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This special bundle product contains the following titles.
"4 Warlock Subclasses : Pact of the Archolemental" Regular price: $0.99 Bundle price: $0.38 Format: PDF
Warlock - Archoelementals Patrons
Archoelementals are powerful, unique elemental creatures, who often represent the Good and Evil sides of a given elemental energy. They are said to be among the... [click here for more] |
Dungeon Masters Guild |
$15.47 $5.95
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This special bundle product contains the following titles.
"Norse Mythology Bestiary" Regular price: $3.95 Bundle price: $3.10 Format: PDF
Norse gods and legendary creatures
This supplement is available in printer friendly version.
In this, title, you'll find full statblocks for tier 3/4 bosses from Norse mythology. featuring a bit of lore and description... [click here for more] |
Dungeon Masters Guild |
$11.90 $9.33
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Hidden Scrolls and Lost Grimoires
Hidden Scrolls & Lost Grimoires is a 40 page illustrated collection containing 135 original spells and 2 revised spells to widen your possibilities from character creation to combat, exploration and social encounters.
These are magical and divine secrets coming from everywhere and can cause anything from a smirk to a cataclysm. Surprise your players by introducing... [click here for more] |
Dungeon Masters Guild |
$9.95
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- The Poisoner -
This flavorful supplement contains :
- Details of the poisoner subclass, in a thematic layout with illustrations.
- 12 new poisons usable in many ways thanks to your archetypes features.
- Customization options to fit your character, from ruthless assassin to charismatic deceiver.
- A printer friendly version.
Click on the title that interests you to open... [click here for more] |
Dungeon Masters Guild |
$0.99
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This special bundle product contains the following titles. "Sarayath's Magical Compendium I" Regular price: $2.95 Bundle price: $1.97 Format: PDF
A furnished magical gear supplement.
Sarayath's Magical Compendium contains a lot of possible ways to spice your games, please or traumatize your players, and enrich your world, thanks to items ranging from simple... [click here for more] |
Dungeon Masters Guild |
$5.90 $3.95
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A furnished magical gear supplement.
Sarayath's Magical Compendium contains a lot of possible ways to spice your games, please or traumatize your players, and enrich your world, thanks to items ranging from simple loot to potential plot devices.
Over 40 entries, sorted by type and rarity with illustrations.
- 18 Wondrous Items,
- 12 Weapons, Armors & Shields,... [click here for more] |
Dungeon Masters Guild |
$2.95
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The compendium is back, With 59 new items to give your players, Npcs and enemies new ways to play.
This illustrated supplement contains :
- 59 Items of all rarities
- 19 Wondrous items
- 19 Weapons
- 8 Armors & Shields
- 13 Consummables & Ammunitions
+ Treasure Rolling Tables with entries sorted by rarity
+... [click here for more] |
Dungeon Masters Guild |
$2.95
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Need a handful of curses? This book contains 100 unique curses that a DM can bestow upon an unlucky player. ... [click here for more] |
Dungeon Masters Guild |
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One hundred strange and cursed items that you can only find in a black market. ... [click here for more] |
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What happens when your Assassin NPC poisons your party’s barbarian? Nothing? But they’re poisoned; shouldn’t the poison actually do something? If you want your party to suffer something more than the generic effects of the condition of poisoned, then use this book in your games.
A quick reference guide for DUNGEON MASTERS who wish to have specific poisons affect their characters,... [click here for more] |
Dungeon Masters Guild |
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Oh no, you’ve been poisoned! Except, other than disadvantage on a few rolls, what does that mean for your character? If you’re holding this book, it means quite a lot more than it did!
A quick reference guide for PLAYERS whose DMs have elected to include specific poisons as items in-world. Included are 101 poisons with various effects detailed, alongside information on how the poison is administered,... [click here for more] |
Dungeon Masters Guild |
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The Kobold Engineering College is dedicated to making the life of the average adventurer as miserable as possible. Young Kobolds are sent to study at the KEC and learn all the techniques they need to delay, maim and kill any adventurer daring to infiltrate their lair.
This tome includes 20 example traps that are used as case studies at the KEC. Each is presented with a full page description and includes... [click here for more] |
Dungeon Masters Guild |
$1.20
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This special bundle product contains the following titles. Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth Regular price: $0.50 Bundle price: $0.35 Format: PDF Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth
This supplement introduces 50 new trinkets that you may find on the demiplane of Ravenloft or Gothic Earth. These trinkets... [click here for more] |
Dungeon Masters Guild |
$31.15 $21.81
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Have a product full of potions? Want multiple potions with several color variations? We've got you covered.
This pack includes 10 different potion sizes and styles, each with 5 color variants!
Each purchase includes a zip file containing:
50 300 DPI pngs
10 unique potion styles with 5 variations each
limitless possibilties for story telling!
Any and all... [click here for more] |
Dungeon Masters Guild |
$2.00
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Hello friends and fellow gamers, and welcome to this ever-expanding document intended to help supplement your 5th edition tabletop gaming experience. Players will find: • Additions and modifications to classes and class abilities. • New archetypes. • New magic items. • New feats. For Game Masters (GMs): • General tips and tricks to help you better run 5e games. • Guidelines for running... [click here for more] |
Dungeon Masters Guild |
$5.00
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60 Unique Poisons with varying effects that can be used to enhance the experience of a campaign! This homebrew puts the Poisoner's Kit to good use for every character that ever wanted to poison! The poisons are divided into 5 categories depending on how strong they are. This Homebrew includes a detailed list of components, pricing, names, effects, natural 20... [click here for more] |
Dungeon Masters Guild |
$2.00
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Welcome to 'A Magical Merchant Manual: Potion Sellers - Predesigned Merchant NPCs For A Variety of Campaigns.'
This handbook offers a variety of four interesting (and somewhat wacky) magic ring sellers to smoothly insert to your adventures without having to worry about coming up with something on the fly if your campaign doesn't actually have that information and/or you struggle... [click here for more] |
Dungeon Masters Guild |
$0.59
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Welcome to 'A Magical Merchant Manual: Potion Sellers - Predesigned Merchant NPCs For A Variety of Campaigns.'
This handbook offers a variety of four interesting (and somewhat wacky) potion makers to smoothly insert to your adventures without having to worry about coming up with something on the fly if your campaign doesn't actually have that information and/or you struggle a little... [click here for more] |
Dungeon Masters Guild |
$0.59
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Welcome to 'A Magical Merchant Manual: Weapon Smiths - Predesigned Merchant NPCs For A Variety of Campaigns.'
This handbook offers a variety of four interesting (and somewhat wacky) weapon sellers to smoothly insert to your adventures without having to worry about coming up with something on the fly if your campaign doesn't actually have that information and/or you struggle a little... [click here for more] |
Dungeon Masters Guild |
$0.59
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This is a unique trap to put your party to a real test of their cooperation and coordination abilities. If you like trying new things and torturing your players psychologically you are at the right place!
Players will panic, shout at each other, get selfish, follow no orders, rush all together for the same objective and/or waste their first round... [click here for more] |
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Redesign of the Grung race. ... [click here for more] |
Dungeon Masters Guild |
$0.62
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A massive treasure horde of new items for your 5th edition campaign, also including revisions of current 5th edition items, and tons of old magic items from 2nd edition updated to 5th edition's game mechanics.
Magic Item Tables are expanded to Tables A-K with an Artifact Table.
More Items will be added to this product. ... [click here for more] |
Dungeon Masters Guild |
$10.00
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Additional slimes and molds with which to populate your dungeons and harrass your PCs! Included within are:
Bliss Mold, which cause intense euphoria when inhaled
Elfin Mold, which increases both spell power and resistance to spells
The Living Wall, formed of trapped essences damned to an eternity of maddening inaction and fueled by intense hatred... [click here for more] |
Dungeon Masters Guild |
$1.00
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An awesome guide to navigation, naval combat, ships, health and diseases, fitting spells, and much more in a neat and crisp little package. ... [click here for more] |
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Diabolist Dice presents Alchemy Expanded
Dive deeper into crafting potions, poisons, and other concoctions with this 5e supplement. This book takes the core rules of alchemical crafting, which are spread across the Player’s Handbook, Dungeon Master’s Guide, and Xanathar’s Guide to Everything, and brings them together into a handy reference guide.
But it doesn’t... [click here for more] |
Dungeon Masters Guild |
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Alchemy is the most arcane of traditions, from the study of the fire to the creation of gold it all begins in the labs of the alchemist.The creation of elixirs is only beginning when a character starts down the path of alchemy. Alchemists can create unheard of materials stronger than steel, oils that alter the fabric of reality, and mundane items with quasi magical properties.
With 46 new alchemical... [click here for more] |
Dungeon Masters Guild |
$1.00
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Bring drugs and alcohol back into Dungeons and Dragons through this new version of the supplement, with a complete makeover!
1) Introducing the Intoxicated Condition for Dungeons and Dragons, and how to get there!
2) In Alcohol and Drugs you will find Over 40 examples of: Beer, Champagne, Cider, Liquor, and Wine
3) Rules for Alcoholic Potions 7 Magical and Wondrous Alcohols
4) Over 25 examples... [click here for more] |
Dungeon Masters Guild |
$2.95
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Alden Lascar’s Guide to the Strange, Peculiar, and Irreverent was the beloved creation of a group of broke and sleep-deprived college students from a wide variety fields of study who came together to create something new. So much love, patience, and torturous sleepless nights went into this quirky collection of creatures, traps, puzzles, objects, and other wondrous items, all designed... [click here for more] |
Dungeon Masters Guild |
FREE
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A supplement for D&D 5E that allows the creation of custom potions, poisons, and other concoctions, as well as fleshing out existing methods of creating potions. This supplement includes:
A fleshed-out alchemy system, accessible by all characters with proficiency in a Herbalism Kit, Poisoner's Kit, or Alchemist's Supplies.
Recipes for all potions, poisons, and alchemical creations available in... [click here for more] |
Dungeon Masters Guild |
$5.99
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This supplement offers rules, options, and esoteric information for potions, powders, and other magical libations. Under these rules, these magical concoctions are highly addictive and can sometimes cause as many heartaches as advantages.
... [click here for more] |
Dungeon Masters Guild |
$5.00
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This special bundle product contains the following titles. Arcane Mysteries: The Secrets of the Arcanum Regular price: $17.15 Bundle price: $18.50 Format: PDF Do you want to learn some magic?
Arcane Mysteries is the first in the Arcanum D&D series of sourcebooks for Dungeons & Dragons 5th edition.
An invaluable resource for every Wizard, Warlock, Sorcerer,... [click here for more] |
Dungeon Masters Guild |
$75.65 $60.00
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Need more blades for your Barbarian? Need more armour for your Artificer? Need more items in your inventory? Well have I got the brew for you!
This collection of gear includes 46 new melee weapons, 6 new ranged weapons, 7 new firearms, 4 new sets of armour, 3 new types of shields and 13 new pieces of equipment all designed to add the spice of variety into your games and character builds; from the... [click here for more] |
Dungeon Masters Guild |
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Artifice and Artisanship is now updated to bring the Artificer Specialists within in line with the official Artificer as seen in Eberron: Rising From the Last War!
Artifice and Artisanship contains:
Four Artificer subclasses: Animator, Gunsmith, Herbalist, and Trapmaker.
New rules regarding constructs and traps.
New magic items & spells
MORE... [click here for more] |
Dungeon Masters Guild |
$1.95
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This special bundle product contains the following titles. Elminster's Handbook of Magical Enchanting Regular price: $3.99 Bundle price: $3.52 Format: PDF Greetings once more,
Hear me travelers and adventurers, for Elminster, the Sage of Shadowdale, has tidings of import to share with thee. In mine last tome, I did chronicle the most wondrous and storied... [click here for more] |
Dungeon Masters Guild |
$8.48 $7.48
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This document is the fourth member of the "Realm" series which is a series of NPCs, that dungeon masters can use. This document provides 8 assassin types for your campaign (assassins, bounty hunters and killers). The lowest CR is 1/4 and the highest is 10.
There are few poisons in the file too. Theese are venoms from spiders and snakes from the game. Every assassin is now proficient with the poisoner's... [click here for more] |
Dungeon Masters Guild |
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While there are many mundane and magical weapons the world over, many more exotic weapons can be found by delving deep into other technologies and cultures. Presented here are a number of new weapon options, many of which are based on gunpowder technology. These will be separated into four tables: one for basic simple and martial weapons, one for combined weapons both simple and martial, one for all... [click here for more] |
Dungeon Masters Guild |
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Discover more about the elusive snow-loving barbegazi inside this guide. Makes a great addition to your next adventuring party, arctic expedition, or team of NPCs.
Included in this guide:
¨ A complete racial guide for creating a barbegazi, including lore, backstories, and NPC ideas
¨ 4 unique racial traits
¨ 3 barbegazi specific feats
¨ 4 NPC stat blocks and descriptions
¨ 4 unique... [click here for more] |
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This special bundle product contains the following titles. Bert's Potion Shop Regular price: $4.95 Bundle price: $3.50 Format: PDF Bert's Potion Shop contains more than 75 potions groups into four categories:
Rejuvenation
Protection
Offensive
Utility
Bert’s Potion Shop is located in the northwest portion of the city of Hillsfar. His shop is run entirely by... [click here for more] |
Dungeon Masters Guild |
$14.85 $9.95
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This comprehensive supplement aims to provide users with mechanics for Bombs, more detailed Alchemy, poisonmaking, and more. This is great for DMs who want more realistic mechanics, playing without a magic user, or campaigns that have a lot gems and nothing to use them on!
Included in this supplement is:
- Detailed mechanics for harvesting resources and mining gems and metals.
- Instructions for... [click here for more] |
Dungeon Masters Guild |
$9.99
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Calamities & Catastrophes
20 New Traps for Fifth Edition Adventures
NOW AVAILABLE FOR FANTASY GROUNDS
CLICK THE LOGO (opens in new window)
Watch out! There might be traps. Carefully and gingerly make your way through an ancient, dusty ruin, lest your head be separated from your shoulders. Examine a treasure chest’s lock in the most minute detail, looking for a poisoned needle. Feel the pulse... [click here for more] |
Dungeon Masters Guild |
$3.95
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101 magical items suitable for 5e Dungeons and Dragons, designed for lower level adventurers.
Low-power. A source of items to give to low-level adventures without fear of breaking the game.
Interesting. Low-powered doesn't have to mean boring. These items focus on giving heroes new options in their adventures, not just bonuses to rolls.
Variants. Most... [click here for more] |
Dungeon Masters Guild |
$3.50
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Over 40 new traps and triggers for adventurers to encounter and even build themselves.
Calpurnia's treatise on traps is a must-have for practical adventurers. Rather than detailing impossibly complex clockwork or magical contraptions, Calpurnia describes simple traps that adventurers are likely to encounter -- or even construct themselves.
5e Compatible. Builds upon the trap rules... [click here for more] |
Dungeon Masters Guild |
$4.95
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Welcome to D&D Celebration 2021! This is the first year that I'm participating in the event. I decided that rather than submit my trap design into the open submission that I would post it on the DMsGuild instead!
I am working on this (and another) idea that I am posting here while keeping in the challenge's 72-hour deadline.
This trap - The Canuck Crusher - references an entire temple, but... [click here for more] |
Dungeon Masters Guild |
$0.50
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Treasure chests are everywhere in an adventure. Most chests are just what they seem, but others can be traps or hide other secrets. Here are the descriptions and details of forty chest designs to keep players on their toes. They can be added to any adventure or used to spice up random encounters. The chests are tailored to the environment and include:
Primitive chests
Underwater chests
Chests... [click here for more] |
Dungeon Masters Guild |
$2.50
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Clegg’s Cadaver Emporium is a stocked and ready shop to send your players while on their next spending spree. Clegg specializes in creating unique items and surgical implants out of monster cadavers. He’s a one-of-a-kind creep who your party will remember for the rest of your campaign.
Step right in to discover:
10 gut-churning magic items
7 surgical implants
A... [click here for more] |
Dungeon Masters Guild |
$0.99
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Domains of Duality
Four new Divine Domain options are included in this offering from The Copper Sanctum: Abundance, Famine, Pestilence, and Purity. This supplement started as Domains of the Apocalypse, and I was going to include some more apocalyptic variants of the War and Death Domains, but I'm a big fan of exploring duality and opposites. So, in the end, once I had Famine and Pestilence... [click here for more] |
Dungeon Masters Guild |
$3.49
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Want to play a new rogue? How about a dozen? Clyde Blackthorne's Book of Rogues offers 12 new roguish archetypes to play, alongside 10 new rogue inspired feats, and 85 new magic items, 2 Sentient magic items, a variants trinket table, and epic magical boons. It also contains 57 new sample poisons (with monster type and CR ratings for the monsters... [click here for more] |
Dungeon Masters Guild |
$3.99
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The Codex of Herbal Toxins contains the formulae for several poisons that can be created using a poisoner’s kit. The book itself serves as a player aid, and features a new magic item, a new feat, 20 new poisons, and rules for harvesting poisonous plants. ... [click here for more] |
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Utilize a robust and easy to understand crafting system for your 5e games! This supplement introduces a simple system for crafting with your Herbalist or Alchemist's kit. The core rules offer an extremely simple system that can resolve the process from foraging to crafting in three steps and four rolls.
Colors of Crafting offers four different crafting requirements to match the economic model used... [click here for more] |
Dungeon Masters Guild |
$1.99
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Add some ⚔ADVENTURE⚔ to your next game session with these complex trap encounters!
Complex traps were introduced in Xanathar’s Guide to Everything as a way to include memorable, threatening non-combat encounters into your game session. This suppliment outlines 10 new complext traps sure to challenge your gaming group.
Featuring over 30 pages detailing each trap, including:
Thin... [click here for more] |
Dungeon Masters Guild |
$4.95
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