Shouldn't a game that combines epic fantasy combat with high-stakes lethality have some set of rules and options to ensure a dying player character goes out on their shield? Last Stand: A Worthy Death is a character option supplement that answers that question with a resounding "YOU'RE DAMN RIGHT IT SHOULD!"
Included in this PDF, you'll find over 40 options spread... [click here for more]
New maps for adventuring in Mythic Odysseys of Theros!
Make Colony, a sea-facing promontory, or Military Port, with its well-defended harbors, your new home base for a campaign set in Theros.
Explore the green expanse of Centaur Garden, the mysteries of the True Believers’ Sanctuary or the monster-riddled Caverns of Despair.
Expand your polis:... [click here for more]
The Most Dangerous Game
A literary classic warped for 5th Edition.
After catastrophic shipwreck in Xen’drik’s Thunder Sea, a party of aspiring monster hunters is marooned on a rugged and isolated jungle island, surrounded by raging seas, treacherous rocks, and hostile sea devils. Stranded and bereft of even the simplest of weaponry, the adventurers must survive challenging and... [click here for more]
In every plane of the multiverse, illegal fighting can be found: small outcrops of people willing to test their might outside of the governance of city spectacle. Exhibition fights in town square may entice a few, but in the dark corners of the city, where the rich and destitute meet on even ground, people pit themselves against one another in gruesome exchanges of violence.The... [click here for more]
Tired of your barbarian being a mindless rage machine? Here is a barbarian path that highlights leadership ability, battlefield tactics, and leading your teammates to victory! ... [click here for more]
Need a bad guy that is a good at killing good guys as your PCs are at killing bad guys? Look no further, because a Anti-Paladin is on your trail. More than your average maille ladden villan with a chip on his shoulder, the Anit-Paladin is the cosmic scale's way of tipping the balance when things are a little too good for too long.
Feel free to tinker with this class in an all evil campaign with... [click here for more]
Your party comes to an escarpment, a 1000 ft high cliff, where a railroad ramp snakes up the dizzying heights on a perilous perch. Only after your party begins to make their way up, do they see that a train is fast approaching. They don’t have the time to make it across.
Does your party run? Climb? Plummet to their deaths? What will they do? ... [click here for more]