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Kazerabet's Keepsakes - Over 180 Magic Items and Artifacts for Al-Qadim and Forgotten Realms Campaigns

Kazerabet's Keepsakes - Over 180 Magic Items and Artifacts for Al-Qadim and Forgotten Realms Campaigns


From the creators of the best-selling Campaign Guide: Zakhara - Adventures in the Land of Fate! Delve into the archives of the dreaded Necromancer Queen Kazerabet herself and discover over 180 magical items and artifacts hailing from fabled Zakhara, the Land of Fate! Whether you are seeking themed items for an Al-Qadim game, another campaign based off the Arabian...   [click here for more]
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A Magical Merchant Manual: Premade Jeweller NPC Guide

A Magical Merchant Manual: Premade Jeweller NPC Guide


Welcome to 'A Magical Merchant Manual: Potion Sellers - Predesigned Merchant NPCs For A Variety of Campaigns.' This handbook offers a variety of four interesting (and somewhat wacky) magic ring sellers to smoothly insert to your adventures without having to worry about coming up with something on the fly if your campaign doesn't actually have that information and/or you struggle...   [click here for more]
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Trapper Ranger Subclass

Trapper Ranger Subclass


This document contains a subclass for Rangers that revolves around setting up traps to gain combat advantage. The subclass is built around a system that simplifies traps down into Player accessible items.  ...   [click here for more]
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"Rogue subclass - The poisoner"

"Rogue subclass - The poisoner"


  - The  Poisoner -  This flavorful supplement contains : - Details of the poisoner subclass, in a thematic layout with illustrations. - 12 new poisons usable in many ways thanks to your archetypes features. - Customization options to fit your character, from ruthless assassin to charismatic deceiver. - A printer friendly version.       Click on the title that interests you to open...   [click here for more]
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Puzzles for Players: Secret Writing

Puzzles for Players: Secret Writing


Puzzles for Players: Secret Writing a collection of methods to build magic resistant secret documents for your players to puzzle over Designed with fantasy tabletop RPGs in mind, this collection of 20 different secret writing methods will be a great addition to your toolkit. The purpose is to help you write in-game documents for your players that do not use codes, ciphers, or foreign languages....   [click here for more]
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Cursed Items (5e)

Cursed Items (5e)


This title is a collection of magic items with powerful effects and insidious curses. Includes 25 cursed items of all shapes and sizes, such as the Axe of Idolatry, the Burdenstone, and Frenzied Hammer. ...   [click here for more]
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Acererak's Guide to Lichdom - Versione Italiana

Acererak's Guide to Lichdom - Versione Italiana


Scoprite i segreti dei lich dal più potente lich di tutti: Acererak. Le sue parole sono state fondamentali nel creare questo manoscritto di 32 pagine. Continuate a leggere per scoprire: -  40 nuovi tratti e azioni. -  4 nuovi lich pronti a diventare i prossimi grandi nemici nella vostra campagna.  -  2 nuovi mostri e 1 nuovo PNG. -  Il Baelnorn: un elfo lich buono che usa la necromanzia...   [click here for more]
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A Punsters Guide to Shops, NPCs, and Items for Sale

A Punsters Guide to Shops, NPCs, and Items for Sale


Dungeon Masters have 99 problems, but coming up with a punny shop name, NPC, and items for sale doesn't have to be one of those problems. This is a Dungeon Master supplement designed for your TTRPG campaign. There are over 15 full pages of 99 stores that are set up alphabetically with the store type and include the store name, NPC name, personality, and appearance. Over half the entries include three...   [click here for more]
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Obstacles, Obstructions, and Ordeals (Fantasy Grounds)

Obstacles, Obstructions, and Ordeals (Fantasy Grounds)


Now for Fantasy Grounds! You have managed to reach the innermost sanctum within the tomb and have claimed the lost artifact. Suddenly, you hear a rumbling noise behind you as the door you entered slams shut. A long hallway on the opposite end of the room is now your only exit. A large pit filled with spikes must be crossed before entering the hallway. Beyond that is a spinning tunnel...   [click here for more]
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Ulther's Compendium of Poisons

Ulther's Compendium of Poisons


Ulther's Compendium of Poisons Community content for using the Poisoner's Kit in the Player’s Handbook This PDF will provide details on: Common and rare plants such as Hagroot, Basilisk Moss, Fey Lichen and more! Harvestable creature reagents such as Aboleth Mucous, Myconid Fungus,...   [click here for more]
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Fear and Loathing in Faerûn

Fear and Loathing in Faerûn


Do your Dungeons and Dragons games lack beer that screams when you drink it and tattoo inks that hypnotize people? When your players see a unicorn, do they wonder what would happen if they ground up its horn and snorted it? When you see a vampire, do you wonder if you could drink something that would make your blood toxic to the undead? Do you ever ask yourself if there were alchemical birth control...   [click here for more]
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Adventurer's Guide to the Seas

Adventurer's Guide to the Seas


An awesome guide to navigation, naval combat, ships, health and diseases, fitting spells, and much more in a neat and crisp little package. ...   [click here for more]
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Treasured Finds

Treasured Finds


Give your players the loot they deserve! Treasured Finds is the newest bestselling Dungeon Master handbook from Cawood Publishing. There is a lot of great loot in the DMG, now we organized it for you! This 56-page book is divided into two general sections; Individual Treasure and Treasure Hoards. You can choose loot from the easy-to-use tables or roll for a random selection. A number...   [click here for more]
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You're in a Bar...TRAPS

You're in a Bar...TRAPS


A supplement of over 100 sample traps to add danger to your dungeons. ...   [click here for more]
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101 Poisons

101 Poisons


101 Poisons brings over 100 new ways to kill your adversaries: subtly, painfully, quickly, slowly, or with just some mild inconvience. Whether your a martial class or spellcaster, there's something for every class! In addition to the following examples, we've included new mechanics allowing spellcasters to consume and apply poisons to their spells for additional effects! - Blessing...   [click here for more]
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Restful Roles - Activities During Rests

Restful Roles - Activities During Rests


Restful Roles Have you ever wanted to do more with your skills and tools? Do you want to do more while camping with your allies? Look no further, Restful Roles offers a whole new dynamic to Dungeons and Dragons. Now you can take on 1 of the 49 Roles for your party such as Cook, Scout or Armour. At higher levels you can combine two Roles to perform incredible feats like crafting mechanical...   [click here for more]
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Poisoner's Kit Guide

Poisoner's Kit Guide


Poisoner's Kit : A One Page Guide for Players and DMs Anyone who has played or run a game with a rogue or other character who has gained proficiency with a poisoner's kit will eventually (generally immediately) ask; "So what can I make with this?".  The answer has always been simply, "Just a basic poison."  With this quick, one page ruleset you can transform your game and give that player agency...   [click here for more]
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Seinoc's Snarled Sphere - Adventure Guide (5e)

Seinoc's Snarled Sphere - Adventure Guide (5e)


Welcome to the Snarl, this entire dungeon has been made to be a companion piece to Isaac May's Weird Stuff I found in the Planar Vortex! Can you survive the dangers and horrors inside the Snarl!? 18 page devous dungeon delving adventure book 20 unique and reusable dungeon chambers 11 magical items 3 full maps This adventure is designed for a party of 4 to 6 adventurers of 14th...   [click here for more]
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City of Coin, A Guide to Adventure in Athkatla

City of Coin, A Guide to Adventure in Athkatla


This book is a supplement to the *Forgotten Realms* setting for fifth edition DUNGEONS & DRAGONS. It provides new details for regions of Faerun briefly described in *The Sword Coast Adventurers' Guide*. It focuses on the nation of Amn, the region directly south of the Sword Coast, and more specifically on the city Athkatla, with maps and descriptions of the geography, people, politics, economy,...   [click here for more]
Dungeon Masters Guild  $7.95

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Monster Loot - Spelljammer - Adventures in Space (Fantasy Grounds)

Monster Loot - Spelljammer - Adventures in Space (Fantasy Grounds)


I want to loot all the aliens! Now available for Fantasy Grounds Unity! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in the Spelljammer: Adventures in Space, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons. ...   [click here for more]
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Magical Lanterns

Magical Lanterns


Let there be light...  Light plays a fundamental role in our lives, as many of our activities are based entirely around its presence. It flourishes in abundance with the rising of the sun, then diminishes to almost nothing with its fall. In the lost eons of our primeval history, our lives stopped when the sun fell. That is when we, the clever animals we are, worked to create light...   [click here for more]
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Welcome to the City of Tomorrow

Welcome to the City of Tomorrow


Check out this guide to explore the futuristic technological marvel of the City of Tomorrow. First, we have a new Fighter Martial Archetype in the form of the Hextech Knight. Your character will upgrade and improve themselves with the city's tech and truly open up the battlefield and what you can do on it. Next are several creatures that call the city home, ranging from the from the Hextech Artificer...   [click here for more]
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Even More Enchanted Weapons (5e)

Even More Enchanted Weapons (5e)


"Even More Enchanted Weapons" is the third in the "Enchanted Weapons" and "More Enchanted Weapons" trilogy, introducing another 26 magical weapons for your campaigns. Use the Blightspear to smite your foes with spores and necrosis, or disturb the very minds of your enemies with the Eye of Nightmares! ...   [click here for more]
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Tinker Tools 101

Tinker Tools 101


Tinker Tools 101 - an expanded guide to DnD Tinker Tool kit This guide includes instructions for making constructs, custom traps, and celestial toys! Dungeons and Dragons 5th edition comes with a stock of tool sets. There are many and your background / race defines what are proficient with, but what does that mean? Xanathars guide to everything expands upon some...   [click here for more]
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Artifice and Artisanship

Artifice and Artisanship


Artifice and Artisanship is now updated to bring the Artificer Specialists within in line with the official Artificer as seen in Eberron: Rising From the Last WarArtifice and Artisanship contains: Four Artificer subclasses: Animator, Gunsmith, Herbalist, and Trapmaker. New rules regarding constructs and traps. New magic items & spells MORE...   [click here for more]
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Calamities & Catastrophes

Calamities & Catastrophes


Calamities & Catastrophes 20 New Traps for Fifth Edition Adventures NOW AVAILABLE FOR FANTASY GROUNDS CLICK THE LOGO (opens in new window) Watch out! There might be traps. Carefully and gingerly make your way through an ancient, dusty ruin, lest your head be separated from your shoulders. Examine a treasure chest’s lock in the most minute detail, looking for a poisoned needle. Feel the pulse...   [click here for more]
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Plethora of Potions (5e)

Plethora of Potions (5e)


"Plethora of Potions" is a collection of 24 magical potions, elixirs, draughts, and other brews for your campaigns. Become a radiant beacon with the Flask of Sunlight! Speak to the wilds with the Potion of Beastmind! Charm the masses with the Philter of Pheromones!  ...   [click here for more]
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Snobgoblins Guide to Herbalism

Snobgoblins Guide to Herbalism


Herbalism is an old and proud tradition that can be used to produce teas, tinctures, potions, oils, and salves from herbs that can be found in the wilderness or grown in gardens. Herbal products can serve as curatives, as warding against dangers, as enhancements, or even as poisons. Whatever mystical secrets your herbs might hold, they are sure aid you and your friends on your adventures! This supplement...   [click here for more]
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Mostly Mundane: Adventuring Gear Expanded

Mostly Mundane: Adventuring Gear Expanded


Mostly Mundane: Adventuring Gear Expanded Chapter 5 of the Fifth Edition Player's Handbook provides players and DMs with a generous spread of equipment of use to adventurers. In this interanlly-linked document, we expand on that list, describing over 60 new pieces of nonmagical adventuring gear. This gear is designed to allow players to tackle the challenges their DM throws at them...   [click here for more]
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Umbrous Unpleasantness at Undreth’s Unicorn: A Border Kingdom’s Tale.

Umbrous Unpleasantness at Undreth’s Unicorn: A Border Kingdom’s Tale.


Welcome to the Border Kingdoms! For Gamehole Con this fall, we will be writing original Adventurers League content set the Border Kingdoms. To get things started, enjoy the tale of Mirt the Moneylender's first brush with the locals from this corner of the Forgotten Realms! This product includes: A short story written by Ed Greenwood, creator of the Forgotten Realms, in PDF format. Game...   [click here for more]
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Monster Hunter's Weapon Oils

Monster Hunter's Weapon Oils


Monster Hunter's Weapon Oils Witcher Inspired Upgradable Weapon Oils This is an Oil & Poison expansion to the pre-existing Monster Hunter’s Armory. While you do not need the Monster Hunter’s Armory in order to enjoy the benefits of this module, it is made to work alongside it, and provide additional tools to the toolkit of the Monster Hunter. This supplement features 25 Weapon Oils, each with...   [click here for more]
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Calpurnia's Guide to Practical Traps (Fantasy Grounds)

Calpurnia's Guide to Practical Traps (Fantasy Grounds)


Now for Fantasy Grounds! This product is a Fantasy Grounds conversion by Grim Press of an original work by Joel Kelley. Over 40 new traps and triggers for adventurers to encounter and even build themselves. Calpurnia's treatise on traps is a must-have for practical adventurers. Rather than detailing impossibly complex clockwork or magical contraptions, Calpurnia...   [click here for more]
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New Magical Items

New Magical Items


A collection of 25 unique magical items for your campaign including many new items for Artisans, new weapons, and amazing wonderous items that can really beef up your campaign. This set includes some great Artisan Items like the Flamel's Portable lap, Brew Pot of the Artisan, and totem Blocks, as well as some amazing magical devices like Devod's Flying Machine, and...   [click here for more]
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Heist Heist Baby! A one shot Waterdeep heist adventure

Heist Heist Baby! A one shot Waterdeep heist adventure


In the bustling city of Waterdeep, a shadowy underworld criminal known as Valerius Nightshade seeks the ultimate prize: the Heart of Ice, a priceless blue diamond. To secure this coveted gem, he assembles a team of skilled individuals, each with their own unique talents and secrets. Together, this team of rogues and misfits must overcome personal conflicts and trust issues to accomplish their...   [click here for more]
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One Shot - Graveyard Shifting

One Shot - Graveyard Shifting


One Shot adventure! Graveyard Shifting A plug in adventure that can be used as part of a larger campaign or run as a one shot for characters level 3+.   Zombies and idiots and a "Necromancer". Grave robbers working for a necromancer are running out of graves and start looking for easy prey. ZOMBIES! AND SCIENCE! Some are simple and then theres a larger minion type battle...   [click here for more]
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Potion Craft Compendium

Potion Craft Compendium


Fancy Brewing Something Up? Somewhere deep beneath the fallen tower, a hissing can be heard. Emerging in billows of steam and smoke, a tall, thin figure steps into the open, vial in one hand, flask in the other. They drop the hissing vial into the flask and throw the concoction deep into the woods. There is a flash of light, as if a star had fallen behind the tree line. A deep rumbling can...   [click here for more]
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Epic Potions IX

Epic Potions IX


This is the ninth installment of epic potions. I would love feedback and ideas for my next volume. I hope they bring more fun to your game. Ed Shatto ...   [click here for more]
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The Plague Doctor Class

The Plague Doctor Class


This is a project I have spent a lot of time on as is evident and as the reviews/comments will show it is had taken a while to complete. <o:p></o:p> I appreciate any and all donations as it will help me fund future projects as well as give me some motivation to keep going. (As sell out as that sounds.)<o:p></o:p> Please leave a review and consider joining the Facebook group...   [click here for more]
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The Forsaken Traveler - Issue II: Tombs, Crypts, and Ruins

The Forsaken Traveler - Issue II: Tombs, Crypts, and Ruins


The Forsaken Traveler – Issue 2: Crypts, Tombs, and Ruins A 28-Page Zine FILLED with tables! Welcome to the second issue of The Forsaken Traveler. The purpose of this publication is to provide you with interesting and unforgettable content that will make your tabletop gaming experience the best it possibly can be. Lying in the pages ahead are limitless worldbuilding ideas...   [click here for more]
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Guida di Cordelia e Sylius a Pozioni e Oggetti Magici

Guida di Cordelia e Sylius a Pozioni e Oggetti Magici


All'interno della Guida troverete: Nuove regole per la creazione di Oggetti Magici, Oggetti Alchemici e vari tipi di Pozioni e Veleni 26 nuovi Oggetti Alchemici con le loro formule di creazione Quasi 100 nuovi Ingredienti tra cui erbe e gemme catalogate e dettagliate con cui creare...   [click here for more]
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Sentient Weapons (5e)

Sentient Weapons (5e)


"Sentient Weapons" is a collection of 22 magic weapons that contain some form of sentience, be it a spirit in possession of the weapon, an intelligence formed by the magical means of smithing, or a particularly mean and specific curse. ...   [click here for more]
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"Hidden Scrolls & Lost Grimoires" The 137 Spells Collection

"Hidden Scrolls & Lost Grimoires" The 137 Spells Collection


  Hidden Scrolls and Lost Grimoires Hidden Scrolls & Lost Grimoires is a 40 page illustrated collection containing 135 original spells and 2 revised spells to widen your possibilities from character creation to combat, exploration and social encounters. These are magical and divine secrets coming from everywhere and can cause anything from a smirk to a cataclysm. Surprise your players by introducing...   [click here for more]
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Xanathar's Guide to Everything | Roll20 VTT

Xanathar's Guide to Everything | Roll20 VTT


This digital rulebook is accessible in any browser and integrated into Roll20. Save 15% by purchasing the D&D Player Bundle! The D&D Player Bundle includes the Player's HandbookXanathar's Guide to Everything, and Tasha's Cauldron of Everything ready for your Roll20 game! Explore a wealth of new rules options for both players and Dungeon...   [click here for more]
Wizards of the Coast  $29.99

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Epic Potion X

Epic Potion X


This is the tenth installment of epic potions. I would love your feedback or even ideas for future items. Please check out my other products on dmsguild.com. I hope these magic items add to the fun of your games. Ed Shatto ...   [click here for more]
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Sea Devils of the Pale Hand (Al-Qadim and Forgotten Realms Nautical Supplement)

Sea Devils of the Pale Hand (Al-Qadim and Forgotten Realms Nautical Supplement)


Darkness in the Land of Fate: Kraken worshippers, death cults, giant four-armed horrors of the deep, and more await! This supplement provides all you need to launch a nautically-themed campaign in the Land of Fate or a setting with a similar cultural background. Fully compatible with the core rules and the enhanced ship rules found in Ghosts of Saltmarsh, this book provides...   [click here for more]
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The Poison Guide

The Poison Guide


Guide to making potions and poisons using the Poisoner's Kit. ...   [click here for more]
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Items to Astound: Fleeting Fancies

Items to Astound: Fleeting Fancies


This newly updated collection of mundane and magical items focuses on temporary and consumable treasure, providing over 100 ways to shake up your parties strategies, spice up a difficult encounter, and provide your characters with new and interesting items that they'll be excited to use without having to worry about affecting the balance. With 11 exclusive item types, including 2 that are brand new...   [click here for more]
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Physicker: A Fantastical Practice of Medieval Medicine

Physicker: A Fantastical Practice of Medieval Medicine


When the cleric runs out of divine energy to cast her spells, and you find you are fresh out of healing potions, what is a party to do? The answer to that question is to go find yourselves a Physicker. Physicker: A Fantastical Practice of Medieval Medicine sets before you a character class inspired by the plague doctors of our past. This class specializes in healing their allies while remaining...   [click here for more]
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Inanimis' 60 Poisons and Restaurant Menus Bundle

Inanimis' 60 Poisons and Restaurant Menus Bundle


60 Unique Poisons with varying effects that can be used to enhance the experience of a campaign! This homebrew puts the Poisoner's Kit to good use for every character that ever wanted to poison! The poisons are divided into 5 categories depending on how strong they are. This Homebrew includes a detailed list of components, pricing, names, effects, natural 20 effects,...   [click here for more]
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Treasure: 100 Non-Magical Items

Treasure: 100 Non-Magical Items


From the Dangers Series, this book contains 100 unique non-magical treasures that can provide an adventure party with sometimes useful, sometimes mysterious, but always sellable goods.   All items are between 1 and 2,500 gold pieces so unless they find a multi-item treasure hoard, they won’t be buying their own village just yet.     There are three indexes with which to choose...   [click here for more]
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