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Adventure Template For OpenOffice/LibreOffice

Adventure Template For OpenOffice/LibreOffice


I downloaded the official Adventure Template with the intention of converting it to ODT format for the community. I may have gotten a little wild while doing it. Simply get the Andada, Andada SC, and Open Sans font sets from FontSquirrel and have fun! I hope you enjoy using it as much as I enjoyed making it. Thanks for looking! ...   [click here for more]
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Adventure Template for Scribus 1.5.1

Adventure Template for Scribus 1.5.1


Based on the DMsGuild Adventure Template 5e_DMGuild_SPECS.docx file as closely as possible. Paragraph borders are not available, so some headings, boxed text and sidebar text must be outlined by hand. Complex tables are best imported as images, EPS files are currently bugged in 1.5.1. Please feel free to comment or email me with any questions or suggestions! Don't forget to rate this as well if you...   [click here for more]
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Adventure Template for Scrivener

Adventure Template for Scrivener


An adventure template for use with Scrivener 1.9 for Windows. This should be compatible with Scrivener 2.7 for Mac.  Scrivener for Windows does not support compiling to two columns, but the Mac version does. So, for windows user's you can do all your writing in Scrivener, then export to RTF/Word and change your final output to 2 columns. If you don't have it installed, you'll need the Andada and...   [click here for more]
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Adventuring Guild / Company Contract - Trollskull Manor Waterdeep

Adventuring Guild / Company Contract - Trollskull Manor Waterdeep


A free to use and modify contract for forming an adventuring company! In one of my games of Waterdeep: Dragon Heist, the adventurers started in the Yawning Portal marveling over the adventurers being lowered down into Undermountain. They asked about joining an adventuring company... and the Volo in this game thinks that's a way better idea than just handing over a large piece of property as a reward!...   [click here for more]
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ANM1 The Bee Tribe of Anchôromé

ANM1 The Bee Tribe of Anchôromé


The Bee Tribe of Anchôromé describes a race of playable beings who have features and powers reminiscent of spirit folk and bees.  They roam where the great plains of Anchôromé meet the distant "Land of the Insect Men," a canonical region of the Forgotten Realms hinted at in FMQ1 City of Gold. Please Visit Maztica Alive! for updates, news and everything you need to know about the...   [click here for more]
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ANM3 The Orca Folk

ANM3 The Orca Folk


Once hunted to near extinction, the orca folk, who refer to themselves as the darfellan, are making a comeback.  Their traditional enemies are undoubtedly the sahuagin, but now that they have come into closer contact with the human societies of their new homes, a civil war could be brewing within the remaining clans. Does Yeathan, the Dweller in the Dark Depths get to control the fate of the darfellan? ...   [click here for more]
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ANM4 The Ecology of the Odopi

ANM4 The Ecology of the Odopi


The odopi is a many armed beast that first appeared in the Monster Manual III for edition 3.5 of the Dungeons and Dragons game. Since that time, the odopi has not been updated, nor has it been explored in any greater depth than its original monster entry. This product is intended to breathe life back into the creature using a format that takes much of its inspiration from the "Ecology...   [click here for more]
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ANM5 The Herd of Epona

ANM5 The Herd of Epona


On the distant plains of Anchorome a herd of magical horses appears once every forty-four years in order to find a mate, socialize and please the great spirit Epona. That phenomenon, where equine creatures of all types and from all over the multiverse appear is about to happen once again. It might be a difficult thing to accomplish, but could your characters come home with one of these fabled mounts?...   [click here for more]
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ANM6 The Turquoise Dragon

ANM6 The Turquoise Dragon


A New Gem Dragon! This small article sized supplement is the end result of an idea that came from the mind of an adorable six year old girl who said, "I think a dragon would be really beautiful if it was made out of turquoise." Never one to let a good idea go to waste (and taking advantage of a situation that will make my daughter smile), I thought the turquoise dragon would be a...   [click here for more]
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Art - Forgotten Realms Heraldry

Art - Forgotten Realms Heraldry


     This is a collection of art for use by anyone making DMS Guild Content.  Most of  this takes the old FR1 Waterdeep & the North  barely legible black and white symbols for the Waterdhavian Noble Houses and makes it into full sized heraldic symbols with colors based upon the text in  the image.  I also played with the  heraldic symbol of Impiltur, and you'll find several versions of...   [click here for more]
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art 002 - Dragon Heist 5 Faction Emblems approximations

art 002 - Dragon Heist 5 Faction Emblems approximations


These are approximations of the Waterdeep: Dragon Heist 5 faction emblems. There are several variations (banners, badges and section page markers). This new set of 5 emblems I created based upon what Wizards of the Coast produced for their titled adventure Waterdeep: Dragon Heist. Please be aware that these emblems are not identical to those created by Wizards of the Coast because doing so...   [click here for more]
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DDAL - Dungeoncraft - Wild Beyond the Witchlight v1.1 - PT-BR

DDAL - Dungeoncraft - Wild Beyond the Witchlight v1.1 - PT-BR


O programa D&D Adventurers League Dungeoncraft dá aos membros da comunidade a capacidade de criar conteúdo a ser incluído no jogo da Adventurers League. Um escritor pode criar apenas para a(s) mesa(s) de sua escolha, ou pode publicar sua aventura na DMs Guild e torná-la disponível para a comunidade maior da Adventurers League, para que outros narradores e jogadores possam utilizá-la.  ...   [click here for more]
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Excel Statblock Monster Template

Excel Statblock Monster Template


Basic Information and Purpose This is an Excel template for single-column monster stat-blocks.  I began this project for myself, but figured that I might as well also make it easier for other people to generate their own stat-blocks. Fonts and IP This template uses the Tex-Gyer-Bonum (TGB) free font mentioned in the official Adventure Template ( /product/170830/DMs-Guild-Creator-Resource--Adventure-Template?src=newest&filters=0_0_45476_0_0_0...   [click here for more]
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Faction Class Training

Faction Class Training


Do you want to weave your player's faction choices more closely into your campaign?  Do you want to give you players fun and useful additional skills?  Are you looking for "faction-specific downtime activities"?  Then Faction Class Training may be of use to you. Extrapolating on the basic rules for Faction Rank and advancement found in the DMG and PHB, this how-to document distills core 1st- and...   [click here for more]
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Faction: The viewers

Faction: The viewers


You have a big bad evil guy, and that guy has a cult of smallminded easily disposable people. why can't this cult have a backstory , motive and potensial to turn a player with questionable motives? Give it a read, tell me what you think. ...   [click here for more]
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LPM1 Karaikarai and Trenntrenn

LPM1 Karaikarai and Trenntrenn


Far to the west of Faerun in the Forgotten Realms world of Toril lies the continent of Maztica.  To the south of Maztica is the virtually unknown portion of the True World called Lopango.  Though some know it as the Land of Fire, its native peoples call it the Land of the Sacred Sun.  Like Faerun, it is a land of myths and legends come to life.  The story of Karaikarai and Trenntrenn is one of...   [click here for more]
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Maps from The Priest, the Witch and the Lost Temple

Maps from The Priest, the Witch and the Lost Temple


The maps in this product are featured in The Priest, the Witch, and the Lost Temple.  Also, check out my latest product now avaliable for 33% off here. ...   [click here for more]
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MZS2 The Cosmology of Maztica

MZS2 The Cosmology of Maztica


The cosmology of Faerûn is well known to be the home of the gods, celestials, fiends and countless others. Nestled among these endless planes of existence is the Great Pyramid and the seventeen tenemos (regions of the Outer Planes) which serve as the final reward...or punishment, for the souls of the Maztican dead. Welcome to the Great Pyramid, where the souls of the inhabitants of Maztica are ushered...   [click here for more]
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Reginald Liadon: High Elf Noble NPC

Reginald Liadon: High Elf Noble NPC


Reginald Liadon is a waterdavian noble mainly interested works of art. He might not be particularly competent, but he will use any amount of money to achieve his goals. This NPC was originally created in the Forgotten Realms, but with minor modification it is easy to adapt to other settings. This is the first NPC I uploaded to this site, any feedback is higly appreciated! Edit: In version 1.1 the...   [click here for more]
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Reginald Liadon: PNG Elfo Alto Nobile

Reginald Liadon: PNG Elfo Alto Nobile


This is the italian version of Reginald Liadon: High Elf Noble NPC Reginald Liadon è un nobile di Waterdeep principalmente interessato agli oggetti d'arte. Potrebbe non essere particolarmente competente, ma sosterrà qualunque spesa necessaria per raggiungere i suoi obbiettivi. Questo PNG è stato originalmente creato per i Forgotten Realms, ma con poche modifiche...   [click here for more]
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Stone Bridge map

Stone Bridge map


Hi this time its a small map of the Stone Bridge make by Dunn again. ...   [click here for more]
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The Dungeon Land Tables and Charts for DM Reference

The Dungeon Land Tables and Charts for DM Reference


Follow us at @perilous_prints and like us on facebook! The tables and charts in an easy to use format so you don't have to scroll through The Dungeon Land for all eternity. ...   [click here for more]
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Westbridge map FR

Westbridge map FR


Hi, this map is for DM (Dungeon Master) it is very basic hand-draw but full of nice information of old books of the Forgotten Realms it is made by Dunn Dunn is a 6-level ranger old male dwarf that my players hired to help them in the savage frontier, they meet him in Red Larches in the Helm at HighSun he is a local guide helping Merchants Caravan on the longue Road (Waterdeep to Mirabar). We play...   [click here for more]
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