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Introducing the ultimate enchantment experience with my comprehensive collection: Growing Magic Items Collection. This astounding set includes the bestselling Growing Magic Items from Growing Magic Items 1 through 4 along with revamped versions, new art, and brand-new magical items, bringing the total to 84 Growing Magic Items. Each item in... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The NPC Handbook - Over 10 Quadrillion NPC Combinations
Create unique characters to use in your campaign in seconds, with only a few dice rolls
"Very handy tool. Makes it really easy to come up with unique characters on the fly." "Who would have thought that a PayWhatYouWant product could solve all my NPC issues. Thank you for creating this one for the community."... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The City Handbook - Over 48 Quadrillion Settlement Combinations
Create unique settlements to use in your campaign in seconds, with only a few dice rolls
"Very easy to use. The process of creating new cities from scratch always felt intimidating to me and this book solved that for me. Thanks" "Loved your previous book (The NPC Handbook), and this one is even better.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
 Welcome to the Hunt—where the only question is how long you can run . . .
So, your party has been stomping through the Nine Hells, making a few friends but far more enemies—and that is a problem. The Archdukes of Hell do not forget. They do not forgive. Insults are debts, slights are contracts and both demand payment in blood and soul. The moment your heroes set foot... [click here for more] |
Dungeon Masters Guild |
$2.45
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What is This? This chilling addendum delves into the twisted hierarchy of Vecna's cult, providing graphic detail on the various ranks within the Whispered One’s followers.
Whether you are navigating the dark corridors of Vecna: Eve of Ruin or weaving your own story involving Vecna’s shadowy influence, this supplement will bring horrifying color... [click here for more] |
Dungeon Masters Guild |
$1.95
|
 A Culinary Journey Through Hell
Have you ever wondered what happens to a pegasus' wings when they're torn off in the dark ritual that births a nightmare? I have.
This book is a guide to cooking in Hell— from the deceptively simple lemure pudding to the rare remorhaz egg cake, served only for the most special of sacrifices. And let us not dwell on what fiends might do with... [click here for more] |
Dungeon Masters Guild |
$1.95
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“The Temple of Elemental Evil crumbled not because of the valor of fools, but because its keepers failed their greatest task: to guard their secrets with blood and shadow. Their whispers reached too many ears, their ambitions too brazen, their lies too thinly veiled. Such folly is beneath me. My secrets are locked behind silence and fear, where no light may ever touch them. Unlike them,... [click here for more] |
Dungeon Masters Guild |
$2.95
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On the outskirts of the Hool Marshes, near the village of Bogspur, unsettling events are taking hold. Kobolds and lizardfolk, usually hostile to one another, have banded together in a series of peculiar heists, slipping away silently after each raid. Villagers are left bewildered and afraid, with no understanding of the creatures' intent.
Meanwhile, an ominous black dragon... [click here for more] |
Dungeon Masters Guild |
$2.95
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 A darkness has crept into the northeastern reaches of the Gnarly Forest, twisting the natural order and endangering the village of Five Oaks. Once a noble guardian of the wilds, a mighty treant has succumbed to a fate feared by the elves—naur-faug, the demented rage. No longer a keeper of the forest, it now rampages through the woodlands, tearing apart the very land it once protected.... [click here for more] |
Dungeon Masters Guild |
$2.95
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Your heroes are summoned to the Abbey of Boccob, a forsaken sanctuary nestled within the crumbling remains of Greyhawk Castle, mere minutes from the Free City of Greyhawk. Their task is simple: delve into the abbey's unparalleled library and unearth a piece of obscure lore lost to time. Yet, what should be a refuge for quiet reflection and study holds dark secrets that twist like shadows in... [click here for more] |
Dungeon Masters Guild |
$3.95
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Once celebrated as heroes, the adventuring band known as the Claw has resurfaced from retirement with a dangerous new enterprise. Hidden deep in the Jotens, they have built a secret behir-breeding operation, attracting ambitious alchemists and greedy wizards eager for rare components from these fearsome creatures. When troubling whispers reach the city of Loftwick, the esteemed druid and naturalist,... [click here for more] |
Dungeon Masters Guild |
$2.95
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 The Hells are home to nightmarish horrors, apocalyptic war engines and beasts capable of rending your heroes limb from limb—but this book is not about them.
Instead, within these pages, you will find the lesser denizens of the Nine Hells. The scum-sucking bottom dwellers, the disease-ridden scavengers, the street cleaners and the pitiful lowlifes that eke out a miserable... [click here for more] |
Dungeon Masters Guild |
$1.95
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In the lore of Dungeons & Dragons, the Deck of Many Things is notorious for its reputation as a campaign-ending magical item. While a Dungeon Master may be tempted to introduce such a powerful artifact into their game, the wise ones tread carefully.
Now, whispers circulate of a deck that possesses a chilling ability: it regenerates its cards with each new moon—but... [click here for more] |
Dungeon Masters Guild |
$2.95
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The Bronze Citadel stands as one of the initial landmarks encountered within the harsh landscape of Avernus during the Chains of Asmodeus campaign, yet it remains largely undetailed. While Koh Tam advises the heroes to avoid lingering in this area, I propose an alternative suggestion: consider establishing the city as your initial base of operations.
Koh Tam's barge... [click here for more] |
Dungeon Masters Guild |
$3.95
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What is this?
A deep dive into the Nine Hells, this supplement arms you with deadly encounters, immersive locations and infernal intrigue to weave into your campaign at a moment’s notice.
Inside, you will find new monsters, sinister magical items and more atmospheric fluff than you can pack into a pillow.
Each encounter is designed for... [click here for more] |
Dungeon Masters Guild |
$3.95
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Embark on a chilling journey where the icy whispers of fate call to adventurers foolish enough to tread its hidden depths. Tasked with the retrieval of a phylactery or powerful artifact, or drawn by the siren song of untold riches, players will find themselves entangled in a desperate struggle: a frost giant clan yearns for a quiet exodus into obscurity, while their diabolical masters are relentless... [click here for more] |
Dungeon Masters Guild |
$3.95
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So, your heroes are planning a leisurely cruise on the waters of the Styx. What could possibly go wrong?
As it turns out, quite a bit. The river itself is a treacherous serpent, its waters as toxic as a viper's venom, draining the faculties of those unfortunate enough to sip or tumble into its oil-slicked depths. This waterway teems with fiends, demons, bounty hunters and... [click here for more] |
Dungeon Masters Guild |
$3.95
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Dis: Ironthrone Mountain is a mini-sandbox campaign set against the menacing shadow of Ironthrone Mountain, a massive volcano nestled in the fiery depths of the second layer of Hell. This adventure, designed for characters of 12th level, unfolds amidst molten rivers and perilous paths, revealing a land where infernal iron forms the heart of war machines, soul coins and weapons wielded... [click here for more] |
Dungeon Masters Guild |
$3.95
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In the hellish landscape of Malbolge, amidst the chaotic scatter of grotesque ruins, lies the formidable Skulvire.
Once the living head of a pit fiend, Skulvire served as both bodyguard and scorned lover to Malagard, the Hag Countess. Their tragic end mirrored each other—both succumbed to explosive fates that left their remnants strewn across the cursed land. Now, the skull-like... [click here for more] |
Dungeon Masters Guild |
$2.95
|
 Welcome to the Witching Night—a night in your campaign, wherever that may be, when reason flees and horrors step through the cracks.
Your heroes will not find sleep tonight. No warm beds, no safe haven, no calm dreams.
Instead, they will endure a night of relentless dread, a series of encounters so twisted they defy all sense and logic.
Here,... [click here for more] |
Dungeon Masters Guild |
$1.95
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Welcome to Minauros, a realm where the very essence of desolation takes form. The air you breathe is tainted with poison, an invisible menace that seeps into your lungs, filling each breath with the taste of corruption. Decay is everywhere, a testament to the relentless cycle of destruction and rebirth that defines this layer of Hell.
This endless swamp is a landscape of despair.... [click here for more] |
Dungeon Masters Guild |
$3.95
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Welcome to the infernal city of Abriymoch, a place where devils from every dark corner of the Nine Hells gather to indulge in their deepest, most infernal desires.
Here, an evening gondola ride on the molten lava rivers offers a tour unlike any other, showcasing the sinful pleasures of the city.
And the best part? Thanks to Tiax and his well-placed connections,... [click here for more] |
Dungeon Masters Guild |
$2.95
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Few artifacts are as simultaneously revered and feared as the Infernal Pact Deck. These legendary items, born in Hell, hold power beyond mere mortal comprehension. Crafted not by hands but by the will of darkness itself, each deck—Zagrathok, Infernix, and Malifurn—stands as a testament to the infernal ingenuity and malevolence that spawned them.
To possess one... [click here for more] |
Dungeon Masters Guild |
$3.95
|
 So, your players want to train a dragon . . .
In the vast worlds of Dungeons & Dragons, few accomplishments offer as much prestige, freedom and tactical advantage as securing a flying mount. Soaring high above treacherous terrain, bypassing road-bound dangers, and striking from above—these are just a few of the many benefits that await those who commit to... [click here for more] |
Dungeon Masters Guild |
$1.95
|
 Infernal Runes
"Runes are knowledge, knowledge is power, and I thirst for this above all." — Asmodeus.
The language of devils is more than mere words—it is binding law, arcane power and a weapon of control. Infernal script is a complex system of runes, each carrying layered meaning that shifts and deepens when combined. These symbols mark contracts,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The Nine Sins of Asmodeus
Which will you choose?
This accessory is designed to run alongside Asmodeus' Corrupted Grimoire and Chains of Asmodeus in order to provide depth and foreshadowing to your campaign.
Before a gaming session, or during a downtime break, encourage your players to think about a sin their character might have committed in their past.... [click here for more] |
Dungeon Masters Guild |
$1.95
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The Ultimate Dungeon Master Collection
Over 1000 pages of contents for Dungeon Masters of all experience levels.
The Content
This collection makes it nice and easy to have quick access to all of the Nerzugal Roleplaying products published on the DM's Guild over the past 7 years! With over 100,000 downloads and multiple Best-Seller awards on the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Something sinister is afoot at the Bottomly Graveyard. The local gravedigger whispers wild tales of unnatural creatures crawling from the graves, eager to share his chilling accounts with anyone who will listen over a drink. Though no one believes him, a visiting bard ventured to investigate and has not returned. The locals are spooked, unwilling to admit their fear. Perhaps there is more... [click here for more] |
Dungeon Masters Guild |
$1.95
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Something is terribly wrong in Tumbledown, one of Baldur's Gate's most notorious districts. This dreary, fog-shrouded neighborhood already has a reputation for being haunted, but now it is facing an even graver problem. The sewer system is hopelessly blocked, and the city's authorities have taken a 'we'll fix it later' approach, simply locking up the problematic section. As a result, street... [click here for more] |
Dungeon Masters Guild |
$1.95
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In unfamiliar lands, peril can hide in peculiar places — so in Shadow & Twilight it would be wise to keep your wits about you!
This examination of the Shadowfell and Feywild will throw you into the thick of it with options for DMs that include a plethora of captivating and creepy creatures, shifty NPCs, and unique locations.
As a player, explore dark powers or bargaining favors... [click here for more] |
Dungeon Masters Guild |
$14.99
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In the dockside taverns of Baldur's Gate, whispers tell of a cursed isle: Sorcerer's Isle. This speck of rock is rumored to be the home of a reclusive necromancer or a demented sorcerer, but none can claim to have been there. It appears on no chart, and boats that venture in search of it either vanish or are found months later, drifting without their crew. But now, Captain Hammond Jast,... [click here for more] |
Dungeon Masters Guild |
$1.95
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Something terrible stalks the streets of Twin Songs. Half a man, half a wolf, the locals say it is wholly a predator. They whisper of a werewolf. As night falls, the streets become eerily deserted, and no one dares to venture out. Despite the disappearances and sightings, the Flaming Fist seem to do nothing to curb the killings. Why? The local merchants have had enough; it is time to reach... [click here for more] |
Dungeon Masters Guild |
$1.95
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This mini digital bundle consists of 5 original handouts to add immersion and realism to your next D&D heist! This set of handouts is based on the official Dungeons and Dragons adventure The Murkmire Malevolence, as offered in the Keys from the Golden Vault Anthology by Wizards of the Coast. This bundle is perfect for new DMs who want to add a little extra spark of realism to their adventure!
Every... [click here for more] |
Dungeon Masters Guild |
$2.58
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 Local Lore Brought to Life!
Sure, some may scoff and call it the armpit of America, but no one's laughing when a black dog leads them astray in the pine barrens and the shriek of a strange, bat-winged, antler-headed flying goat creature splits the night. That is the power of local lore - its right outside your window while you roll dice. Whether you're a New Jersey local intrigued... [click here for more] |
Dungeon Masters Guild |
$10.00
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Lord Lester Eagle is on the hunt for some muscle to join him on a trip to his tower, from which there has been no word for weeks. This tower, crucially positioned along the Coast Way south of Baldur's Gate and skirting The Cloakwood, ensures the safety of countless travelers. Confident that nothing is amiss—after all, the tower has not seen action in years—he insists it is a routine... [click here for more] |
Dungeon Masters Guild |
$1.95
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A Cooking Guide: Magical Recipes for Hungry Adventurers
Embark on a culinary quest with A Cooking Guide: Magical Recipes for Hungry Adventurers! This delightful cookbook brings the enchanting world of Dungeons & Dragons into your kitchen, offering a collection of recipes inspired by the iconic monsters of your favorite game. Discover how to bake a festive... [click here for more] |
Dungeon Masters Guild |
$1.95
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Fall House has been sitting abandoned on a remote plot of farmland for decades. An ambitious young investor has hired you to escort her to the property and protect her investment. Your party will need to discover the dark past of Fall House. Protect your new employer, and if there is time, survive the night.
Whether you're looking for a creepy one-shot just... [click here for more] |
Dungeon Masters Guild |
$5.50
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A notable elven alchemist, Alara Silvershadow, needs a basilisk, and preferably a live one. She believes she has stumbled upon a formula to create a Stone to Flesh elixir from the creature's gizzard and is offering a handsome reward. But there is more going on here than meets the casual eye. The notable and rich have been disappearing from the city, their petrified corpses being fished... [click here for more] |
Dungeon Masters Guild |
$1.95
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Thrain Stonefist, a renowned dwarven mountaineer and miner, has disappeared in the treacherous mountains north of Mirabar. Known for his daring expeditions and unrivaled knowledge of the Spine of the World, Thrain has been missing for days, leaving his brother, Durgar Stonefist, frantic with worry. In a desperate attempt to find him, Durgar offers a small fortune in gold to any seasoned... [click here for more] |
Dungeon Masters Guild |
$1.95
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Nobles and wealthy citizens are vanishing from Baldur's Gate, and their petrified remains are being fished out of the harbor at an alarming rate. What could be behind such a bizarre and chilling phenomenon? Notable alchemist Elara Silvershadow believes she has uncovered a sinister plot within one of the city's most notorious gaming houses, a plot that might be linked to these mysterious... [click here for more] |
Dungeon Masters Guild |
$1.95
|
 If you like Pets, Pokemon, or Palicos, try playing the Summoner Class.
Forge Contracts with creatures you encounter in play!
Keep them in timeless pocket dimensions keyed to Summoner's Tokens like cards, keys, or anything you can imagine!
Use potent Commands to push them to the limits of their potential!
Your Summoner does not get spellcasting to compensate for a weak selection of creatures or... [click here for more] |
Dungeon Masters Guild |
$4.99
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This digital bundle consists of 10 original handouts to add immersion and realism to your D&D game on the Sword Coast! This set of handouts is based on the official Dungeons and Dragons adventure Lost Mine of Phandelver, as offered in the Beginners Kit. This bundle is perfect for new DMs who want to add a little extra to their adventure!
Every handout comes in a full-colour version and a printer-friendly... [click here for more] |
Dungeon Masters Guild |
$7.31
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Maps of Castle Ravenloft including access to the Walls and Grounds. These maps can be used alongside the Curse of Strahd: Maps of Barovia package.
Maps are designed for use on VTT but can also be printed.
Enjoy! ... [click here for more] |
Dungeon Masters Guild |
$7.15
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D&D Celebration 2021 kicked off with the Dungeon Master Challenge, and the first stage of entry was creating a complex trap.
As participants, we devised these traps over a few days. While we didn’t advance in the competition, these dastardly creations are worthwhile challenges for your table. Ranging from painful to lethal, these traps take on a life of their own—some literally.
In fact,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Lord Cedric Lamont is in a predicament: he has fallen in love with a commoner, much to his family's disapproval. Desperate for guidance, Cedric turns to your hero, pleading with them to journey to a desolate abbey and seek the counsel of the Oracle of Mistralith. Should he follow his heart or abandon his love? What could go wrong? As the hero soon finds out, not everything is as it seems.... [click here for more] |
Dungeon Masters Guild |
$1.95
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 Local Lore Brought to Life! Sure, some may scoff and call it a backwater full of drunks, but no one's laughing when a rougarou comes howling out of the swamp, or the gaze of Marie Laveau seems to look straight through you. That is the power of local lore - its right outside your window while you roll dice. Whether you're a New Orleans local intrigued by stories you remember gran telling... [click here for more] |
Dungeon Masters Guild |
$10.00
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This mini digital bundle consists of 6 original handouts to add immersion and realism to your next D&D heist! This set of handouts is based on the official Dungeons and Dragons adventure Stygian Gambit, as offered in the Keys from the Golden Vault Anthology by Wizards of the Coast. This bundle is perfect for new DMs who want to add a little extra spark of realism to their adventure!
Every handout... [click here for more] |
Dungeon Masters Guild |
$2.58
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Another Plane. Another City.
The singer, Angel Aria, has been abducted! The party faces the daunting task of venturing into the Hive where they must confront an infernal street gang that holds the musician captive.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. A Dungeoncraft Planescape Adventure set in Sigil, the City of Doors.
CONTENT WARNING: Abduction, Alcohol,... [click here for more] |
Dungeon Masters Guild |
$1.99
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This digital bundle consists of 52 original handouts to add immersion and realism to your D&D game set in the legendary city of Waterdeep! This set of handouts is based on the official Dungeons and Dragons adventure Waterdeep: Dragon Heist.
Every handout comes in a full-colour version and a printer-friendly version, to accommodate both in-person and VTT games. This bundle includes:
- Every quest... [click here for more] |
Dungeon Masters Guild |
$22.65
|
The influence of Asmodeus is both widespread and subtly destructive. Is there a way to halt its advance? This third book delves deeper into how the Lord of the Nine Hells continues to warp magic on the Prime Material Plane, molding it to his unyielding desires.
As your campaign evolves, consider gradually introducing changes to your heroes and their magic, reflective of this... [click here for more] |
Dungeon Masters Guild |
$3.95
|