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The Art of Warfare

The Art of Warfare


Prepare to war! This essential supplement is dedicated to the tacticians and heroes of Dungeons & Dragons! It contains exciting new options for mass combat, and will help you make your battles the very best they can be: fast, exciting and tactically meaningful. Make battles as big or as little as you want, with different scales of conflict! Whether you are planing a future mass...   [click here for more]
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Inventory Slots - 5e Rule Variant

Inventory Slots - 5e Rule Variant


This is a 5e inventory system variant, made to entirely replace basic encumbrance rules. It was created to simplify inventory and allow it to be introduced to your games while being fun. We believe there is a great deal of depth and interesting situations that can be brought up using encumbrance, but sometimes rules can get in the way, so we found a way to meet in the middle. Please feel free to...   [click here for more]
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A Matter of Skill

A Matter of Skill


An alternate skill system for characters ...   [click here for more]
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Cogs in the Great Machine: Modron Hierarchs, Rogues, and Patron

Cogs in the Great Machine: Modron Hierarchs, Rogues, and Patron


Die Tyrant Presents Cogs in the Great Machine A Modron-Centric Supplement Little in the multiverse remains more a mystery than the goals of Primus' creations, the babbling, biomechanical Modrons. Yet none can deny the god's inscrutable genius when faced with the implacable power of their leaders and generals, the mighty hierarchs! Join the Great Modron March with this supplement,...   [click here for more]
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Bard College of Performing Arts

Bard College of Performing Arts


Have you ever wanted to be an old school bard? One that sings a single song the entire combat and their abilities all eminate from that? Well this is a Return to form for the Bard spend Bardic Inspiration to provide longer lasting bonuses than a one time use. I hope you Enjoy! ...   [click here for more]
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~150-ish Critical Fumble, Miss, Failure, Mistake, and Error Table

~150-ish Critical Fumble, Miss, Failure, Mistake, and Error Table


This is the Second Version of my D&D groups Critical Fumbles/Misses Chart. I dislike harsh Critical Fumbles/Misses, so I made those rather uncommon on the table, and added more interesting, and likely things to the list. I even added a few good things to the list, which have about a 1/8 chance of happening. The way the table works is you roll a d% and a d4, counting the d4 as the 100's digit,...   [click here for more]
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The Complete Red Book of Spell Strategy

The Complete Red Book of Spell Strategy


The Complete Red Book of Spell Strategy is a 156 page collection of new class options, Feats, Backgrounds, Rituals, Spells, Magic Items, Monsters, and race. There is included several fixes to the previous edition, plus an inclusion of at least 16 more spellcaster oriented feats, several new archetypes, etc... Also, in an effort to aid the DM's Guild Community (and myself) in keeping track of the...   [click here for more]
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Called Shots (an optional house rule)

Called Shots (an optional house rule)


So far I've been unable to find any rules for D&D 5e for performing called shots, aka targeted attacks. In this document I've attempted to produce a set of strait forward rules and possible effects for performing called shots. Last update: 4/5/17 - Created expanded roll penalty rules Other Titles from this author can be found here. ...   [click here for more]
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[VDP] Eberron Warforged, Revised

[VDP] Eberron Warforged, Revised


Presented here is a revised version of the Wayfarer's Guide to Eberron, Warforged Race. The Integrated Protection presented in the WGtE version is simply busted. It is balanced around the assumption that +x plate armor will exist, and that is completely contrary to D&D 5th Edition's design. Presented here is an alternative. It provides Warforged with a natural AC, and allows them to use their...   [click here for more]
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Ranger Revised

Ranger Revised


This is a rebalancing of WotC's Ranger class. The Ranger's issues are well documented and more numerous than what is fair. This document resolves the following issues while preserving as much of WotC's vision as possible. • Disproportionate Ability Ratios • Poor Damage Scaling • The Beastmaster's Robotic Companion • The low Survival Rate of the Companion • Poor...   [click here for more]
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JoLydee's Beasts of Battle

JoLydee's Beasts of Battle


Beasts of Battle contains 5th edition rules for animal training and beast advancement options. It also includes a Challenge 1/4 Bear for Rangers. There are also templated beasts for increased strength and durability some of which have Challenge ratings of 1/4 or lower. Paladins, Cavalier, Chevaliers, and Knights can find their steeds here. New options include Elemental Kirin and Guardian lions while...   [click here for more]
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Generalized Crafting

Generalized Crafting


This is a module designed to be slotted into existing settings and games, describing how adventurers acquire materials, construct items, and improve their skills in these processes. This module (for balance) also includes rules for the breakdown and destruction of equipment in combat, and a few example projects that a character might complete.<o:p></o:p> Crafting in a game is enjoyable...   [click here for more]
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Warlock Invocations: New and Revised

Warlock Invocations: New and Revised


Within these pages you’ll find some new and original invocations to include in your game. This includes additional support for invocations meant for particular pacts, as well as a revision of the Pact of the Blade. In addition, I have rebalanced or re-written some previous invocations. For those that have been re-worked, I will be including a brief explanation for why I’ve adjusted the...   [click here for more]
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Animal Companion Revamp

Animal Companion Revamp


A new set of rules to give your character the possibility to have an useful animal companion. We tried to make it very easy and fast and at the same time usefull. With great narrative possibilities we hope that your character will finally have the possibility to have a Pet. ...   [click here for more]
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Weapons Expanded Vol. 1

Weapons Expanded Vol. 1


Some people say that 5E has a serious problem about how lackluster physical combat can be, how all the weapons feel the same, and how proficiency doesn't really feel like.... It shows how skillful someone is with weapons. This present homebrew here has the intent of fixing that, with the use of a new mechanic that enhances the proficiency mechanic, adding a whole new level of depth to combat, and...   [click here for more]
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Revised Wild Magic Sorcerer and Expanded Wild Surge Table

Revised Wild Magic Sorcerer and Expanded Wild Surge Table


This is my first homebrew that I'm uploading to this site. I didn't like the luck manipulation and wanted more surges, so I made this. I also made a new table because why not, plus when rolling a d100 you could still add 50 to it. This is what I did, with balance in mind. Also there's an extra metamagic in here and it's pretty out of place but ehhhh why not. Feel free to take this free. ...   [click here for more]
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200 Wild Magic Table

200 Wild Magic Table


200 Wild Magic Table SOLD AS PART OF THE COMPLETE WORKS OF ROB TWOHY 2016 PLEASE CONSIDER THAT BEFORE PURCHASING THIS! Quick DM reference... 200 option (QUADRUPLE the normal) Wild Magic tables - hilarious! Purchase of this item includes PDF format as well as the module to use it in the Fantasy Grounds VTT software. Sources...   [click here for more]
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Oath of The Beggar - Paladin Oath (5e)

Oath of The Beggar - Paladin Oath (5e)


Even do some take upon this oath from the start most take it up after having been shamed by their own greed. I hope you enjoy! ...   [click here for more]
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The 5e Ranger, Re-Revised

The 5e Ranger, Re-Revised


This is intended as a complete replacement for the Ranger as presented in the Player’s Handbook. It may not be compatible with some options from other sourcebooks, as some abilities may be duplicated. The intent is to take the best of both the original class and the Revised Ranger Unearthed Arcana, smoothing over the rough edges and improving mechanics, while keeping the ranger competitive...   [click here for more]
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Rarities of the Realms (Fantasy Grounds)

Rarities of the Realms (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Rarities of the Realms collects a wide variety of races, classes, backgrounds, and feats previously published across several products by author Travis Legge. Within this module, you will find: 9 playable races over 30 subrace options over two dozen subclasses 5 backgrounds 6 feats ...   [click here for more]
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Champions of Mystara: Heroes of the Princess Ark (Basic)

Champions of Mystara: Heroes of the Princess Ark (Basic)


Two maps are of select area of Mystara (Sind and the Serpent Peninsula, far to the west of the KW) and two are of the Princess Ark. The eight cardstock plates have various skyships detailed on them. The "Heroes of the Princess Ark" book summarizes the Dragon Magazine serial, "Voyage of the Princess Ark", and gives information about the skyship, its crew, and campaigns based...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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Fantasy Grounds: D&D Volo's Guide to Monsters

Fantasy Grounds: D&D Volo's Guide to Monsters * 


D&D Volo's Guide to Monsters for Fantasy Grounds Research has never been so dangerous... Explore the breadth of D&D's monsters in this immersive 224-page volume filled with beautiful illustrations and in-depth lore. Volo's Guide to Monsters provides something exciting for players and Dungeon Masters everywhere! The esteemed loremaster Volothamp Geddarm is back and he's written a fantastical...   [click here for more]
SmiteWorks  $29.99

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Kid-Friendly 5e

Kid-Friendly 5e


Do you want to introduce your kids to Dungeons and Dragons, but feel like the full game may be too much for them? That is what this pack was created for, and uploaded to the DMs' Guild after much demand in response to a tweet about it. The pack includes character creation guidelines, a sample character sheet and a blank one for you to fill in for your players. You'll need the 5th edition Player's Handbook...   [click here for more]
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Item Drop Alternate Treasure Generation

Item Drop Alternate Treasure Generation


Item Drop Alternate Treasure Generation provides an alternate method to generate interesting loot items for your player characters to uncover. The system allows you to drop a set of dice and read the bones against a set of tables to find out what strange item you have uncovered. With huge tables of options the items generated with this system are truly unique and sure to add some interesting twists...   [click here for more]
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The Goblin Pack

The Goblin Pack


This pack contains NPC statblocks for 5 different kinds of Goblins: Lashers, Booyahg Booyahg Booyahg (wild magic sorcerer goblins), Hunters, Gatherers, and Pariahs, made using the base Goblin stat block from the Monster Manual as a resource and combining it with lore from Volo's Guide to Monsters. The hope is that you will be able to make use of these Goblins to help make the traditional Goblin...   [click here for more]
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Player's Options

Player's Options


Player’s Options provides new subraces, racial variants, and class options for players regardless of which side of the Dungeon Master’s screen you happen to be sitting on. Stats for the rare elf subraces described in the Sword Coast Adventurer's Guide. 3 dragonborn racial variants - chromatic and metallic purebloods and shadow dragonborn. 4 variants for the goliath...   [click here for more]
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100 Critical HIT & FUMBLE Tables (Espanol)

100 Critical HIT & FUMBLE Tables (Espanol)


100 Critical HIT & FUMBLE Tables (Espanol) La traducción se realiza por srdsite.org Also available in English - here. Other Items by Rob Twohy Download these other helpful and fun items! More collaborative efforts by Rob Twohy and other authors......   [click here for more]
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Metric & Magic: The Metric System and 5e

Metric & Magic: The Metric System and 5e


This is a primer for using the metric system as the basis of your D&D 5e campaign rules and gameplay. Included are simple conversions of several game mechanics and guide lines for converting imperial units to easily usable metric units. Suggestions welcome. For more information and a handy quick-rules reference, in metric, see my other product, here: D&D 5e Quick-Rules and Player Cheat-Sheet...   [click here for more]
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6 Extra Diseases (5e)

6 Extra Diseases (5e)


Black Bones - Horrible Crippling Bone Illness Blood Lips - Thouth destroying sickness Moss Back - Body Covering Infection Dark Heart Parasite - Horrible Internal Organ Destroyer Slime skin Sickness ­- Slow but painful sickness Silver Blood Illness - Lycanthropy Sickness I jope you enjoy! ...   [click here for more]
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Hybrid Multiclassing

Hybrid Multiclassing


Rangers with arcane spells, raging paladins, arcane trickster warlocks, and more... Hybrid multiclassing is a variant that can be used to give characters different combinations of class features than those possible with standard multiclassing. This variant allows you to gain all of your levels in one class while also gaining certain features of a second class. In this PDF,...   [click here for more]
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Gunsmith Class, Archetypes, Armoury, and Firearm Crafting Rules

Gunsmith Class, Archetypes, Armoury, and Firearm Crafting Rules


The half-elf dives forwards, a pistol in each hand. They roll into cover behind the ruined wall and shell casings fall to the ground as swift hands reload both weapons. Scant moments later, the half-elf stands and fires a shot, following it up with another immediately. The two rounds punch through the goblin’s shield, knocking it from its feet. Smoke erupts from the large barrel of the half-orc’s...   [click here for more]
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Non-combat encounters

Non-combat encounters


This short booklet gives invaluable advice on how a DM can encourage roleplaying and engagement in social encounters beyond simply rolling dice to determine success or failure. This book includes two non-combat NPC types which can be used as adversaries against the PCs. These adversaries can bedevil and derail the PCs careful plans, but can not be easily stopped by walking up to them and punchin'...   [click here for more]
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Cohorts & Animal Companions

Cohorts & Animal Companions


This quick rule supplement was designed for use with my own D&D group when having issues coming up with how to utilize things like cohorts, animal companions and such. I came up with rules to help streamline play with these issues and make it fair for everyone at the table. I humbly present these quick rules for use in your campaigns should you wish to utlize such things. Any new additions we come...   [click here for more]
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Adventures by FishPirate: Gemstones I

Adventures by FishPirate: Gemstones I


All gemstones have a bit of magic in them, but it is the very rare stone that has enough magic to manifest actual power. This publication contains descriptions and mechanics for eight types of very rare gemstones with such power. ...   [click here for more]
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Poxes & Plagues: Illness in D&D

Poxes & Plagues: Illness in D&D


Additional rules for diseases, illnesses, and sicknesses in Dungeons and Dragons. Included here I have some new spells (to both creatue and destroy illnesses), magic items (to cause and resist illness), and many new diseases including hypothermia, flu, pox, plague, and gangrene! ...   [click here for more]
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Arcane Slayer Class

Arcane Slayer Class


New Playable Player Class for D&D 5th Edition, the Arcane Slayer The tall human charges into the middle of a orc horde with his flaming sword ablaze and strikes a foe down. Next he unleashes a wave of arcane energy from his sword into the oncoming enemies. A half-elf female calmly gestures with her hand and a swirling magical energy circles around her foe from a distance, with...   [click here for more]
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The Ranger Reimagined

The Ranger Reimagined


To put it simple, the ranger class has many – real or perceived – issues, and many gamer minds wiser and more expert than mine tried their best to address all the problems that rise when the cool concept of the ranger is confronted with its poor capacities – to put it simple, with the fact that the class of the ultimate hunter and tracker is outclassed by an outlander fighter/rogue....   [click here for more]
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Chronomancer: The School of Chronomancy (5e Wizard Tradition/Archetype)

Chronomancer: The School of Chronomancy (5e Wizard Tradition/Archetype)


A chronomancer favors spells that alter time and magic to hinder and weaken your foes. You are adept at manipulating and controlling your enemies, and use your heightened awareness of time to foil their spells and steal their ability to make additional attacks. This wizard archetype offers the following benefits: Missile-Time See the trails...   [click here for more]
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The Curse of Lycanthropy

The Curse of Lycanthropy


A system for handling player characters afflicted by lycanthropy that feels more like a curse, and less like a free bonus. A cursed player will have to stave off becoming a monster if they want to use their newfound power. If they use it too much, they'll slowly take on the worst traits of their animal form, and to rid themself of the curse, they'll need magic during the full moon, or to eat deadly...   [click here for more]
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Aura Ability Score

Aura Ability Score


This article describes a new ability score that governs characters’ interactions with weird and inscrutable arcane forces or features. Optional rules are given for using this ability as the basis for custom powers, as a replacement for class-based spellcasting abilities, and for identifying and attuning to magic items. Please comment and enjoy! ...   [click here for more]
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Forbidden Tome of Warlock Arcane Mysteries

Forbidden Tome of Warlock Arcane Mysteries


Warlocks get their spell knowledge from strange, dangerous, possibly alien mentors. The strange training from their patrons means warlocks are limited in the number of spells they can cast. But this limit also means warlocks have a more intimate relationship with their spells, casting them with such frequency that a spell can become like a signature of that warlock. Spells are not merely mindless mystical...   [click here for more]
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Bound

Bound


A 5th edition D&D guidebook on the power of binding souls. This book also contains two new backgrounds, three feats, six new spells, spell variant options for existing spells, and over eighty magic items. While this book’s main focus is on the capturing and binding of souls, it can add a darker subtext to existing magic...   [click here for more]
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New/Redesigned Classes and Feats

New/Redesigned Classes and Feats


This document contains design ideas I've been compiling over the past two years. Some feats and spells seem neglected due to their opportunity cost, and I seek to amend this. I love rangers as a class, and was quite happy with the components for the ranger, but it took too long for them to be respectable compared to the other martial classes. I rearrange the class features, and offer some supplementary...   [click here for more]
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DoomBrew: Expanded Wild Mage Table

DoomBrew: Expanded Wild Mage Table


I always loved playing a Wild Mage in previous editions and so when one of my players chose to play one I took a look at the table provided. I was shocked that so many of the former surges weren't listed there. But I didn't want to take away from the Table that was already in place. After much work and compiling of suggestions from both players and my own imaginings, I present to you, an Expanded...   [click here for more]
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Shards of Essence-Final

Shards of Essence-Final


The Shards of Essence are an alternative magic item system that was inspired by a friend's favorite video games. For reasons, I will not mention the title of these games, but most people that have played them will understand. My friend, whose idea this was originally, allowed me to take his existing system, which was only briefly scribbled across multiple papers stuffed in his masses of notes, and...   [click here for more]
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Dragoborn Reborn

Dragoborn Reborn


An update for the 5th Edition Player's Handbook Dragonborn race with optional racial variants and feats. This update strives to make the Dragonborn a more competitive race compared to the rest of the core races. In this file you will find the following: Updated Breath Weapon Dragonfear 2 Dragonborn Variants 2 Dragonborn Feats Change Log and Author's Thoughts Please leave a comment or review...   [click here for more]
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Massive Combat

Massive Combat


This is a guide for running large scale battles. Two systems are presented here The Raid Machine: A tactical game like D&D; only bigger This War Machine: A remaking of the original system from OD&D ...   [click here for more]
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The Codex Malevolence II - Fearsome Fiends I

The Codex Malevolence II - Fearsome Fiends I


The Codex Malevolence II - Fearsome Fiends This themed collection contains 28 new and updated fiendish creatures for use in the 5th Edition Dungeons and Dragons ruleset. Each creature is formatted to a single or half-page entry and contains variant rules, history, habitat, society, and ecology write-ups in the vein of the 2nd Edition AD&D Monstrous Manual. This collection...   [click here for more]
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Strange Gifts

Strange Gifts


A collection of 45 gifts similar to the Epic Boons presented in the Dungeon Master's Guide, but suitable for ordinary characters. Organized by suggested level from 1 to 20. Some are both a blessing and a curse, suitable for a reward from a fey. ...   [click here for more]
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Giant options for Storm Kings Thunder

Giant options for Storm Kings Thunder


This file provides additional action options and variant rules for 5e giants, with the goal of making combat with giants more dynamic and memorable, whether the party is fighting a huge group of giants or just one. These options were inspired by Web DM's video on giants, found here: https://www.youtube.com/watch?v=xXYmbh5e02o All artwork is done by me with limited tools (please excuse the poor quality)....   [click here for more]
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