Title ▲ |
Publisher |
Price |
Although they lack the permanence of other magic items, consumables are essential to an adventurer’s survival. Whether a party equally distributes healing potions among its members or one member keeps a stash of deadly reagents, all are excellent support items that help them survive the perils of adventuring.
This supplement is divided into four sections:
Alchemical Reagents. Reagents... [click here for more] |
Dungeon Masters Guild |
$2.95
|
It's not the ominous hood, the wry smile, or even the razor-sharp blade that is most terrifying about the rogue. Quite the opposite, in fact. It's the knowledge that, no matter how fast you are, how skilled you are, you'll never even see them coming for you. In this guide I explore the rogue, a master assassin, thief, and smooth operator. This guide will help you create your own rogue Archetype to... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Wizards are masters of the arcane, studious spellcasters who take on a lifetime commitment to become the most powerful magician they can. This guide is dedicated to the specialization each wizard takes on, a unique school of magic that they dedicate themselves to knowing completely.
Includes:
How-to guide including defining your Tradition and creating features
Overview of wizard class features... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Welcome to the world of Eberron! The artificer, the first new class since 5e was launched, is now available and with it comes a new subclass. This guide will help you learn about the artificer, Specializations, and tips on creating your very own subclass.
Includes:
How-to guide including defining your Specialization and creating features
Overview of artificer class features for easy reference
2... [click here for more] |
Dungeon Masters Guild |
$1.99
|
86 pages - Nearly 400 spells!
Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?"
You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
Coming over the course of 2019—and possibly 2020—is
ComicBook.com says: "This is an insanely impressive document...a must have"
NOW... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?"
You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
Welcome to
What is this, anyway? This is the first installment of a series of books which converts every spell we can find from 1st, 2nd, and 3.x editions,... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Forest Magic
Spells & Magic Items of the Woodlands
Featuring an interesting magic-weapon property and a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book.
From 2002 to... [click here for more] |
Dungeon Masters Guild |
$0.95
|
From the experienced pen of Mithral-best-selling Guild author R P Davis comes Magic Items of the Unapproachable East, a collection of nearly 30 magic items, including 3 artifacts! Also includes Armor & Weapon Special Abilities, like Dismisser and Vampiric!
See the Previews for a 100% preview!
The... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Swordtember 2021 was a huge amount of fun.
I’m not an artist, but I was inspired by the art I saw on social media. A few days in, I started musing on what exactly the swords I was seeing might be if they existed in a fifth edition campaign world.
Thus I was inspired to start creating my versions of magic swords.
Though I didn’t create a sword for each of Swordtember’s 30 days, I did... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Trinkets of Avernus
This supplement introduces one hundred new trinkets that you may find on the 1st layer of Hell Avernus.
The layer of Avernus was once a place of dark beauty a malign paradise in the lower planes, but the Blood war between the Demons and Devils changed all that. Avernus become ground zero for the Blood War, and soon the once beautiful plane of... [click here for more] |
Dungeon Masters Guild |
$0.75
|
Yargon’s Creature Catalog contains 23 creatures that that are designed to fit into any campaign setting of Fifth Edition Dungeons and Dragons.The main purpose is to help add to the toolbox of creatures that a DM can utilize for expanding their encounters.
Yargon’s Creature Catalog has original and variants to the existing creatures we have seen before.
Animated... [click here for more] |
Dungeon Masters Guild |
$2.50
|