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NEW CONTENT ALERT: Volume 2 is now available! Save $5 off Volume 2 in this bundle!
FANTASY GROUNDS Version is now available! Save up to $5 in this bundle!
"I especially love it when innovative game mechanics fuel the story. I am pleased to find a hefty supplement that provides not only incredible inspiration for myself (I'm looking at you Ennida's Tea Set) but for any... [click here for more] |
Dungeon Masters Guild |
$19.99
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I want to loot everything in the Witchlight Carnival!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in The Wild Beyond the Witchlight, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement,... [click here for more] |
Dungeon Masters Guild |
$2.95
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Welcome to the second chapter of the Eren Chronicles!
The Journey of the Godslayer is a complete compendium for Dungeons & Dragons 5e that deals with divine beings, their powers and those who rise up to defy them. Through its pages, you will discover all that you need in order to create unique campaigns against the almighty Gods and their followers. It is... [click here for more] |
Dungeon Masters Guild |
$19.95
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Solstice Shenanigans
Solstice Shenanigans is a festive ~5 hour adventure for a tier 2 party.
The Winter Games are in full swing on the demiplane controlled by the powerful archfey lord of winter, Jack Frost. Games and challenges await the players, along with a baker's terrible mistake and a bout of mysteriously disappearing trees!
This adventure is designed to work as a short break from a main story... [click here for more] |
Dungeon Masters Guild |
$4.49
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Four new warlords for your Avernus campaign!
Warlords of Avernus includes four new warlords for you to plug in your Baldur's Gate: Descent into Avernus campaign! The warlords are:
Algoran – the Flesh Hunter – is a tulgar, a rare breed of extraplanar humanoids. From a disbanded band of mercenaries, Algoran created the Collectors of Souls, a warband of tulgars that wants... [click here for more] |
Dungeon Masters Guild |
$2.45
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From the lead designer of the Honkonomicon
*
"Alongside the Godly Grimoire, a deck of unknown origin was also discovered. We called it "the deck of the divine mysteries", as each card seemed to recall the power of a deity included in the Grimoire. By drawing from the deck, we could bring into the world the best and the worst that each of these divine beings was... [click here for more] |
Dungeon Masters Guild |
$2.95
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Book of Shadows
The Book of Shadows contain player options wrought in darkness, shadowy creatures and magical items of light and dark. The Book of Shadows contain:
1 New Racial Option. No longer relegated to being an elven subrace, this version of the shadar-kai has its own unique flavor and powerful abilities.
4 New Archetypes. Perform in the shadows... [click here for more] |
Dungeon Masters Guild |
$2.99
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Few artifacts are as simultaneously revered and feared as the Infernal Pact Decks. These legendary items, born in Hell, hold power beyond mere mortal comprehension. Crafted not by hands but by the will of darkness itself, each deck—Zagrathok, Infernix, and Malifurn—stands as a testament to the infernal ingenuity and malevolence that spawned them.
To possess one of these decks is to hold the key... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Updated! New art, better template, four new weapons, and an ink-friendly version! Thank you for all of your support in making Artifacts of Avernus a best-seller!
Artifacts of Avernus includes 50 original magical items that adventurers might find in the Nine Hells. Arranged around devilish contracts, the Blood War, and the bureaucracy of the Hells, these items offer insight into how... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Newly updated to version 1.3
The great war between the demons of the Abyss and the devil of the Nine Hells rages on with no signs of stopping. The battlefields of the Blood war are littered with magic items forgotten in the destruction. The vast treasure hordes and armories of Avernus are full of arcane wonders and weapons of terrible power…and it takes is a team of brave adventurers to go and claim... [click here for more] |
Dungeon Masters Guild |
$2.95 $2.07
|
Set sail on the Astral sea with this collection of supplementary rules for the Spelljammer campaign setting! This manual contains options for ship combat, special ship equipment and magic items, and customizable Hamsters! Additional features of this doccument include:
A collection of changes to make ship combat more interactive and interesting, all of which are completely compatible with the normal... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
From the lead designer of the Honkonomicon
Tasha's Supernatural Travelogue guides you through the wonders and thrills of magical exploration with 40+ pages of content for DM and players.
In this book you will find:
11 exciting supernatural regions built around common fantasy tropes like fiendish corruption, necromantic power and draconic influence, that... [click here for more] |
Dungeon Masters Guild |
$4.95 $3.47
|
This book is designed to provide you with a rich, detailed pantheon of gods and goddesses to incorporate into your science-fiction themed D&D campaign.
What's Included?
24 unique gods and goddesses
In depth analysis of lore, domains, symbols, stories, legends and more for each deity
95 pages of... [click here for more] |
Dungeon Masters Guild |
$9.95
|
It's here!
We can assume that by now: you've gotten your airships, you've learned the rules to engage them, and you have even learned to build your own. You may be excited to know that the best is yet to come! With this book as your companion, you are now well equipped to implement all of this expertise into your campaigns, and bridge the gap between player wants, and the DM's narratives.
This book... [click here for more] |
Dungeon Masters Guild |
$7.50
|
Welcome the dangers of Greek Mythology!
Kit Gryloc's Guide to Myths and monsters contains 114 pages of content for your games of D&D 5E. You will find a great number of creatures adapted directly from Greek myth, as well as several original creatures inspired by aspects of it.
This book is not meant to be a historical representation of Ancient Greece in any... [click here for more] |
Dungeon Masters Guild |
$20.95
|
Now Available for Fantasy Grounds!
In the spaces between realms, accessible only through cracks in the fabric of reality, creatures of unusual power roam in search of hosts--vestiges. Using this book, one might bind a vestige to their very soul, temporarily earning supernatural abilities beyond the norm--but beware the consequences, dear friend. You may find yourself a pawn... [click here for more] |
Dungeon Masters Guild |
$9.99
|
"Eldritch Workshop" is a collection of 30 eldritch machines: intricate, building-sized constructions of magic and mechanism that affect the world on a grander scale than regular magic items. This concept, as introduced in Eberron: Rising from the Last War, is perfect as the focus of a long quest or the grand invention of a campaign villain. ... [click here for more] |
Dungeon Masters Guild |
$3.99
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The Fantasy Grounds version can be found here
Darkness is rising. Armies of Demons and Devils clash in an unending conflict that threatens to destroy the whole of the material plane. But what side will you choose, will you side with the forces of evil seeking to conqueror everything in existence or will you choose the armies of light and fight to keep the Blood War from spilling into the material... [click here for more] |
Dungeon Masters Guild |
$4.50
|
IN VULGAREA YOU TRUST:
"For untold eons, Eshebala ruled over Vulgarea, the 193rd Layer of the Abyss...content to revel in hedonism, corrupt the hearts of her dwindling followers and inflict petty cruelty. Yet, if there are days in the Abyss, there came one when she realized she despised her own province. She hated demonkind. She hated the Abyss. It had become unbearably tedious,... [click here for more] |
Dungeon Masters Guild |
$19.99
|
Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold. Original Keep on the Shadowfell ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Nine Hells have their champions of Bael and Zariel, but what of the Abyss? The lords of that fetid realm of infinite horrors have much to gain from the death of all that is good, and they all have their own players in this endless game.
This supplement contains stat blocks for 9 entirely new unique demonic generals, 5 stat block adjustments for other demonic generals, 6 new demons, 7 new fiendish... [click here for more] |
Dungeon Masters Guild |
$9.00
|
Deep in Wildspace, the captain of a spelljammer uses a sextant to confirm their ship’s location while you patiently await the arrival of a mysterious merchant. You know you have timed the meeting correctly, but where are they? Suddenly, from the swirls of a beautiful nebula, a strange floating rock with an iron door in its side emerges, trailing stardust in its wake. The crew exchange... [click here for more] |
Dungeon Masters Guild |
$2.95
|
“Myrddin’s may well be the gold standard for the Fey realm ... a Must Have for anyone who currently or might someday use Fey or the Feywild in their campaign.“ - Realmwarp Media
"When it comes to an all-in-one themed guide on faeries, Myrddin’s has you covered." - Eric Watson
Whether you are planning a quick trip into the Feywild... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Now Available for Fantasy Grounds!
Magic suffuses all things in the Feywild, from the grass and flowers to the stones and mountains. As a result, objects from the Feywild make for potent ingredients in the craft of magic items—an art well-explored by the fey who live there. Some of these treasures are masterworks of artisanship, gleaming with gold, jewels, and delicate glass; others... [click here for more] |
Dungeon Masters Guild |
$3.49
|
Horonial’s Guide to the Blood Wars is an ongoing series that details the great war between the demons of the abyss and the devils of the nine hells.
The first volume in this series Armor of Rage and Damnation catalogues the magical armour and shields used in the blood war and offers ideas on how to bring these fiendish tools of destruction into any campaign
In... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Deep in the burning fields and ashen lakes of the Nine Hells, magic ebbs and flows like water from a cracked reservoir, and is shaped by the devilish inhabitants into tools and weapons of fiendish potency. Seek them out, adventurers--they are a boon in your journey into darkness.
This title includes 31 new magic items themed around the Nine Hells and their archdevils, such as the Avernus Warflag,... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Remaining normal was never an option. After you witnessed the otherwordly greatness of the place beyond the stars, there's only one more thing left to do.
Let go of the frames of reality. Let go of what keeps you sane.
May your untapped potential wander the horizons of the Far Realm.
They Came From Beyond the Stars concludes the series of player option... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Myths of Wildspace
The spelljammer emerged from the cloud of space dust like a bat from the Hells, soaring through the nebula in pursuit of its quarry. The captain, a giff with one eye and a mechanical hand, loaded her rifle and strode over to the railing. She’d been chasing the Pale Light for decades, and each time, it had given her the slip—but this time was going to be different. This time,... [click here for more] |
Dungeon Masters Guild |
$9.95
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Clash against golems of fire, join forces with monsters against cultists, and make deals with powerful elemental genies. Princes of the Apocalypse: Extra Encounters contains 5 adventures for you to reinforces your Princes of the Apocalypse campaign with. Alongside these encounters that range through all levels of play, this supplement contains 3 unique monsters and 4 new magic items.
Enjoy,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Every magic item has a tale. In the 5th Edition of Dungeons and Dragons, magic items are a rare occurrence. When a magic item appears in the game, it tends to feel special and have importance. Magic items create an extra layer of storytelling for your game.
This document includes:
House Rule for Number of Magic Items for Attunement.
Feywild Magic Items Origins Table.
23 Magic Items with story ties... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Once a year when the planes of the mortal realms of existence begin to overlap with the eternal realms, a holiday is held wherein the masses indulge themselves in frivolous events and entertainment. But for those ancient scholars and sages knowledgeable in the old ways, it is a far more fearsome night wrought with frightening terrors lurking and watching from the shadows. As the barriers... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome the dangers of Greek Mythology!
Kit Gryloc's Guide to Myths and monsters contains 114 pages of content for your games of D&D 5E. You will find a great number of creatures adapted directly from Greek myth, as well as several original creatures inspired by aspects of it.
This book is not meant to be a historical representation of Ancient Greece in any capacity. It would... [click here for more] |
Dungeon Masters Guild |
$16.00
|
Now for Fantasy Grounds!
Artifacts of Avernus includes 50 original magical items that adventurers might find in the Nine Hells. Arranged around devilish contracts, the Blood War, and the bureaucracy of the Hells, these items offer insight into how devils live and operate and will give your players engaging tools with which to traverse Hell.
Examples include:
The Disc of Legion. A... [click here for more] |
Dungeon Masters Guild |
$1.49
|
UPDATE: FANTASY GROUNDS VERSION NOW AVAILABLE! Click Here!
Check out the FREE Preview!
Weapons of the Multiverse is a collection of weapons from the most evil planes of existence! Unlike the traditional magic items found in the Dungeon Master's Guide, these weapon descriptions include their origin,... [click here for more] |
Dungeon Masters Guild |
$4.95
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The Crossroads is a whole new place for your players to explore. As a lively trading outpost between worlds, it can be easily incorporated in low-to-high level campaigns in any setting, though its planar nature plays particularly well with the Forgotten Realms setting and, to a lesser extent, with Eberron. All it takes is an old abandoned portal in the wild, or maybe the secret gate where... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Astral Armory is the ultimate compendium of magical items specifically designed for use in the dangerous and exciting world of Spelljammer. Featuring 111 new magic items, this book is an essential addition to any DM's collection.
From the powerful Cosmic Cannon to the enigmatic Mind Flayer Wand, Astral Armory offers a diverse selection of weapons, armor, potions,... [click here for more] |
Dungeon Masters Guild |
$6.99
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Samwen’s Gemlain Armory introduces a brand-new type of magic item, the infused gem, and a complete system of rules for crafting magic items with them.
The infused gem is a unique magical item which can be combined with other items through a process called inlaying to make a gemlain item. When inlayed into an item, each type of infused gem can grant a variety of features depending on what... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Are your players getting bored of +1 swords? Do you find it challenging to keep track of which potion spilled when the druid fell out of a tree, again? Is the economy of Baldur's Gate suffering inflation from too many magic missile scrolls?
If so, get your cupcake carrier ready because the Nine Hell's bakers have treats for you.
In this book, you'll find a baker's dozen magical pastries... [click here for more] |
Dungeon Masters Guild |
$0.50
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Shadows of the Kaiju
Shadows of the Kaiju explores a world where Colossal primordials have returned to reclaim Toril and bring it back together with Abeir. The world has changed a lot since these creatures once ruled over the world and fought the original gods.
Kaiju Crafting
Within this document are rules to craft your own Colossal and smaller Kaiju to terrorize your players with and cause siege... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Clan Crafter Hralding and a studied archivist have begun the long process of recording the archetypal paths of heroes and villains from across the multiverse and time itself. In their journeys and research, they have uncovered many new barbarian paths and documented them here. This is the first in a series of extended class books.
____________________________________________________________________________________________________________________________________________________________... [click here for more] |
Dungeon Masters Guild |
$4.95
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- Two New Warlock Subclasses of Law and Chaos
- Additional Lore for a Patron of Chaos
- Law and Chaos Themed Magic Items
- Two Pregenerated Warlock Characters
"What Eugene has got here is something that just explodes with the right mix of Warhammer 40k, Dishonored and gore to make it something that anyone who really wants to get CHAOTIC with a capital everything should 100% snag.... [click here for more] |
Dungeon Masters Guild |
$2.99 $1.99
|
This is a supplement for the Vehicle Construction Kit, adding new magical and extraordinary options for your Dungeons & Dragons 5th edition vehicles.
New Components!
Astral Engine - Move your vehicle through the Astral Plane with the psionic energy of mind flayer brains.
Aeolipile - For when steam engines are too futuristic.
Guidelines for incorporating dungeons into your design.
New options... [click here for more] |
Dungeon Masters Guild |
$6.21
|
While traveling the Multiverse, Mordenkainen lost his spellbook in the dread domain of Barovia. A wizard found his spellbook and organized its secrets into different compendia. Do you dare crack its pages to glean insight into Mordenkainen's secrets of magic?
Thousands have downloaded Volume I of the Compendium. In the second volume, you learn the method to the madness of some of these quirks such... [click here for more] |
Dungeon Masters Guild |
$1.00
|
"You want my throne? Then come and get it! These words of Asmo D. Eus marked the start of a new era of adventurers."
This work contains some snippets of lore regarding the existence of devil fruits in the Forgotten Realms, rules for five powerful, cursed fruits and stat-blocks for corresponding devils that grant some of their power to whoever eats the fruit.
The fruits and devils are:
Fruit of the... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A weapon made of solidified darkness pulled from the Shadowfell, a Shadowbiter is infused with the sorrowful souls trapped within the plane of death. The metal is ice cold which burns those it strikes with frost. This is an ideal magic weapon for a character or NPC that has a connection to the Shadowfell, or one that has a connection to death. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Book of Fey - Artifacts
This arsenal of feywild objects add wonder and delight to any game. Potions to make your float, silly straw to help you rest or powerful Feywarden weaponry to aid you in battle! Check out the full preview to see our wonderous collection of items!
Check out our entire catalogue!
Enjoyed the Book? Check out the previous installments in Saltmarsh, Theros, Ravenloft... [click here for more] |
Dungeon Masters Guild |
$4.95
|
AN EPIC ADVENTURE, WORTHY OF THE SONGS OF OLD.
A kingdom has been transitioned into the Feywild to escape from a shadow war with their enemies. Two kings are dead and the brilliant Queen Madeline has taken control of Richester. An ancient artifact, an epic song of old called the Bards' Tale is the only hope to bring true peace to the Kingdom of Richester. Hard to be the Bard leads the characters... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Sometimes adventures are filled with travel through forests or jungles and you as a DM want to give your players a reward for their adventures that is meaningful and reminds them of their locale. So instead of giving them a potion of healing on a random skeleton in the woods, why not let them find a greatberry bush? In this supplement, I attempt to give a list of possible such magic... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Unleash the power of the Abyss with this chaotic, destructive new subclass for sorcerers.
Empower your spells with Demonic Fury, but beware, for the more you use this power, the more you risk losing control.
Feed the demon within by harvesting the very life essence of your foes.
Forge an iron will from a life spent struggling to control the rage in your heart.
Unleash the full force of your fury and... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Welcome the dangers of Greek Mythology!
Now available for Fantasy Grounds Unity!
Kit Gryloc's Guide to Myths and monsters contains 114 pages of content for your games of D&D 5E. You will find a great number of creatures adapted directly from Greek myth, as well as several original creatures inspired by aspects of it.
This book is not meant to be a historical representation of... [click here for more] |
Dungeon Masters Guild |
$19.95
|