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52 Grenades and Bombs - Ultimate Edition

52 Grenades and Bombs - Ultimate Edition


A Grenade is a small bomb typically thrown by hand. Generally, a grenade consists of an explosive charge, a detonating mechanism, and firing pin to trigger the detonating mechanism. Once the soldier throws the grenade, woe to the one who happens to be near the explosion! In this module you will find 52 different grenades and bombs to use in your campaigns! Are you a player who wishes to shower...   [click here for more]
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A crafting system

A crafting system


After last year's alchemy system I wanted to go a bit further and expand it to other aspects of crafting (nominally, all of them!) for the game design practice, science, cool things potential and all that. I hope you enjoy the system, if you want to leave a comment or a review it's hugely appreciated because it helps me making better stuff in the future and, if you want to see more of my supplements...   [click here for more]
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Additional Alchemy

Additional Alchemy


Did you get a taste for throwing explosives at low level, only to find alchemist’s fire and acid vials lose their potency compared to your higher level options? Additional Alchemy has you covered with over a dozen new concoctions to throw at your enemies, plus a few other alchemical goodies for good measure. Plus, a new feat for specializing in in throwing alchemical substances: Bomb Thrower....   [click here for more]
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Airships and mayhem!

Airships and mayhem!


A supplement with rules and, most importantly, tips on a possible to portray flying ships in a setting where techno-arcana has evolved to the point of taking entire castles to the sky! ...   [click here for more]
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Alchemist Full Class

Alchemist Full Class


This Alchemist is a mad scientist but still fits into most fantasy settings. The design intention is to create a “half caster” which plays more like a wizard or sorcerer. An Alchemist can focus on blasting AOE and battlefield control, high damage and debilitating effects to a single target, or powerful (and monstrous!) self-buffs to become a melee powerhouse. ...   [click here for more]
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Alder's Anthology of the Abstruse

Alder's Anthology of the Abstruse


A massive compendium of all of my homebrew content, I give you Alder's Anthology of the Abstruse! An ongoing living document, Alder's Anthology is a massive compilation of all of my homebrew 5e creations! This material contains: 18 New Races 2 Race Revisios (Genasi and Tabaxi) Merchant and Witch Classes 27 New Subclasses Hundreds of new items, mechanics,...   [click here for more]
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Alien Influence

Alien Influence


Set your phasers to KILL! The Traveler Between the Stars offers the promise of powerful new technology. Will you submit to the heinous experimentation and theft of your own memories in return for these powerful gifts? Inside you'll find a new science fantasy warlock archetype inspired by the likes of Expedition to the Barrier Peaks and Gamma World. There is plenty...   [click here for more]
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An item book and suggestion attempt to crafting

An item book and suggestion attempt to crafting


Hello this is the 3rd of such documents or books that I have attempted to do on here. Before I start I should state that this is all me so there are no pictures. Please leave comment and rate it. Although a rating of 1 will hurt. I understand if this doesn't get 5 stars as it isn't playtested over years and doesn't have artwork. Now thats out of the way I will tell you what this is for the most...   [click here for more]
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Arcane Armoury - Volume 2; Modern Gear

Arcane Armoury - Volume 2; Modern Gear


Arcane Armoury: Volume Two Arcane Armoury is a series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings. This brand new supplement, ''Volume Two'', contains a major rebalancing of the...   [click here for more]
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Artifice and Artisanship

Artifice and Artisanship


Artifice and Artisanship is a collection of character options for use with Dungeons & Dragons is designed to open your campaign to a wider array of storytelling devices and development paths. Within these pages you will find subclasses and alternate rules for the Artificer class. Artifice and Artisanship contains the following Three new Artificer subclasses:...   [click here for more]
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Artificer Ronin Sycrax's Guide to the World of Science Fantasy

Artificer Ronin Sycrax's Guide to the World of Science Fantasy


This is a bundle pack to allow you to add a science fantasy flair to your campaign! Included are: The Armoursmith Specialization for Artificers The Divine Domain of the Machine for Clerics The Circle of the Iron Jungle for Druids The Junker Martial Archetype for Fighters The Hacker Roguish Archetype for Rogues The Street Mage Roguish Archetype for Rogues The Vigilante Roguish Archetype for...   [click here for more]
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Artificers: Gunsmith, Revised

Artificers: Gunsmith, Revised


Crafting and invention should define the artificer class, and each gunsmith’s Thunder Cannon should be a unique creation. The Gunsmith, Revised realizes that philosophy. Inside, you will find options to customize your Thunder Cannon as a pistol, rifle, or shotgun. You will also find many powerful modifications to perform on the Thunder Cannon as you advance in artificer class levels....   [click here for more]
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D&D 5E Arcane Gunsmithing Artifact

D&D 5E Arcane Gunsmithing Artifact


Arcane Tinkering In this document you will find an artifact that will let your create a great custom firearm of epically magical power. Flexibility The artifact you may gain from this document is powerful, but is also balanced around a healthy point system to allow you to balance the power of the artifact you want to give to your party. Giving this Book Giving your party this book should...   [click here for more]
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D&D 5E Magical Items from A-Z Vol.3

D&D 5E Magical Items from A-Z Vol.3


In this pdf you will find 26 magic items. One for every single letter in the alphabet. Some of the items in this list are: Armor of the otherworld Brick of Extreme Weight Horn of Avalanches Jumping Staff Níðhöggr’s Axe Opal Shield Pickaxe of the Buried Unknown Spell Scroll Xebec of Pocket Keeping Zephyr ...   [click here for more]
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D&D Prostheses

D&D Prostheses


Hello y'all! This is the first document I upload on DM's Guild, I hope you'll like it, feel free to use it! I came up with prostheses options for the 5th Edition, based on the DMG rules of the different substances and AC of objects. Suggestions are always welcomed! ...   [click here for more]
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Elaydren’s Magewright Primer

Elaydren’s Magewright Primer


House Cannith is proud to present Elaydren’s Magewright Primer, a comprehensive guide to the magic used in daily life throughout Khorvaire and around the world of Eberron. In this primer you’ll find: Additions to tool kits, new tool kits, and arcane foci Optional material components, converted for 5th Edition A host of common magic items that ease daily life New warforged...   [click here for more]
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Expanded Arms and Armor

Expanded Arms and Armor


Do you smashing things over the head with various types of weapons, not dying because you have proper protection. What does any of that mean? Read the title. I have compounded a list of new weapons and armor that I use for my D&D games and wanted to share it with you guys. So here is what you get. 9 new weapon properties 10 new or adjusted simple melee weapons 16 new or adjusted martial...   [click here for more]
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Expanded Sailing

Expanded Sailing


Expanded Sailing Ship Options & Upgrades Developing on the list of ships in the Dungeon Master's Handbook and drawing inspirition from other editions, this supplement provides simple rules for the inclusion of well-known sailing ship styles from the age of sail in your campaign. Want to give your pirate players a brig with a realistic crew and armament size? Sorted. Want your party to face off...   [click here for more]
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Fantasy Firearms

Fantasy Firearms


In fantasy, guns are either so realistically overpowered, they make swords and bows obselete, or they're so archaic, imprecise, and unreliable that you need an entire class focused on them just to make them any useful. Either way, it ends up looking like you threw Gandalf an AK-47, ruining the theme and tone of your game. I've created some rules for fantasy firearms, which function enough like...   [click here for more]
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Firearms and Explosives Reloaded

Firearms and Explosives Reloaded


Ever want to play a cowboy that fights dragons? Or a goblin grenadier? Every want to be a fighter that can actually fight a swarm of rats? Then this supplement is the one for you! I've rebalanced the firearms presented in the Dungeon Master's Guide and rebalanced them to be on par with existing options while still allowing for stylistic and interesting playstyles. -New Weapons like the Shotgun, Sniper...   [click here for more]
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Flintlock Firearms for 5E

Flintlock Firearms for 5E


"The loud thunder of firing blackpowder guns, the choking smoke, billowing over the battlefield and the satisfaction of seeing your opponents go down after being pierced by balls of lead...what an invention." Rakor Ironhide, leader of the Bloodied Shields Though the DMG contains rules for a blackpowder pistol and musket, these are quick and simple examples, not a fleshed out...   [click here for more]
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Fractured Empires: Equipment Booklet

Fractured Empires: Equipment Booklet


If you've ever wanted to take your Dungeons & Dragons 5e campaign into the era of the Great War, then the Fractured Empires series lets you do just that. The Equipment Booklet looks into the weapons, armor, adventuring gear, and vehicles of the period, offering detailed lists and descriptions for all of these. It also introduces four new golems to supplement the four existing ones in the Monster...   [click here for more]
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Gifts from Earth: A Weapons Compendium

Gifts from Earth: A Weapons Compendium


This compendium includes more than 900 firearms and other weapons from the last four centuries of Earth's history, converted to D&D terms. Everything you need for Swashbucklers, Cliffhangers, Gaslight Monster Hunting, Urban Fantasy, and Modern Action. If you are looking for flintlock pistols, Civil War and Old West revolvers and repeating rifles, shotguns classic and modern, automatic pistols...   [click here for more]
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Gunslinger (player class)

Gunslinger (player class)


Overview The Gunslinger is a long range combatant, with a focus on accuracy and negative effects for thier targets. Gunslingers are grouped together by one thing: their love of hot iron and flying lead. Beyond this, they are as wild and varied as the lands they roam. The use of firearms lets a gunslinger provide a steady flow of damage while staying off the front lines and mostly out of harms...   [click here for more]
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Gunslinger Class

Gunslinger Class


The Gunslinger For those who want a dash of Renaissance flair, frontier adventure, or Victorian nightmare in their campaign world, this class contains options for a wide variety of gunslinging heroes. Drawing inspiration from various historical and fictional sources, this class supports a wide range of archetypes. From a long range support class to a high damage martial class, from a man with no...   [click here for more]
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Gunslinger Roguish Archetype

Gunslinger Roguish Archetype


This Gunslinger is almost a class unto itself, foregoing the typical rogue’s subtlety but maintaining a reliance on cunning and skill. The class employs custom black-powder/flintlock style firearms (weapon chart included) to make devastating attacks, at the risk of misfire and running short of ammunition. This archetype includes a large variety of thematic trick shots which are fueled by reducing...   [click here for more]
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Gunslinger, a Roguish Archetype for the World of Ravnica

Gunslinger, a Roguish Archetype for the World of Ravnica


*** NOTE: THIS IS A PRERELEASE VERSION WITHOUT ALL ART AND LAYOUT. PURCHASERS NOW WILL RECEIVE THE RELEASE VERSION AT THE PRERELEASE PRICE *** The technological secrets of the mad scientist Izzet League are being opened for you! Play as a Gunslinger, a rogue who specializes in the new and often tempreamental Izzet Firearms. Includes three Izzet Firearms, the Sparkpistol, Thundercracker, and Flamegouter,...   [click here for more]
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Highwayman Roguish Archetype for the Rogue Class

Highwayman Roguish Archetype for the Rogue Class


The dangers beyond the walls of civilization prove troublesome for many skilled in the ways of deception,trickery and theft. Gone are the dependable rules and constraints of city life, the familiar labyrinth of streets and shadows in favor of wind, weather and the perils of the open road. There are, however, footpads and horsemen of a singular talent who see the unfettered highways as the perfect...   [click here for more]
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Its also a Gun (5e micro module)

Its also a Gun (5e micro module)


This is a one page module, it is meant to be added with modules that have guns in it already. This is the rule set to allow for RWBY-esk transforming melee weapons that are also guns. ...   [click here for more]
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Izzy's Airships a la Carte: Build your own Airship!

Izzy's Airships a la Carte: Build your own Airship!


That's right folks! After months of waiting and anticipation, Izzy’s Airships À la Carte is finally here! This standalone, fully illustrated airship guide can at long last be yours! Custom Airships, Built to Order Are you tired of gazing longingly at the airship entry at the DMG, while wishing for something with a more personal touch? Do you want a hands on guide to make your...   [click here for more]
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Mech Suit

Mech Suit


This file provides the basis for including an interesting new dynamic to your campaign. A Mech Suit! The suit comes with rules on usage as well as evolutionary steps, allowing the suit to grow as the player does. Though the rules can be altered, the necessities for an awesome, working Mech Suit are provided within. ...   [click here for more]
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Mechanical Marvels

Mechanical Marvels


In this document you will find: - Six subclasses: the Gunslinger (fighter), the Sniper (rogue), the Technology domain (cleric), the AI patron (warlock), the Warcrafter (Fighter) and the Circle of Steel (druid); - Magic items: special ammunition, granades and other wonderous items; - Three new races: the Blazer, automatons powered by an unstable...   [click here for more]
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Modern Mayhem

Modern Mayhem


The magical items, devices, contraptions, thing-a-ma-jigs, whirly-gigs, machines, and stuff within are touchy, delicate things. Without a really strong understanding of where they come from or how they work, these items all have the possibility of backfiring on their user. They rely on instability dice to model this. Some start with larger dice and are progressively whittled down to smaller dice, with...   [click here for more]
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Modern-Fantasy Guide

Modern-Fantasy Guide


The Modern-Fantasy guide! featuring a plethora of guns (16 basic types, 7 special types, plus racial variations), all new subclasses for EACH of the 12 classes provided in the Player's Handbook (Yes, even the DRUID), Armor, Items, Tools, Vehicles, Enemies, Spells, and Conditions. Don't know if you want to buy yet? check out the lite version of the Modern-Fantasy Guide! https://www.dmsguild.com/product/215977/ModernFantasy-Firearms-Guide-LITE?src=newest_in_dmg...   [click here for more]
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Modern-Fantasy Guide (LITE)

Modern-Fantasy Guide (LITE)


The Lite version of the Modern-Fantasy Guide In the Lite edition you will have the full list of firearms and modifications with a limited review of the Racial differences between firearms, a few of the subclasses, the conditions so far, and the list of armor. In the full version you get all 8 racial templates PLUS the extra gun types crafted as favorites among the various races, all 12 subclasses,...   [click here for more]
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Oddities and Curious Things

Oddities and Curious Things


Oddities and Curious Things! A collection of the wonderful and bizarre! This pdf contains various things to give your campaign strange and interesting elements. The pdf contains: 6 Familiar-style creatures 10 Magical items 4 Strange sub-races ( 2 Dwarven, 1 Halfling, 1 Gnome ) A D20 Trinket table containing peculiar items A handful...   [click here for more]
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Old Tomes: Firearms supplement

Old Tomes: Firearms supplement


This document makes use of Matthew Mercer’s Gunslinger Martial Archetype for Fighters to add in additional weapons and optional rules for crafting weapons as well as gunslinger designed feats and some extra gunplay rules. As well as a custom sheet for keeping track of your firearms. If you are using this supplement it is recommended to use it alongside Matthew Mercer’s Gunslinger...   [click here for more]
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Original Gangster: The Shattergang Family

Original Gangster: The Shattergang Family


At $2.99, it's an offer you can't refuse. The Shattergang Family details one of the major goblin mob families on Ravnica who specialize in explosive executions. It is perfect if you want to run a campaign against the Mafia or if for rogues wishing to join them. It includes: New Rank and Renown options for joining the Goblin Mafia 7 new items...   [click here for more]
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Science - Fantasy Character Options

Science - Fantasy Character Options


The Science Fantasy Character options pack comes with a collection of homebrew content for use in urban, modern, futuristic, post-apocalyptic, or post-futuristic campaign settings. Inspired by the ad hoc blend of technology and fantasy seen in stories such as Big Trouble in Little China, Shadowrun, the works of Ray Bradbury and Poul Anderson, and Wil Wheaton's Titansgrave, this pack...   [click here for more]
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Shaedon Class 2.0

Shaedon Class 2.0


“A new age is upon us, bringing with it shadows that blur the once clear lines between light and darkness. Chosen by fate and marked by shadow, I swear to defend Mûiríel from all those who threaten her peace. To defend the defenceless. To aid those in need. To work in the shadows and stain my soul so that others may remain pure. To hold allegiance to no lord other than my own morals....   [click here for more]
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Shards of Essence-Final

Shards of Essence-Final


The Shards of Essence are an alternative magic item system that was inspired by a friend's favorite video games. For reasons, I will not mention the title of these games, but most people that have played them will understand. My friend, whose idea this was originally, allowed me to take his existing system, which was only briefly scribbled across multiple papers stuffed in his masses of notes, and...   [click here for more]
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Ships Are People Too! A Guide to More than Naval Combat

Ships Are People Too! A Guide to More than Naval Combat


This document explores the idea of seafaring vessels as characters. This idea can be extended to other types of vessels, such as horse drawn battle-wagons or flying ships. I try provide a general design philosophy as well as rules for tactical naval combat that attempt to adhere to the feel of 5th Edition, while being novel. Included in this document is the new class: The Ship....   [click here for more]
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Six-shooter – Part Four: Running the Game, GM Tips & Tricks

Six-shooter – Part Four: Running the Game, GM Tips & Tricks


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. The last part consists of additional information, tips &...   [click here for more]
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Six-shooter – Part One: Firearms

Six-shooter – Part One: Firearms


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. The first part introduces a system for running and generating...   [click here for more]
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Smoke and Powder

Smoke and Powder


Most guns in fantasy roleplaying games ignore hundreds of years of development of proto firearms, and the consequential evolutions in tactics and culture. For many players and DMs, this makes guns seem out of place and anachronistic. This document aims to rectify this by adding options for earlier black powder weapons. ...   [click here for more]
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Space Adventures (5e Rules)

Space Adventures (5e Rules)


A set of rules and content for space-themed campaigns and adventures. This content pack is split into three categories: Skills and Backgrounds, which presents the Mechanics skill, and 9 new backgrounds Equipment, which describes basic firearms, energy weapons, space-safe armors, and spacecrafts Adventure and Combat, which covers rules for travelling, combat, and hazards in space environments,...   [click here for more]
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Swashbuckler Class

Swashbuckler Class


The swashbuckler is a nimble fighter, ducking and weaving with as much of a flourish in their words as their blades. Gentlemen adventurers and cavaliers, they keep their feet planted in chaotic chivalry, fighting for love, or justice, or thrill with daring and bravado. This class is intended to serve as a non-magical fighting class and a balance between the strength of a fighter and the skill of...   [click here for more]
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The Arcane Carriage

The Arcane Carriage


A magical carriage perfect for WATERDEEP: DRAGON HEIST or EBERRON A mystical carriage for use in high magic settings, heist adventures or spy campaigns. Packed with gizmos and utility the arcane carriage is sure to result in some epic moments and create fun role-playing opportunities at your table for players and DMs alike! Included Inside... A short guide on using the...   [click here for more]
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The Book of Uncommon Ancestry

The Book of Uncommon Ancestry


Inside the the Book of Uncommon Ancestry you’ll find a treasure trove of new player options related to some of the rarer peoples of the D&D multiverse. It features 12 new player character races, new weapons used mainly by giff and thri-kreen adventurers, over 30 new racial feats, and 48 new magic items. New races explored in the Book include: Book wyrms are small,...   [click here for more]
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The Boundless: A Sailing Ship

The Boundless: A Sailing Ship


The Boundless A Sailing Ship This small document details a well armed frigate that your players can steal, own, sink, or plunder. It is intended for use with the Expanded Sailing document also available on the Dungeon Master's Guild Contents Plans of the weather and gun decks of The Boundless, a well-armed, 38-gun frigate A stat block to make it simple to see what your ship is able to do when...   [click here for more]
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