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Devils love a good deal, and that deal MUST be captured in a contract. Drafted by an attorney who thinks this is fun, this is an example of one type of Infernal Contract. This file includes both a sample contract as it might be filled out for a game, AND a Template version with blanks to be filled in by the DM to suit the details of a game.
This game tool can be used to provide a little more color... [click here for more] |
Dungeon Masters Guild |
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Greetings~ I am Søren Kraak Wollenberg
The product you see before you is meant to be played as an extension to the adventure "Baldur's Gate: Descend into Avernus"
The purpose of this product is to cover a lacking feature in the official adventure which struck me as strange when first reading the book. With how focused the overall adventure is on encouraging the players to explore... [click here for more] |
Dungeon Masters Guild |
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Deep in the Ethereal plane there is a grayish brown curtain of color with very little indication to what lies on the far side.
After stepping through, it is likely that your players would rather they had entered the deepest pits of the Abyss. When they realize the bubble of air that surrounds them is collapsing and the wall of trillions of worms comes crashing down upon them, they'll... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Enter into the Rainbow...
Once thought to be the bright opposite of the Shadowfell before the Feywild was recognized as such, the Limitless Light is a little known demiplane of rumored infinite size. It is a plane of rainbows and radiance - islands of earth, crystal and color connected by the indestructible Bridge of Rainbows.
The Limitless Light is the first in a series... [click here for more] |
Dungeon Masters Guild |
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A New Ravenloft Domain based off the setting of Maztica!
Following the Era of the Immortals in Maztica came what was known as the Golden Age of Payit. This was a time of plenty for all of Maztica when humanity flourished.
Payit and Far Payit both excelled in culture, developing in technology, medicine, astronomy and magic.
Though this Golden Age has no official start or finish,... [click here for more] |
Dungeon Masters Guild |
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One of fire and one of ice, sister phoenixes require your help in a grand adventure that will take you from massive super volcanoes to the elemental planes, then into the farthest reaches of the unknown north of Toril and back again.
You will face creatures and abominations of vast power, but you will have powerful allies as well. Slaad lords, mutated mephits, evil caribou and the child of a god... [click here for more] |
Dungeon Masters Guild |
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Penned by the banished obsidian thane of Sardior himself, Seradess keeps a log of all powerful dragons whom she thinks might be a threat to her. In the form of a drow matriarch, she pens the book and pours her elemental magic into it, making it both an item of powerful magic, a spellbook as well as a journal. First introduced in the adventure MZA7 Dragonglass, this item has been greatly expanded... [click here for more] |
Dungeon Masters Guild |
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In the demiplanes of the multiverse, one may find mystery, danger, treasure, unknown beasts and folks unlike any you have ever encountered. The Limitless Light has all of these. But it is the beauty of the plane of rainbows that sets it apart from all others!
― Gertrude Garbyne, Chroma Planeswalker
One of the things I love the most writing about places in the D&D universe is that... [click here for more] |
Dungeon Masters Guild |
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The words "rum" and "death" should mean the same thing to you!
-Dr. Livesey, 1488 DR, or 1988 AC (Earth Years)
The legendary Dr. Livesey has reach spelljamming space in his ship the Hispaniola. This single unit of a stat block is well balanced and can be pair with (or against as a D&D villain) with 1st to 9th level characters. The supreme gigachad of all spelljamming, Dr. Livesey is... [click here for more] |
Dungeon Masters Guild |
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Planar Exile is a self sufficient module for a party of adventurers from level 5 to level 9. It is designed to be easy to adapt, augment and integrate into any campaign or as its own mini adventure. It should take 3 to 5 sessions to complete.
This module contains :
- 17 interconnected half planes
- A giant puzzle to find the correct combinations of the Infernal Machine of Lum the Mad
- A... [click here for more] |
Dungeon Masters Guild |
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Tav is a city of daily celebration. Parties happen at the drop of a hat with singing and dnacing in the streets.Cream pies grow on the bushes, and there is always music and confetti in the air.
But if you're not having fun, the city's police come to take you away. Passed off as lighthearted antics, the city hides a terrible secret.
This is one more city from ben boyarko's weird-ass homebrew world,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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