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Zoot's Magic Stash Pt. 3: Toxins and Concoctions

Zoot's Magic Stash Pt. 3: Toxins and Concoctions


Part three in Zoot's Magic Stash. Toxins and Concoctions has potions and poisons for adventurerers of any level. I create new DnD content every week on my Twitch channel: https://www.twitch.tv/zoot_ ...   [click here for more]
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You're in a Bar...TRAPS

You're in a Bar...TRAPS


A supplement of over 100 sample traps to add danger to your dungeons. ...   [click here for more]
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Whistletwist's Puzzle Tower

Whistletwist's Puzzle Tower


Ariza Whistletwist – self-proclaimed “wizard extraordinaire” – has invited all comers to solve the puzzles of her sanctum. But to what end? Who's really pulling the strings? This 5th-level adventure is perfect for those in need of devious traps and nontraditional encounters. Players must navigate a series of magical challenges, fend off competing bands of adventurers, and...   [click here for more]
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Welcome to the City of Tomorrow

Welcome to the City of Tomorrow


Check out this guide to explore the futuristic technological marvel of the City of Tomorrow. First, we have a new Fighter Martial Archetype in the form of the Hextech Knight. Your character will upgrade and improve themselves with the city's tech and truly open up the battlefield and what you can do on it. Next are several creatures that call the city home, ranging from the from the Hextech Artificer...   [click here for more]
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Vinnis Colulinium's Compendium of Terrible Things

Vinnis Colulinium's Compendium of Terrible Things


Vinnis Colulinium has collected a managerie of poisons, petty necromancies, spells, and more during her time traveling through the lands of Tyr'n Lthweigha. Transcribed herin is this collection of terrible things. 9 poisons, 8 undead conjures, 3 feats, 16 spells and the wizard school of Diabologies; Vinnis Colulinium's Compendium of Terrible Things is full of new features for your game! ...   [click here for more]
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Vile Arsenal

Vile Arsenal


Unleash a dark and sinister power with "Vile Arsenal," the definitive compendium of 4E inspired poisons for 5E Dungeons & Dragons! Dive into the shadows and unlock the secrets of deadly concoctions that will send shivers down the spines of your foes. From the insidious whispers of forbidden toxins to the malevolent potency of legendary brews, this comprehensive guide unveils an assortment of common,...   [click here for more]
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Vile Alchemy

Vile Alchemy


This product is full of drugs! Now that we have your attention, let us explain. This title contains three drugs for use in any D&D setting: Brittleskin, Sharpsugar, and Venge. If you need something for a smuggler to smuggle, or a thieves' guild to trade in, look no further! The drugs come with unique effects, recommended prices, and an explanation of how they...   [click here for more]
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Vernath's Treatise to Toxins

Vernath's Treatise to Toxins


Want to introduce more poisons and toxins to your game? Do you want additional rules for applying poisons in new ways? Vernath's Treatise to Toxins has you covered. With new rules to apply and detect poisons, this guide includes ways to harvest monster venom, and a plethora of new debilitating toxins to unlesh on your foes. With over 50 new poisons, this Treatise contains venoms designs to hunt specific...   [click here for more]
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Vault of Magic

Vault of Magic


Find new powerful magic, and mysterious and terrible objects lurking within Vault of Magic! Through this supplement, you can expand and enrich your Dungeons & Dragons world. In Vault of Magic you will discover: - 54 New magical items - 16 New spells - More than 40 stock art pieces - A top-level layout - A hypertext index, to quickly...   [click here for more]
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Unique Encounters : The Fiery Wrath

Unique Encounters : The Fiery Wrath


Unique Encounters : The Fiery Wrath In this title, you will find everything you need for a memorable boss fight against the Fiery Wrath, a CR 13 legendary elemental attacking anyone entering its domain with unique legendary actions, lair actions and regional influence. In addition, you will also find 5 unique magical items to reward your player for surviving this difficult battle. Also includes...   [click here for more]
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Ulther's Compendium of Poisons

Ulther's Compendium of Poisons


Ulther's Compendium of Poisons Community content for using the Poisoner's Kit in the Player’s Handbook This PDF will provide details on: Common and rare plants such as Hagroot, Basilisk Moss, Fey Lichen and more! Harvestable creature reagents such as Aboleth Mucous, Myconid Fungus,...   [click here for more]
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Trueforged

Trueforged


Every last dwarf died in the fighting, along with many of the villagers. The defenders exacted a heavy toll upon the king’s soldiers, and once the fighting was done, no quarter was given. The soldiers executed every man, woman, and child in the stronghold, burying them in a mass grave just outside the doors.  The soldiers searched for the armory they were convinced must be hidden somewhere in...   [click here for more]
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Treasured Finds

Treasured Finds


Give your players the loot they deserve! Treasured Finds is the newest bestselling Dungeon Master handbook from Cawood Publishing. There is a lot of great loot in the DMG, now we organized it for you! This 56-page book is divided into two general sections; Individual Treasure and Treasure Hoards. You can choose loot from the easy-to-use tables or roll for a random selection. A number...   [click here for more]
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Treasure: 100 Non-Magical Items

Treasure: 100 Non-Magical Items


From the Dangers Series, this book contains 100 unique non-magical treasures that can provide an adventure party with sometimes useful, sometimes mysterious, but always sellable goods.   All items are between 1 and 2,500 gold pieces so unless they find a multi-item treasure hoard, they won’t be buying their own village just yet.     There are three indexes with which to choose...   [click here for more]
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Travel Skill Challenges and Non-Combat Encounters

Travel Skill Challenges and Non-Combat Encounters


Travel Skill Challenges & Non-Combat Encounters is an addition to your D&D 5th Edition adventure. *NOW AN ELECTRUM BEST SELLER* This document contains a set of basic rules for Traveling Skill Challenges and three tables designed for any game to provide Non-Combat Encounters for various fantasy biomes: Grassland...   [click here for more]
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Traps, Tricks and Puzzles 9

Traps, Tricks and Puzzles 9


Maybe your party want to enter a long-lost tomb in a bid to retrieve a valuable artifact or maybe they just stumbled across a tomb entrance that has been hidden from sight for hundreds of years. However they got to this point, as they stand before the entrance they will probably be feeling two contrary emotions as they look down into the darkness. The overpowering feeling will be a strong desire to...   [click here for more]
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Traps, Tricks and Puzzles 8 - Complex Traps

Traps, Tricks and Puzzles 8 - Complex Traps


A brief guideline on the principles of running a 'complex trap encounter' followed by 8 detailed and illustrated examples showing what will happen on a round-by-round basis. If you've shied away from putting a complex trap in your adventure because you thought it was too, well, complex then this is for you. Easy to understand and follow and should provide some memorable moments for your game session....   [click here for more]
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Traps, Tricks and Puzzles 7

Traps, Tricks and Puzzles 7


Discovering a treasure chest is generally a cause for celebration to a party of adventurers as it usually indicates that they are about to be rewarded for their hard endeavours. And most of the time they are correct, they usually open the chest to reveal gold coins, jewelry, gems and maybe even some magic items. But Dungeon Masters can be a little sneaky and sometimes they will turn the treasure chest...   [click here for more]
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Traps, Tricks and Puzzles 6

Traps, Tricks and Puzzles 6


A tome of 12 devious devices that can be used in your own home-brew world. Confront your players with a dozen challenges that will have them scratching their heads, losing valuable hit points or just using trial and error to see how the device works (in some cases they may do all three of these things!).  There is also a bonus section at the end that contains a home-brew ruleset on how to manage...   [click here for more]
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Traps, Tricks and Puzzles 5

Traps, Tricks and Puzzles 5


Usually a band of intrepid adventurers will undertake a quest or task for some form of reward. This reward could come in many guises; valuable experience, information, money, magical treasure... Ahh, magical treasure. This tome contains treasure that you can offer to your players as a reward for a job well done and the items listed will appear to be magical items or treasure that will benefit the...   [click here for more]
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Traps, Tricks and Puzzles 4

Traps, Tricks and Puzzles 4


Traps, Tricks and Puzzles is back with it’s 4th tome of goodies. This publication focuses on challenges that a party of adventurers may come across in a dark, dank, wet tomb. This time around there are a series of challenges which have been placed into a watery tomb. You can either use TTP4 as a standalone adventure or (as with the earlier TTP volumes) you can just choose the trap, trick or puzzle...   [click here for more]
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Traps, Tricks and Puzzles 3

Traps, Tricks and Puzzles 3


Traveling through the wilderness can sometimes be a little bit of a drag. Yes, there are the occasional random encounters (the odd monster or two, sometimes an NPC with some vital quest information or maybe a merchant being attacked by a gang of goblins) but moving from one location to the next is usually an uneventful (and often ignored) element of the campaign. Why not introduce your players to a...   [click here for more]
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Traps, Tricks and Puzzles 10

Traps, Tricks and Puzzles 10


This publication is a follow up to the popular '20 Traps for a Kobold Lair'. It contains 20 devious traps that you might find in a Kobold lair. Each one aims to provide an intellectual and physical challenge to your player characters and should provide an entertaining and fun encounter. And as the traps are to be found in a Kobold lair they are targeted at a party consisting of lower level characters...   [click here for more]
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Traps, Tricks and Puzzles

Traps, Tricks and Puzzles


This tome provides 25 standalone traps, tricks or puzzles that can be inserted into almost any campaign/adventure. Each trap, trick or puzzle has a page of detail and is ready to be used 'as is' or modified by the GM. There are 20 individual traps, tricks and puzzles and 5 'kobold engineered' traps. The 'kobold engineered' traps are a little more mischievious. There is also a page containing a few...   [click here for more]
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Tome of Poisons

Tome of Poisons


The lords of the land all gathered to celebrate the unification of the country under a common oligarchy. It was the dawn of a new age, an age of peace and prosperity. The war would finally be over, the soldiers would finally return home and songs would be sung about a time that seemed to be far away, buried in the past. They lifted their glasses and shouted, wishing good fortune and...   [click here for more]
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Tinker Tools 101

Tinker Tools 101


Tinker Tools 101 - an expanded guide to DnD Tinker Tool kit This guide includes instructions for making constructs, custom traps, and celestial toys! Dungeons and Dragons 5th edition comes with a stock of tool sets. There are many and your background / race defines what are proficient with, but what does that mean? Xanathars guide to everything expands upon some...   [click here for more]
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Three Suggestions for Supernatural Weather

Three Suggestions for Supernatural Weather


Lightning! Thunder! Tornado! A lovely sunny day! The weather isn’t always dramatic, but it’s always in the background. One of the best ways to present a world that feels dynamic is simply to describe the current weather. After all, by tomorrow it’ll be different. See? Dynamic! The real world has more than enough examples of strange weather phenomena, but here we’ll focus on...   [click here for more]
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The Wizard's Garden Shed (5e)

The Wizard's Garden Shed (5e)


The Wizard's Garden Shed: A new supplement for D&D 5e that takes you on a tour of the leafy and (sometimes lethal) garden of 11, Mulberry Drive. For an epic mess, you need some epic cleaners! This supplement presents 8 new monsters and and 9 magic items discovered in the garden of the local wizard's tower by the heroic Sanitation Officers of Jollyferry Janitorial Services. Highlights...   [click here for more]
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The Vault of Webs

The Vault of Webs


Something skitters in the dark... Long ago a clan of Giants ruled an archipelago. After their collapse, only ruins remain. Ruins that have been overrun by clacking swarms of spiders. Can your adventurers brave the depths, the many legs, and the traps to escape with precious gold? This one-session adventure for 5th-level adventurers will lead a brave party deep into an infested...   [click here for more]
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The Thirst

The Thirst


The Thirst is the complex trap that was submitted to the 2021 D&D Dungeon Master Challenge by its eventual winner- Andrew Bishkinskyi. It is presented here exactly as it was submitted, other than the cover and this description. ...   [click here for more]
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The Temple’s  Ancient Secret: Adventure One of The Song of Amhep Campaign

The Temple’s Ancient Secret: Adventure One of The Song of Amhep Campaign


The Temple’s Ancient Secret Adventure One of The Song of Amhep Campaign       The simple task of investigating disappearances from an insignificant farming village turns into a race against time as the characters brave the dangers of the wilderness and rush to stop an evil ritual in the ruins of an ancient temple, deep within the forest. Will you brave...   [click here for more]
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The T.R.A.P.

The T.R.A.P.


“I, Dabbradryl Nauphien, the Folio Fiend, Guided by The Word of the Gond with no fear dissonance and no faith variance, undeterred in heart-and-mind, announce that I indeed have stolen the most divine Automatonotomealore. If you truly are of the Wonderbringer’s wit, then come and take it from me! Hahahaha – wait a minute. Why am I writing down my laughter?! Now that I think about it, why am I...   [click here for more]
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The Sunken Crown: A King's Ring

The Sunken Crown: A King's Ring


The chance to uncover the River King's Anicent Trove has been found. Now it's just a race to see who can get all the pieces of the puzzle first! The second part of the Sunken Crown Triology, this adventure sees heroes racing against two sinster foes to capture all the puzzle pieces needed to uncover the lost tomb of the River King! This adventure was built for a...   [click here for more]
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The Poisoner's Kit

The Poisoner's Kit


There isn't too much said about the use of a poisoner's kit in the Player's Handbook. It states that the kit contains the ingredients needed to make Basic Poison. It doesn't say how much poison can be made with the kit, or what the DC is to make Basic Poison. The DM's Guide does state that it is up the DM's discretion to allow characters to make other poisons with the poisoner's kit, but still contains...   [click here for more]
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The Poisoner's Handbook

The Poisoner's Handbook


 I think we can all agree that the processes of tinkering, crafting, and brewing in Dungeons and Dragons can be convoluted and intricate, dissuading many adventuring parties from engaging in such endeavours. Unless you are participating in an exceptionally lengthy campaign with ample periods of downtime, the likelihood of exploring these aspects is rather slim. Even when you do, the difficulty class'...   [click here for more]
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The Poison Guide

The Poison Guide


Guide to making potions and poisons using the Poisoner's Kit. ...   [click here for more]
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The Plague Doctor Class

The Plague Doctor Class


This is a project I have spent a lot of time on as is evident and as the reviews/comments will show it is had taken a while to complete. <o:p></o:p> I appreciate any and all donations as it will help me fund future projects as well as give me some motivation to keep going. (As sell out as that sounds.)<o:p></o:p> Please leave a review and consider joining the Facebook group...   [click here for more]
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THE NINJA

THE NINJA


Part Monk and part Assassin, the Ninja will rapidly become one of your favorite D&D classes.  The Ninja can tightrope walk, pile vault, pick locks, use poison, assassinate, use a unique weapon and much more.  You will not find a larger skills list or more versatility anywhere else.  Try it out! ...   [click here for more]
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The Monster Menu

The Monster Menu


"They're going Breath Of The Wild on us lads" -Phil S. "Sure to spice up any campaign" -Robert R. "You had me at eating monsters" -Wonder and Widget's Workshop The Monster Menu features over 100 unique monster meals to sate the appetite of any questing chef! We're talking thunderous Behir Gizzards, highly suspicious Manticore Fondue, rustic Owlbear Shanks,...   [click here for more]
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The Mightiest d4

The Mightiest d4


The Mightiest d4 is an attempt to give d4 weapons that don't always get used some more options, so they can also shine. The document contains one cursed, common, uncommon, rare, and a very rare option along with a feat for 10 different d4 based weapons. These weapons are originally intended to be no better than improvised weapons, and most aren't the player’s first choice. However for the player...   [click here for more]
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The Malady Workshop

The Malady Workshop


Discover the next step in the evolution of maladies: The Seven Deadly Plagues!  Following the success of the Adamantine Bestseller supplement for fantastical diseases, comes the ultimate toolbox to help you create your own evocative diseases. This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths...   [click here for more]
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The Malady Codex: The Guide to Diseases

The Malady Codex: The Guide to Diseases


You can now explore even deadlier maladies in the Seven Deadly Plagues! This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies,...   [click here for more]
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The Lair of the Horseman

The Lair of the Horseman


"Long ago a great and noble Paladin by the name of Sir Valdis The Holy fought bravely to rid the land of crime and evil and those who would threaten peace. As the years went on the burden of Sir Valdis's crusade began to weigh on him and his tolerance for misdeeds became lower and lower until he began to punish offenders for the lightest of crimes and executing them in the name of the light. The divine...   [click here for more]
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The Kobold Engineering College

The Kobold Engineering College


The Kobold Engineering College The notion that the widely dispersed Kobold nation would have a central place of learning for their trap-makers has been widely dismissed as 'laughable'. But could such an institution really exist? This document is the blue-print for such an institution and can be used as either a resource for the college operation or it can be used as a mini-adventure by the DM. The...   [click here for more]
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The Kobold Caverns

The Kobold Caverns


The Kobold Caverns is a simple module made to be inserted in any world that a Dungeon Master can create. There are no specifically associated stat blocks to this module. Instead, it is left open to interpretation how easy or difficult the residents of this tower would be if fought in combat. ...   [click here for more]
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The Hidden Sanctuary

The Hidden Sanctuary


Sometimes there is no right or wrong.  Sometimes you have to go with your heart.   The temple is housing a secret so uncomfortable, so sensational, they will do anything it takes to keep it from getting out.   This module is a way of introducing magic and intrigue into a temple or urban scenario, where the Dungeon Master (DM) feels a bit of treasure and excitement is needed. ...   [click here for more]
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The Hidden City

The Hidden City


Check out this guide to discover a hidden city of small folk with big hearts. First, we have a new Ranger Archetype with the Bandle Scout. Your character will learn how to manipulate the wilderness to their advantage with both tactics and special poisons. Next are several creatures that live in the Hidden City, ranging from the from Bandle Gunners to the mighty Mecha Monolith. Magic items are found...   [click here for more]
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The Havarti Job

The Havarti Job


The Havarti Job places you in a D&D heist as a group of highly specialized mice. This one-shot adventure is a fun, simplistic heist that is designed to be played with ease and minimal preparation on both the DM's and player's side. The target for tonight's infiltration is the delicious havarti cheese. The mice must weave their way through a manor during an active party to snag the mouth-watering...   [click here for more]
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The Grimgar Merchant Guilds Catalogue

The Grimgar Merchant Guilds Catalogue


Welcome wholesome travellers to our humble merchant’s guild. We offer many services, goods and quality customer service. Stay a while and browse our many wares collected from across the land. The Grimgar Merchant’s Guild is a long established guild whom specializes in all wares from general day to day goods such as fresh vegetables, fruits and meat to...   [click here for more]
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The Grand Library

The Grand Library


The Grand Library aims to help DMs make their libraries and bookstores feel more dynamic and alive by providing them with over 130 generic books that can fit into any location or setting. Each book comes with a description of the book's appearance and contents as well as a short extract. Some of the books also come with hidden effects. From advantage on a check to short-term madness, you never know...   [click here for more]
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