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Create-A-Domain: A Cleric Domain Creation Guide

Create-A-Domain: A Cleric Domain Creation Guide


Duty. Honor. Light. You are a conduit for your diety's awesome power made real. By commiting yourself to the cause and ideals of a god you are imbued with divine power to overcome any odds. In this guide, I will walk you through the process to create your very own cleric Domain. Includes: How-to guide including defining your Domain and creating features Overview of cleric class features for...   [click here for more]
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Quick Dungeons 1: The Hidden Tomb

Quick Dungeons 1: The Hidden Tomb


Don’t let the name fool you! Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players...   [click here for more]
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Create-A-Roguish: A Rogue Archetype Creation Guide

Create-A-Roguish: A Rogue Archetype Creation Guide


It's not the ominous hood, the wry smile, or even the razor-sharp blade that is most terrifying about the rogue. Quite the opposite, in fact. It's the knowledge that, no matter how fast you are, how skilled you are, you'll never even see them coming for you. In this guide I explore the rogue, a master assassin, thief, and smooth operator. This guide will help you create your own rogue Archetype to...   [click here for more]
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Create-An-Origin: A Sorcerer Origin Creation Guide

Create-An-Origin: A Sorcerer Origin Creation Guide


Sorcerers are conduits of raw, magical power. They are filled with energy, sometimes quite literally bursting to get out. They seek not to control their magics but allow them to explode onto the world in stunning fashion. In this guide, I will walk you through the process to create your very own Sorcerer Origin. Includes: How-to guide including defining your Origin and creating features Overview...   [click here for more]
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Create-A-School: A Wizard Tradition Creation Guide

Create-A-School: A Wizard Tradition Creation Guide


Wizards are masters of the arcane, studious spellcasters who take on a lifetime commitment to become the most powerful magician they can. This guide is dedicated to the specialization each wizard takes on, a unique school of magic that they dedicate themselves to knowing completely. Includes: How-to guide including defining your Tradition and creating features Overview of wizard class features...   [click here for more]
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Create-An-Archetype: A Fighter Archetype Creation Guide

Create-An-Archetype: A Fighter Archetype Creation Guide


Mighty warriors are these fighters, each a master of various weapons and styles. These specializations are defined by a subclass that focuses on specific tactics that come from years of training and practice. In this guide, I will walk you through the process to create your very own fighter Archetype. Includes: How-to guide including defining your Archetype and creating features Overview of...   [click here for more]
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Create-A-Conclave: A Ranger Conclave Creation Guide

Create-A-Conclave: A Ranger Conclave Creation Guide


Rangers are one of the most interesting and elusive classes in the game. They can be anything from loner survivalists to urban bounty hunters and anything in between. They are powerful hunters - of beast and of man - and use these powers to pursue their personal goals. In this guide, I will walk you through the process to create your very own ranger Conclave. Includes: How-to guide including...   [click here for more]
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The Most Dangerous Game

The Most Dangerous Game


The Most Dangerous Game A literary classic warped for 5th Edition. After catastrophic shipwreck in Xen’drik’s Thunder Sea, a party of aspiring monster hunters is marooned on a rugged and isolated jungle island, surrounded by raging seas, treacherous rocks, and hostile sea devils. Stranded and bereft of even the simplest of weaponry, the adventurers must survive challenging...   [click here for more]
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Festivals & Fisticuffs

Festivals & Fisticuffs


Festivals and Fisticuffs is a Dungeons & Dragons resource using the 5th Edition rules. This guide features 20 different games for characters to enjoy as downtime activites, including all the rules, descriptions, outcomes and variant rules for creating unique challenges for your players. If your Dungeon Master is looking for a ight-hearted break between harrowing encounters and near-death...   [click here for more]
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Quick Dungeons 2: Lair of the Ooze Lord

Quick Dungeons 2: Lair of the Ooze Lord


Don’t let the name fool you! Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players...   [click here for more]
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Hard Hands - A Guide to Underground Blood Sports

Hard Hands - A Guide to Underground Blood Sports


In every plane of the multiverse, illegal fighting can be found: small outcrops of people willing to test their might outside of the governance of city spectacle. Exhibition fights in town square may entice a few, but in the dark corners of the city, where the rich and destitute meet on even ground, people pit themselves against one another in gruesome exchanges of violence. Free...   [click here for more]
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Bounty Hunter's Guild

Bounty Hunter's Guild


The City guard knows to patrol the city well, but when something goes beyond them they must call in for help. The Bounty Hunter’s Guild is always more than happy to take on the jobs for the citizens the guards. The of course expect to be paid as their members are worth the effort. Whether the hunt is after a creature born of night, from another plane, or even a normal person who has done...   [click here for more]
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Primer on WaterDeep Court

Primer on WaterDeep Court


Introduction to WaterDeep legal theory. Game mechanics on using the legal theory (like alignment). Walkthru of the 4 main court systems in WaterDeep. List of legal definitions for the courts including but not limited to the Right's of WaterDeep citizens. General lawyer advice. A sample of famous WaterDeep court rulings. ...   [click here for more]
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Drop-in Dungeons Tier 1

Drop-in Dungeons Tier 1


This module features 5 locations ready to be put in any D&D 5e game. Buying this module also grants a Royalty Free license to use the maps and/or descriptions in your own Dungeon Master's guild products. Drop-in dungeons Tier 1 features these 5 locations: - An old warehouse (lvl 1) An old building occupied by a gang of Kenkus that are trying to build a mechanical...   [click here for more]
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101 Books to Gain Entry into Candlekeep

101 Books to Gain Entry into Candlekeep


Always wanted to visit Candlekeep but never could find a book to gain entry? This bibliography contains 101 book titles that are verified to be absent from Candlekeep's holdings. ...   [click here for more]
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Complete Spell Lists

Complete Spell Lists


This is a complete list of spells for each class, including all spells from the Player's Handbook, Xanathar's Guide to Everything, the Sword Coast Adventurer's Guide, and The Lost Tome. For rest of the The Lost Tome, a regularly updated periodical, head here. ...   [click here for more]
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Random Character Generator Fun

Random Character Generator Fun


The purpose of this document is to create a fun character creation/roleplay experience for newer and experienced players. Once the random character is made the players can take roleplayable character flaws for additional attribute points and a magical item. It works very well as a filler fun night type of game in a one off or two parter. Or perhaps longer haha. We ran this as a filler fun 2 parter...   [click here for more]
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Firesky’s Collection of Abjuration Spells

Firesky’s Collection of Abjuration Spells


J. S. Firesky is a wizard with a love of the School of Abjuration. In her opinion, there is no successful adventurer that didn't seek the benefits of a quality arcane barrier or magical boost to their mental and physical faculties. After 31 years as an adventurer herself, Firesky has discovered numerous Abjuration spells hitherto unknown by the spellcasting masses. Firesky’s Collection of...   [click here for more]
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New Player Start Character Sheet

New Player Start Character Sheet


A few weeks ago I started a new adventure for some DnD-curious friends. The options in character creation took up most of their interest so I adjusted the character sheet of Wizards of the Coast with some colours and such to make it easy to play. They selected their races and their class, I wrote them down on this sheet and we were ready to roll! With the added coloured areas, new players can easily...   [click here for more]
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Character Creation Options

Character Creation Options


Link to preview http://homebrewery.naturalcrit.com/share/S1mKTiHuF7 Are your players tired of the 4d6D1? Is 3d6 too weak for your games? The old four 1s, 2s, 4s, 5s, 6s deck is too generic? The solution to your problems is here, in these pages! Over 600 000 options that allow you to generate the base ability scores for characters, all expressed with a statistical evaluation score,...   [click here for more]
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Yartar and The Noxtee Alliance

Yartar and The Noxtee Alliance


PLEASE LEAVE A REVIEW: It would mean the world and helps to improve future products! (Part 3 of The Sword Coast Coup, a multi-part campaign by Justin Gagliani) For 3rd-4th level players The Sword Coast is the home of Waterdeep, the most influential and prominent city of the North of Faerun. Our adventurers are beginning to uncover of a plot to overthrow the government and spread chaos throughout...   [click here for more]
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Gam-og and The River Festival

Gam-og and The River Festival


If you get my adventure, PLEASE leave a review!! It helps me so much in regards to future projects. Many things coming!! Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps! (Part 4 of The Sword Coast Coup, a multi-part campaign by Justin Gagliani) For 4th-5th level players The Sword Coast is the home of Waterdeep, the most...   [click here for more]
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Martial Feat: Combatives

Martial Feat: Combatives


Choosing this feat for martial classes lets your PC use combatives. The PC must start with the appropriate martial class at level 1 to use the combatives allowed for that class. Combatives are practical means of hurting or neutralizing foes. They can be done by martial characters even when you have used up your best moves. These techniques are not perfect since they are harder to do under exhaustion....   [click here for more]
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