Optional rules for the establishment and operation of player run thieves guilds.
Guild management occurs between play session and is affected by player downtime activities. Add more depth and detail to your campaign setting or character by running a thieves guild!
If you need rogue templates to for more detailed guild members, check out my Big Book of Rogues! and for a fully developed thieves... [click here for more]
BACKSTORIES – NEW AND IMPROVED BACKGROUNDS
My first custom content for the DM’s Guild was, a year and a few months ago, a new background: the Inquisitor. The Plague Doctor followed shortly and, although it didn’t became a silver bestseller like its more inquisitive brother, it was nevertheless much appreciated.
Age, however, catches... [click here for more]
A Guide to Transylvania is an indispensable accessory for any Masque of the Red Death campaign - or for a campaign for any game system set in the 1890s. This 96-page book contains everything needed to explore the exotic, fear-filled country that is home to Dracula.
Highlights of this volume:
A survey of Transylvania's history and geography;
an overview of the beliefs, practices, crafts,... [click here for more]
Reef of Madness puts a psychedelic and tropical spin on standard low-level fantasy adventures. A collection of 5 mini adventuers ready to be assembled into a short campaign for characters levels 1 to 3.
This premium edition download includes both the adventure, the character options supplement, and high-res art files.
Named for the sapphire blue squid found in great number just off the coast,... [click here for more]