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I want to loot Thousand Teeth!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Ghosts of Saltmarsh, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$2.95
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Treasures of Saltmarsh contains 50 magic items for use in your nautical campaigns
Above and below the violent seas off the coast of Saltmarsh adventurers seek to find fame and fortune, whilst the native races live a life of hardships beneath the powerful currents.
This supplement contains 50 unique magic items inspired by the area around this sleepy village and the azure seas beyond. From... [click here for more] |
Dungeon Masters Guild |
$3.95
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Encounters on the Savage Seas is a 100-page supplement containing mini-adventures, NPCs, new ships, locations, and magic items. In all, the writers have produced 19 unique encounters, NPCs, and locations for you to add to any nautical campaign. We’ve even included scaling suggestions so they can be used with different party levels.
Visit the township of Badu - the village... [click here for more] |
Dungeon Masters Guild |
$19.95
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This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.
Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people.... [click here for more] |
Dungeon Masters Guild |
$2.95
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A treasure trove of items for seafaring adventurers
Adventures on — or even under! — the high seas present Dungeon Masters and players alike with opportunities to explore an alien world without venturing too far from home. This collection of sea-themed magic items is equal parts conversion from Stormwrack, a supplement for the 3rd edition of Dungeons & Dragons, and original... [click here for more] |
Dungeon Masters Guild |
$3.45
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Legendary Hunts: Coastal Encounters is a titanic tome of mythical foes and coastal critters, brimming with a vast array of magical items, custom art, harvest tables, plot hooks, and yes, more monster hunts! "Tales? There are no tales boy. Only lies, uttered by those seeking cheap admiration. You see, you can always tell whether a sailor's speaking... [click here for more] |
Dungeon Masters Guild |
$19.99
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Monsters & Magic Items
This supplementary material is taken from the Call from the Deep Campaign. It contains 25 horrifying new creatures you might meet beneath the waves, or in the lairs of illithid villains, as well as 10 new magic items that seafaring adventurers should not go without! The mix of monsters and items here hints at the nature... [click here for more] |
Dungeon Masters Guild |
$0.95
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Forgotten shipwrecks. Underwater caverns. Hidden pirate coves. Haunted lighthouses. These are just a few locations where powerful magic items are waiting to be discovered by adventurers brave and bold enough to explore the savage seas and untamed oceans.
Inspired by the official Dungeons & Dragons adventure Ghosts of Saltmarsh, this product supplements that content by providing... [click here for more] |
Dungeon Masters Guild |
$2.95
|
It's here!
We can assume that by now: you've gotten your airships, you've learned the rules to engage them, and you have even learned to build your own. You may be excited to know that the best is yet to come! With this book as your companion, you are now well equipped to implement all of this expertise into your campaigns, and bridge the gap between player wants, and the DM's narratives.
This book... [click here for more] |
Dungeon Masters Guild |
$7.50
|
Tidal Magic
Spells & Magic Items of the Sea
Featuring 8 magic items, a weapon quality (a magic ability which can be grafted onto another magic item), and 7 spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your Ghosts of Saltmarsh campaign!
From 2002 to 2005, Dragon Magazine featured a series called The Far Corners... [click here for more] |
Dungeon Masters Guild |
$0.95
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PIRATES, SAILORS, AND SIRENS! is a D&D 5e supplement for everyone who enjoys stories on the high seas!
- 13 Subclasses (One for each class, including Artificer!)
- 11 Magic Items (Bonus!)
Embark on a daring nautical adventure armed with this thrilling Dungeons & Dragons supplement that introduces a treasure trove of excitement... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Hellenic Ships & Sailing
This book was created to provide a selection of hellenic ships, modules for them, and a convenient system of combat, travel and cargo management. The base ships should be compatible with D&D 5e naval combat, but the book also provides alternative systems.
Contains:
Thematic Roles & Duties onboard.
Alternative sailing rules.
Alternative naval battle rules.
Simple... [click here for more] |
Dungeon Masters Guild |
$4.99
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A sunken ship...a lost relic...a race against evil!
A seafaring adventure for charactes level 5-7!
Years ago, the Salt of the Wavemother terrorized the seas, captained by the fearsome Cutter Blighe. Overnight it vanished along with all souls aboard. Now cultists are seeking Tarsik Bilgebreach, rumored to be the only surviving crew member.
It's up to you to accompany Tarsik... [click here for more] |
Dungeon Masters Guild |
$2.95
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Welcome to Blessings, a series of armor, weapon, and item catalogues for different adventure locales. This series hopes to provide easily accessible, richly imaged, and intriguingly historied artifacts to drop into your adventures and campaigns. Each series focuses on a particular environment, and the artifacts within the series reflect some of the myths, folklore, ideas, and art of that... [click here for more] |
Dungeon Masters Guild |
$2.99
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Inspired by the hit Pokémon video game.
Looking for magic items based upon Pokémon? Items that are more animalistic and natural in origins? Or maybe you’d like some items that can evolve into new and more powerful items? Then you’re in the right place! This book contains magic items based on Pokémon from the 1st Generation of games, for a total of 174 magic items!
There’s also an accompanying... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Inspired by the hit Pokémon video game.
Looking for magic items based upon Pokémon? Items that are more animalistic and natural in origins? Or maybe you’d like some items that can evolve into new and more powerful items? Then you’re in the right place! This book contains magic items based on Pokémon from the 2nd Generation of games, for a total of 107 magic items!
There’s also an accompanying... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Now Available for Fantasy Grounds!
"Primordial Items" is a series of four supplements exploring magic items and the classical elements: water, fire, earth, and air. This instalment includes 25 items themed around water, ice, the ocean, and aquatic creatures.
Sink your enemies with the Anchorhammer! Embrace the deep with the Cloak of the Aboleth! Wield the... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Inspired by the hit Pokémon video game.
Looking for magic items based upon Pokémon? Items that are more animalistic and natural in origins? Or maybe you’d like some items that can evolve into new and more powerful items? Then you’re in the right place! This book contains magic items based on Pokémon from the 5th Generation of games, for a total of 167 magic items!
There’s also an accompanying... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The mythic tale of Iason and the Margonauts recounts the Margo crew's quest to cross the Siren Sea of Theros in search of a legendary treasure. Now, whether campaigning in Theros, the Forgotten Realms, Eberron, Ravnica, or beyond, you can play as a character embodying the unique abilities of this brave crew. This supplement... [click here for more] |
Dungeon Masters Guild |
$3.95
|
To some the call of the open sea is too strong. A yearning to locate undiscovered lands and meet exotic cultures can pull at the core of one’s soul. The sea beckons those that are foolhardy and adventurous to its bosom. However, there are Pirates that will gladly rob and plunder the foolhardy and adventurous. Pirates are hardy sea goers that can be rouges of the sea, mercenary sailors, or develop... [click here for more] |
Dungeon Masters Guild |
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Do you crave the thrill of treasure hunting adventure AND the thrill of returning precious relics where they rightfully belong? Were you planning on multiclassing your next bard into wizard just to gain access to your own find familiar companion?
Then the COLLEGE OF THE CROW'S NEST is the bard subclass for you!
Search land and sea for Sought Treasures, then seek... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This document contains a collection of 14 magic items. The majority of the items are thematically related to the monk class. These items were lightly play-tested in the 5th edition of Dungeons & Dragons.
I appreciate any feedback you provide.
If you decide this is worth your money, I greatly appreciate your generosity. Your patronage gives validity to a dream I once thought was futile.
Changes... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a supplement for the Vehicle Construction Kit, adding new magical and extraordinary options for your Dungeons & Dragons 5th edition vehicles.
New Components!
Astral Engine - Move your vehicle through the Astral Plane with the psionic energy of mind flayer brains.
Aeolipile - For when steam engines are too futuristic.
Guidelines for incorporating dungeons into your design.
New options... [click here for more] |
Dungeon Masters Guild |
$6.21
|
This product is a PDF. If you wish to purchase the Fantasy Grounds version of Caverns of the Merfolk, please click here
The merfolk are mysterious amphibious humanoids with unique cultures and societies arrayed beneath the waves. Caverns of the Merfolk details a unique merfolk settlement... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Beneath the waves, catastrophe awaits
Long ago, a group of warriors gave their lives to repair a hole torn between our home and a world of monsters.
Now the threads binding this scar on our reality together are fraying, and new heroes must rise.
Whispers carry in on the wind, drawing people to an island off the coast.
A cavern here descends into the depths, where... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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New player races for 5e! FOLK OF FUR AND WATER showcases three options for those seeking to step into the role of zoomorphic humanoids.
Expand your role-playing creativity with...
Beaverkin—doughty and ingenious | Otterkin—quick and mercurial | Raconids—inquisitive and nimble-fingered
* also by John the Chronicler *
GODS of the BALANCE:... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Version 2 now available! New content, more links, easier-to-follow instructions, and the Brassy Casket Tavern map.
Set sail for Enthos, a drop-in vacation island full of adventure and relaxation for your characters. Including 2 quests, numerous activities, vivid descriptions, new spells and creatures, and of course, rum. Travel via a portal at sea... [click here for more] |
Dungeon Masters Guild |
FREE
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Just a short collection of weapons to equip on your spelljammer. Enjoy!
leave a comment if you are enjoying the content or leave suggestions if you want me to explore something specific.
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Collected here are over 50 original and updated stat blocks for animals and dragons ready to drop right into your game! Including art, lore, and in some cases educational material drawn from life, Eoth Khlastan’s Revised Encyclopedia of Great Animals and Draconic Beings brings to you inspiration to spice up encounters on the material plane and beyond.
If your... [click here for more] |
Dungeon Masters Guild |
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Mysterious disappearances, a thief and strange mirage-like creatures plague the lonely oasis town of Blueridge.
Adventure Synopsis
Arrive at the oasis town of Blueridge, hot on the trail of a thief who has stolen a valuable magical artifact.
Avoid a looming sandstorm and learn of the mysteries plaguing Blueridge, from the many recent disappearances to the arrival... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Breaking waves
This One Shot Adventure Module contains:
The story for a single maritime adventure - ideal for introducing D&D 5e to new players
Builds for 2 new monsters and 1 new boss monster
Builds for multiple tough NPCs
A simple treasure riddle
Detailed Maps of the mysterious ship called the "Selandia"
A loot table for plundering a passenger ship
Multiple social,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Check out this guide to discover a dangerous port snuggled into a ruined cove.
First, we have a new Roguish Archetype with the Tidal Trickster. Your character will become as nimble and swift as a swordfish and strike with the same deadly skill.
Next are several creatures that live in and around the Smuggler's Port, ranging from the from Prowling Cutthroats to the mighty Gigalodon.
Magic items can... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Everyone loves having a cool weapon in hand, but what about those of us who wish to carry a weapon in each hand. This compendium provides a list of interesting weapons for those of you that wish to walk the path of the dual wielder. From rings allowing you to conjure scimitars of wind to dual pistols that let you reel your enemies in; with blades of blood and bone and wind and wave put a weapon in... [click here for more] |
Dungeon Masters Guild |
$0.99
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This lovingly crafted compendium is a portal not only into the world of magic, but into the mind of a man who would create and collect items as esoteric and eccentric as these. This 19-page compendium is filled to the brim with unique and playtested magic items that will expand upon the limits of what such items can achieve, while using familiar mechanics for ease of access. DMs and players can expect... [click here for more] |
Dungeon Masters Guild |
$11.99
|
"Selkies are creatures descended from fey and tied to the ocean. Selkie children are born in the form of a seal-pup, and Selkies maintain the magical ability to turn back and forth into seals as long as they keep their magical seal skins with them.
Selkies live by the sea in small communities, where they raise their pups. Selkie adventurers are often those individuals whose natural curiosity... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The Voyage of the Drift Cutter
Diabolist Dice presents its flagship adventure book, The Voyage of the Drift Cutter
Send your party on a journey across the sea. This 47-page adventure book is fully illustrated, and professionally designed, and contains everything you need as a DM to manage a series of nautical adventures for your party.
Climb aboard the trading ship,... [click here for more] |
Dungeon Masters Guild |
$12.00
|
Don't Be Salty!
Look at some sweet nautical choices to make your enemies sweat! These items are sure to make foes scrub the deck. Eight magical items of power renown are yours for the taking to enhance any sea-based or underwater campaign.
Featured
Eight magical items "rolled forward" from previous editions
A taste for more cowbell
Bonus... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
So you find yourself about to dive into the horrible depths of the ocean in a Dungeons & Dragons campaign or one-shot. There’s a reason that internet wisdom says to never go on the sea: there are a plethora of deadly monsters your DM never gets to use lurking beneath the waves.
When not the focus of a campaign, an underwater section can, if run properly, be a unique challenge to throw at... [click here for more] |
Dungeon Masters Guild |
$1.95
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Scuttled on the rocks, the Forlorn Kraken, a lucrative privateering ship, is an easy target for adventurers in search of plunder or perhaps the title to this fine sailing vessel. This adventure should last approximately 8-10 hours and is appropriate for 4-6 players levels 3 to 5.
The Pillagers of Boonnuckle Cove includes:
The main adventure suitable for most settings
Ideal... [click here for more] |
Dungeon Masters Guild |
$7.95 $2.95
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Even experienced adventurers deserve the occasional vacation, and our latest offering provides a setting just for that. Bone China Isle is a tropical island, known for feasts, welcoming locals, and, most of all, its magical pottery, made, in part, from the ashes of the deceased. These unique dishes are ingrained in the local culture, and are symbolically used for religious ceremonies,... [click here for more] |
Dungeon Masters Guild |
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Near a town named Llorkh, some thing started to emerge from the water, killing fishers. Fish is one of the main source of food there, so Deabor the human, Mayor of the town, offers a few hundred gold pieces to the adventurers that can solve the mysterious water problem.
This adventure created for around full party of 1-4 level characters, with some magic items as reward and easy change in monster... [click here for more] |
Dungeon Masters Guild |
$0.99
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Engage in combat or attempt diplomacy with the Venomous Plesiodrake! A unique CR 10 aquatic dragon subtype. A wyvern is to an ancient red dragon as the plesiodrake is to a dragon turtle. Just a This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for the plesiodrake, information on the territory and... [click here for more] |
Dungeon Masters Guild |
$0.75
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Welcome to the Great Archipelago.
A collection of islands in some of the most dangerous waters on the material plane. The islands are jealously guarded by greedy rulers and powerful, wild creatures. The waters are the hunting grounds for pirates and sharks while corals and storms sink the ships of many a reckless captain.
Sample pages from the module.
This module contains:... [click here for more] |
Dungeon Masters Guild |
$5.97
|
Hello and welcome to the wonderful world of The Beshma Brother's Foraging Guide, where magic can be found at its very literal roots. Eat, collect and grow over fifty magical crops and ores from every environment you can think of. Add new feats to your character's skillset, with three discovered by the Beshma Brothers to help aide them with their discoveries around the globe!
This is our... [click here for more] |
Dungeon Masters Guild |
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“The Ocean is a place of profound mystery, from the bottom depths to her fickle temperament. Trust not the ocean. Fear her and those that exploit her waters, especially me.” - Shannon Deoir
In this adventure, player’s will navigate through the port town of Pearl Cove and the Ghost Ship of the Arrant Sea. This small town has its fair share of superstitions but none more important than... [click here for more] |
Dungeon Masters Guild |
$10.00
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Channel the vicious spirit of the hungering deep with the Path of the Bloodseeker Barbarian.
Embody the spirit of shark and bulette, as the Bloodseeker. Carve a swath through sea or earth or enter a brutal frenzy in the presence of weakened foes. Learn to track wounded prey across great distances and become an unstoppable hunter, devouring the... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Engage in combat or attempt diplomacy with the Sunken Effigy! A unique CR 5 gargoyle monster that lurks in the depth of sunken ruins and preys on those that do not fear drowning. This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for the sunken effigy, information on the territory and lair of the sunken... [click here for more] |
Dungeon Masters Guild |
$0.75
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