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The Comprehensive Equipment Manual [Revised]

The Comprehensive Equipment Manual [Revised]


A PREVIEW PAGE CAN BE READ HERE. That “Full-Size Preview” shows the entirety of the new ARMOR rules, allong with the full table of contents, the Introduction, and an Appendix discussing future products in development at Wraith Wright Productions. This REVISED version of Wraith Wright’s award-winning COMPREHENSIVE EQUIPMENT MANUAL now incorporates a second product,...   [click here for more]
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Expanded Sailing

Expanded Sailing


Expanded Sailing Ship Options & Upgrades Developing on the list of ships in the Dungeon Master's Handbook and drawing inspirition from other editions, this supplement provides simple rules for the inclusion of well-known sailing ship styles from the age of sail in your campaign. Want to give your pirate players a brig with a realistic crew and armament size? Sorted. Want your party to face off...   [click here for more]
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The Complete Martialist Handbook

The Complete Martialist Handbook


Here’s what reviewers and DM’s Guild authors are saying about The Complete Martialist Handbook: “I’ve been looking for a product like this for awhile, and I’m delighted that the talented Ben Huffman has delivered it. Definitely worth checking out.” MT Black, Guild Adept “Lots of interesting and unique approaches to characters. I wish...   [click here for more]
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Gunslinger Class

Gunslinger Class


The Gunslinger For those who want a dash of Renaissance flair, frontier adventure, or Victorian nightmare in their campaign world, this class contains options for a wide variety of gunslinging heroes. Drawing inspiration from various historical and fictional sources, this class supports a wide range of archetypes. From a long range support class to a high damage martial class, from a man with no...   [click here for more]
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Alien Influence

Alien Influence


Set your phasers to KILL! The Traveler Between the Stars offers the promise of powerful new technology. Will you submit to the heinous experimentation and theft of your own memories in return for these powerful gifts? Inside you'll find a new science fantasy warlock archetype inspired by the likes of Expedition to the Barrier Peaks and Gamma World. There is plenty...   [click here for more]
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Izzy's Airships a la Carte: Build your own Airship!

Izzy's Airships a la Carte: Build your own Airship!


That's right folks! After months of waiting and anticipation, Izzy’s Airships À la Carte is finally here! This standalone, fully illustrated airship guide can at long last be yours! Custom Airships, Built to Order Are you tired of gazing longingly at the airship entry at the DMG, while wishing for something with a more personal touch? Do you want a hands on guide to make your...   [click here for more]
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Forgotten Realms 5000 - Science Fiction Setting

Forgotten Realms 5000 - Science Fiction Setting


The Forgotten Realms... in the year 5000! A global apocalypse has left the world unrecognizable. Magic is all but forgotten and science reigns supreme. The Torillian Federation stretches over a thousand planets, united by their resistance to the all-consuming Illithid Collective. The homeworld itself is half megapolis, and half radioactive wasteland. Prepare for adventure beyond anything you have...   [click here for more]
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Six-shooter – Part Four: Running the Game, GM Tips & Tricks

Six-shooter – Part Four: Running the Game, GM Tips & Tricks


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. The last part consists of additional information, tips &...   [click here for more]
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The Tinker - A new class for 5E

The Tinker - A new class for 5E


Emerging from the cloud of smoke, an oil-stained dwarf with bulky spectacles fidgets with an odd-looking device while a troll closes in, howling in glee. With a triumphant shout, the dwarf unleashes a stream of fire from the device, engulfing the oncoming troll. Cornered, a small, metal-clad gnome turns around to confront a pursuing ogre. Pistons dance and steam hisses from the intricate machine...   [click here for more]
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Whispers From The Sea

Whispers From The Sea


A fantastic island of goblins awaits your party in this new adventure! In a bizarre turn of events, the party has found themselves cast away on an evil wizard's island. An enemy lurks nearby. Who are these strange goblins? Are they friend or foe? Complete with: * 4 maps * 6 NEW spells for goblins and players * New seige mechanics * 4 NEW goblin specializations...   [click here for more]
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Giff, a New Playable Race for D&D 5e

Giff, a New Playable Race for D&D 5e


Long ago the giff, a race of hippopotamus-headed humanoids, lost their home world. Since that time, they have been traveling the multiverse operating as mercenaries. Despite their itinerant society, their culture is highly structured. Every giff has a rank in a military hierarchy that includes all giff, with strict rules and guidelines for interacting with superiors, inferiors, and peers....   [click here for more]
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Alder's Anthology of the Abstruse

Alder's Anthology of the Abstruse


A massive compendium of all of my homebrew content, I give you Alder's Anthology of the Abstruse! An ongoing living document, Alder's Anthology is a massive compilation of all of my homebrew 5e creations! This material contains: 18 New Races 2 Race Revisios (Genasi and Tabaxi) Merchant and Witch Classes 27 New Subclasses Hundreds of new items, mechanics,...   [click here for more]
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Variable Arms: Multi-Mode Weaponry

Variable Arms: Multi-Mode Weaponry


Looking for a little more flexibility in your martial weaponry? Maybe you're tired of carrying the "golf bag" of situational weapons. Perhaps you want something that has the feel of a technological weapon, but aren't necessarily interested in adding the gun to your setting's repertoire. Enter the variable arm: a two-mode weapon which transforms using your object interaction, allowing you...   [click here for more]
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Highwayman Roguish Archetype for the Rogue Class

Highwayman Roguish Archetype for the Rogue Class


The dangers beyond the walls of civilization prove troublesome for many skilled in the ways of deception,trickery and theft. Gone are the dependable rules and constraints of city life, the familiar labyrinth of streets and shadows in favor of wind, weather and the perils of the open road. There are, however, footpads and horsemen of a singular talent who see the unfettered highways as the perfect...   [click here for more]
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Tinker Toys: Spell Infused Clockworks

Tinker Toys: Spell Infused Clockworks


Unleash the potential of your tinkering! Be the envy of other races! Delight your friends! Surprise your enemies! Infuse the power of magic into your devices! A supplement for spellcasting rock gnomes, Tinker Toys includes a new 1st level spell, Infuse Clockwork, as well as guidelines, requirements, and sample infused clockwork devices. This supplement has been designed...   [click here for more]
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Flintlock Firearms for 5E

Flintlock Firearms for 5E


"The loud thunder of firing blackpowder guns, the choking smoke, billowing over the battlefield and the satisfaction of seeing your opponents go down after being pierced by balls of lead...what an invention." Rakor Ironhide, leader of the Bloodied Shields Though the DMG contains rules for a blackpowder pistol and musket, these are quick and simple examples, not a fleshed...   [click here for more]
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Artifice and Artisanship

Artifice and Artisanship


Artifice and Artisanship is a collection of character options for use with Dungeons & Dragons is designed to open your campaign to a wider array of storytelling devices and development paths. Within these pages you will find subclasses and alternate rules for the Artificer class. Artifice and Artisanship contains the following Three new Artificer subclasses:...   [click here for more]
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Modern-Fantasy Guide

Modern-Fantasy Guide


The Modern-Fantasy guide! featuring a plethora of guns (16 basic types, 7 special types, plus racial variations), all new subclasses for EACH of the 12 classes provided in the Player's Handbook (Yes, even the DRUID), Armor, Items, Tools, Vehicles, Enemies, Spells, and Conditions. Don't know if you want to buy yet? check out the lite version of the Modern-Fantasy Guide! https://www.dmsguild.com/product/215977/ModernFantasy-Firearms-Guide-LITE?src=newest_in_dmg...   [click here for more]
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Oddities and Curious Things

Oddities and Curious Things


Oddities and Curious Things! A collection of the wonderful and bizarre! This pdf contains various things to give your campaign strange and interesting elements. The pdf contains: 6 Familiar-style creatures 10 Magical items 4 Strange sub-races ( 2 Dwarven, 1 Halfling, 1 Gnome ) A D20 Trinket table containing peculiar items A handful...   [click here for more]
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Vehicle Construction Kit

Vehicle Construction Kit


Build Vehicles for Dungeons & Dragons! Ocean-going vessels Magic airships Steam-powered armored cars Even forts! By choosing a body size and filling component slots, you will create a vehicle statblock with a hit location table, speed, AC, damage threshold and hit points. Match historical designs, or allow your players to come up with their own contraptions....   [click here for more]
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Ships Are People Too! A Guide to More than Naval Combat

Ships Are People Too! A Guide to More than Naval Combat


This document explores the idea of seafaring vessels as characters. This idea can be extended to other types of vessels, such as horse drawn battle-wagons or flying ships. I try provide a general design philosophy as well as rules for tactical naval combat that attempt to adhere to the feel of 5th Edition, while being novel. Included in this document is the new class: The Ship....   [click here for more]
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The Incomplete Martialist Handbook

The Incomplete Martialist Handbook


This free product includes a preview of the material available in The Complete Martialist Handbook, including a total of 4 new archetypes, 6 new weapons, and 4 new feats. Here’s what reviewers and fellow DM’s Guild authors are saying about The Complete Martialist Handbook: “I’ve been looking for a product like this for...   [click here for more]
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{WH} Warforged Components! Magical items to integrate into warforged characters

{WH} Warforged Components! Magical items to integrate into warforged characters


You were built for a purpose. Perhaps that was war, as is your namesake, or you could have been created for more utilitarian or subtle functions. Are you a scout? A spy? A laborer? An artificer? Were you crafted to work magic? Or to perform some other dangerous task, unsuitable for mortal hands? Regardless, you are a warforged, and by the graces of skilled Cannith artificers you can be upgraded to...   [click here for more]
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The Boundless: A Sailing Ship

The Boundless: A Sailing Ship


The Boundless A Sailing Ship This small document details a well armed frigate that your players can steal, own, sink, or plunder. It is intended for use with the Expanded Sailing document also available on the Dungeon Master's Guild Contents Plans of the weather and gun decks of The Boundless, a well-armed, 38-gun frigate A stat block to make it simple to see what your ship is able to do when...   [click here for more]
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CGR1 The Complete Spacefarers Handbook (2e)

CGR1 The Complete Spacefarers Handbook (2e)


Out of the depths of wildspace come astonishing new ideas for SPELLJAMMER campaigns. Now you can create player characters from the nonhuman races of the giff, dracons, scro, grommams, and more. Equip you characters with kits like the Corsair, War Mage, and Aperusa. Then add some new space-oriented proficiencies and equipment, enlist your character in a spacefaring organization, and head off into the...   [click here for more]
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Additional Alchemy

Additional Alchemy


Did you get a taste for throwing explosives at low level, only to find alchemist’s fire and acid vials lose their potency compared to your higher level options? Additional Alchemy has you covered with over a dozen new concoctions to throw at your enemies, plus a few other alchemical goodies for good measure. Plus, a new feat for specializing in in throwing alchemical substances: Bomb Thrower....   [click here for more]
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Arcane Armoury - Volume 2; Modern Gear

Arcane Armoury - Volume 2; Modern Gear


Arcane Armoury: Volume Two Arcane Armoury is a series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings. This brand new supplement, ''Volume Two'', contains a major rebalancing of the...   [click here for more]
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Six-shooter – Part One: Firearms

Six-shooter – Part One: Firearms


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. The first part introduces a system for running and generating...   [click here for more]
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The Menagerie, Free Traders of the Sword Coast

The Menagerie, Free Traders of the Sword Coast


The Menagerie, Free Traders of the Sword Coast, is a free collection of four unique pregenerated 3rd level characters. Take on the roles of Sourwine the Purple Grung Swashbuckler, Lapis the Tortle War Mage, Ominous Rumble the Kenku Tempest Cleric, or Cuts off Heads the Tabaxi Ranger. All are ready to play out of the box, and provide a shared background story to tie the group together. Also included...   [click here for more]
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The Ethereal Stormcloud

The Ethereal Stormcloud


Don't miss the Calculated Risks Actual Play Twitch Stream Fridays at 10 AM on the plasticageplays channel! Episode 9, the special in which I make two NPCs for this product, is available below! As adventurers mature and seek greater challenges, travel often becomes a matter of concern. The Ethereal Stormcloud is presented to offer a ready-to-use option for inclusion...   [click here for more]
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{WH} The Augmented, a character class of technological self-improvement

{WH} The Augmented, a character class of technological self-improvement


You were not strong enough. Not capable enough. Your body, as it was, could only do so much. So you improved your form. Added pieces of forgotten arcane technology, building yourself into something new. Something better. Something neither mortal, nor machine. You became an augmented, a powerful technological half-caster able to adapt your body to any situation, installing augments into your body...   [click here for more]
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Fantasy Firearms

Fantasy Firearms


In fantasy, guns are either so realistically overpowered, they make swords and bows obselete, or they're so archaic, imprecise, and unreliable that you need an entire class focused on them just to make them any useful. Either way, it ends up looking like you threw Gandalf an AK-47, ruining the theme and tone of your game. I've created some rules for fantasy firearms, which function enough like...   [click here for more]
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Construct Compendium

Construct Compendium


THE COMPLETE GUIDE TO ALL THINGS MECHANICAL AND CONSTRUCTED Hot off the forge, the Construct Compendium is your go-to source for information on the constructs, machines, robots and sentient objects of the world. This 74 page manual include: FOUR NEW RACES including the mechanically altered Ascended, the alchemically animated Kemlings,...   [click here for more]
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Ulther's Ship Character Sheet

Ulther's Ship Character Sheet


Ulther's Ship Character Sheet This is just a small character sheet I made for use in my own campaign. The rules for using this character sheet are available here: https://www.dmsguild.com/product/237548/Expanded-Sailing I do not own any rights to, or have any link to Expanded Sailing, this is merely a character sheet to use alongside those rules. Thanks to the...   [click here for more]
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A Guide to Firearms (5E)

A Guide to Firearms (5E)


In this file you will find: 1x New background 2x New Feats 11x New Items (7x Weapons, 2x Siege Weapons, 1x Tool Kit, 1x ammunition) Plus some hints & tips for adding firearms and gunpowder tech to your campaign. I feel that a new class is too much without being gimmicy. It is my belief that firearms should be integrated into every class if desired. I also tweaked a few items found in the Dungeon...   [click here for more]
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Medieval Firearms

Medieval Firearms


Firearms have historically been a part of medieval warfare since the early 14th century and became commonly found on the battlefield through the high middle ages and early renaissance periods that fantasy worlds often portray. This document is meant to introduce early firearms into your D&D game. Just as in the real world, these weapons come with advantages and drawbacks. Includes: 10...   [click here for more]
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D&D 5E Arcane Gunsmithing Artifact

D&D 5E Arcane Gunsmithing Artifact


Arcane Tinkering In this document you will find an artifact that will let your create a great custom firearm of epically magical power. Flexibility The artifact you may gain from this document is powerful, but is also balanced around a healthy point system to allow you to balance the power of the artifact you want to give to your party. Giving this Book Giving your party this book should...   [click here for more]
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Artificers: Gunsmith, Revised

Artificers: Gunsmith, Revised


Crafting and invention should define the artificer class, and each gunsmith’s Thunder Cannon should be a unique creation. The Gunsmith, Revised realizes that philosophy. Inside, you will find options to customize your Thunder Cannon as a pistol, rifle, or shotgun. You will also find many powerful modifications to perform on the Thunder Cannon as you advance in artificer class levels....   [click here for more]
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Gunslinger (player class)

Gunslinger (player class)


Overview The Gunslinger is a long range combatant, with a focus on accuracy and negative effects for thier targets. Gunslingers are grouped together by one thing: their love of hot iron and flying lead. Beyond this, they are as wild and varied as the lands they roam. The use of firearms lets a gunslinger provide a steady flow of damage while staying off the front lines and mostly out of harms...   [click here for more]
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Airships and mayhem!

Airships and mayhem!


A supplement with rules and, most importantly, tips on a possible to portray flying ships in a setting where techno-arcana has evolved to the point of taking entire castles to the sky! ...   [click here for more]
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52 Grenades and Bombs - Ultimate Edition

52 Grenades and Bombs - Ultimate Edition


A Grenade is a small bomb typically thrown by hand. Generally, a grenade consists of an explosive charge, a detonating mechanism, and firing pin to trigger the detonating mechanism. Once the soldier throws the grenade, woe to the one who happens to be near the explosion! In this module you will find 52 different grenades and bombs to use in your campaigns! Are you a player who wishes to shower...   [click here for more]
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The Arcane Carriage

The Arcane Carriage


A magical carriage perfect for WATERDEEP: DRAGON HEIST or EBERRON A mystical carriage for use in high magic settings, heist adventures or spy campaigns. Packed with gizmos and utility the arcane carriage is sure to result in some epic moments and create fun role-playing opportunities at your table for players and DMs alike! Included Inside... A short guide on using the...   [click here for more]
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The Book of Uncommon Ancestry

The Book of Uncommon Ancestry


Inside the the Book of Uncommon Ancestry you’ll find a treasure trove of new player options related to some of the rarer peoples of the D&D multiverse. It features 12 new player character races, new weapons used mainly by giff and thri-kreen adventurers, over 30 new racial feats, and 48 new magic items. New races explored in the Book include: Book wyrms are small,...   [click here for more]
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Tinkers' Feats

Tinkers' Feats


These feats provide a way for characters to create advanced equipment using their Alchemist's Supplies or Tinkers' Tools. Many allow characters who utilize firearms to further augment their arsenal, while others allow more standard characters to delve into alchemy or engineering, in the same vein as the Magic Initiate and Martial Adept feats from the Player's Handbook. In addition to the feats, this...   [click here for more]
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The Warlord

The Warlord


The Warlord Class with 6 Archetypes for 5th Edition Restore Hit Points, resuscitate the recently 'killed' and spur your allies to action. A non-magical support class for campaigns or players looking for a less magical means of aiding their allies. The full Warlord class with subclasses for Skald - a battle musician, Diplomat - a director of others, Chevalier - steed and soldier acting...   [click here for more]
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The Weaponsmith - A system for creating and balancing new weapons in 5th edition D&D

The Weaponsmith - A system for creating and balancing new weapons in 5th edition D&D


The Weaponsmith is a crash course in reverse-engineering the weapon system of 5th Edition D&D;, allowing anyone to create balanced weapons of every kind to use in their game. The system is in constant development, as is all of my work. Feel free to leave your feedback and constructive criticism below! ...   [click here for more]
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Swashbuckler Class

Swashbuckler Class


The swashbuckler is a nimble fighter, ducking and weaving with as much of a flourish in their words as their blades. Gentlemen adventurers and cavaliers, they keep their feet planted in chaotic chivalry, fighting for love, or justice, or thrill with daring and bravado. This class is intended to serve as a non-magical fighting class and a balance between the strength of a fighter and the skill of...   [click here for more]
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Automatons - Versatile NPCs CR 1/2 to 8th

Automatons - Versatile NPCs CR 1/2 to 8th


Highly Versatile & Modifiable NPCs CR 1/2 to 8th A common person can now control the perfect mechanical staff, crew, or army, with automatons! Commanded by an enchanted amulet, these magnificent drones will undertake any order you give them! No questions asked! This package contains a versatile family of monsters or NPCs. Arcane and Analog variants...   [click here for more]
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50+ Whimsical Items

50+ Whimsical Items


When you sit down to create a campaign for a bunch of gnomes, you can’t help but err on the side of whimsical. 50 items later, I’ve prepared a list including the Alchemical Chicken, The Balloon of Mai-Lhar, The Clock of Alarm, Delusional Dengar’s All-Purpose Diadem, a Tinfoil Hat, Ring of Dire Circumstances, and my personal favourite, the Gnomish Crotch Rocket. This quirky...   [click here for more]
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Utimate Urban Fantasy

Utimate Urban Fantasy


This book has everythign you need to take your D&D game to the modern era with new setting rules, backgrounds, race options, skills, and gear including: 18 New Background Options including rules on having and changing careers. 13 New Feats New Racial Options for your all human games Computers & Hacking: In depth rules for hackers in the modern world Drugs & Addiction: Using and...   [click here for more]
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