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Puzzles, Predicaments, and Perplexities

Puzzles, Predicaments, and Perplexities


Also check out the other volumes in this best-selling series, or buy the bundle and save!          Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory...   [click here for more]
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Puzzles, Predicaments, and Perplexities II

Puzzles, Predicaments, and Perplexities II


Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat. Puzzles, Predicaments, and Perplexities II is the sequel to the best-selling original Puzzles,...   [click here for more]
Dungeon Masters Guild  $4.95

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The Malady Codex: The Guide to Diseases

The Malady Codex: The Guide to Diseases


You can now explore even deadlier maladies in the Seven Deadly Plagues! This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies,...   [click here for more]
Dungeon Masters Guild  $2.95

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Monster Loot Vol. 3 – Mordenkainen's Tome of Foes

Monster Loot Vol. 3 – Mordenkainen's Tome of Foes


I want to loot the Demogorgon! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Mordenkainen's Tome of Foes, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these brave adventurers will be able...   [click here for more]
Dungeon Masters Guild  $4.95

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The Malady Workshop

The Malady Workshop


Discover the next step in the evolution of maladies: The Seven Deadly Plagues!  Following the success of the Adamantine Bestseller supplement for fantastical diseases, comes the ultimate toolbox to help you create your own evocative diseases. This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths...   [click here for more]
Dungeon Masters Guild  $3.95

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Vault of Magic

Vault of Magic


Find new powerful magic, and mysterious and terrible objects lurking within Vault of Magic! Through this supplement, you can expand and enrich your Dungeons & Dragons world. In Vault of Magic you will discover: - 54 New magical items - 16 New spells - More than 40 stock art pieces - A top-level layout - A hypertext index, to quickly...   [click here for more]
Dungeon Masters Guild  $3.95

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Whistletwist's Puzzle Tower

Whistletwist's Puzzle Tower


Ariza Whistletwist – self-proclaimed “wizard extraordinaire” – has invited all comers to solve the puzzles of her sanctum. But to what end? Who's really pulling the strings? This 5th-level adventure is perfect for those in need of devious traps and nontraditional encounters. Players must navigate a series of magical challenges, fend off competing bands of adventurers, and...   [click here for more]
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Ghesh's Guide to Making Things - A System for Crafting and Modifying Equipment in 5th Edition D&D

Ghesh's Guide to Making Things - A System for Crafting and Modifying Equipment in 5th Edition D&D


Craft legendary weapons and armor! Ghesh's Guide to Making Things is a crafting and modification system designed to complement the 5th Edition rulesystem. The kobold inventor, Ghesh Fizzlebang, is an enigmatic character of some renown, known for his rather explosive ways of improving the equipment of his fellow adventurers. Though his background may cause some raised eyebrows as to...   [click here for more]
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The Gray Merchant of Asphodel: 100+ Theros Magic Items

The Gray Merchant of Asphodel: 100+ Theros Magic Items


9 ARTIFACTS, 6 LEGENDARIES, 16 VERY RARES 19 rares, 35 uncommons, 24 commons and 9 story hook items These items are steeped in the lore of Theros with creative and thematic mechanics that were designed with an eye on balance! They include adventuring gear, rings, potions, rods, armor, and weapons! Items inspired by the text or art of Magic cards are hyperlinked so you can see the source...   [click here for more]
Dungeon Masters Guild  $9.95

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Monster Loot – Out of the Abyss

Monster Loot – Out of the Abyss


I want to loot Zuggtmoy! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Out of the Abyss, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these brave adventurers will be...   [click here for more]
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Drizzt's Travelogue of Everything Volume 1 (PDF)

Drizzt's Travelogue of Everything Volume 1 (PDF)


Drizzt’s Travelogue of Everything is a massive, two-volume collaboration of DMs Guild creators that expands on the options found in the Player’s HandbookDungeon Master’s Guide, and Monster Manual. Below is a short description of what you’ll find in each chapter of the book. Also available on Fantasy Grounds: https://www.dmsguild.com/product/405564/Drizzts-Travelogue-of-Everything-Volume-1-Fantasy-Grounds?src=newest_in_dmg&filters=45469...   [click here for more]
Dungeon Masters Guild  $19.95

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Monster Loot – Princes of the Apocalypse

Monster Loot – Princes of the Apocalypse


I want to loot the Prince of Evil Air! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Princes of the Apocalypse, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these brave...   [click here for more]
Dungeon Masters Guild  $2.95

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Calpurnia's 101 Lesser Magical Items

Calpurnia's 101 Lesser Magical Items


101 magical items suitable for 5e Dungeons and Dragons, designed for lower level adventurers. Low-power. A source of items to give to low-level adventures without fear of breaking the game. Interesting. Low-powered doesn't have to mean boring. These items focus on giving heroes new options in their adventures, not just bonuses to rolls. Variants. Most...   [click here for more]
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Anthology: Comprehensive Equipment

Anthology: Comprehensive Equipment


ANTHOLOGY NOTE: This page includes an anthology of 4 products from Wraith Wright Productions. The included books are the COMPREHENSIVE EQUIPMENT MANUAL, the EXPANDED WEALTH MANUAL, the manual of MAGIC ITEM MANAGEMENT, and the ANIMAL HANDLERS MANUAL. This content is now available in a bundle wherein...   [click here for more]
Dungeon Masters Guild  $35.00

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Book of Challenges: Dungeon Rooms, Puzzles, and Traps (3e)

Book of Challenges: Dungeon Rooms, Puzzles, and Traps (3e)


Danger Around Every Corner and Behind Every Screen! The greatest threat to any adventuring party is a devious Dungeon Master. This book is spring-loaded with ideas, both subtle and sinister, that will ensure every gaming session is appropriately hazardous, including: Over fifty encounters designed to be dropped into any campaign. Scalable scenarios that can be pitted against characters...   [click here for more]
Wizards of the Coast  $9.99

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Puzzles Riddles and Traps Set 1

Puzzles Riddles and Traps Set 1


Puzzles, Riddles and Traps Set 1 By Patrick E. Pullen  * BONUS * *These can be used in your products & adventures!!!* Set 2 NOW AVAILABLE! Click below to get it! Tired of the same old puzzles, riddles and traps that you can find all over the internet? The ones all your players know by heart?!? How about some ORIGINAL content?...   [click here for more]
Dungeon Masters Guild  $2.95

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The Grand Library

The Grand Library


The Grand Library aims to help DMs make their libraries and bookstores feel more dynamic and alive by providing them with over 130 generic books that can fit into any location or setting. Each book comes with a description of the book's appearance and contents as well as a short extract. Some of the books also come with hidden effects. From advantage on a check to short-term madness, you never know...   [click here for more]
Dungeon Masters Guild  $4.47 $3.58

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Puzzles and Riddles

Puzzles and Riddles


A selection of riddles and puzzles that can be added to any adventure. If you enjoy this supplement, be sure to check out my other products by clicking on my name below the product title!  Ratings, reviews, and feedback are always appreciated!        And my NPC and Monster Collections…      Giants ...   [click here for more]
Dungeon Masters Guild  $0.99

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Alcohol & Drugs

Alcohol & Drugs


  Bring drugs and alcohol back into Dungeons and Dragons through this new version of the supplement, with a complete makeover! 1) Introducing the Intoxicated Condition for Dungeons and Dragons, and how to get there! 2) In Alcohol and Drugs you will find Over 40 examples of: Beer, Champagne, Cider, Liquor, and Wine 3) Rules for Alcoholic Potions 7 Magical and Wondrous Alcohols 4) Over 25 examples...   [click here for more]
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100 Items For Sale In A Fantasy Black Market

100 Items For Sale In A Fantasy Black Market


One hundred strange and cursed items that you can only find in a black market. ...   [click here for more]
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Puzzles for Players

Puzzles for Players


Puzzles for Players a collection of templates to help you build puzzles into your game world Designed for fantasy tabletop RPGs, these 20 puzzle templates provide GMs with concepts and starting points to introduce challenges that will engage players, no matter how high (or low) their characters’ levels may be. If you want more from puzzle solving than skill checks and dice rolls, these are for you....   [click here for more]
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Journey Through the Center of the Underdark 2 - The Darklake Strikes Back

Journey Through the Center of the Underdark 2 - The Darklake Strikes Back


Are your player's going fishing in the Underdark? Booked a ride with the Kua Toa Travel Agency? Taking a cruise on the Darklake? Well then Journey Through the Center of the Underdark 2 - The Darklake Strikes Back is just what the Leemooggoogon ordered! Like the first Journey, The Darklake Strikes Back contains several encounters designed with Out of the Abyss traveling...   [click here for more]
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5MWD Presents: Traps

5MWD Presents: Traps


5 Minute Workday Presents: Traps Every good dungeon needs traps, right? And one never has enough traps. Just like monsters, you always need more. This product contains nineteen new traps to challenge your players with in your 5th Edition game, both classical in design but also new and surprising. Squish adventurers between crushing walls, drop them into pits of...   [click here for more]
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Booms, Heals, and Bleedings: Bombs, Alchemy, and Poisons

Booms, Heals, and Bleedings: Bombs, Alchemy, and Poisons


This comprehensive supplement aims to provide users with mechanics for Bombs, more detailed Alchemy, poisonmaking, and more. This is great for DMs who want more realistic mechanics, playing without a magic user, or campaigns that have a lot gems and nothing to use them on!  Included in this supplement is: - Detailed mechanics for harvesting resources and mining gems and metals. - Instructions for...   [click here for more]
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Treasure: 100 Non-Magical Items

Treasure: 100 Non-Magical Items


From the Dangers Series, this book contains 100 unique non-magical treasures that can provide an adventure party with sometimes useful, sometimes mysterious, but always sellable goods.   All items are between 1 and 2,500 gold pieces so unless they find a multi-item treasure hoard, they won’t be buying their own village just yet.     There are three indexes with which to choose...   [click here for more]
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Deadly Dungeon Doors

Deadly Dungeon Doors


Deadly Dungeon Doors is the FIRST D&D handbook for creating exciting door encounters for your dungeon adventures! This gorgeous treatise on dungeon doors will refresh your D&D game no end. Between the covers you will find: A quick overview on how dungeon doors in D&D right now. Traps Damage Severity Skill checks Locks  New rules variant on a door’s Armor Classs and Hit...   [click here for more]
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3 in 1 Puzzles, Traps and Magic Items Pack

3 in 1 Puzzles, Traps and Magic Items Pack


3 IN 1 COMBO!!! ALL 3 of my TOP award winning Products in 1 package!! You get a savings of OVER 50%!!!! 83 PAGES of MAGIC ITEMS, TRAPS, RIDDLES AND PUZZLES FOR YOUR GAMES! WHAT YOU GET IN THIS PACK: *MAGIC ITEM COMPILATION SET #1: 39 pages containing 55 fully detailed magic items: GOLD SALES MEDAL *PUZZLES RIDDLES AND TRAPS SET #1: 22 pages...   [click here for more]
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Expanded Tool n Gear Manual

Expanded Tool n Gear Manual


From RANDALL RIGHT, author of the MITHRAL Best-Selling Comprehensive Manuals, comes this full excerpt of miscellaneous gear from that weighty tome.     This book gives players a wealth of new adventuring gear to make meet a myriad of challenges. It collects and updates the adventuring gear, artisan's tools, trinkets, and craftable compounds from that book, providing...   [click here for more]
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Expendable Implements

Expendable Implements


Add 60 new consumable magic items to your games, including Arrows, Bombs, Oils, Poisons, & Potions! Consumable magic items are a staple of treasure hoards since the dawn of adventuring, and for good reason. They can be a fun tool for the players to use, but since they are expendable, they tend not to overwhelm the game if you give them out generously. Presented here is a collection...   [click here for more]
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Alchemy: Defined, Refined, and Usable

Alchemy: Defined, Refined, and Usable


Alchemy is the most arcane of traditions, from the study of the fire to the creation of gold it all begins in the labs of the alchemist.The creation of elixirs is only beginning when a character starts down the path of alchemy. Alchemists can create unheard of materials stronger than steel, oils that alter the fabric of reality, and mundane items with quasi magical properties. With 46 new alchemical...   [click here for more]
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City and Wild

City and Wild


What is City and Wild? This supplement was created to give more options for playing in the cities, new rules for surviving in the wild and a whole section for collecting materials and crafting items with them. What's inside? This 89-page document is divided in 3 parts. Part 1 - The City You will find new equipment and magic items, several tables for stores, a modular building/base...   [click here for more]
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Puzzles Riddles and Traps Set 2

Puzzles Riddles and Traps Set 2


Puzzles, Riddles and Traps Set 2 By Patrick E. Pullen  * BONUS * *These can be used in your products & adventures!!! (See below for details) PUZZLES , RIDDLES AND TRAPS SET 1 Also AVAILABLE on DMsGuild! Tired of the same old lame puzzles, riddles and traps that you can find all over the internet? Have you used all the...   [click here for more]
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Tome of Poisons

Tome of Poisons


The lords of the land all gathered to celebrate the unification of the country under a common oligarchy. It was the dawn of a new age, an age of peace and prosperity. The war would finally be over, the soldiers would finally return home and songs would be sung about a time that seemed to be far away, buried in the past. They lifted their glasses and shouted, wishing good fortune and...   [click here for more]
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Fillable Magic Item Card

Fillable Magic Item Card


Hey Adventurers! I comeback with the new improved Printable Magic Item Card. Not like in my previous product, this new product offer you a bigger, easier to read card. Just put the item name, rarity, type, and any other things. Print it and there you go! Your player's eyes will filled with joy and happiness when you give them this card! ENJOY! ...   [click here for more]
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Completely Crushing Complex Traps Vol. I

Completely Crushing Complex Traps Vol. I


Add some ⚔ADVENTURE⚔ to your next game session with these complex trap encounters! Complex traps were introduced in Xanathar’s Guide to Everything as a way to include memorable, threatening non-combat encounters into your game session. This suppliment outlines 10 new complext traps sure to challenge your gaming group.    Featuring over 30 pages detailing each trap, including: Thin...   [click here for more]
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True Necromancer - Class Option

True Necromancer - Class Option


A Necromancer class option for the worlds greatest roleplaying game Don't merely study the vast secrets of life and death, bring them under your command as a True Necromancer! Journey down the Path of Bone, Flesh, or Spirit, redirect the very essence of life from your enemies to your allies, and eventually learn to use your magic against the living (because, after all, inside every living person there’s...   [click here for more]
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Drizzt's Travelogue of Everything Volume 1 (Print Version)

Drizzt's Travelogue of Everything Volume 1 (Print Version)


Drizzt’s Travelogue of Everything is a massive, two-volume collaboration of DMs Guild creators that expands on the options found in the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. Below is a short description of what you’ll find in each chapter of the book. 26 new subclasses for every class, including...   [click here for more]
Dungeon Masters Guild  $39.99

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Clyde Blackthorne's Book of Rogues

Clyde Blackthorne's Book of Rogues


Want to play a new rogue? How about a dozen? Clyde Blackthorne's Book of Rogues offers 12 new roguish archetypes to play, alongside 10 new rogue inspired feats, and 85 new magic items, 2 Sentient magic items, a variants trinket table, and epic magical boons. It also contains 57 new sample poisons (with monster type and CR ratings for the monsters...   [click here for more]
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5MWD Presents: Diseases & Poisons

5MWD Presents: Diseases & Poisons


5 Minute Workday Presents: Poisons & Diseases In this book you will find twenty-one new and updated diseases as well as fourteen additional poisons, ranging from the familiar and mundane to the extraordinary and magical. Inflict Twisting Rot on your players, subject them to the horrors of Zombie Sickness, or cause them to burn into flames after suffering Combustion Fever. Spike their drink with...   [click here for more]
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The Monster Menu

The Monster Menu


"They're going Breath Of The Wild on us lads" -Phil S. "Sure to spice up any campaign" -Robert R. "You had me at eating monsters" -Wonder and Widget's Workshop The Monster Menu features over 100 unique monster meals to sate the appetite of any questing chef! We're talking thunderous Behir Gizzards, highly suspicious Manticore Fondue, rustic Owlbear Shanks,...   [click here for more]
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Kaziquek's Guide to Alchemy

Kaziquek's Guide to Alchemy


These 34 pages provide a detailed guide to the trade of alchemy for D&D 5e, going well beyond rules on dice rolls and lists of potions. This is a textbook on the science of mixing ingredients containing the right essences, which allows improvisation in potionmaking, discovery of new ingredients and invention of brand new potions. We present 118 recipes...   [click here for more]
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Curse of Strahd: Wizard of Wines Labels Wine Labels for Ravenloft

Curse of Strahd: Wizard of Wines Labels Wine Labels for Ravenloft


If you find this useful for your campaign, please consider tipping a small amount for my efforts. I sincerely appreciate it, along with your comments and 4-5 star reviews! And check out my other Curse of Strahd products! Welcome to Barovia! The Wizard of Wines offers the finest distractions from the horror. Wine fermented to suit any amount of coin! Yes,...   [click here for more]
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20 New Traps - World Builder Blog Presents

20 New Traps - World Builder Blog Presents


20 new traps ready to throw at your players! Some are updated versions of classics while others are totally new. Get your hands on... Abyssal Gate Acidic Fall Crushing Room Electrified Floor Explosive Object Flame Jet Grasping Arms Hungry Insects Log Slammer Malicious Harpsichord Mists of Madness Object of Deception Pendulum Scythe Poison Mister Room Filling with Water Spectral Tendrils Spinng Saw...   [click here for more]
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Traps, Tricks and Puzzles

Traps, Tricks and Puzzles


This tome provides 25 standalone traps, tricks or puzzles that can be inserted into almost any campaign/adventure. Each trap, trick or puzzle has a page of detail and is ready to be used 'as is' or modified by the GM. There are 20 individual traps, tricks and puzzles and 5 'kobold engineered' traps. The 'kobold engineered' traps are a little more mischievious. There is also a page containing a few...   [click here for more]
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Grom's Guide to Harvesting Monsters

Grom's Guide to Harvesting Monsters


Grom’s second guide to supporting adventurers out in the wild.  His first guide focused on brewing potions, while this new guide will teach you how to field dress a monster and harvest the useful anatomy for trade, trophies or crafting powerful items.  The Harvesting Guide table is broken down by monster type, size, and time it takes to harvest.  Don't just kill a monster, make some money off...   [click here for more]
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Halaster's Hoard

Halaster's Hoard


NEW! FANTASY GROUNDS CONVERSION IS HERE! NEW! Comicbook.com says: "Halaster's Hoard is a fantastic supplement for Dungeon of the Mad Mage!" GeekTyrant.com says: "A lot of thought and work went into this supplement and I love it." A group of the Guild's most creative minds has banded together to bring you a huge collection...   [click here for more]
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D&D 5th Edition Oriental Sourcebook

D&D 5th Edition Oriental Sourcebook


This sourcebook is a conversion of the original Oriental Handbook.  I realize that there is other oriental content.  I did not review any of that content when creating this, so any similarites are conincidental.  Enjoy and let me know of any issues or edits.  It has not been fully platested.  I will make regular updates as my son completes more artwork. It contains: 4 new races – Korobokuru,...   [click here for more]
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Puzzles, Predicaments, and Perplexities III (Fantasy Grounds)

Puzzles, Predicaments, and Perplexities III (Fantasy Grounds)


Now for Fantasy Grounds! Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat. Puzzles, Predicaments, and Perplexities III is the third volume...   [click here for more]
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Magical Plants of the Feywild

Magical Plants of the Feywild


Make the Feywild… wild! Magical Plants of the Feywild is a book full of strange magical plants, monsters, and magic items. By using the plants and creatures in the book, you can make the Feywild stand out as a unique plane by making it more alien and fantastical.  Magical Plants. This book contains 25 different plants for populating...   [click here for more]
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Monster Loot - Spelljammer - Adventures in Space (Fantasy Grounds)

Monster Loot - Spelljammer - Adventures in Space (Fantasy Grounds)


I want to loot all the aliens! Now available for Fantasy Grounds Unity! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in the Spelljammer: Adventures in Space, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons. ...   [click here for more]
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