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Recipes Of The Realms II: Recipes For Famous Foods In The Forgotten Realms and Beyond

Recipes Of The Realms II: Recipes For Famous Foods In The Forgotten Realms and Beyond


“Aye, looking to spice things up again are ye? Well here are some removes for you to feast upon before thy next harrowing adventure, where there is a high probability of you being removed from Faerun itself!” Recipes of the Realms II is a companion document to our best seller, Recipes of the Realms. This addition provides more side dishes, removes, and sauces to bring the realms to life...   [click here for more]
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Amsodeus' Corrupted Grimoire: Book Five

Amsodeus' Corrupted Grimoire: Book Five


In this dark chapter of his malevolent grimoire, Asmodeus continues his sinister influence on the Prime Material Plane. While his corruption of the Player's Handbook is nearly complete, his insidious ambitions extend to other tomes of magic, sparing nothing from his malign touch. Whispers of Tasha's Cauldron of Everything have reached his infernal ears, and he harbors a deep-seated loathing for it,...   [click here for more]
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Thieves Guilds

Thieves Guilds


Optional rules for the establishment and operation of player run thieves guilds. Guild management occurs between play session and is affected by player downtime activities.  Add more depth and detail to your campaign setting or character by running a thieves guild! If you need rogue templates to for more detailed guild members, check out my Big Book of Rogues! and for a fully developed thieves guild,...   [click here for more]
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Monster Loot – Eberron: Rising from the Last War (Roll20)

Monster Loot – Eberron: Rising from the Last War (Roll20)


I want to loot the Lord of Blades! Available Now on Roll20! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Eberron: Rising from the Last War, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons...   [click here for more]
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Grappler's Handbook

Grappler's Handbook


Update: Grappler's Handbook is now Expanded! See details in the description below. UPDATE: Fantasy Grounds version now available! click here The Grappler's Handbook has been largely re-written, and given a fresh look from the original to serve as more of a guide for how to use and expand grappling in fifth edition Dungeons & Dragons. This handbook...   [click here for more]
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The Court & The Conclave

The Court & The Conclave


Created by best selling writers, The Court & the Conclave is an in-depth exploration of the wars between the Court of Stars and the Abyss. Containing 50 new to 5e creatures, many inspired by previous editions, detailed NPCs and a huge wealth of new and expanded lore and locations, this supplement...   [click here for more]
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Naturalist's Guide to Eberron - Volume One

Naturalist's Guide to Eberron - Volume One


Everything has a place in Eberron. It’s been repeated ever since the days of 3.5, when the Eberron setting was unleashed upon the world. Most recently, Wayfinder’s Guide to Eberron said it again, with the important caveat: “but it may not be the place you expect.” Well, this is where the Naturalist's Guide to Eberron steps in. Contained in this book are entries from the Monster...   [click here for more]
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On Locks and Lockpicking

On Locks and Lockpicking


This product is intended for both players and Dungeon Masters to lay out the rules and additional considerations for lockpicking, as well as to provide additional items such as mundane and magical locks, lockpicking tools, and spell options. The following sections are included: The Rules. This is a summary of the official rules (Rules as Written), unofficial rules (Rules as Intended),...   [click here for more]
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Wondrous Psionics

Wondrous Psionics


Wondrous Psionics A complete psionics system for 5e 2 full psionic classes: The Psion and Knight Psion 11 subclasses 8 psionic disciplines 48 highly customisable psionic powers 8 new feats Psionic equipment including psionic crowns, psionic crystals and psionic tattoos Rules for creating psionic creatures including 8 new creature templates Full rules for adding psionic...   [click here for more]
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Hamund's Harvesting Handbook Volume 3 (Fantasy Grounds)

Hamund's Harvesting Handbook Volume 3 (Fantasy Grounds)


Welcome dear reader to Hamund’s Harvesting Handbook Volume 3, written by your favorite harvesting mentor: Hamund Holderhek! I do apologise for my prolonged absence and the delay in producing this entry in the Harvesting Handbook series. Unfortunately, several events befell me recently that prevented me from finishing this book in a timely manner. These events include, but are not limited...   [click here for more]
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Codex of the Infinite Planes Vol 21 Gehenna

Codex of the Infinite Planes Vol 21 Gehenna


Codex of the Infinite Planes Volume 21: Bleak Eternity of Gehenna Open these pages and learn about the volcanic plane of cruel intentions, the Bleak Eternity of Gehenna! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the...   [click here for more]
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Grazilaxx's Guide to Fey Ancestries

Grazilaxx's Guide to Fey Ancestries


Grazilaxx's Guide to Fey Ancestries converts some of the most popular fey races into the ground-breaking, best selling system Grazilaxx's Guide to Ancestry -- a modular, customizable race-building system that gets rid of the baggage of the core system. Included in this product: - A quick summary of the "Grazilaxx System" (you don't have to buy the original). - TWELVE fey races from...   [click here for more]
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Bag of Holding Monsters: Above and Below Versions

Bag of Holding Monsters: Above and Below Versions


Welcome to the world of... Years ago, a travelling academic discovered a strange and hidden layer of Thelanis, a plane steeped in story and expression. Within this Pocket Realm dwelled creature unlike any seen before - monsters that reflected the nations, magic and legends that made up Eberron’s Material Plane. The monsters of the Pocket Realm seemed destined for endless conflict, but the Professor...   [click here for more]
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Arms & Equipment Guide 5e

Arms & Equipment Guide 5e


Frustrated players and Dungeon Masters of the world, rejoice! Your imaginations won’t be limited to the small list of gear proposed in the Player’s Handbook. No longer will you have to content with a weapon that kinda look like what you had in mind, but not really. With this guide, you will be able to equip you characters with exotics armors and weapons that give your PC the exact tone you desire....   [click here for more]
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Player-Owned Property for 5e

Player-Owned Property for 5e


I have a bunch of players who want to roleplay building up a home base settlement. There is little in 5e that speaks to owning property, much less a system to build up a settlement. Using various other resources from authors on here, I made these rules for properties and settlement building. Also included is an optional system of gaining favor within a community in order to accomplish all sorts of...   [click here for more]
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Naval Combat Made Easy: Ship Battles on the High Seas

Naval Combat Made Easy: Ship Battles on the High Seas


The High Seas are a great setting for a D&D game, with many a swashbuckling adventure to be had. How else are you going to travel to far off, exotic new lands? The aim of this guide is to provide an easy-to-use reference for ship-to-ship combat in a D&D 5e campaign. From small longships to full-size Man o'Wars, it is quick to pick up, puts your players at the heart of ship combat and doesn't...   [click here for more]
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Cooking Magic (5e)

Cooking Magic (5e)


A set of rules for cooking up the creatures you hunt and the lands you roam, creating dishes that buff you with temporary effects. Includes instructions for cooking, foraging, hunting, and a list of descriptions for a variety of ingredients and dishes. If you like crafting in D&D, consider checking out "Itemcraft", a title that covers blacksmithing, clothcraft, enchanting, and herbalism. ...   [click here for more]
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Dramatic Chases

Dramatic Chases


From the creator of the Mithral Best Seller Companion System, this abstract system for handling chases makes running a chase scene fun, easy, and exciting! The Dungeon Master’s Guide presents a simple system for running chases, but that system largely relies on movement speed alone, and doesn’t present a lot of opportunities to create a fun and interesting scenario, nor for players to use a variety...   [click here for more]
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Gaggles Of Tattles and Scandals: 1,000 Rumors For Use In The Forgotten Realms and Beyond

Gaggles Of Tattles and Scandals: 1,000 Rumors For Use In The Forgotten Realms and Beyond


“Pssst…you see that tiefling coin lass over there? She’s not what she seems…she’s really a noble in disguise who is hiring for an assassination job!” Rumors, rumbles, tattles, scandals, gossips, and falsehoods: whatever you call them, these details add depth and a level of complexity to your D&D world that makes for a more meaningful player experience. Over 1,000 rumors that can be...   [click here for more]
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Might vs. Magic

Might vs. Magic


Might vs. Magic is a themed character option supplement that celebrates the age-old conflict between warriors and spellcasters! From popular anime, to classic computer RPGs, to Artorian myth, fighters and wizards have always been at each other’s throats. So I say... Why not make a game of it? First up, the belligerents in our war of (power) words: Fourteen...   [click here for more]
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Bestiary of Mounts (5e)

Bestiary of Mounts (5e)


"Bestiary of Mounts" is an expansion on the rules for mounts presented in the Player's Handbook. This title introduces an itemized table of viable mounts from the PHB and Monster Manual, expands the rules for mounting and barding creatures, and introduces 4 new creatures designed with mounted exploration and combat in mind. ...   [click here for more]
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500 wild magic surges

500 wild magic surges


This document contains an alternative wild magic surge table to use in your own games either to use for a wild magic sorcerer or to use whenever a wild magic surge can occur. It is a continuation from my past 3 documents and contains 500 wild magic surges. ...   [click here for more]
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Goblin Loot (One Page Loot Table)

Goblin Loot (One Page Loot Table)


Get ready to dive into the Goblins' Grab Bag of Treasures! This table is packed with quirky, often ridiculous, but always entertaining loot straight from the goblin world. Expect everything from shrunken heads to lucky rocks, each with its own peculiar twist. It's loot so unusual that even goblins themselves might raise an eyebrow (if they had any) Included in this PDF: 50 Unique trinkets treasured...   [click here for more]
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Arcane Armoury - Volume 2; Modern Gear

Arcane Armoury - Volume 2; Modern Gear


Arcane Armoury: Volume Two Arcane Armoury is a series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings. This brand new supplement, ''Volume Two'', contains a major rebalancing of the modern...   [click here for more]
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An Elf and an Orc Had a Little Baby (Roll20)

An Elf and an Orc Had a Little Baby (Roll20)


This is the Roll20 VTT version of the first book of the Adamantine Bestselling An Elf and an Orc series! If you're looking for the PDF/book versions, click HERE Now you can play an elf-orc raised by dwarves! Or a gnome-halfling raised by kobolds! Even a grung-warforged raised in Avernus is a possibility! “...this supplement is truly an informed, aware and inspired step...   [click here for more]
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Sailors Galore

Sailors Galore


Sail the seas with this supplement for 5th edition! Populate ships and ports with the denizens of this 35-page document, which includes everything you need to feature sailors of all kinds in your next D&D adventure. Here is what booty you can find inside: - 32 brand new creature stat blocks to mix and match to create a myriad of combat and non-combat encounters, from the mighty pirate...   [click here for more]
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Kid-Friendly 5e

Kid-Friendly 5e


Do you want to introduce your kids to Dungeons and Dragons, but feel like the full game may be too much for them? That is what this pack was created for, and uploaded to the DMs' Guild after much demand in response to a tweet about it. The pack includes character creation guidelines, a sample character sheet and a blank one for you to fill in for your players. You'll need the 5th edition Player's Handbook...   [click here for more]
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BEAST - 5e Animals Reimagined

BEAST - 5e Animals Reimagined


Fun Fact: Cats in 5e can't high jump, don't have darkvision, and can't land on their feet. BEAST fixes this and so much more, with new and imagined Beast creatures for D&D 5e! BEAST - 5e Animals Reimagined offers the following new content for DMs and players alike: Over 50 reimagined Beast statistics Over 20 new Beast creatures Guidance for running all kinds of Beast creatures...   [click here for more]
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Old School Hacks Vol. 3: Megadungeon Mayhem

Old School Hacks Vol. 3: Megadungeon Mayhem


The third volume in the Old School Hacks series is here and it's all about making megadungeons awesome! This 34-page guide features four chapters of material covering: What makes a megadungeon tick? Tons of tools and advice for varying the environment, monsters, hazards, and challenges in the dungeon. Variant and optional rules to help make megadungeon campaigns feel different from...   [click here for more]
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Rosco's Tiny Toolbox

Rosco's Tiny Toolbox


OVER 2,500 DOWNLOADS! THANKS YALL!!! Highlights: Reference sheets for mechanics like cover Location-agnostic table for generating loot Tools for running travel sequences Reference tables for object hit points Fillable PDFs and Excel versions included. I hope these prove useful to you! –Rosco the Tinker ...   [click here for more]
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The Big Book of Variant Rules

The Big Book of Variant Rules


Variants, house rules, and other rules changes made at the table have been a staple of tabletop roleplaying games for as long as there have been tabletop roleplaying games. This document analyses variants and optional rules published in the Player’s Handbook and the Dungeon Master’s Guide, adds several additional rules variants, and offers advice on why you should and not use each optional rule...   [click here for more]
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262 Feats and Boons

262 Feats and Boons


Codex Augustus: 262 Feats and Boons 31 Pages, over 20,000 words.  68 Racial Boons Race-specific boons are designed to enhance or support existing abilities or themes. Some are weak, some are powerful - Use these as rewards as a permanent buff, or a potential feat alternative, or as a token to represent and / or reinforce their race selection. 124 Class Boons Class-specific...   [click here for more]
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Magic Item Market - Definitive Prices for Magic Items

Magic Item Market - Definitive Prices for Magic Items


No more guessing on prices for powerful magic items! Specific prices for magic items with guidelines for running shopping sprees This package contains a list of every magic item in the Dungeon Master’s Guide as well as Xanathar’s Guide with definitive prices for each item. It also contains simple, easy to memorize guidelines for staging and stocking...   [click here for more]
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D&D 5e Mass Combat System

D&D 5e Mass Combat System


Are you ready to wage "total war" in D&D? This supplement offers a new alternate system for unit-based, tactical mass combat between armies ranging from hundreds to many thousands (even tens of thousands). It also contains detailed rules for strategic campaign elements—including ruling and developing territories by constructing improvements for raising, training, and maintaining armies. Once...   [click here for more]
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Wild Magic Tables III: Arctic, Swamp, and Underwater Locations

Wild Magic Tables III: Arctic, Swamp, and Underwater Locations


Get ready for some Wild Magic! When magic gets weird and wacky what can be more fun than rolling on some tables. This supplement provides three alternate d100 Wild Magic Surge tables that are class-agnostic and can add an element of fun and randomness to your campaign. Within this product, you'll find three tables themed around different environments: arctic, swamp, and underwater. Even if your campaign...   [click here for more]
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Chult: Adversaries and Allies

Chult: Adversaries and Allies


"This is a worthy successor to Adversaries & Allies in Baldur's Gate, providing a wealth of material - and, of course, tons of NPCs - for games set in Chult." Chris Bissette, LoottheRoom.uk Chult: Adversaries and Allies Kwanda, an avenging Tabaxi warrior. Professor Larin Narcross, relic hunter loyal to the Lord’s Alliance. Bapoto Fhan, disgraced...   [click here for more]
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Book of Many Builds

Book of Many Builds


Subclasses Unlocking New Ways To Play This is a book designed to prop up the unsung hero of any fun story: mechanics that deliver on a class’ promised fantasy. The difference between a good story and a great one can often be whether your character’s actions live up to your imagination. Nothing kills fun like creating a character to selflessly protect your friends, only to find that enemies all...   [click here for more]
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A Night of Fright! (Fantasy Grounds)

A Night of Fright! (Fantasy Grounds)


Now for Fantasy Grounds! Jinkies! Uldryn Beauregard is dead—and he’s left one million gold to anyone who can survive the night in his haunted mansion! But spooky things are going on, and nothing is as it seems. Luckily, Mystery LLC is on the case! TL;DR Here’s what you get: A four-hour parody-horror adventure that, if you’re asking me, is pretty funny Five...   [click here for more]
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Joy of Monster Cooking: Devilish Desserts

Joy of Monster Cooking: Devilish Desserts


Devilish Desserts: Baking in the Nine Hells! Stuck for a year on the infernal plane, our author experiments with new dishes in this companion title to Joy of Monster Cooking. Contained within are rules and recipes for baking sweet treats: Variant Cooking Rules for the Nine Hells Infernal Substitutions for Mundane Ingredients 8 (almost) Real Dessert Recipes This...   [click here for more]
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The Pact Burner Warlock

The Pact Burner Warlock


Ever wondered what happens when a warlock betrays their patron? What about when the patron doesn’t keep their end of the bargain? When a warlock and patron no longer see eye-to-eye, how do they burn that metaphysical bridge between them? The Pact Burner Warlock is a 42 page supplement with rules and advice for warlocks in 5th edition. It provides greatly expanded...   [click here for more]
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So, You Walk Into A Tavern... | Roll20

So, You Walk Into A Tavern... | Roll20


Already own the PDF? Click here for a Discount with the Bundle! This volume aids in creating a tavern or an inn, from its appearance and staff to what can occur there. Inside you will discover: - Chapter 1: Everything about the appearance of a tavern/inn, including various special features. - Chapter 2: Owner, Staff, and Customers. Everything you need to create them from scratch. - Chapter 3:...   [click here for more]
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Itemcraft (5e Rules)

Itemcraft (5e Rules)


A set of rules and recipes governing the creation of items. Itemcraft is broken down into four disciplines: Blacksmithing, the art of creating metal armor and weapons of war. Clothcraft, the art of sewing clothes and leather armor. Enchanting, the art of imbuing mundane objects and scrolls with magical power. Herbalism, the art of synthesizing potions and poisons from plants and herbs. If you...   [click here for more]
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Special Mounts & Mount Feats

Special Mounts & Mount Feats


This supplement provides special and rare mount templates, stat blocks and mount feats as well as a guide for their use in any D&D 5E campaign.  Armor barding, unique mounts, prereq's for rider & mount feats, mount characteristics and more... ...   [click here for more]
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Necromancer's Toolkit

Necromancer's Toolkit


A supplement for DMs and Players alike, this book gives necromancers numerous additional tools to cause havoc and terror in the living and unliving alike. Within you will find two new class archetypes: The Blood Sorcerer, an origin for the sorcerer revolving around using blood to fuel your magics. And the Grim Harvester, a necromantic take on the pet archetype. Additionally, you will find a rework...   [click here for more]
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Bloodied & Bruised – Dragon of Icespire Peak (Roll20)

Bloodied & Bruised – Dragon of Icespire Peak (Roll20)


New Combat Actions for the Creatures in Dragon of Icespire Peak Available Now on Roll20! The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its...   [click here for more]
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Hellenic Ships & Sailing

Hellenic Ships & Sailing


Hellenic Ships & Sailing This book was created to provide a selection of hellenic ships, modules for them, and a convenient system of combat, travel and cargo management. The base ships should be compatible with D&D 5e naval combat, but the book also provides alternative systems. Contains: Thematic Roles & Duties onboard. Alternative sailing rules. Alternative naval battle rules. Simple...   [click here for more]
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Grazilaxx's Guide to Aquatic Ancestries

Grazilaxx's Guide to Aquatic Ancestries


Grazilaxx's Guide to Aquatic Ancestries converts some of the most popular water-based races into the ground-breaking, best selling system Grazilaxx's Guide to Ancestry -- a modular, customizable race-building system that gets rid of the baggage of the core system. Included in this product: - A quick summary of the "Grazilaxx System" (you don't have to buy the original). - Ten water-based...   [click here for more]
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Options for Trollskull Manor (Fantasy Grounds)

Options for Trollskull Manor (Fantasy Grounds)


This is a Fantasy Grounds VTT module. If you are looking for the PDF - click here. Includes Unity  So Volo gave you Trollskull Manor. You even had it renovated and first patrons come to taste your ale. But what’s next? This small module is useful for both DMs and players and offers: - simple rules for making deals and earning money - 16 upgrades for the manor and tavern, which provide small...   [click here for more]
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Downtime Activities Revisited

Downtime Activities Revisited


Not every campaign focuses solely on delving into dungeons or clearing goblins from the nearby forest. The time spent between adventures can make up a large part of your character's life and give you a much deeper story when you include ties to the community or customize your character's abilities. The downtime activities presented in the Dungeon Master's Guide and Xanathar's Guide to...   [click here for more]
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Treasures & Trinkets for Tier 3 Adventures

Treasures & Trinkets for Tier 3 Adventures


DMs can quickly stock their encounters with this Tier 3 set of Treasures & Trinkets. Included in this 21 page product: 10 sentient magic items, each with a personality and interesting lore. In addition to 20 Treasure parcels, each with allotments for 10 dungeon rooms, this product also has charts for randomly rolling weapons and armor and for art object combinations. 10-point lists of other...   [click here for more]
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