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Introducing the ultimate enchantment experience with my comprehensive collection: Growing Magic Items Collection. This astounding set includes the bestselling Growing Magic Items from Growing Magic Items 1 through 4 along with revamped versions, new art, and brand-new magical items, bringing the total to 84 Growing Magic Items. Each item in... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 A darkness has crept into the northeastern reaches of the Gnarly Forest, twisting the natural order and endangering the village of Five Oaks. Once a noble guardian of the wilds, a mighty treant has succumbed to a fate feared by the elves—naur-faug, the demented rage. No longer a keeper of the forest, it now rampages through the woodlands, tearing apart the very land it once protected.
There is only... [click here for more] |
Dungeon Masters Guild |
$2.95
|
 So, your players want to train a dragon...
In the vast worlds of Dungeons & Dragons, few accomplishments offer as much prestige, freedom, and tactical advantage as securing a flying mount. Soaring high above treacherous terrain, bypassing road-bound dangers, and striking from above—these are just a few of the many benefits that await those who commit to this extraordinary challenge.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
What is This? This chilling addendum delves into the twisted hierarchy of Vecna's cult, providing graphic detail on the various ranks within the Whispered One’s followers.
Whether you’re navigating the dark corridors of Vecna: Eve of Ruin or weaving your own story involving Vecna’s shadowy influence, this supplement will bring horrifying color and depth to your campaign.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
“The Temple of Elemental Evil crumbled not because of the valor of fools, but because its keepers failed their greatest task: to guard their secrets with blood and shadow. Their whispers reached too many ears, their ambitions too brazen, their lies too thinly veiled. Such folly is beneath me. My secrets are locked behind silence and fear, where no light may ever touch them. Unlike them, my plans... [click here for more] |
Dungeon Masters Guild |
$2.95
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On the outskirts of the Hool Marshes, near the village of Bogspur, unsettling events are taking hold. Kobolds and lizardfolk, usually hostile to one another, have banded together in a series of peculiar heists, slipping away silently after each raid. Villagers are left bewildered and afraid, with no understanding of the creatures' intent. Meanwhile, an ominous black dragon has been spotted gliding... [click here for more] |
Dungeon Masters Guild |
$2.95
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Your heroes are summoned to the Abbey of Boccob, a forsaken sanctuary nestled within the crumbling remains of Greyhawk Castle, mere minutes from the Free City of Greyhawk. Their task is simple: delve into the abbey's unparalleled library and unearth a piece of obscure lore lost to time. Yet, what should be a refuge for quiet reflection and study holds dark secrets that twist like shadows in the corners... [click here for more] |
Dungeon Masters Guild |
$3.95
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Once celebrated as heroes, the adventuring band known as the Claw has resurfaced from retirement with a dangerous new enterprise. Hidden deep in the Jotens, they’ve built a secret behir-breeding operation, attracting ambitious alchemists and greedy wizards eager for rare components from these fearsome creatures. When troubling whispers reach the city of Loftwick, the esteemed druid and naturalist... [click here for more] |
Dungeon Masters Guild |
$2.95
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In the lore of Dungeons and Dragons, the Deck of Many Things is notorious for its reputation as a campaign-ending magical item. While a Dungeon Master may be tempted to introduce such a powerful artifact into their game, the wise ones tread carefully. Now, whispers circulate of a deck that possesses a chilling ability: it regenerates its cards with each new moon—but there’s a sinister catch. All... [click here for more] |
Dungeon Masters Guild |
$2.95
|
 Welcome to the Witching Night—a night in your campaign, wherever that may be, when reason flees, and horrors step through the cracks. Your heroes won’t find sleep tonight. No warm beds, no safe haven, no calm dreams. Instead, they’ll endure a night of relentless dread, a series of encounters so twisted they defy all sense and logic. Here, every shadow hides a threat, every whisper holds a secret,... [click here for more] |
Dungeon Masters Guild |
$1.95
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The Bronze Citadel stands as one of the initial landmarks encountered within the harsh landscape of Avernus during the Chains of Asmodeus campaign, yet it remains largely undetailed. While Koh Tam advises the heroes to avoid lingering in this area, I propose an alternative suggestion: consider establishing the city as your initial base of operations.
Koh Tam's barge possesses the capability to plane... [click here for more] |
Dungeon Masters Guild |
$3.95
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This supplement aims to enrich your adventures through Chains of Asmodeus and the Nine Hells with a collection of combat maps and encounters. But there's a twist - moving beyond the monotony of traditional gridded maps, these are crafted to not only facilitate combat but also to immerse your players in the vivid scenes and backgrounds of each encounter. A ceratin amount of theatre-of-the-mind... [click here for more] |
Dungeon Masters Guild |
$3.95
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Embark on a chilling journey where the icy whispers of fate call to adventurers foolish enough to tread its hidden depths. Tasked with the retrieval of a phylactery or powerful artifact, or drawn by the siren song of untold riches, players will find themselves entangled in a desperate struggle: a frost giant clan yearns for a quiet exodus into obscurity, while their diabolical masters are relentless... [click here for more] |
Dungeon Masters Guild |
$3.95
|
So, your heroes are planning a leisurely cruise on the waters of the Styx. What could possibly go wrong? As it turns out, quite a bit. The river itself is a treacherous serpent, its waters as toxic as a viper's venom, draining the faculties of those unfortunate enough to sip or tumble into its oil-slicked depths. This waterway is no tranquil passage; it teems with fiends, demons, bounty hunters, and... [click here for more] |
Dungeon Masters Guild |
$3.95
|
"Dis: Ironthrone Mountain" is a mini sandbox campaign set against the menacing shadow of Ironthrone Mountain, a massive volcano nestled in the fiery depths of the second layer of Hell. This adventure, designed for characters of 12th level, unfolds amidst molten rivers and perilous paths, revealing a land where infernal iron forms the heart of war machines, soul coins, and weapons wielded by diabolical... [click here for more] |
Dungeon Masters Guild |
$3.95
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In the hellish landscape of Malbolge, amidst the chaotic scatter of grotesque ruins, lies the formidable Skulvire.
Once the living head of a pit fiend, Skulvire served as both bodyguard and scorned lover to Malagard, the Hag Countess. Their tragic end mirrored each other—both succumbed to explosive fates that left their remnants strewn across the cursed land. Now, the skull-like fortress of Skulvire... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Welcome to Minauros, a realm where the very essence of desolation takes form. The air you breathe is tainted with poison, an invisible menace that seeps into your lungs, filling each breath with the taste of corruption. Decay is everywhere, a testament to the relentless cycle of destruction and rebirth that defines this layer of Hell.
This endless swamp is a landscape of despair. Visibility is a mere... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Welcome to the infernal city of Abriymoch, a place where devils from every dark corner of the Nine Hells gather to indulge in their deepest, most infernal desires. Here, an evening gondola ride on the molten lava rivers offers a tour unlike any other, showcasing the sinful pleasures of the city. And the best part? Thanks to Tiax and his well-placed connections, this once-in-a-lifetime experience won't... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Few artifacts are as simultaneously revered and feared as the Infernal Pact Decks. These legendary items, born in Hell, hold power beyond mere mortal comprehension. Crafted not by hands but by the will of darkness itself, each deck—Zagrathok, Infernix, and Malifurn—stands as a testament to the infernal ingenuity and malevolence that spawned them.
To possess one of these decks is to hold the key... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Nine Sins of Asmodeus
Which will you choose?
This accessory is designed to run alongside Asmodeus' Corrupted Grimoire and Chains of Asmodeus in order to provide depth and foreshadowing to your campaign.
Before a gaming session, or during a downtime break, encourage your players to think about a sin their character might have committed in their past.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This bundle contains 5 maps, each are available in low and high resolution as well as with and without grid. They are especially useful for the Rime of the Frostmaiden Campaign.
This product contains maps for:
City Gate.
Tavern.
Town Alleys.
Town Square.
Warehouse.
If you are running the Frostmaiden Campaign, I suggest checking out... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Adventure Background . . .
Something sinister is afoot at the Bottomly Graveyard. The local gravedigger whispers wild tales of unnatural creatures crawling from the graves, eager to share his chilling accounts with anyone who'll listen over a drink. Though no one believes him, a visiting bard ventured to investigate and hasn't returned. The locals are spooked, unwilling to admit their fear. Perhaps... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Background . . .
Something is terribly wrong in Tumbledown, one of Baldur's Gate's most notorious districts. This dreary, fog-shrouded neighborhood already has a reputation for being haunted, but now it's facing an even graver problem. The sewer system is hopelessly blocked, and the city's authorities have taken a "we'll fix it later" approach, simply locking up the problematic section. As a... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Adventure Background:
In the dockside taverns of Baldur's Gate, whispers tell of a cursed isle: Sorcerer's Isle. This speck of rock is rumored to be the home of a reclusive necromancer or a demented sorcerer, but none can claim to have been there. It appears on no chart, and boats that venture in search of it either vanish or are found months later, drifting without their crew. But now, Captain... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This bundle contains 5 maps, each are available in low and high resolution as well as with and without grid. They are especially useful for the Rime of the Frostmaiden Campaign.
This product contains maps for:
Eastway.
Forest.
River.
Road.
Valley.
If you are running the Frostmaiden Campaign, I suggest checking out my supplement Ten-Towns... [click here for more] |
Dungeon Masters Guild |
$2.00
|

A Cooking Guide: Magical Recipes for Hungry Adventurers
Embark on a culinary quest with A Cooking Guide: Magical Recipes for Hungry Adventurers! This delightful cookbook brings the enchanting world of Dungeons & Dragons into your kitchen, offering a collection of recipes inspired by the iconic monsters of your favorite game. Discover how to bake a festive Yeti Horn... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Adventure Background . . .
Something terrible stalks the streets of Twin Songs. Half a man, half a wolf, the locals say it is wholly a predator. They whisper of a werewolf. As night falls, the streets become eerily deserted, and no one dares to venture out. Despite the disappearances and sightings, the Flaming Fist seem to do nothing to curb the killings. Why? The local merchants have... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Adventure Background . . .
Lord Lester Eagle is on the hunt for some muscle to join him on a trip to his tower, from which there has been no word for weeks. This tower, crucially positioned along the Coast Way south of Baldur's Gate and skirting The Cloakwood, ensures the safety of countless travelers. Confident that nothing is amiss—after all, the tower hasn't seen action in years—he insists... [click here for more] |
Dungeon Masters Guild |
$1.95
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Adventure Background:
A notable elven alchemist, Alara Silvershadow, needs a basilisk, and preferably a live one. She believes she's stumbled upon a formula to create a Stone to Flesh elixir from the creature's gizzard and is offering a handsome reward. But there's more going on here than meets the casual eye. The notable and rich have been disappearing from the city, their petrified... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Adventure Background
Thrain Stonefist, a renowned dwarven mountaineer and miner, has disappeared in the treacherous mountains north of Mirabar. Known for his daring expeditions and unrivaled knowledge of the Spine of the World, Thrain has been missing for days, leaving his brother, Durgar Stonefist, frantic with worry. In a desperate attempt to find him, Durgar offers a small fortune... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Adventure Background
Nobles and wealthy citizens are vanishing from Baldur's Gate, and their petrified remains are being fished out of the harbor at an alarming rate. What could be behind such a bizarre and chilling phenomenon? Notable alchemist Elara Silvershadow believes she has uncovered a sinister plot within one of the city's most notorious gaming houses, a plot that might be linked... [click here for more] |
Dungeon Masters Guild |
$1.95
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Adventure Background
Lord Cedric Lamont is in a predicament: he's fallen in love with a commoner, much to his family's disapproval. Desperate for guidance, Cedric turns to your hero, pleading with them to journey to a desolate abbey and seek the counsel of the Oracle of Mistralith. Should he follow his heart or abandon his love? What could go wrong? As the hero soon finds out,... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The influence of Asmodeus is both widespread and subtly destructive. Is there a way to halt its advance? This third book delves deeper into how the Lord of the Nine Hells continues to warp magic on the Prime Material Plane, molding it to his unyielding desires.
As your campaign evolves, consider gradually introducing changes to your heroes and their magic, reflective of this growing malevolence. These... [click here for more] |
Dungeon Masters Guild |
$3.95
|
 The Missing Fisherman A Mystery and High-Seas Adventure for Level 1!
When a beloved fisherman vanishes from New Troll’s Bay, the local guild calls upon your party to uncover the truth. What begins as a simple investigation leads to dangerous encounters, pirate-infested waters, and the promise of a priceless pearl hidden somewhere beneath the waves. In The Missing Fisherman,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
In the fourth installment, we delve deeper into Asmodeus' insidious influence on the magic of the Prime Material Plane, detailing his perversion of spells from Hallucinatory Terrain to Maze.
Gleaning from prophecies and powerful divinations that the heroes might challenge his schemes, he finds himself intrigued by his playthings and their feeble struggles.
To satisfy... [click here for more] |
Dungeon Masters Guild |
$3.95
|
In the wake of Asmodeus' mastery over magic on the Prime Material Plane, the once-revered tome, known as the Player's Handbook, has been thoroughly tainted. Not a single spell remains uncorrupted. The Lord of the Nine Hells now considers his dominance over feeble wizards with names like Mearls, Crawford, and Perkins, as total.
Sinister Changes: Consider these changes manifesting... [click here for more] |
Dungeon Masters Guild |
$2.95
|
 Beneath the Tides A Perilous Underwater Adventure for Level 4!
Dive deep into the dark waters of the Moonshae Isles, where an ancient artifact known as the Pearl of Alaron lies hidden in a treacherous underwater cavern. Guarded by a fearsome tribe of sahuagin and other sea creatures, this legendary pearl holds untold power that could shape the fate of the... [click here for more] |
Dungeon Masters Guild |
$2.00
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Asmodeus nears completion of his dark work upon the Player's Handbook, his malevolent influence pervading spell after spell. Even legendary wizards of the realm, such as Mordenkainen and his apprentice Bigby, find themselves powerless to halt this spread of corruption. The Dark Lord's maleficence relentlessly undermines the fabric of magic throughout the multiverse, leaving many to wonder about the... [click here for more] |
Dungeon Masters Guild |
$3.95
|
 Hunt for the Pearl A High-Seas and Underwater Adventure in the Moonshae Isles for Level 3!
The legendary Pearl of Alaron, a powerful artifact created by the merfolk, has been the object of countless quests across the ages. Said to control tides, calm storms, and summon creatures of the sea, this magical pearl could change the fate of those who hold it. In Hunt for the... [click here for more] |
Dungeon Masters Guild |
$2.00
|
 Pearl of Alaron A High-Stakes Underwater Adventure for Level 2!
Legends of the Pearl of Alaron, an artifact of immense power, have lured adventurers to the Moonshae Isles for generations. In Pearl of Alaron, your players must brave treacherous waters, outwit a cunning sea hag, and face a fierce guardian to claim this ancient treasure. But when pirates come calling,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
 This is a semi-automated character sheet that fits everything on a single page. No more flipping over pages or stapling pages. The form automates calculation of modifiers and skill checks where possible. The form is stand-alone, not dependent on any software application or website. The zip file contains templates for Excel, Google Docs, Libre Office, and PDF for printing and manual pencil/pen... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 Discover the unparalleled collection of custom village backgrounds in The Noble Book of Humble Origins. This bundle offers 15 custom village backgrounds, 15 custom bundle exclusive village backgrounds, and 4 bonus village backgrounds perfect for players and Dungeon Masters looking to add depth and authenticity to their Dungeons & Dragons campaigns. From the humble beginnings of a winery... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 PLEASE READ
This supplement is an archive of the first ten Abimelech’s Subclass Guides’ supplements, along with the free subclasses released alongside them, and an update of an old, no longer for sale supplement. Each of the Subclass Guides are linked at the bottom in the Individual Links section. It does not have any content that not already in a listed book. If you already own any of these... [click here for more] |
Dungeon Masters Guild |
$29.90
|
Are you ready to enter the twilit forest? These six original paintings will bring Thither to life! Artwork includes every major location in Thither in the Wild Beyond the Witchlight campaign setting: A trail into Thither, Nib's Cave, the Wayward Pool, Thither Fairy Ring, Little Oak, and Loomlurch. Art pack includes six print-quality .pngs at 2000x2000px, 300dpi. Human made, no intelligence included... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Animancy Press
Featuring 100% Handmade Art!
Magewright Backgrounds Vol I (Revised & Expanded) is here and contains 3x the content compared to the initial release. Each background has received an overhaul of their background spell list and now includes rollable tables to help you learn more about your characters in a pinch or during character creation! Also included are expansive options for skill... [click here for more] |
Dungeon Masters Guild |
$7.99
|
Tumultuous skies and towering peaks! Step into Yon with six original paintings covering every major location in Yon in the Wild Beyond the Witchlight campaign setting. Paintings depict a first view into Yon, the Fey Beacons, Brigganock Mine, Lockbury Henge, Lightning Rods, and Motherhorn. Print-quality .pngs: 2000x2000px at 300 dpi.
Human made, no intelligence included :)
Terms of Use and Licence:... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Rivington Freak Show: Expanding Baldur's Gate
An adventure for 2nd level heroes. An experience for all.
Beneath the towering presence of Baldur's Gate, just a stone's throw from the iconic Wyrm's Crossing, rests the quaint, largely overlooked neighborhood of Rivington. Renowned for its notorious smugglers, known as the Rivington Rats, and the soft sounds of the... [click here for more] |
Dungeon Masters Guild |
$3.95
|
 Rumor whispers across the dunes: deep within the vast desert of Anauroch, the Oracle of Quoriva has been reborn. A young oracle is said to be generous with its boons, and for a fortunate few, even wishes. Pilgrims travel from near and afar bearing lavish gifts in the hope of an audience with the seer.
Yet, the superstitious Bedwin tribes of the desert believe this time also heralds the... [click here for more] |
Dungeon Masters Guild |
$3.95
|
 Krynn is a world teeming with wonder, where a myriad of unique creatures set it apart from other realms. Many of the familiar beasts found in 5e are absent here, replaced by beings that often linger only in the margins of obscure texts. To bring these creatures into the spotlight and add depth to your adventures while honoring Krynn’s rich traditions, I’ve crafted this tome.
Within these pages,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
 Here you'll find an inn alive with its own consciousness, brimming with curios, 'tamed' monsters, and intriguing characters, that serves as a springboard for adventures, all nestled within the depths of the Underdark. However, caution is advised; one of the proprietors, a Drow, finds herself on her kin's "most wanted" list, and that seemingly ordinary cloak by the entrance? It could very well be a... [click here for more] |
Dungeon Masters Guild |
$3.95
|