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With this explosive supplement from NeverernoDM you can play as a Grenadier, a powerful artificer that specializies in creating a wide varity of magical explosives! Construct your very own grenade launcher and send gravity grenades to restrain your enemies, smoke grenades to provide cover, and shrapnal grenades just to blow something the hell up!
And bring even more explosive energy to the table... [click here for more] |
Dungeon Masters Guild |
$1.95
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In the ancient halls of the elven sages, there lies a tome of knowledge beyond measure. Its pages hold secrets of the natural world, and within it are inscribed the secrets of potion and poisonmaking. From the tiniest of herbs to the deadliest of creatures, this book holds the wisdom of those who have come before.
Many are those who seek the knowledge within, some driven by a desire to heal, others... [click here for more] |
Dungeon Masters Guild |
$4.49
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What happens when your Assassin NPC poisons your party’s barbarian? Nothing? But they’re poisoned; shouldn’t the poison actually do something? If you want your party to suffer something more than the generic effects of the condition of poisoned, then use this book in your games.
A quick reference guide for DUNGEON MASTERS who wish to have specific poisons affect their characters,... [click here for more] |
Dungeon Masters Guild |
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Elminster's Edibles is a pharmacopoeia of performance-enhancing plants, fungi and other substances, inspired by similar substances published in official material for previous editions of D&D, and my interest in ethnobotany.
The first volume contains 15 powerful substances to improve the abilities and expand the powers of your characters...unless abused to... [click here for more] |
Dungeon Masters Guild |
$1.99
|
As you walk down the street, you hear your stomach growl for the third time since you left. What a day to forget your lunch! Pondering over where you might be able to get some food, you pause as a teasingly delicious scent captures your nostrils, leading you all the way to a small bakery with a bright, glossy painted sign reading "Hellish Delights" . There wasn't a bakery here yesterday, was there?... [click here for more] |
Dungeon Masters Guild |
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Murmur through the Cracks
This One Shot Adventure Module contains:
The story for a single adventure
An intriguing mystery for your players to solve
Builds for 4 new monsters
Builds for multiple tough NPCs
Detailed maps of the city of Samin and some key locations
Ideas for special combat encounters and a final boss fight
The Story
Even a decade after... [click here for more] |
Dungeon Masters Guild |
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|
Bloodties Volume 1
Dive into Dungeons & Dragons with Bloodstained, a collection of blood-themed adventures for characters from levels 1-10! Explore ancient forests and chilling circuses, unravel twisted mysteries and evil deeds, and challenges foes from plant zombies to flesh monstrosities to baby owlbears. Each and every adventure is a unique and exciting experience, pick it up today and introduce... [click here for more] |
Dungeon Masters Guild |
$14.95
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Whether you want more items or are looking to play games and craft poisons, this document presents rules for new magic items, tools, items, kits, and highly detailed rules on crafting, buying, and selling poisons.
This supplement is for fifth edition Dungeons and Dragons. Currently DM's Guild only allows community submissions for 5th edition.
What is in this document?
54 new magic items
8 suits... [click here for more] |
Dungeon Masters Guild |
$6.00
|
The land lies under a curse. Fruit drops to the ground, its pulp black and rotten. Leaves curl and wither on the branches. Animals flee the parched vale, or starve. Long ago, the Downs prospered under the care of Druids, but the priests of nature have retreated deep into the woods and rarely show themselves. One old man claims that the Druids have the power to save the valley, if only... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Tomb Discovered!
News has got out about a tomb of unknown origin that has been found in the wilds. The explorer sent members of their expedition to alert the city authorities. That was two days ago, and there has been no sighting or word from them since.
This exciting 5th edition adventure contains:
4 levels of tomb-raiding action
Challenges and encounters designed for low (1-4),... [click here for more] |
Dungeon Masters Guild |
$2.95
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Mostly Mundane: Ingredients and Elixirs
This 58-page pdf provides a simple, flexible framework you can use to incorporate potion crafting and ingredient gathering into your game without straying too far from the Fifth Edition source material. It also contains item descriptions for over 60 new poisons, potions, and elixirs.
With this purchase, you get:
Rules for gathering ingredients
Rules... [click here for more] |
Dungeon Masters Guild |
$7.95
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Perseus's Guide to Vile Substances! The wayward alchemical enthusiast regails the reader with a cautionary brief on those substances found in D&D 3.5's classic "Book of Vile Darkness," with an additional new substance--Axelroot--thrown in for good measure.
+11 new substances integrated into the system found in Perseus's Guide to Substances, with all relevant rules blurbs reprinted... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Codex of the Infinite Planes
Volume 2: Plane of Water
Now available for Fantasy Grounds Unity!
The secrets of the Plane of Water... dredged up at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Well met!
And welcome. The spirit of Halloween permeates this, the fourth installment of Eye on Cormyr.
In this issue you will find a host of brand new features. If you're running low on encounter ideas, Close Encounters has thirteen suggestions to surprise your players with. (Who knew skeletons could lend adventurers a helping hand?). Check out Haunts and Horrors... [click here for more] |
Dungeon Masters Guild |
$1.00
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The Havarti Job places you in a D&D heist as a group of highly specialized mice. This one-shot adventure is a fun, simplistic heist that is designed to be played with ease and minimal preparation on both the DM's and player's side.
The target for tonight's infiltration is the delicious havarti cheese. The mice must weave their way through a manor during an active party to snag the mouth-watering... [click here for more] |
Dungeon Masters Guild |
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Ariza Whistletwist – self-proclaimed “wizard extraordinaire” – has invited all comers to solve the puzzles of her sanctum. But to what end? Who's really pulling the strings?
This 5th-level adventure is perfect for those in need of devious traps and nontraditional encounters. Players must navigate a series of magical challenges, fend off competing bands of adventurers, and... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The Cruelest Trick in the Bag...
The Bag of Hiding is a short horror adventure module set around your party's discovery of a wondrous and valuable magical item which hides a dark, cursed secret...
With all the makings to add two or more sessions of mystique, paranoia and fear to your table, this module introduces your players to the Bag of Hiding - a counterfeit... [click here for more] |
Dungeon Masters Guild |
$2.51
|
Items for Social Encounters (5e)
Combat, exploration and social interaction are the three pillars of adventure, but have not always been equally represented in magic item tables. This supplement contains 51 listings of items for social encounters to redress the balance.
Reasons to take a look inside:
Have you ever spoken a little too soon and instantly regretted your choice of words? Get... [click here for more] |
Dungeon Masters Guild |
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|
Welcome good Dungeon Master
Pull up a chair and browse these cunningly creative corridor ideas all fully explained, stated up, illustrated and ready for you to drop into your adventure.
The idea with the corridors is to avoid the players becoming complacent, or worse, bored, by featureless dungeon corridors.
With thirteen specific ‘trap and challenge’ corridors you can... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Every item from the exhaustive Encyclopedia Magica series (all 4 volumes) compiled into random tables by Uncommon, Rare, Very Rare, Legendary, and Minor Artifact status, plus some tables to make each item unique. Enjoy!
BACKGROUND
This project has been sitting on my hard drive for almost 8 years. It started out after the release of the playtest documents for D&D... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Additional rules for diseases, illnesses, and sicknesses in Dungeons and Dragons. Included here I have some new spells (to both create and destroy illnesses), magic items (to cause and resist illness), and many new diseases including hypothermia, flu, pox, plague, and gangrene! ... [click here for more] |
Dungeon Masters Guild |
$0.99
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This poison-based rogue subclass rewards tactical thinking and preparation through the crafting and usage of poisons and antitoxins.
6 new poisons and antitoxins that complement subclass features.
A full-color, elegant, easy-to-read PDF.
Subclass features designed for tactical and strategically oriented players.
Become the poisoner and assassin you always wanted to be in this archetype.
Check... [click here for more] |
Dungeon Masters Guild |
$1.00
|
"for you'ses viewing pleasure! the first volume of Questionable Confectionaries. From simple treats to give peasents, to oddies of the other realms. For boths roleplayingz' and combat advantages you couldz' have a potion of speed or you couldz' eat a gummy wyrm boom! same benefit and it tastes nicer! Dont you think your adventure... [click here for more] |
Dungeon Masters Guild |
$3.99
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... [click here for more] |
Dungeon Masters Guild |
$9.99
|
This is the twentieth volume of Epic Potions. I would love your feedback or even ideas for future items. Please check out my other products on dmsguild.com. I hope these potions add to the fun of your games.
Ed Shatto
shattoel@gmail.com
https://www.dmsguild.com/browse.php?keywords=Shatto&x=0&y=0&author=&artist=&pfrom=&pto= ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Secrets of the Scaled Ones: Serpentine Spells introduces 10 new spells and a new monster for campaigns featuring the Scaled Ones, sentient snake and lizard races such as yuan-ti, lizardfolk, and nagas. Throughout recorded history, the humans of Faerûn have feared these reptilian creatures, whose cultures, magic, weapons, cities, and visible accomplishments parallel those of... [click here for more] |
Dungeon Masters Guild |
$1.50
|
This is the fourteenth installment of epic potions. I would love your feedback or even ideas for future items. Please check out my other products on dmsguild.com. I hope these magic items add to the fun of your games.
Ed Shatto
shattoel@gmail.com ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
This book is an attempt to expand on the incredible dangers of the vast wilds of Chult, for use in the Tomb of Annihilation campaign or similar campaign settings. Inside, you will find a catalog of the exotic flora and fauna of Chult and guidelines for how to harvest and craft various poisons from them, as well as two new character backgrounds for the natives of the jungle who are all too... [click here for more] |
Dungeon Masters Guild |
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|
Diabolist Dice presents Alchemy Expanded
Dive deeper into crafting potions, poisons, and other concoctions with this 5e supplement. This book takes the core rules of alchemical crafting, which are spread across the Player’s Handbook, Dungeon Master’s Guide, and Xanathar’s Guide to Everything, and brings them together into a handy reference guide.
But it doesn’t... [click here for more] |
Dungeon Masters Guild |
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|
5E Items (non-magical), Poisons, and Potions Effects Coding
This is a module for use with Fantasy Grounds VTT.
This module package contains coding effects for non-magical items, poisons, and potions (63 items in all). All of which are drag and drop ready straight onto the Actions tab of the PC sheet. This is a time saver for both DMs and Players alike, not having to create the effects... [click here for more] |
Dungeon Masters Guild |
$7.50
|
From deep in the labs of Cragmire the Tinderbox, this title brings you a variety of explosive items for your games! Includes:
A short explanation of mishandling explosives
38 explosives, such as the Crackling Caps, the Flask of Daylight, and the Gravity Trap!
11 magic items related to explosives, such as the Artillerist's Supplies, the Glove of Dampening, and the Powder of Potency!
... [click here for more] |
Dungeon Masters Guild |
$3.49
|
This is the thirteenth installment of epic potions I would love your feedback or even ideas for future items. Please check out my other products on dmsguild.com. Please provide me with feedback or other ideas I can add to my next list. Ed Shatto ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
This is a unique trap to put your party to a real test of their cooperation and coordination abilities. If you like trying new things and torturing your players psychologically you are at the right place!
Players will panic, shout at each other, get selfish, follow no orders, rush all together for the same objective and/or waste their first round... [click here for more] |
Dungeon Masters Guild |
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Many campaigns and one-shots use taverns for their setting, which makes sense as it is often a place for common folk – be they humans or otherwise – to gather and share news over nourishing refreshments. But how do you make your next tavern feel authentic and not another cookie-cutter bar with the same tables, patrons and the mead for sale?
One fun way to keep your players interested is to create... [click here for more] |
Dungeon Masters Guild |
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|
Drizzt's Travelogue of Everything Volume 1
Now available for Fantasy Grounds Unity!
Drizzt’s Travelogue of Everything is a massive, two-volume collaboration of DMs Guild creators that expands on the options found in the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual.
Below is a short description... [click here for more] |
Dungeon Masters Guild |
$24.95
|
Need more blades for your Barbarian? Need more armour for your Artificer? Need more items in your inventory? Well have I got the brew for you!
This collection of gear includes 46 new melee weapons, 6 new ranged weapons, 7 new firearms, 4 new sets of armour, 3 new types of shields and 13 new pieces of equipment all designed to add the spice of variety into your games and character builds; from the... [click here for more] |
Dungeon Masters Guild |
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This is a module designed to be slotted into existing settings and games, describing how adventurers acquire materials, construct items, and improve their skills in these processes. This module (for balance) also includes rules for the breakdown and destruction of equipment in combat, and a few example projects that a character might complete.<o:p></o:p>
Crafting in a game is enjoyable... [click here for more] |
Dungeon Masters Guild |
$1.00
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Utilize a robust and easy to understand crafting system for your 5e games! This supplement introduces a simple system for crafting with your Herbalist or Alchemist's kit. The core rules offer an extremely simple system that can resolve the process from foraging to crafting in three steps and four rolls.
Colors of Crafting offers four different crafting requirements to match the economic model used... [click here for more] |
Dungeon Masters Guild |
$1.99
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Add some ⚔ADVENTURE⚔ to your next game session with these complex trap encounters-now for Fantasy Grounds Unity!
Complex traps were introduced in Xanathar’s Guide to Everything as a way to include memorable, threatening non-combat encounters into your game session. This suppliment outlines 10 new complex traps sure to challenge your gaming group.
Featuring over 30 pages detailing... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Whether you want to play deadly tricks from the shadows or just control the battlefield, the Trapsmith is the archetype for you. With your arsenal of magical traps and perfectly timed counter darts, few will stand a chance against you!
And feel free to check out some of my other books, Items to Astound: Way of the Warrior and Items to Astound: Projectiles of Power! ... [click here for more] |
Dungeon Masters Guild |
$1.49
|
With Koa’s Magical Narcotics and Illicit Substances, you can now give a breath of fresh air to your thieves’ guild or socialite party! Inspired by other D&D supplements that started to detail what some magical illicit substances may be, this compendium offers 25 brand new magical illicit substances, listing their effects, their typical costs, downsides, and rarities!
As well as having rules... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is the eighteenth volume of Epic Potions. I would love your feedback or even ideas for future items. Please check out my other products on dmsguild.com. I hope these potions add to the fun of your games.
Ed Shatto
shattoel@gmail.com
https://www.dmsguild.com/browse.php?keywords=Shatto&x=0&y=0&author=&artist=&pfrom=&pto= ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Clegg’s Cadaver Emporium is a stocked and ready shop to send your players while on their next spending spree. Clegg specializes in creating unique items and surgical implants out of monster cadavers. He’s a one-of-a-kind creep who your party will remember for the rest of your campaign.
Step right in to discover:
10 gut-churning magic items
7 surgical implants
A... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Within this guide, you will find a collection of 56 new monsters for the forests and gardens of your world. This guide contains a collection of original plant creatures for different environments, in addition to a few plant-adjacent creatures. Each entry includes a complete stat block for the creature, descriptive lore, and notes written in-character by the intrepid pair that discovered these botanical... [click here for more] |
Dungeon Masters Guild |
$8.00
|
Odkryj nowe magiczne zaklęcia, tajemnicze i straszne przedmioty ukryte w Vault of Magic (Krypcie Magii)!
Dzięki temu suplementów do gry, wzbogacisz swój własny świat Dungeons & Dragons.
Znajdziesz tutaj:
- 55 nowych magicznych przedmiotów
- 16 nowych zaklęć
- ponad 40 cudownych grafik
- wygląd na światowym poziomie
- Spis przedmiotów wykonany za pomocą hiperłączy, który... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Treasure chests are everywhere in an adventure. Most chests are just what they seem, but others can be traps or hide other secrets. Here are the descriptions and details of forty chest designs to keep players on their toes. They can be added to any adventure or used to spice up random encounters. The chests are tailored to the environment and include:
Primitive chests
Underwater chests
Chests... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Characters have been sent by a trio of noblemen to investigate an underground lair that is said to be haunted by a powerful, now dead, witch called the Blue Lady. The noblemen insist that she has stolen the wealth given to them by the king. The townspeople will starve without it, but as the party explores the dungeon, more and more things stop adding up. This adventure is meant for 3-4 third level... [click here for more] |
Dungeon Masters Guild |
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"Sorcerous Storage" is a collection of 23 new magical containers for your campaigns, including bags, pouches, chests, boxes, rings, and other unconventional means of holding your goods. Transform your favorite purse with the Bauble of Holding! Foil would-be thieves with the Chest of Tendrils! Carry an entire library in your backpack with the Scroll of the Librarian! ... [click here for more] |
Dungeon Masters Guild |
$2.49
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Ever thought encounters with humanoid enemies seemed a little samey? Wanted to spice things up with a few new surprises for your players? Ever wanted to use humanoid enemies against groups of higher level players but the CR was too low? Fear not, for Honorable Heroes has you covered!
A group of 34 humanoid "hero" stat blocks with CRs ranging from 5 to 9, each with their own unique inspired combat... [click here for more] |
Dungeon Masters Guild |
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Be weary addiction can bring terrible shakes, blindness, and even death! Plagues that spread across the land bringing about death and destruction. Poisons to fill the cup, choke the breath, or coat a dagger.
Fill your world with this collection of more than 30 new fantasy drugs, diseases, and poisons to help or hurt your players. Get this suppliment for all your magical toxic needs. ... [click here for more] |
Dungeon Masters Guild |
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