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Construct Compendium

Construct Compendium


THE COMPLETE GUIDE TO ALL THINGS MECHANICAL AND CONSTRUCTED Hot off the forge, the Construct Compendium is your go-to source for information on the constructs, machines, robots and sentient objects of the world. This 74 page manual include: FOUR NEW RACES including the mechanically altered Ascended, the alchemically animated Kemlings,...   [click here for more]
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Additional Alchemy

Additional Alchemy


Did you get a taste for throwing explosives at low level, only to find alchemist’s fire and acid vials lose their potency compared to your higher level options? Additional Alchemy has you covered with over a dozen new concoctions to throw at your enemies, plus a few other alchemical goodies for good measure. Plus, a new feat for specializing in in throwing alchemical substances: Bomb Thrower....   [click here for more]
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Expanded Sailing

Expanded Sailing


Expanded Sailing Ship Options & Upgrades Developing on the list of ships in the Dungeon Master's Handbook and drawing inspirition from other editions, this supplement provides simple rules for the inclusion of well-known sailing ship styles from the age of sail in your campaign. Want to give your pirate players a brig with a realistic crew and armament size? Sorted. Want your party to face off...   [click here for more]
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{WH} Warforged Components! Magical items to integrate into warforged characters

{WH} Warforged Components! Magical items to integrate into warforged characters


You were built for a purpose. Perhaps that was war, as is your namesake, or you could have been created for more utilitarian or subtle functions. Are you a scout? A spy? A laborer? An artificer? Were you crafted to work magic? Or to perform some other dangerous task, unsuitable for mortal hands? Regardless, you are a warforged, and by the graces of skilled Cannith artificers you can be upgraded to...   [click here for more]
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Twisted Mithral: Cart Combat (5e)

Twisted Mithral: Cart Combat (5e)


"Twisted Mithral" is a comprehensive guide to cart combat. This 45-page illustrated title leads you through building your own carts, smashing cart combat, as well as providing a variety of feats, spells, subclasses, and magic items for your vehicular campaigns. Includes: Pages of rules governing vehicular combat Guides to building, repairing, modifying, buying, and selling carts 64 unique cart...   [click here for more]
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Handout Template - For Magic Items, Potions, Inventory Ect.

Handout Template - For Magic Items, Potions, Inventory Ect.


Give your handouts an intriguing and authentic look! I made this template for the group I play with every week, they simple loved it and we have used it for all of our homebrewed magic items and gear ever since. After seeing the success we have had with these cards, I wanted to share them with you so you can improve your game experience. (Other solutions are so expensive in my opinion.) It’s...   [click here for more]
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Smitty's Modular Strongholds

Smitty's Modular Strongholds


A Compendium of House Rules for Building and Maintaining Strongholds for DMs and Players of Dungeons & Dragons 5th Edition, including: Construction Materials, Costs, and Time, Fortifications, Hirelings and Nonplayer Characters, Siege Equipment and Combat, and New Feats and Gear. NOW WITH DOMINION RULES! ...   [click here for more]
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Whispers From The Sea

Whispers From The Sea


A fantastic island of goblins awaits your party in this new adventure! In a bizarre turn of events, the party has found themselves cast away on an evil wizard's island. An enemy lurks nearby. Who are these strange goblins? Are they friend or foe? Complete with: * 4 maps * 6 NEW spells for goblins and players * New seige mechanics * 4 NEW goblin specializations...   [click here for more]
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Smitty's Wagons & Ships

Smitty's Wagons & Ships


A Compendium of House Rules for Wagons and Ships for DMs and Players of Dungeons & Dragons 5th Edition, including: Vehicle Costs, Land and Waterborne Vehicle Combat, and Stat Blocks for ALL Land and Water Vehicles. ...   [click here for more]
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{WH} The Augmented, a character class of technological self-improvement

{WH} The Augmented, a character class of technological self-improvement


You were not strong enough. Not capable enough. Your body, as it was, could only do so much. So you improved your form. Added pieces of forgotten arcane technology, building yourself into something new. Something better. Something neither mortal, nor machine. You became an augmented, a powerful technological half-caster able to adapt your body to any situation, installing augments into your body...   [click here for more]
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Prestige Path: The Techsmith

Prestige Path: The Techsmith


This was created by combining the 3.5e Techsmith and the 4e Master of the Forge. “Technology is not good or evil in and of itself. It's all about how people choose to use it.” – David Wong The forge rune is a rare divine rune that few priests learn to master. Only by toiling at a forge for years in training can one hope to learn its secrets. You are one such...   [click here for more]
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Space Adventures (5e Rules)

Space Adventures (5e Rules)


A set of rules and content for space-themed campaigns and adventures. This content pack is split into three categories: Skills and Backgrounds, which presents the Mechanics skill, and 9 new backgrounds Equipment, which describes basic firearms, energy weapons, space-safe armors, and spacecrafts Adventure and Combat, which covers rules for travelling, combat, and hazards in space environments,...   [click here for more]
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The Gunsmith

The Gunsmith


Most gunsmiths are skilled craftsmen and warriors, having spent years perfecting their ability to both wield and construct firearms. Experimentation and customization are vital to every gunsmith, as they seek to design and improve rudimentary firearms. Indeed, their alchemical experiments regularly lead to modifications to their weapons that their peers would envy, and perhaps would kill for. This...   [click here for more]
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The Tinker - A new class for 5E

The Tinker - A new class for 5E


Emerging from the cloud of smoke, an oil-stained dwarf with bulky spectacles fidgets with an odd-looking device while a troll closes in, howling in glee. With a triumphant shout, the dwarf unleashes a stream of fire from the device, engulfing the oncoming troll. Cornered, a small, metal-clad gnome turns around to confront a pursuing ogre. Pistons dance and steam hisses from the intricate machine...   [click here for more]
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Mech Suit

Mech Suit


This file provides the basis for including an interesting new dynamic to your campaign. A Mech Suit! The suit comes with rules on usage as well as evolutionary steps, allowing the suit to grow as the player does. Though the rules can be altered, the necessities for an awesome, working Mech Suit are provided within. ...   [click here for more]
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Ulther's Ship Character Sheet

Ulther's Ship Character Sheet


Ulther's Ship Character Sheet This is just a small character sheet I made for use in my own campaign. The rules for using this character sheet are available here: https://www.dmsguild.com/product/237548/Expanded-Sailing I do not own any rights to, or have any link to Expanded Sailing, this is merely a character sheet to use alongside those rules. Thanks to the...   [click here for more]
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Veerun's Firearms Item List (5e)

Veerun's Firearms Item List (5e)


The gun. Truly it is one of mankind's greatest leaps forward in the arena of weapon's technology. The ability to look your enemy in the eye and decide whether it lives or dies with but the flexing of a single finger is a power few can comprehend, and even fewer still can claim to have ever held. But with my help, that sort of power can be like child's play to you. I am Veerun the Gunsmith,...   [click here for more]
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Gunslinger, a Roguish Archetype for the World of Ravnica

Gunslinger, a Roguish Archetype for the World of Ravnica


The Wait Is Over, the Release Version Is Here! The technological secrets of the mad scientist Izzet League are being opened for you! Play as a Gunslinger, a rogue who specializes in the new and often tempreamental Izzet Firearms. Includes THREE Izzet Firearms, the Sparkpistol, Thundercracker, and Flamegouter, and the unique rules for including them. Explore the foundry where these new weapons are...   [click here for more]
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The Arcane Carriage

The Arcane Carriage


A magical carriage perfect for WATERDEEP: DRAGON HEIST or EBERRON A mystical carriage for use in high magic settings, heist adventures or spy campaigns. Packed with gizmos and utility the arcane carriage is sure to result in some epic moments and create fun role-playing opportunities at your table for players and DMs alike! Included Inside... A short guide on using the...   [click here for more]
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THE ARTIFICER (5e) (Revised)

THE ARTIFICER (5e) (Revised)


Artificers are the quintessential crafters and engineers of wonders in a world of magic. They channel arcane forces into their works, conjuring impossible dreams of creation into reality. This product contains the following: • The Artificer class, a full class design from levels 1 to 20. • Archetypes include: The Battleforge Smith: A skilled craftsman that dons...   [click here for more]
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Gifts from Earth: A Weapons Compendium

Gifts from Earth: A Weapons Compendium


This compendium includes more than 900 firearms and other weapons from the last four centuries of Earth's history, converted to D&D terms. Everything you need for Swashbucklers, Cliffhangers, Gaslight Monster Hunting, Urban Fantasy, and Modern Action. If you are looking for flintlock pistols, Civil War and Old West revolvers and repeating rifles, shotguns classic and modern, automatic pistols...   [click here for more]
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The Boundless: A Sailing Ship

The Boundless: A Sailing Ship


The Boundless A Sailing Ship This small document details a well armed frigate that your players can steal, own, sink, or plunder. It is intended for use with the Expanded Sailing document also available on the Dungeon Master's Guild Contents Plans of the weather and gun decks of The Boundless, a well-armed, 38-gun frigate A stat block to make it simple to see what your ship is able to do when...   [click here for more]
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Vehicle Construction Kit

Vehicle Construction Kit


Build Vehicles for Dungeons & Dragons! Ocean-going vessels Magic airships Steam-powered armored cars Even forts! By choosing a body size and filling component slots, you will create a vehicle statblock with a hit location table, speed, AC, damage threshold and hit points. Match historical designs, or allow your players to come up with their own contraptions....   [click here for more]
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Flintlock Firearms for 5E

Flintlock Firearms for 5E


"The loud thunder of firing blackpowder guns, the choking smoke, billowing over the battlefield and the satisfaction of seeing your opponents go down after being pierced by balls of lead...what an invention." Rakor Ironhide, leader of the Bloodied Shields Though the DMG contains rules for a blackpowder pistol and musket, these are quick and simple examples, not a fleshed out...   [click here for more]
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52 Grenades and Bombs - Ultimate Edition

52 Grenades and Bombs - Ultimate Edition


A Grenade is a small bomb typically thrown by hand. Generally, a grenade consists of an explosive charge, a detonating mechanism, and firing pin to trigger the detonating mechanism. Once the soldier throws the grenade, woe to the one who happens to be near the explosion! In this module you will find 52 different grenades and bombs to use in your campaigns! Are you a player who wishes to shower...   [click here for more]
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Alien Influence

Alien Influence


Set your phasers to KILL! The Traveler Between the Stars offers the promise of powerful new technology. Will you submit to the heinous experimentation and theft of your own memories in return for these powerful gifts? Inside you'll find a new science fantasy warlock archetype inspired by the likes of Expedition to the Barrier Peaks and Gamma World. There is plenty...   [click here for more]
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Modern-Fantasy Guide

Modern-Fantasy Guide


The Modern-Fantasy guide! featuring a plethora of guns (16 basic types, 7 special types, plus racial variations), all new subclasses for EACH of the 12 classes provided in the Player's Handbook (Yes, even the DRUID), Armor, Items, Tools, Vehicles, Enemies, Spells, and Conditions. Don't know if you want to buy yet? check out the lite version of the Modern-Fantasy Guide! https://www.dmsguild.com/product/215977/ModernFantasy-Firearms-Guide-LITE?src=newest_in_dmg...   [click here for more]
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Airships and mayhem!

Airships and mayhem!


A supplement with rules and, most importantly, tips on a possible to portray flying ships in a setting where techno-arcana has evolved to the point of taking entire castles to the sky! ...   [click here for more]
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Expanded Arms and Armor

Expanded Arms and Armor


Do you smashing things over the head with various types of weapons, not dying because you have proper protection. What does any of that mean? Read the title. I have compounded a list of new weapons and armor that I use for my D&D games and wanted to share it with you guys. So here is what you get. 9 new weapon properties 10 new or adjusted simple melee weapons 16 new or adjusted martial...   [click here for more]
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Tinkers' Feats

Tinkers' Feats


These feats provide a way for characters to create advanced equipment using their Alchemist's Supplies or Tinkers' Tools. Many allow characters who utilize firearms to further augment their arsenal, while others allow more standard characters to delve into alchemy or engineering, in the same vein as the Magic Initiate and Martial Adept feats from the Player's Handbook. In addition to the feats, this...   [click here for more]
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Vehicle Construction Kit Supplement 5: Artillery II: Catapults

Vehicle Construction Kit Supplement 5: Artillery II: Catapults


41 new siege engines for D&D 5th edition, for use as standalone weapons or for use with Vehicle Construction Kit and VCK Supplement 4: Artillery. Ballistas Mangonels Traction trebuchets Counterweight trebuchets Hybrid trebuchets Siege crossbows Repeating siege crossbows These range from the lighest single-crew "scorpion" ballistas, to the mighty Warwolf. Also...   [click here for more]
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The Weaponsmith - A system for creating and balancing new weapons in 5th edition D&D

The Weaponsmith - A system for creating and balancing new weapons in 5th edition D&D


The Weaponsmith is a crash course in reverse-engineering the weapon system of 5th Edition D&D;, allowing anyone to create balanced weapons of every kind to use in their game. The system is in constant development, as is all of my work. Feel free to leave your feedback and constructive criticism below! ...   [click here for more]
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Artifice and Artisanship

Artifice and Artisanship


Artifice and Artisanship is now updated to bring the Artificer Specialists within in line with the current UA Artificer! Artifice and Artisanship contains: Three new Artificer subclasses: Animator, Herbalist, and Trapmaker. New rules regarding constructs and traps. Systems for the Gunsmith Specialist updated for use with the new UA Artificer. Artifice...   [click here for more]
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Tinker Toys: Spell Infused Clockworks

Tinker Toys: Spell Infused Clockworks


Unleash the potential of your tinkering! Be the envy of other races! Delight your friends! Surprise your enemies! Infuse the power of magic into your devices! A supplement for spellcasting rock gnomes, Tinker Toys includes a new 1st level spell, Infuse Clockwork, as well as guidelines, requirements, and sample infused clockwork devices. This supplement has been designed...   [click here for more]
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Shaedon Class 2.0

Shaedon Class 2.0


“A new age is upon us, bringing with it shadows that blur the once clear lines between light and darkness. Chosen by fate and marked by shadow, I swear to defend Mûiríel from all those who threaten her peace. To defend the defenceless. To aid those in need. To work in the shadows and stain my soul so that others may remain pure. To hold allegiance to no lord other than my own morals....   [click here for more]
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The book of Overpowered Magic Items (v2)

The book of Overpowered Magic Items (v2)


A collection of documents on magical items to use in fifth edition Dungeons & Dragons. Includes A flamethrower, energy sword and the Necronomicon Ex-Mortis. (this is one of my first published works, so feel free to leave comments below) ...   [click here for more]
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Medieval Firearms

Medieval Firearms


Firearms have historically been a part of medieval warfare since the early 14th century and became commonly found on the battlefield through the high middle ages and early renaissance periods that fantasy worlds often portray. This document is meant to introduce early firearms into your D&D game. Just as in the real world, these weapons come with advantages and drawbacks. Includes: 10...   [click here for more]
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Ships Are People Too! A Guide to More than Naval Combat

Ships Are People Too! A Guide to More than Naval Combat


This document explores the idea of seafaring vessels as characters. This idea can be extended to other types of vessels, such as horse drawn battle-wagons or flying ships. I try provide a general design philosophy as well as rules for tactical naval combat that attempt to adhere to the feel of 5th Edition, while being novel. Included in this document is the new class: The Ship....   [click here for more]
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Gunslinger (player class)

Gunslinger (player class)


Overview The Gunslinger is a long range combatant, with a focus on accuracy and negative effects for thier targets. Gunslingers are grouped together by one thing: their love of hot iron and flying lead. Beyond this, they are as wild and varied as the lands they roam. The use of firearms lets a gunslinger provide a steady flow of damage while staying off the front lines and mostly out of harms...   [click here for more]
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Vehicle Construction Kit Supplement 4: Artillery

Vehicle Construction Kit Supplement 4: Artillery


VCK Supplement 4: Artillery I is supplementary material for Vehicle Construction Kit, a sourcebook for creating vehicles for Dungeons & Dragons 5th edition. This supplement comprises of two sections. The first introduces new rules for artillery that can be used for Vehicle Construction Kit components, or as standalone seige engines. Cannons!...   [click here for more]
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Gunslinger, A Roguish Archetype for the World of Ravnica FREE edition

Gunslinger, A Roguish Archetype for the World of Ravnica FREE edition


The technological secrets of the mad scientist Izzet League are being opened for you! Play as a Gunslinger, a rogue who specializes in the new and often temperamental Izzet Firearms. Includes THREE Izzet Firearms, the Sparkpistol, Thundercracker, and Flamegouter, and the unique rules for including them. This product includes: A NEW roguish archetype, the Gunslinger Rules for Izzet Firearms...   [click here for more]
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Fantasy Firearms

Fantasy Firearms


In fantasy, guns are either so realistically overpowered, they make swords and bows obselete, or they're so archaic, imprecise, and unreliable that you need an entire class focused on them just to make them any useful. Either way, it ends up looking like you threw Gandalf an AK-47, ruining the theme and tone of your game. I've created some rules for fantasy firearms, which function enough like...   [click here for more]
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D&D Prostheses

D&D Prostheses


Hello y'all! This is the first document I upload on DM's Guild, I hope you'll like it, feel free to use it! I came up with prostheses options for the 5th Edition, based on the DMG rules of the different substances and AC of objects. Suggestions are always welcomed! ...   [click here for more]
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D&D 5E Magical Items from A-Z Vol.3

D&D 5E Magical Items from A-Z Vol.3


In this pdf you will find 26 magic items. One for every single letter in the alphabet. Some of the items in this list are: Armor of the otherworld Brick of Extreme Weight Horn of Avalanches Jumping Staff Níðhöggr’s Axe Opal Shield Pickaxe of the Buried Unknown Spell Scroll Xebec of Pocket Keeping Zephyr ...   [click here for more]
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Gunsmith Class, Archetypes, Armoury, and Firearm Crafting Rules

Gunsmith Class, Archetypes, Armoury, and Firearm Crafting Rules


The half-elf dives forwards, a pistol in each hand. They roll into cover behind the ruined wall and shell casings fall to the ground as swift hands reload both weapons. Scant moments later, the half-elf stands and fires a shot, following it up with another immediately. The two rounds punch through the goblin’s shield, knocking it from its feet. Smoke erupts from the large barrel of the half-orc’s...   [click here for more]
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Expanded Combat, 5th edition

Expanded Combat, 5th edition


Expanded combat now includes firearms! Expanded combat is a set of rules and mechanics created to improve enounters in 5e Dungeons and Dragons. The weapons and armour system in the game is somewhat lacking in variety, and leaves little opportunity for creativity. I hope you enjoy these rules, if you do please consider buying them I would really appriciate the support. All the best, and happy...   [click here for more]
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Weapons Primer

Weapons Primer


Overview This primer was made mostly to add firearms for the Gunslinger class. Since there have always been a handful of other mundane weapons that would be appropriate for a heroic campaign, those were included as well. What you’ll find inside 2 new simple weapons, 2 new martial weapons, 6 new exotic weapons, and 8 firearms.. Six new weapon properties to add greater versatility...   [click here for more]
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Worldy Warriors - A 5th Edition Fighter Collection

Worldy Warriors - A 5th Edition Fighter Collection


Worldly Warriors Collection A collection of fighter archetypes from the various continents of the world. These various archetypes allow new playstyles, greater variety and some unique skills to bring to the battlefield. Battle Crier: Bring support to your allies with songs and standards. Commander: Lead your allies in battle using tactical maneuvers and your commanding presence....   [click here for more]
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Six-shooter – Part One: Firearms

Six-shooter – Part One: Firearms


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. The first part introduces a system for running and generating...   [click here for more]
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A crafting system

A crafting system


After last year's alchemy system I wanted to go a bit further and expand it to other aspects of crafting (nominally, all of them!) for the game design practice, science, cool things potential and all that. I hope you enjoy the system, if you want to leave a comment or a review it's hugely appreciated because it helps me making better stuff in the future and, if you want to see more of my supplements...   [click here for more]
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