.
Paladins, Cavalier, Chevaliers, and Knights can find their steeds here. New options include Elemental Kirin and Guardian lions while... [click here for more] |
Dungeon Masters Guild |
$0.50
|
[FRA] Besoin de créer une rencontre dans des galeries en profondeur pour ralentir la progression de vos joueurs ou pimenter une session ? Confrontez-les à autant de tunneliers kobolds que nécessaire ! Si c'est l'heure de pointe dans les tunnels et que le combat ne se déroule pas comme prévu, doublez leur dangerosité avec un contremaître.
Un seigneur de l'outreterre veut saper les forces surfacines... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Have you ever found it a little strange that PCs who are supposed to be half-giant are still Medium sized? Or PCs with a descent included in the Monster Manual as a Large creature is, instead, still a Medium size?
This brief supplement contains suggested rules for playing and DMing Large-sized PCs, including guidelines on weapon damage modification, armor, height and weight calculations, and other... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Best January 2017 title at Loottheroom.uk! Follow us at @perilous_prints and like us on facebook!
Between major projects and during the production of other smaller projects we will be producing a series of articles, Letters to the Dungeon Master. This is the first of many more to come. Each will be written by one of the various authors here at Perilous Prints because we had something to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Follow us at @perilous_prints and like us on facebook!
Between major projects and during the production of other smaller projects we will be producing a series of articles, Letters to the Dungeon Master. This is the second of many more to come. Each will be written by one of the various authors here at Perilous Prints because we had something to say or add that didn't surmount to its own... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
I created this expansion as a way to make their characters Lifestyle matter, rather than simply choosing the cheapest option. Time matters, whether it is between adventures, or resting between events. In expanding on Lifestyles, I created charts of events that could occur. When running these events, feel free to add more nuance. Rivals, allied contacts, or hostile contacts may come into play in your... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ever wanted your party's spellcasters to go toe-to-toe in an even match?
Neither did I!
But in case you did, I devised some rules to accomplish just that. Hope you enjoy.
The contest of arcane (or divine!) casters can be as simple as a game of quartz, parchment, shears OR as complicated as the judge is willing to put up with.
Have fun and feel free to give feed back.
Thanks!
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A homebrewed set of troops to suppliment the towns guards, allow for NPCs who level with the party, and give a way to take NPCs from commoners to more veteran soldiers. Perfect for filling out a castle that a party has aquired, keeping a more light fingered group in line, or boosting the parties power for a particulalry hard fight.
Initially inspired for a town management style game, this has been... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
An add-on for Dragon Hydras ( https://www.dmsguild.com/product/324833/Dragon-Hydras ) consisting of Metallic Dragon Hydras to add into your game alongside your Chromatic Dragon Hydras.
Includes 10 Monster Statblocks for High-Level encounters!
THIS IS AN OLD VERSION, LOOK HERE FOR THE NEW ONE: https://www.dmsguild.com/product/348726/Dracohydras... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
These are a few rules I made for my D&D group so that we could really take advantage of the UA Modern Magic Classes, It's not a complete setting, just a guide as to how a modern setting should work (in my opinion). It's a recipe.
All that's left is to add some lore and a few villains and you have a full campaign, ready to go. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A compilation of strange and deadly weapons that monsters and nefarious characters use adapted for PCs. Straight from WotC's Monster Manual and adventures:
A Drow priestess' Scourge
A vampire hunter's Sword Cane
A Thri-Kreen's Gythka and Chatkcha
A Redcap's Wicked Sickle
And more!
Includes rules and descriptions for several weapons.
Any money gained from purchases of this supplement will go towards... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ever wanted to play a Tiefling Gith or Eladrin? Well look no further! This resource provides you all the tools you need to create a Tiefling with any of the the three player races from Mordenkainen's Tome of Foes:
Elves (Eladrin, Sea Elf & Shadar-Kai variants)
Dwarf (Duergar)
Gith
... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Mostly Mundane: Materials and Durability
This one-page rules module provides a simple set of rules for weapon and spellcasting focus breakage. A staple trope from fantasy media, item breakage during combat is an opportunity for drama that isn't used in 5th Edition. Furthermore, this system enables low-magic settings to flourish by creating tiers of quality within nonmagical... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a supplemental system to allow players and Dm's to create their own stylized weapons while still being balanced with other rules as written weapons ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Aha! You've returned. Excellent. While you were away, we've made some... discoveries. Advancements, if you will. The shop's been reorganized, stock has been relocated, and more space has been added to accomodate new items. I trust you've amassed some fortunes on your adventures; you've got plenty of things to spend your gold on here. Feel free to look around, but please don't touch anything unless... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Four new skills for use with 5th edition D&D, two of which utilize the optional Honor Ability score. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|