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ART FOR YOUR ADVENTURES SET 4
By Patrick E. Pullen
MAKE YOUR ADVENTURE LOOK GOOD AND INCREASE SALES BY ADDING THE FLARE OF PROFESSIONAL ARTWORK!
Art Helps Sale literature.
Here are 52 pieces of art that I have posted which can be used to enhance the look of your products, such as your Drive Thru RPG, DMs Guild and RPG Now projects. The art has been compressed... [click here for more] |
Dungeon Masters Guild |
$8.95
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The Warlocks of Greyhawk is a collection of warlock patrons and the unique abilities they bestow upon their warlocks. The following 24 patrons are specific to the Greyhawk setting but can be used in any setting with minimum effort.
Azor'alq: Hero-deity patron of Light and Virtue.
Daern: Hero-deity patron of Fortresses, Defense and order. ... [click here for more] |
Dungeon Masters Guild |
$9.99
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Presented here are InDesign Templates and Beginner's Guide useful to make PDFs for the DMsGuild!
Inside you will find:
1 Letter template
1 A4 template
6 backgrounds options
3 frame style options
3 page decorators style options
43 paragraphs styles with light GREP and nested styles to make redundant formatting faster
16 character styles
Stat blocks
Class features frames for non-casters,... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The Raconteur's Lexicon Expanded Edition is now available! The Expanded Edition includes Vol.1-5 plus a brand new section about Monsters. Every volume has been expanded to include new sections, words, diagrams and more. The Expanded Edition doubles the amount of words from the previously available volumes.
Thank you for making Vol. 1 a GOLD seller!
It’s the end... [click here for more] |
Dungeon Masters Guild |
$0.99
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Two inns for weary travelers to rest at.
The Harvest Inn in Westbridge is known throughout the Sword Coast for the artistic eccentricity of its proprietor, and the Inn in the Forest is a peculiar place, found by those in need when they are traversing the forests of Faerun.
This map pack provides detailed maps of both locations, and includes a number of variations on these maps (grid, no grid, day... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Depictions of 15 different Potion Bottles with six different liquid colors
Version 1.0
This pack contains 2000 pixel square 300dpi PNG images of 15 different types of potion bottles.
Can be printed on card stock for tabletop play
Or uploaded to personal online game platforms
There are twelve PNGs of each bottle
Each has been rendered twice with Red, Orange, Yellow, Blue, Green and Violet... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Raconteur's Lexicon Expanded Edition is now available! The Expanded Edition includes Vol.1-5 plus a brand new section about Monsters. Every volume has been expanded to include new sections, words, diagrams and more. The Expanded Edition doubles the amount of words from the previously available volumes.
Thank you for making Vol. 2 a GOLD best seller.
Welcome to... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Trinkets of Avernus
This supplement introduces one hundred new trinkets that you may find on the 1st layer of Hell Avernus.
The layer of Avernus was once a place of dark beauty a malign paradise in the lower planes, but the Blood war between the Demons and Devils changed all that. Avernus become ground zero for the Blood War, and soon the once beautiful plane of... [click here for more] |
Dungeon Masters Guild |
$0.75
|
The Raconteur's Lexicon Expanded Edition is now available! The Expanded Edition includes Vol.1-5 plus a brand new section about Monsters. Every volume has been expanded to include new sections, words, diagrams and more. The Expanded Edition doubles the amount of words from the previously available volumes.
Thank you for making Vol. 3 a GOLD bestseller!
Welcome to... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This book sets out to give Dungeon Masters the tools they need to run truly evil, manipulative, destructive, and—most importantly—interesting villains. This book includes tips for creating and running your villains, and a large variety of villains from my past campaigns to spice up your own adventures, or to serve as examples of true malignance.
This is my love letter to Dungeons &... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Raconteur's Lexicon Expanded Edition is now available! The Expanded Edition includes Vol.1-5 plus a brand new section about Monsters. Every volume has been expanded to include new sections, words, diagrams and more. The Expanded Edition doubles the amount of words from the previously available volumes.
Thank you for making Vol. 4 a GOLD Seller!
Volume Four of... [click here for more] |
Dungeon Masters Guild |
$1.49
|
FEYWILD MAPS
Delve into the realms of the Feywilds with this map-pack. It includes sixteen high quality maps of four different locations. Each map has four variations (Grid, No Grid, Day, Night). Explore the following locations:
* Fey Forest Path
* Fey River Crossing
* Fey Stone Circle
* Fey Village
These maps come with a commercial lisence, allowing you to use them in your own... [click here for more] |
Dungeon Masters Guild |
$2.00
|
In the adventure, Ghosts of Saltmarsh, new mechanics for ships have been introduced. This sheet makes it easy for your players to keep track of all their ships stats. Designed on a piece of driftwood, this immersive sheet is just the thing your players need to maintain their crew and ship. Designed to be used with the mechanics in Ghosts of Saltmarsh. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Welcome to the world of Eberron! The artificer, the first new class since 5e was launched, is now available and with it comes a new subclass. This guide will help you learn about the artificer, Specializations, and tips on creating your very own subclass.
Includes:
How-to guide including defining your Specialization and creating features
Overview of artificer class features for easy reference
2... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Magicka Serrella
A Book of Magic
"This is a really impressive piece of work." - Loot The Room's Chris Bissette
Compiled by Federec Serrell of Timbertown in Impiltur, Magicka Serrella is one wizard's life work. It is a collection of spells and observations from a long and eventful adventuring career.
Inside:
More than 80 spells from 3e and 3.5e Forgotten... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Quick Reference Cheat Sheet for pricing and costs of various food, labors, transportation, items etc. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Need a map for your adventure?
Here's a tidy collection of generic maps for you to choose from!
This collection of a dozen maps are available for use with your DM's Guild adventure module, all that is asked is that you credit the original artist. Versions of the maps are also provided for use in Virtual Table Top programs.
The maps are provided in three versions, all high quality: - The "book"... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Direquest presents: 60 Paper Templates - Vol 1!
Visually elevate your products with these 60 handcrafted layout inserts!
Sealed envelopes? Blank notes? Blank ornate pages perfect for a letter?Tattered blank columns? Check, check, check, and check:
All images in this... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Find inner peace and outer strength a powerful monk. Follow your Tradition with zeal and conviction as you walk a path of self-enlightenment and discovery.
This guide was crafted after researching the official monk tradition options as well as other homebrew. It offers suggestions, inspiration, research insights, and many examples of features including two complete monk traditions for you to use... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 The Great Old Ones are older than time, always hungering and yearning for power. In the blink of an eye they could shatter reality and turn their followers into a meaty ooze.
The items held within are not for the faint of heart, sound of mind, or those that wish to sleep without incessant nightmares. ... [click here for more] |
Dungeon Masters Guild |
$1.99
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Wizards are masters of the arcane, studious spellcasters who take on a lifetime commitment to become the most powerful magician they can. This guide is dedicated to the specialization each wizard takes on, a unique school of magic that they dedicate themselves to knowing completely.
Includes:
How-to guide including defining your Tradition and creating features
Overview of wizard class features... [click here for more] |
Dungeon Masters Guild |
$1.99
|
It's not the ominous hood, the wry smile, or even the razor-sharp blade that is most terrifying about the rogue. Quite the opposite, in fact. It's the knowledge that, no matter how fast you are, how skilled you are, you'll never even see them coming for you. In this guide I explore the rogue, a master assassin, thief, and smooth operator. This guide will help you create your own rogue Archetype to... [click here for more] |
Dungeon Masters Guild |
$1.99
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This is a compiled list of various city shops to help aid Dungeon Masters. It's made up of 53 different shops, all with shops type, shop name, shop worker race and name, shop's items or purposes, price and crafting tables, and so much more!
It offers DMs the opportunity to find all magic items, and all items in general, in one place, dispersed into different shops accordingly. It also allows ample... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Aloof, talented, charming, beguiling. These and more are embodied by the bard, a consumate performer who seem to have an otherworldly ability to inspire and captivate audiences. Be it with a lute, their voice, or a series of carefuly crafted movements, the bard summons their innate magic to impose their will on the world around them. In this guide, I will walk you through the process to create your... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 Puzzles, Riddles, & Traps for Dungeon Masters: Part II
Looking for fresh ways to challenge your players? Puzzles, Riddles, & Traps for Dungeon Masters: Part II brings brand-new puzzles, riddles, and devious traps, each accompanied by a fully fleshed-out mini-adventure—ready to drop into your campaign!
Inside, you'll find:
16 new puzzles, riddles, and traps, complete... [click here for more] |
Dungeon Masters Guild |
$4.95
|
5e Solo Gamebooks Presents: 56 Miscellaneous Maps.
Here you will find a collection of 56 maps. Contained within this are dungeon maps, wilderness maps, urban maps, large area maps and more.
There is a mixture of battlemaps and larger maps. Many of these maps have been used in our solo adventure products, with great feedback from users.
The maps are a mix of old-school black and white style... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Make your module or product look better with good quality maps, this is a Stock art pack with 19 locations in different illustration variations. There's a total of 50 Image files. Use them commercially or in your own home games.
You Need These Maps !!!
All illustrations can be previewed in the PDF preview, but all files come in jpg high-resolution format, (individual... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Don’t let the name fool you!
Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players a quick... [click here for more] |
Dungeon Masters Guild |
$2.00 $1.00
|
Traps, Tricks and Puzzles is back with it’s 4th tome of goodies. This publication focuses on challenges that a party of adventurers may come across in a dark, dank, wet tomb.
This time around there are a series of challenges which have been placed into a watery tomb. You can either use TTP4 as a standalone adventure or (as with the earlier TTP volumes) you can just choose the trap, trick or puzzle... [click here for more] |
Dungeon Masters Guild |
$1.20
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Have a product full of potions? Want multiple potions with several color variations? We've got you covered.
This pack includes 10 different potion sizes and styles, each with 5 color variants!
Each purchase includes a zip file containing:
50 300 DPI pngs
10 unique potion styles with 5 variations each
limitless possibilties for story telling!
Any and all... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A tome of 12 devious devices that can be used in your own home-brew world.
Confront your players with a dozen challenges that will have them scratching their heads, losing valuable hit points or just using trial and error to see how the device works (in some cases they may do all three of these things!).
There is also a bonus section at the end that contains a home-brew ruleset on how to manage... [click here for more] |
Dungeon Masters Guild |
$1.20
|
Don’t let the name fool you!
Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players a... [click here for more] |
Dungeon Masters Guild |
$2.00 $1.00
|
MAPS FOR YOUR ADVENTURES SET 1
By Patrick E. Pullen
SET 2! Now Available!
Here are 20 random maps that I have posted from my own personal collection, which can be used to enhance the look of your products, such as your Drive Thru RPG, DMs Guild and RPG Now projects. The maps have been made into a PDF format for easy download.
There are color maps and some... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Usually a band of intrepid adventurers will undertake a quest or task for some form of reward. This reward could come in many guises; valuable experience, information, money, magical treasure...
Ahh, magical treasure.
This tome contains treasure that you can offer to your players as a reward for a job well done and the items listed will appear to be magical items or treasure that will benefit the... [click here for more] |
Dungeon Masters Guild |
$1.20
|
Discovering a treasure chest is generally a cause for celebration to a party of adventurers as it usually indicates that they are about to be rewarded for their hard endeavours. And most of the time they are correct, they usually open the chest to reveal gold coins, jewelry, gems and maybe even some magic items. But Dungeon Masters can be a little sneaky and sometimes they will turn the treasure chest... [click here for more] |
Dungeon Masters Guild |
$1.20
|
Forest Magic
Spells & Magic Items of the Woodlands
Featuring an interesting magic-weapon property and a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book.
From 2002 to... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Beneath the True World!
In the fabled lands of Maztica underground world is often believed to be the Land of the Dead. It is not, but the misunderstanding certainly exists for a good reason. "Underdark" was an accessory for the Forgotten Realms campaign setting for the 3rd-edition Dungeons & Dragons rules. It explored a fabulous collection of new locations, some of which had never... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Monsters of the True World
Far to the west of Faerûn across the sea of Swords lies the mysterious land of Maztica. It was discovered, pillaged and then lost again to exile on the even stranger world of Abeir. Back once again, Maztica and its mysteries are ripe for discovery.
While there may be treasure aplenty to find, there are also horrors that are seen nowhere else on Toril.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
NOW FEATURED ON SPLINTERVERSE! START AT 1:02:57!
You Arrive At A Tavern...
These are often the words that open any Dungeons & Dragons campaign, or in some kind of variation: you wake up in a prison cell, you rouse yourself from your sleep on the ship, et cetera et cetera. However, while those five words might initiate your campaign, where do you go from there?... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Tyrannosaurus VeX Presents
VeX's Trinket Horde
Have you ever wished there were more of those little relatively useless, but intriguing trinket items at your fingertips to throw into your treasures, into the pockets of monsters, and in the possession of NPCs? Do your players love the trinket table in the PHB, but want more?
Then this is the module for you!
What it included?
Seven... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?"
You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
Welcome to
What is this, anyway? This is Volume M of a series of books which converts every spell we can find from 1st, 2nd, 3.x , and 4th editions, updates... [click here for more] |
Dungeon Masters Guild |
$7.95
|
This product is perfect for your Tomb of Annihilation or some jungle exploration! You will find a full-preview to give you an idea of the maps available in this map. Most of them have additional versions in order to fit different situations.
License
You may use these maps for both personal and commercial use. They can be altered, modified, cropped, or combined, but must... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This publication is a follow up to the popular '20 Traps for a Kobold Lair'.
It contains 20 devious traps that you might find in a Kobold lair. Each one aims to provide an intellectual and physical challenge to your player characters and should provide an entertaining and fun encounter.
And as the traps are to be found in a Kobold lair they are targeted at a party consisting of lower level characters... [click here for more] |
Dungeon Masters Guild |
$1.20
|
This pack contains 15 page backgrounds with a worn-out paper look to be used in DMsGuild products. The images are 300 dpi PNGs files, and they are also available in PDF format.
Purchasing this pack provides you the right to use any of the designs in this pack in your projects and products as long as the product does not use the art itself for profit. This art cannot be placed in other stock art packs... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!... [click here for more] |
Dungeon Masters Guild |
$1.99
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With a bit of a lack of Arctic themed magic items in Icewind Dale, this file will help you add some magical flair to your game, be it Icewind or any other winter themed world! Anywhere from a magic snowball all the way to a gift from a goddess. Including a couple throw backs to R.A. Salvatore's "The Crystal Shard"!
~I've completely integrated DnDbeyond support!~ Do you want to add... [click here for more] |
Dungeon Masters Guild |
$1.25
|
 Strange Things is a collection of new magical items, to include 4 legendary sentient items, and 6 new artifacts. This document also includes tables from combined rules, and some rule modifications for crafting, selling, and attunement. Finally, the document provides some ideas for types of non-magical relics. ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This product is perfect for your Candlekeep exploration! You will find a full-preview to give you an idea of the maps available in this product. Most of them have additional versions in order to fit different situations.
Alternatively, you can use this in any library, fort or luxrious locations.
These maps where inspired on the descriptions from Elminster's Candlekeep Companion and the amazing... [click here for more] |
Dungeon Masters Guild |
$6.99
|
This product nets you additional encounter maps to be use in The Wild Beyond the Witchlight module, or in any Feywild or Domain of Delight game.
License
You may use these maps for both personal and commercial use. They can be altered, modified, cropped, or combined, but must maintain their original resolution. If you use these maps in commercial products,... [click here for more] |
Dungeon Masters Guild |
$9.99
|
In the distant continent of Anchorome on the world of Toril, we were first introduced to the Azuposi people in the adventure and supplement FMQ1 City of Gold by John Nephew and Jonathan Tweet. In that fabulous product, we were given hints of far more distant lands, one of which was the Land of the Insect Men.
From Page 78 of FMQ1 City of Gold:
"Players who enjoyed playing... [click here for more] |
Dungeon Masters Guild |
$1.99
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