Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















Product TypeThemeSettingFormat
Gear/Magic Items   Remove Search Term
Poison/Traps   Remove Search Term
Dungeon   Remove Search Term
Nonspecific/Any Setting   Remove Search Term
PDF   Remove Search Term
Advanced Search

pixel_trans.gif
 
 Hottest Community Titles in Your Current Selection
pixel_trans.gif
pixel_trans.gif
 
 Newest Community Created Titles in This Section
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
Puzzles, Predicaments, and Perplexities

Puzzles, Predicaments, and Perplexities


Also check out the other volumes in this best-selling series, or buy the bundle and save!          Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Puzzles, Predicaments, and Perplexities II

Puzzles, Predicaments, and Perplexities II


Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat. Puzzles, Predicaments, and Perplexities II is the sequel to the best-selling original Puzzles,...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Puzzles for Players

Puzzles for Players


Puzzles for Players a collection of templates to help you build puzzles into your game world Designed for fantasy tabletop RPGs, these 20 puzzle templates provide GMs with concepts and starting points to introduce challenges that will engage players, no matter how high (or low) their characters’ levels may be. If you want more from puzzle solving than skill checks and dice rolls, these are for you....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Traps, Tricks and Puzzles

Traps, Tricks and Puzzles


This tome provides 25 standalone traps, tricks or puzzles that can be inserted into almost any campaign/adventure. Each trap, trick or puzzle has a page of detail and is ready to be used 'as is' or modified by the GM. There are 20 individual traps, tricks and puzzles and 5 'kobold engineered' traps. The 'kobold engineered' traps are a little more mischievious. There is also a page containing a few...   [click here for more]
Dungeon Masters Guild  $1.20

Add to Dungeon Masters Guild Order  
Traps, Tricks and Puzzles 4

Traps, Tricks and Puzzles 4


Traps, Tricks and Puzzles is back with it’s 4th tome of goodies. This publication focuses on challenges that a party of adventurers may come across in a dark, dank, wet tomb. This time around there are a series of challenges which have been placed into a watery tomb. You can either use TTP4 as a standalone adventure or (as with the earlier TTP volumes) you can just choose the trap, trick or puzzle...   [click here for more]
Dungeon Masters Guild  $1.20

Add to Dungeon Masters Guild Order  
Traps, Tricks and Puzzles 6

Traps, Tricks and Puzzles 6


A tome of 12 devious devices that can be used in your own home-brew world. Confront your players with a dozen challenges that will have them scratching their heads, losing valuable hit points or just using trial and error to see how the device works (in some cases they may do all three of these things!).  There is also a bonus section at the end that contains a home-brew ruleset on how to manage...   [click here for more]
Dungeon Masters Guild  $1.20

Add to Dungeon Masters Guild Order  
Calpurnia's Guide to Practical Traps

Calpurnia's Guide to Practical Traps


Over 40 new traps and triggers for adventurers to encounter and even build themselves. Calpurnia's treatise on traps is a must-have for practical adventurers. Rather than detailing impossibly complex clockwork or magical contraptions, Calpurnia describes simple traps that adventurers are likely to encounter -- or even construct themselves. 5e Compatible. Builds upon the trap rules...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
20 Traps For A Kobold Lair

20 Traps For A Kobold Lair


The Kobold Engineering College is dedicated to making the life of the average adventurer as miserable as possible. Young Kobolds are sent to study at the KEC and learn all the techniques they need to delay, maim and kill any adventurer daring to infiltrate their lair. This tome includes 20 example traps that are used as case studies at the KEC. Each is presented with a full page description and includes...   [click here for more]
Dungeon Masters Guild  $1.20

Add to Dungeon Masters Guild Order  
Traps, Tricks and Puzzles 7

Traps, Tricks and Puzzles 7


Discovering a treasure chest is generally a cause for celebration to a party of adventurers as it usually indicates that they are about to be rewarded for their hard endeavours. And most of the time they are correct, they usually open the chest to reveal gold coins, jewelry, gems and maybe even some magic items. But Dungeon Masters can be a little sneaky and sometimes they will turn the treasure chest...   [click here for more]
Dungeon Masters Guild  $1.20

Add to Dungeon Masters Guild Order  
Traps, Tricks and Puzzles 8 - Complex Traps

Traps, Tricks and Puzzles 8 - Complex Traps


A brief guideline on the principles of running a 'complex trap encounter' followed by 8 detailed and illustrated examples showing what will happen on a round-by-round basis. If you've shied away from putting a complex trap in your adventure because you thought it was too, well, complex then this is for you. Easy to understand and follow and should provide some memorable moments for your game session....   [click here for more]
Dungeon Masters Guild  $1.20

Add to Dungeon Masters Guild Order  
Traps, Tricks and Puzzles 9

Traps, Tricks and Puzzles 9


Maybe your party want to enter a long-lost tomb in a bid to retrieve a valuable artifact or maybe they just stumbled across a tomb entrance that has been hidden from sight for hundreds of years. However they got to this point, as they stand before the entrance they will probably be feeling two contrary emotions as they look down into the darkness. The overpowering feeling will be a strong desire to...   [click here for more]
Dungeon Masters Guild  $1.20

Add to Dungeon Masters Guild Order  
The Kobold Engineering College

The Kobold Engineering College


The Kobold Engineering College The notion that the widely dispersed Kobold nation would have a central place of learning for their trap-makers has been widely dismissed as 'laughable'. But could such an institution really exist? This document is the blue-print for such an institution and can be used as either a resource for the college operation or it can be used as a mini-adventure by the DM. The...   [click here for more]
Dungeon Masters Guild  $1.20

Add to Dungeon Masters Guild Order  
Traps, Tricks and Puzzles 10

Traps, Tricks and Puzzles 10


This publication is a follow up to the popular '20 Traps for a Kobold Lair'. It contains 20 devious traps that you might find in a Kobold lair. Each one aims to provide an intellectual and physical challenge to your player characters and should provide an entertaining and fun encounter. And as the traps are to be found in a Kobold lair they are targeted at a party consisting of lower level characters...   [click here for more]
Dungeon Masters Guild  $1.20

Add to Dungeon Masters Guild Order  
Puzzles for Players: Secret Writing

Puzzles for Players: Secret Writing


Puzzles for Players: Secret Writing a collection of methods to build magic resistant secret documents for your players to puzzle over Designed with fantasy tabletop RPGs in mind, this collection of 20 different secret writing methods will be a great addition to your toolkit. The purpose is to help you write in-game documents for your players that do not use codes, ciphers, or foreign languages....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Even More Enchanted Weapons (5e)

Even More Enchanted Weapons (5e)


"Even More Enchanted Weapons" is the third in the "Enchanted Weapons" and "More Enchanted Weapons" trilogy, introducing another 26 magical weapons for your campaigns. Use the Blightspear to smite your foes with spores and necrosis, or disturb the very minds of your enemies with the Eye of Nightmares! ...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Cunningly Creative Corridors

Cunningly Creative Corridors


Welcome good Dungeon Master Pull up a chair and browse these cunningly creative corridor ideas all fully explained, stated up, illustrated and ready for you to drop into your adventure. The idea with the corridors is to avoid the players becoming complacent, or worse, bored, by featureless dungeon corridors. With thirteen specific ‘trap and challenge’ corridors you can...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Questionable Confectionaries Vol.1: Niters' Ye Old Candy Shoppe

Questionable Confectionaries Vol.1: Niters' Ye Old Candy Shoppe


"for you'ses viewing pleasure! the first volume of Questionable Confectionaries. From simple treats to give peasents, to oddies of the other realms. For boths roleplayingz' and combat advantages you couldz' have a potion of speed or you couldz' eat a gummy wyrm boom! same benefit and it tastes nicer! Dont you think your adventure...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
Chest Traps

Chest Traps


Treasure chests are everywhere in an adventure.  Most chests are just what they seem, but others can be traps or hide other secrets.  Here are the descriptions and details of forty chest designs to keep players on their toes.  They can be added to any adventure or used to spice up random encounters.  The chests are tailored to the environment and include: Primitive chests Underwater chests Chests...   [click here for more]
Dungeon Masters Guild  $2.50

Add to Dungeon Masters Guild Order  
The Blue Lady

The Blue Lady


Characters have been sent by a trio of noblemen to investigate an underground lair that is said to be haunted by a powerful, now dead, witch called the Blue Lady. The noblemen insist that she has stolen the wealth given to them by the king. The townspeople will starve without it, but as the party explores the dungeon, more and more things stop adding up. This adventure is meant for 3-4 third level...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Cursed Tomb of Bajutet

Cursed Tomb of Bajutet


The once vast empire of Markaz has been lost to the ages and buried beneath the desert sand. Rumors exist of an ancient, cursed tomb that guards fantastic wealth and two powerful artifacts. No one knew its location. Until now. Arizima Hallas has gathered a group of friends and adventurers to help her delve into the tomb. However, they're not the only ones interested in the treasure and...   [click here for more]
Dungeon Masters Guild  $7.95

Add to Dungeon Masters Guild Order  
Don't Get Lost in Whiskaway Wood

Don't Get Lost in Whiskaway Wood


Hidden deep within The Reaching Woods is a swamp grotto known to the locals of Hardbuckler as Whiskaway Wood. The townsfolk know to keep their distance from this place as few make it back. If they do, they come bearing toxic diseases that place the entire town in jeopardy. This is the situation the town is dealing with when the adventurers come knocking on the outer gates of Hardbuckler. In this...   [click here for more]
Dungeon Masters Guild  $2.50

Add to Dungeon Masters Guild Order  
Encounter With: The Drow Paleweaver

Encounter With: The Drow Paleweaver


Engage in combat or attempt diplomacy with the Drow Paleweaver! A unique CR 14 drow spellcaster that specializes in divination and assassination. This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for the drow paleweaver, information on the territory and lair of the drow paleweaver, and hazards to...   [click here for more]
Dungeon Masters Guild  $0.75

Add to Dungeon Masters Guild Order  
Heart of Stone

Heart of Stone


Heart of Stone This One-Shot Adventure Module contains:  The story for a classic dungeon adventure Builds for four new enemies / monsters A table of random mountain wilderness encounters Four loot-tables with new magic items Several high detail maps to be used in an online tabletop such as Roll20 The Story While travelling through Corviglia, wanderers...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Encounter With: The Soliptic Nightmare

Encounter With: The Soliptic Nightmare


Engage in combat or attempt diplomacy with the Soliptic Nightmare! A unique creature made of nightmare fuel that you can't help but stare at. This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for the soliptic nightmare, information on the territory and lair of the soliptic nightmare, and hazards to...   [click here for more]
Dungeon Masters Guild  $0.75

Add to Dungeon Masters Guild Order  
Encounter With: The Musclemancer

Encounter With: The Musclemancer


Engage in combat or attempt diplomacy with the Musclemancer! A unique arcane spellcaster that uses their flexed muscles as a spellcasting focus. This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for the musclemancer, information on the territory and lair of the musclemancer, and hazards to encounter...   [click here for more]
Dungeon Masters Guild  $0.75

Add to Dungeon Masters Guild Order  
False Idols

False Idols


Helm Needs Heroes A group of the faithful embark on a pilgrimage to a forsaken temple, once dedicated to Helm, god of protection. Its previous occupants turned their worship to idols crafted by their own hands, thus earning the Vigilant One’s ire. These humble pilgrims will need adventurers by their sides if they are to accomplish their holy quest. The journey will be a perilous...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Encounter With: Dracolich Gollryn

Encounter With: Dracolich Gollryn


Engage in combat or attempt diplomacy with Dracolich Gollryn! A unique CR 22 green dragon dracolich, master of manipulation and magic. This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for Gollryn, information on its territory and lair, and hazards to encounter while in Gollryn's territory. Additionally,...   [click here for more]
Dungeon Masters Guild  $0.75

Add to Dungeon Masters Guild Order  
Encounter With: The Beholdra

Encounter With: The Beholdra


Engage in combat or attempt diplomacy with the Beholdra! A unique CR 18 hybrid monster that takes the most terrifying parts of a hydra and sticks on a beholder. Good Luck with that. This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for the beholdra, information on the territory and lair of the beholdra,...   [click here for more]
Dungeon Masters Guild  $0.75

Add to Dungeon Masters Guild Order  
The Hidden Sanctuary

The Hidden Sanctuary


Sometimes there is no right or wrong.  Sometimes you have to go with your heart.   The temple is housing a secret so uncomfortable, so sensational, they will do anything it takes to keep it from getting out.   This module is a way of introducing magic and intrigue into a temple or urban scenario, where the Dungeon Master (DM) feels a bit of treasure and excitement is needed. ...   [click here for more]
Dungeon Masters Guild  $4.97

Add to Dungeon Masters Guild Order  
Trueforged

Trueforged


Every last dwarf died in the fighting, along with many of the villagers. The defenders exacted a heavy toll upon the king’s soldiers, and once the fighting was done, no quarter was given. The soldiers executed every man, woman, and child in the stronghold, burying them in a mass grave just outside the doors.  The soldiers searched for the armory they were convinced must be hidden somewhere in...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Reliquary Race

Reliquary Race


Reliquary Race is a tacticaly-focused adventure for four to five characters of level 5, during which the party must try to push a heavy reliquary through several rooms of an old temple, while taking care of its temperamental demands. It is recommended to play this entire adventure as if it were a single encounter: turn-by-turn and round-by-round, with no time to rest! A one-session adventure suitable...   [click here for more]
Dungeon Masters Guild  $4.00

Add to Dungeon Masters Guild Order  
Encounter With: The Non-Phaneron Beast

Encounter With: The Non-Phaneron Beast


Engage in combat or attempt diplomacy with the Non-Phaneron Beast! A unique monster that only kind of exists. This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for the non-phaneron beast, information on the territory and lair of the non-phaneron beast, and hazards to encounter while in the non-phaneron...   [click here for more]
Dungeon Masters Guild  $0.75

Add to Dungeon Masters Guild Order  
Encounter With: The Introspective Terror

Encounter With: The Introspective Terror


Engage in combat or attempt diplomacy with the Introspective Terror! A unique monster that can only be seen through reflections; perfect for mirror themed dungeons. This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for the introspective terror, information on the territory and lair of the introspective...   [click here for more]
Dungeon Masters Guild  $0.75

Add to Dungeon Masters Guild Order  
Harla's Hideout

Harla's Hideout


The dead or alive bounty on Harla Adqen’s head just went up to 500 pieces of gold.  A wanted thief, pirate, and murderer, she foolishly added kidnapping rich nobles to her many crimes. DMs, send your (foolhardy) players after that bounty of gold and for whatever pirate booty they may find. It’s not like they are blundering into a trap. More like, lots of traps, monsters, and, quite frankly,...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Encounter With: The Lifeblood Magus

Encounter With: The Lifeblood Magus


Engage in combat or attempt diplomacy with the Drow Paleweaver! A unique CR 10 versatile blood magic spellcaster. This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for the lifeblood magus, information on the territory and lair of the lifeblood magus, and hazards to encounter while in the lifeblood...   [click here for more]
Dungeon Masters Guild  $0.75

Add to Dungeon Masters Guild Order  
Complex Trap: Tower of Gulthias

Complex Trap: Tower of Gulthias


Housed in one of the ruined towers of the castle of a vampire with a green thumb, is a Gulthias tree. This tower is 60 feet wide at it's base and houses a gargantuan tree at the center of the ground floor. The walls of this tower feature an intricate sprinkler system consisting of a series of pipes and valves that run along the walls as well as a spiraling staircase that runs 120 feet upwards, providing...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Crown of Freemine

Crown of Freemine


Crown of Freemine is a two part adventure designed for 4-6 characters of level 2, finishing with the characters being close to level 4 by the end. Crown of Freemine contains  A 21 page adventure for level 2 characters filled with high seas adventure, murder mystery, and a reality shifting dungeon delve. A full gazateer for the small town of Port Freemine. 10 brand new monsters, such as the creepy...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Pretty Little Liches: The Complete Series [BUNDLE]

Pretty Little Liches: The Complete Series [BUNDLE]


This special bundle product contains the following titles. An Artifact and A Villain [PLL-0] Regular price: $0.95 Bundle price: $0.50 Format: PDF Pretty Little Liches: An Artifact & A Villain Zhorus Carcosa, a tiefling mage, has unearthed an ancient and evil artifact: the Pearl of Putrescence. He has used the pearl's dark power to raise an army of undead monsters...   [click here for more]
Dungeon Masters Guild  $18.80 $14.00

Add to Dungeon Masters Guild Order  
Puzzles, Predicaments, and Perplexities II | PDF+Roll20 [BUNDLE]

Puzzles, Predicaments, and Perplexities II | PDF+Roll20 [BUNDLE]


This special bundle product contains the following titles. Puzzles, Predicaments, and Perplexities II Regular price: $4.95 Bundle price: $4.95 Format: PDF Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging...   [click here for more]
Dungeon Masters Guild  $11.44 $8.99

Add to Dungeon Masters Guild Order  
Reprise of the Rogue: Tomes of Martial Technique, Vol I

Reprise of the Rogue: Tomes of Martial Technique, Vol I


Skyship DM presents Tomes of Martial Technique, Vol I Reprise of the Rogue What's Inside? Volume I of Tomes of Martial Technique features top-to-bottom revisions and supplemental content for 3 Core Rulebook Roguish Archetypes: Arcane Trickster, Assassin, and Thief....   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
The Vault of Webs

The Vault of Webs


Something skitters in the dark... Long ago a clan of Giants ruled an archipelago. After their collapse, only ruins remain. Ruins that have been overrun by clacking swarms of spiders. Can your adventurers brave the depths, the many legs, and the traps to escape with precious gold? This one-session adventure for 5th-level adventurers will lead a brave party deep into an infested...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Displaying 1 to 41 (of 41 items) Result Pages:  1 
Select Page Number