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Spelljammer Shipyard
The engineer wiped her forehead and slid out from beneath the engine, sliding her miniature welding torch back into her belt. The last journey had a helluva toll on the ship, and each part of the engine needed a careful examination. If she did her job well, the ship would be flying better than ever; if not, they would probably get halfway out of the atmosphere before the entire... [click here for more] |
Dungeon Masters Guild |
$7.95
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What's Inside Lost Ships: Rediscovered?
5th edition stats for the Angelship, Arrow Ship, Barge of Ptah, Battle Dolphin, Blade, Bloatfly, Bolaship, Cargo Barge, Catamaran, Clipper, Corbina, Cuttle Command, Deathglory, Doombat, Dragonfly, Dragonship, Drakkar, Dwarven Citadel, Eagle Ship, Eelship, Elvish Armada, Flitter, Flying Pyramid, Giff Ironclad, Hummingbird, Hunter-Killer,... [click here for more] |
Dungeon Masters Guild |
$4.99
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If you like airships, why not check out Izzy's entire collection! Available now!
That's right folks! Izzy’s Airships À la Carte is finally here! This standalone, fully illustrated airship guide can at long last be yours!
Custom Airships, Built to Order
Are you tired of gazing longingly at the airship entry at the DMG, while wishing for something with a more personal... [click here for more] |
Dungeon Masters Guild |
$7.95
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Set sail on the Astral sea with this collection of supplementary rules for the Spelljammer campaign setting! This manual contains options for ship combat, special ship equipment and magic items, and customizable Hamsters! Additional features of this doccument include:
A collection of changes to make ship combat more interactive and interesting, all of which are completely compatible with the normal... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Across the eternal reaches of the Astral Sea, spelljammers ply their trades, travelling between crystal spheres and heavenly realms.
Presented here are three new Spelljamming ships for your campaigns:
Kobold Trap Junk: A ship held together with rope and hope, the Kobold Trap Junk is designed to charge an enemy ship and ensnare it before coming under Kobold attack.
Dwarven... [click here for more] |
Dungeon Masters Guild |
$0.99
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Don't Panic! Voidfarers' Guide to the 'Verse Vol. 2 has more atomic power for Player Characters, including:
15 Playable Races: Species of the Sector
Scalvs - small anthropomorphic molerat-men handy with salvaged technology; 3 subspecies: Desert, Spaceport and Void. Builders of the Kosmicube antigrav vehicles.
Cerebrak -... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A supplement for Spelljammer: Adventures in Space campaigns! This vessel log makes it easy to track the various stats, weapons, crew members, and cargo for an adventuring party as well as for adversaries created by the DM.
Included in the package is a two page (front and back on a single printed page) full color Vessel Log, as well as a printer friendly black and white option.... [click here for more] |
Dungeon Masters Guild |
$0.99
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Voidfarers' Guide to the 'Verse Vol. 3 has 100 pages of high-tech adventure:
Corps & Orgs Field Guide: 5E Factions in Outer Space:
Join the Space Rangers, the Bounty Hunter's Guild, ColoniCorp, DumiCorp, the Senatorial Security Force, Universal Health Corps, the Imperial Elven Navy, the Green Concern, the Asteroid Pirate Armada or The... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Welcome to the Voidfarer's Guide to the Verse, Vol 1!
There are countless worlds to visit across the multiverse, and with the news of a big Spelljammer revamp, we've never been more excited to share some of the deep space oddities encountered in our travels with Voidfarers new and old! The contents of this book don't assume anything about your mode of travel- be it Spelljammer, a... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
It's here!
We can assume that by now: you've gotten your airships, you've learned the rules to engage them, and you have even learned to build your own. You may be excited to know that the best is yet to come! With this book as your companion, you are now well equipped to implement all of this expertise into your campaigns, and bridge the gap between player wants, and the DM's narratives.
This book... [click here for more] |
Dungeon Masters Guild |
$7.50
|
Upgrade Your Ship Weapons
Not every ship should have stock weapons. Crews that have been sailing wildspace long enough should have better, more powerful weapons. Give your players exciting new ship weapons by going beyond the basics with Spelljammer: Ship Weapon Upgrades.
Inside this 5-page PDF, you will find:
Six new weapons to bring to bear against... [click here for more] |
Dungeon Masters Guild |
$2.00
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Explore Grellspace to help the Space Rangers rescue a captured Grung Ensign from the psi-salt slave mines!
This 27 page Voidfarer's Guide to the Verse adventure contains: - Space Ranger Watchtowers, a fleet of mobile search-and-rescue stations dotting the galaxy. - New Vehicle: the Catfiship. - A new Wildspace system with recurring conflict! - Industrial wasteland Unicorns... [click here for more] |
Dungeon Masters Guild |
$4.99
|
In this collection, we present 5 new infernal vehicles with their unique abilities, 2 new infernal vehicle weapons, 1 new infernal vehicle armor and 1 new infernal vehicle magical gadget. These options are designed for parties who like to roam the surface of Avernus “Mad Max Style” during and even after the end of Baldur's Gate:... [click here for more] |
Dungeon Masters Guild |
$0.99
|
"In the final days, the stars wilted upon the black vines of night as even the dead sprung forth to deliver us from His gaze.
When the skies darkened, only then did we behold His face, and all our wailing could not drown out his silence." - Author unknown
Silence has fallen... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Unravel the alien horrors from a distant age and their artifacts in this supplement for the world's greatest roleplaying game!
Hidden in the wastes of the Deep Ethereal are the khen-zai, known as the ethergaunts. Concealed inside great pyramids of stone, they plan their return to the Prime Material after more than 10.000 years of exile. They will have no mercy.
In this book you will find:
6 alien... [click here for more] |
Dungeon Masters Guild |
$2.95 $2.07
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Build your own Spelljammer!!
Do you need more weapons to fight Vampirates! Maybe it's time to build that new ship out of spider webs. And, where the hell is the bathroom on your spelljammer?
Well, now you'll have it all!! Make your spelljammers memorable and unstoppable!! We have hundreds of new weapons, ammo, engines, rooms, and enchantments to help you make the perfect Jammer!!
... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This is a supplement for the Vehicle Construction Kit, adding new magical and extraordinary options for your Dungeons & Dragons 5th edition vehicles.
New Components!
Astral Engine - Move your vehicle through the Astral Plane with the psionic energy of mind flayer brains.
Aeolipile - For when steam engines are too futuristic.
Guidelines for incorporating dungeons into your design.
New options... [click here for more] |
Dungeon Masters Guild |
$6.21
|
Originally detailed in the book by Robert Louis Stevenson, the british magistrate Dr. David Livesey purchased a ship called the Hispaniola before embarking on a life altering adventure of treasure-seeking and pirate fighting.
In this 16 page PDF created by Erdans Homebrew you will find hoards of rich information about this 5th edition Dungeons & Dragons Spelljamming Ship.... [click here for more] |
Dungeon Masters Guild |
$0.80
|
Arcane Armada
A Collection of 13 Custom Spelljammer Ships & Full Deck Plans
Phoenix Nebula and Peregine Binary Wildspace system and stat block
3 New Species: Anubians, Astral Spiders & Guardian Warriors
10 new Nebula Monsters
Full map support: 300 ppi print PDFs, 100 ppi VT-ready, 70 ppi Roll20 ready
A 96 page full color supplement that is fully illustrated and mapped (only... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Despite there being many different kinds of helms in the spelljammer setting, 5e only contains the most basic of them. This book contains 10 more interesting helms used to control ships as they journey across wildspace.
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Just a short collection of weapons to equip on your spelljammer. Enjoy!
leave a comment if you are enjoying the content or leave suggestions if you want me to explore something specific.
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome Travelers! The next companion tome from the hosts of the Tabletop Journeys podcast is available! Journey with them through the strange celestial backdrop of the Multiverse, as the mysterious Traveler reveals what they have learned through the ages. Containing Backgrounds, Feats, Equipment, and Story Hooks galore, you have everything that you need to make your next campaign legendary! ... [click here for more] |
Dungeon Masters Guild |
$8.99
|
The role of spelljammers in combat is under utilized so I have plundered Ghosts of Saltmarsh and tried to convert and explain how ships can be used. There are also stat blocks for each of the Spelljammers in the form used in Saltmarsh.
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Shoot down pirates and potch some space whales with this 5th edition Spelljammer supplement. Including new space combat rules and a custom shipbuilding system. Take you and your players on even more magical and dynamic adventures.
Expand your creativity using the simple and easy ship-building mechanic, absent of a million numbers to track, and doesn't... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This book is a collection of player races, two racial feats, and the Starwheel pistol. The races were originally from the 2e spelljammer and add to the strangeness of the universe.
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
THE MECHA-TARRASQUE
Designed as a counter-measure to defend the planes against the legendary tarrasque, mecha-tarrasques have been constructed in various locations and worlds by powerful mages using a well-guarded spell recipe.
... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Jammin' in Avernus is a Spelljammer-inspired add-on for your Baldur's Gate: Descent into Avernus game!
This supplement includes: Two new vehicle stat blocks, two new monster stat blocks, and a new Avernian warlord, all with descriptions and suggested uses. This supplement was made using Ghosts of Saltmarsh, Waterdeep: Dungeon of the Mad Mage, and Baldurs Gate: Descent into Avernus as guides to... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The scro mantis has been left behind in the conversion to 5e, and the sco themselves for that matter, so I have converted the ship to the 5e rules. This book includes the stats for the mantis and a few scro.
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Futuristic ships for your party to use as a new and faster way to travel, or a way to launch into the stars above. There are 5 ships listed here with stat blocks to use or inspire your own designs. There are speeds attached to the ships for travel through space so they might seem to be unrealistic in terms of speed, but that's an easy adjustment if you're looking to keep your party on the surface.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Prepare to embark on an interstellar journey like no other! 'Crafting Stars: Winks of Liberty' fuses the grandeur of a famous video game's cosmic battles with the magical depth of Dungeons & Dragons, creating an immersive experience that transcends genres.
Inside this comprehensive guide, you'll find an array of brand-new species, each endowed with unique traits and intriguing lore. Discover... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Coming to you live from the pages of Monsters from Elsewhere, here is a playable race version of the interstellar vagabond! Also includes two uncommon magic items.
Whether from a distant homeworld or an alternate reality labeled by number, some futuristic humans may be so different from “stock” humans that the basic racial traits simply do not cross over, even as vague and freeform... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In the vast universe of tabletop gaming, countless adaptations and conversions have brought myriad worlds, both real and imagined, into the realm of Dungeons & Dragons. These interpretations, of varying quality, often come illustrated and formatted, breathing life into new characters and creatures alike.
In this expansive cosmos, some creatures from a famous real-time strategy series... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In the vast universe of tabletop gaming, countless adaptations and conversions have brought myriad worlds, both real and imagined, into the realm of Dungeons & Dragons. These interpretations, of varying quality, often come illustrated and formatted, breathing life into new characters and creatures alike.
In this expansive cosmos, some creatures from a famous real-time strategy series... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Arcane Heists
Plan and Execute Elaborate Prison Breaks
Swashbuckle your way through exotic locales as you and your party execute dangerous heists. In this book of ten thrilling heists, explore the cosmic planes as the gods of the Forgotten Realms scheme to keep a dangerous being locked forever in stasis: your true self, Sollus Ipsus the Many. Every heist is a rescue mission for a different version... [click here for more] |
Dungeon Masters Guild |
FREE
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The Astral Velocipede is the light transport of choice for many an off-world explorer. From the Tears of Selune to Mount Celestia this ride can do it all! Need to get somewhere fast? The 80 ft of movement (and thats 160 feet on a dash folks) has got you covered! Piss someone off on your little jaunt? Well you're hard as heck to hit with that 21 armor class - just stay moving, groundling!... [click here for more] |
Dungeon Masters Guild |
FREE
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Characters who find themselves in Avernus and in need of transportation may be apprehensive to utilize vehicles that run on tortured souls. Those with moderate knowledge of the arcane and a bit of skill in foraging, bartering, and crafting may find redemption rigs an acceptable alternative.
This document explains the rules for converting an existing infernal war machine as well as building... [click here for more] |
Dungeon Masters Guild |
FREE
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This special bundle product contains the following titles. Blackjammer's Revenge Regular price: $9.99 Bundle price: $3.43 Format: PDF Have ye ever heard the legend of Blackjammer's Cutlass? The famed artifact was thought lost in the Flow, but has resurfaced- passin' twixt pirate captains' hands 'cross the astral sea.
What's more is Captain Blackjammer... [click here for more] |
Dungeon Masters Guild |
$34.87 $14.99
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This special bundle product contains the following titles. LoFi Technomagic for the Arcane Hacker Regular price: $3.00 Bundle price: $0.25 Format: PDF - Part 1: Technomagic Database -
Expanding on Unearthed Arcana: Modern Magic, LoFi brings you a digital grimoire with 75 Technomagic spells for your scifi/modern campaigns in the 5th Edition of the World's Greatest... [click here for more] |
Dungeon Masters Guild |
$45.86 $13.48
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