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Set sail on the Astral sea with this collection of supplementary rules for the Spelljammer campaign setting! This manual contains options for ship combat, special ship equipment and magic items, and customizable Hamsters! Additional features of this doccument include:
A collection of changes to make ship combat more interactive and interesting, all of which are completely compatible with the normal... [click here for more] |
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Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold. Original Keep on the Shadowfell ... [click here for more] |
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Once a year when the planes of the mortal realms of existence begin to overlap with the eternal realms, a holiday is held wherein the masses indulge themselves in frivolous events and entertainment. But for those ancient scholars and sages knowledgeable in the old ways, it is a far more fearsome night wrought with frightening terrors lurking and watching from the shadows. As the barriers... [click here for more] |
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A weapon made of solidified darkness pulled from the Shadowfell, a Shadowbiter is infused with the sorrowful souls trapped within the plane of death. The metal is ice cold which burns those it strikes with frost. This is an ideal magic weapon for a character or NPC that has a connection to the Shadowfell, or one that has a connection to death. ... [click here for more] |
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Sometimes adventures are filled with travel through forests or jungles and you as a DM want to give your players a reward for their adventures that is meaningful and reminds them of their locale. So instead of giving them a potion of healing on a random skeleton in the woods, why not let them find a greatberry bush? In this supplement, I attempt to give a list of possible such magic... [click here for more] |
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The bag of beans is one of the most exciting wonderous items in Dungeons and Dragons, offering fun, chaos, and unpredictable storytelling curveballs each time it’s introduced. Few players forget the first time they plant a bean and some mysterious pyramid or beanstalk springs from the ground. Yet the random options provided in the Dungeon Master’s Guide are limited, with only... [click here for more] |
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The First Step to Damnation
The Abyss is a realm of horror, madness and destruction. Most fear to tread there for the sake of their sanity and soul. Yet, for the bold and power-hungry it is a land of opportunity. Forewarned is forearmed, so the wise should prepare before any such venture.
This supplement is designed to give information about the first layer of the... [click here for more] |
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Just a short collection of weapons to equip on your spelljammer. Enjoy!
leave a comment if you are enjoying the content or leave suggestions if you want me to explore something specific.
... [click here for more] |
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Two magic items for your Descent Into Avernus campaign! These items come from Zariel herself and may influence your dealing with the Archdevil herself! ... [click here for more] |
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If you are looking for a weapon that controls the ebb and flow of wind, then the "Windcleaver" is just the weapon for you! A scimitar imbued with magic from the elemental plane of air, this item is perfect for campagins that involve the elemental planes. By conjuring slashing winds, extending the scimitar's range, or even summoning a powerful whirlwind, the "Windcleaver" adds the perfect flavor for... [click here for more] |
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See it through
This One-Shot Adventure Module Contains:
The story for a single adventure
A map of a large villa on top of a cliff
A build for a friendly NPC Cleric
Stat block for a new deadly enemy
Ideas for a home-alone style battle encounter
The Story
Perched on a cliff outside the fishing village of Dorma stands an old villa. It was once inhabited... [click here for more] |
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Praised be the Green Lady, the ceaseless drifter of the endless void, the mother of all knowledge, and the rightful ruler of the seven spheres.
It is her infinite wisdom that allows us to bring you this tome, that of the “Warlock’s Wicked Weapons” (and other magical items), which includes thirty items for the warlock class. As per the wishes... [click here for more] |
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The Soothsayer and the Storm is a 30-page adventure for characters of 8th-10th level and players who enjoy role-playing and exploration
In the Plane of Air, something has gone awry in the Obelisk Barony. What was once a thriving society ruled by fair genies is now a shell of its former self. Where are the traders hopping from mote to mote? Where are the revellers, the singers,... [click here for more] |
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Legendary weapons and wonderous items forged in Baator, the Nine Hells. These artifacts increase in power as the weilder becomes more favored with the creator. This is for the Dungeons and Dragons 5e system. ... [click here for more] |
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This is a short, low-level, adventure (one-shot) that has the party chase a missing weaver to a nearby valley that houses a portal to the Elemental Plane of Air.
The adventure should fit in any setting.
Enjoy! ... [click here for more] |
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A terrifying weapon,
destroyer of worlds,
captured at incalculable cost.
And,
the ill-fitting band of miscreants
that might just be Realities only hope…
The heaven's tremble; an alarm is sounded. The dying act of the Solar Guardaleon was to capture the Balor's Blade - Godbane and Worldslayer. Now all that is... [click here for more] |
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This mage city is built on the inner walls of a deep crater leading to a portal connected to the abyss that spews raging fiends daily.
The city was built by ancient archmages who sought to protect the world from the demonic infestation. To keep the dark entities at bay, the city has been adamant about training the most powerful wizards mortals can be.
Although... [click here for more] |
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This adventure is designed so that the only book you should need to run it is the players handbook. It should make this a great introduction for new groups, who maybe arent too sure they want to buy all the core rulebooks before they've tried the game first. Otherwise it may be interesting to more veteran groups to see what can be done with just the one book.
This adventure should take 1-2... [click here for more] |
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This collection of player options offers a plethora of building blocks for your character to enhance any campaign. Some of the designs are already available on dmsguild.com and are just reprinted in a single product for your convenience, but there are also some new entries. The content in this document is loosely oriented around the needs of an interplanar campaign. What I mean by that... [click here for more] |
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Designed for the Maohos Campaign Setting, this new frame-work for death and returning from the beyond can be added in to any setting.
This document covers character death, what happens to a character after they have died, and methods of returning from the dead:
- Revivify (modified) - Resurrection (modified) - Greater Resurrection (ritual) - Reincarnation - Blessings of the Gods - Revnant Pacts... [click here for more] |
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On a distant moon an ancient monolith stands looming over the barren rocks, long forgotten by history. Built by an extinct race of giants and visisted by a horrible tragedy centuries ago, this tower has stood silent and anonymous. Unknown to anyone, a prisoner awaits at the top, deperate for rescue, for company... for salvation.
Tower of the Star Giants is an adventure for a party of 4 to 6 PCs of... [click here for more] |
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This is a living armor, inspired by Marvel's symbiont, but quite different.
It's also has the monster's sheet.
Suited for evil players or villains. It should be introduced between level 5-10, but also works fine beyond 10+. It's a nice magic item!
Review with tales from your campaign! ... [click here for more] |
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Coming to you live from the pages of Monsters from Elsewhere, here is a playable race version of the interstellar vagabond! Also includes two uncommon magic items.
Whether from a distant homeworld or an alternate reality labeled by number, some futuristic humans may be so different from “stock” humans that the basic racial traits simply do not cross over, even as vague and freeform... [click here for more] |
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4 Powerful & levelling magic items granted by the gods for your Games:
The Cloak of the Jaeger
The Ring of The Betrothed
The Helm of the Lawbreaker
The Realmshredder Axe
From the team at The DMs Book Club! ... [click here for more] |
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A Beholder’s dreams have the power to warp and reshape reality. Some of the most powerful, like the Eye Tyrant Bythagrygg, can even create their own demiplanes as they sleep. What horrors lurk in the nightmares of a Beholder? What could scare even them?
Demiplanar Dreams is designed for a party of four to six 8th-level characters. ... [click here for more] |
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Encounter new and deadly monsters with the help of the fourth compendium from the world of Sharúne, filled with a host of fiends, devils, magical items and spells to further enhance your journey's into the Nine Hells!
This book contains:
31 Stat Blocks, accompanied with relevant information to seemlesly implement them.
7 Magical Items, ranging from Uncommon to... [click here for more] |
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This Adventure was designed so the only required resources are the players handbook and the D&D 5e system reference document (which you can find for free online).
This is also a continuation of a previous adventure (link below). However it is not neccesary to play that first.
This adventure should take about 1 hour to complete, and can be done with a group of 2nd level characters ranging... [click here for more] |
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In the vast universe of tabletop gaming, countless adaptations and conversions have brought myriad worlds, both real and imagined, into the realm of Dungeons & Dragons. These interpretations, of varying quality, often come illustrated and formatted, breathing life into new characters and creatures alike.
In this expansive cosmos, some creatures from a famous real-time strategy series... [click here for more] |
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Continuing the series of powerful artifacts but this series is themed to be crafted from the essence of a specific plane of existance, this one being the elemental planes and the well known mirror planes often reffered ti as the Shadowfell and the Feywild. Please enjoy, and feel free to modify anything you fell neccesary.
As I will always try to do there is a word document and a PDF for ease of printing... [click here for more] |
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Crown of Freemine is a two part adventure designed for 4-6 characters of level 2, finishing with the characters being close to level 4 by the end.
Crown of Freemine contains
A 21 page adventure for level 2 characters filled with high seas adventure, murder mystery, and a reality shifting dungeon delve. A full gazateer for the small town of Port Freemine. 10 brand new monsters, such as the creepy... [click here for more] |
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Continuing the series of powerful artifacts but this series is themed to be crafted from the essence of a specific plane of existance, this one being the hells and heavens, and some of the planes mentioned in the Dungeon Masters Guide. Please enjoy, and feel free to modify anything you fell neccesary.
As I will always try to do there is a word document and a PDF for ease of printing and editing, please... [click here for more] |
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Bound by threads of corrupted fate, this powerful magical glaive defies the very nature of magic. Created by a powerful warlock as part of their pact, the divine purpose of the weapon is unknown, but its power is great.
A weapon perfect for any martial class, the Hexburn Glaive leaves its mark on its foes. The more you hit a creature, the more effective it becomes. While it is not tailored... [click here for more] |
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