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Martial Stances: Revised Monk and Monastic Traditions

Martial Stances: Revised Monk and Monastic Traditions


This is a revision to the 5e Monk. I've reworked most of the flavorful and features of the monk except Slow Fall to make room for a Stance based monk which juggles Ki management with a variety of combat options, mechanics, and cool new abilities. If you still want to focus on Stunning Strike, I've added some basic stances to the Open Palm Monastic Tradition that allows for more reliable stunning strikes...   [click here for more]
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The Armory of Odds and Ends

The Armory of Odds and Ends


Something that has always bothered me about the magical items available is the focus on swords rather than any other type of weapon. Bows in particular are consistently ignored, making any sort of Ranger look on sadly as the Fighter/Mage/Bard combination talks about their magical melee weapons.  This list is not only a celebration of magical bows, but also any of the other forgotten weapons that...   [click here for more]
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Shadowcraft

Shadowcraft


The book Shadowcraft contains instructions and advice detailing the trade secrets of the subtle arts.  The book itself serves as a player aid, and features a new magic item, 12 new feats, 20 new adventuring gear, 8 new weapons, and rules for advanced weapon training for the weapons included in this book. Video Timestamp: 47:42 / 2:02:08 ...   [click here for more]
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The Missing Weaver

The Missing Weaver


This is a short, low-level, adventure (one-shot) that has the party chase a missing weaver to a nearby valley that houses a portal to the Elemental Plane of Air. The adventure should fit in any setting. Enjoy! ...   [click here for more]
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Boomstud's Bauble Boutique

Boomstud's Bauble Boutique


A small collection of magic items of varying rarities that I whipped up. I think that they could add a lot of fun to your games, so please enjoy! Check out my other work, where I meticulously crafted 24 whole subclasses! ...   [click here for more]
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Manual for Exo-Chassis and Automatons

Manual for Exo-Chassis and Automatons


Looking to add some mechs and mayhem to your campaign? Look no further than the Manual for Exo-Chassis and Automatons!  A necessary addition to any high fantasy, high magic D&D 5e Campaign setting. Magical Mechanical Exo-Chassis (MMECs) are large controllable robotic suits that can fit seamlessly into any campaign setting with the optional story background found at the very beginning of this expansion. Included...   [click here for more]
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Apparel that is Both Magical and Cursed

Apparel that is Both Magical and Cursed


When it comes to adventuring, armor and weapons are all the rage, but what about clothing? It's important to look good while you loot that dungeon. But clothing can also be magical. Check out other Magical & Cursed new items: Helmets Boots ...   [click here for more]
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Magic items - Volume I

Magic items - Volume I


My first volume of magic items, that I have tested on my group. These items are free to use, and can surely be used in your campaign aswell. Do you have any feedback? send it to: Adam.Fordsmand.Feedback@gmail.com Or just put it in the comment section below ...   [click here for more]
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Sci-Fi Hit Point Pools

Sci-Fi Hit Point Pools


A lot of science fiction settings have lightweight ablative armor, regenerating energy shields, and psionic barriers. The rules here offer options for adapting these into your game, either completely or partially. The Armor pool offers the chance to separate the stopping power of armor from a creature's ability to evade. The Barrier pool is an alternate version of temporary hit points. The Shield...   [click here for more]
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Perseus's Guide to Substances

Perseus's Guide to Substances


NB: Previous versions of this .pdf were cut off after page 2.  Please download substances_v2.pdf, now the only option for download, for the full experience--it is identical but with all 6 pages. 13 Substances, all with unique effects and drawbacks. 3 Levels of Addiction + Overflow for severe addicts--substances are not to be trifled with nor treated like regular potions. Simple,...   [click here for more]
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Alternative Crafting

Alternative Crafting


Crafting items allows players to roleplay being self-sufficient, customize their abilities, and progress in a way not directly tied to gaining experience. These rules provide a flexible system to allow players to craft items without having too much to keep track of. It is not a spreadsheet of keywords with specific meanings. Want an adventure where players can collect some special materials? Try...   [click here for more]
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Happy Halloween! - 100 Fun Candy Ideas

Happy Halloween! - 100 Fun Candy Ideas


Hello Players & DMs, Last Halloween I wanted to create something special for my players, and since the spirit of Halloween is CANDY, I conceived of some magical candy for my players to collect and enjoy!  Thanks for checking this out, and Happy Halloween! ...   [click here for more]
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Artifice and Invention

Artifice and Invention


This supplement is themed around research and invention, and provides class options and spells to reflect both traditions of discovery and innovation and the older, more practiced traditions that stand in opposition. This includes: A new take on the artificer based on the warlock chassis, designed to give the artificer as much flexibility as its previous incarnations without making assumptions about...   [click here for more]
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The Fistonomicon

The Fistonomicon


Tell me good sir or madam, have you ever wanted to bring to bear your massively muscled arms in a flurry of fists without needing to invest in spiritual enlightenment and mastery of ki? Have you ever wanted to punch someone so hard a fireball detonates? Have you ever been just so angry that you could throw someone across a room, sprout more arms, and punch someone until they stop moving?...   [click here for more]
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Creating Unique Magical Items

Creating Unique Magical Items


I recently found myself wanting to create new magical items for my players to interact with that would surprised them but also have meaning to them.  This was my solution. Creating Unique Magical Items is a collection of tables that allows the Dungeon Master and players to roll for strange, quirky or highly useful items.  The items are description based, meaning the Dungeon Master (and players,...   [click here for more]
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The Tome of Compiled Evil (5E)

The Tome of Compiled Evil (5E)


Using the official 5E Dungeons & Dragons rules on the Book of Vile Darkness, I've made my own take on this tricky artifact. It's a combination of flavor from my own campaigns and details from previous editions. Some aspects may seem over powered, but then again, this isn't an ordinary Magical Tome. It features: What happens when Attuned, Magic Items, Traps, Drugs, 9x Feat, 2x Elderitch Invocations,...   [click here for more]
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Crafting Magical Weapons

Crafting Magical Weapons


This document contains my hombrew rules for having players create any Magical weapons that they want. ...   [click here for more]
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A Pile of Items

A Pile of Items


This is a small compendium of 40 magical items and enchantments made for newer GM's to use in their campaigns as a supplement to the magic items and enchantments already present in the Dungeon Masters Guide and Players Handbook. If you like it, consider leaving a review, and if you dont like it, leave one anyway and tell me what i did wrong. Only way to get better is to get feedack ;)  ...   [click here for more]
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Offbeat Encounters: The Lost Scroll (Al-Qadim and Forgotten Realms Drop-in Scenario)

Offbeat Encounters: The Lost Scroll (Al-Qadim and Forgotten Realms Drop-in Scenario)


Need a kick for your campaign? Offbeat Encounters are unusual scenarios that provide a setup, an adversary, and a motivation, leaving the rest to you. Consisting of unorthodox approaches to both monsters and situations, Offbeat Encounters are the perfect addition to shake up any 5e game. As the party emerges from a cavern, crypt, or similar environment, a merchant approaches, asking about one of the...   [click here for more]
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Class-Based Magic Item Sampler

Class-Based Magic Item Sampler


When I read through magic items and new DMsguild products that feature magic items, I'm usually looking with a specific character in mind. Here I have included samples from each of my current and upcoming products focused on magic items that enhance or accentuate specific class features that are central to each different class. Barbarians get war paint that enhances their rage class feature, rogues...   [click here for more]
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Shields of Wonder

Shields of Wonder


Included in this PDF and module for Fantasy Grounds are 10 fantastic new magic shields for fortuitous adventurers everywhere! A shield that can teleport? Check! A shield that has the power to control water? Check, check! A shield that can house your soul if you die? Check, check, and check! And many more shields to wield mightily in your adventures. ...   [click here for more]
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Jasmidyste's Vault Of Magic

Jasmidyste's Vault Of Magic


This book contains a variety of spells and magic items. A side note for insight; some of these were designed as epic options to let players feel more powerful than usual. Game balance is always at the dungeon master's decision so feel free to muck around with the numbers or how the features work exactly, drawing more inspiration from it rather than using them word for word. If interested in character...   [click here for more]
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The Balor's Blade

The Balor's Blade


A terrifying weapon, destroyer of worlds, captured at incalculable cost. And, the ill-fitting band of miscreants that might just be Realities only hope… The heaven's tremble; an alarm is sounded. The dying act of the Solar Guardaleon was to capture the Balor's Blade - Godbane and Worldslayer. Now all that is...   [click here for more]
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Bone China Isle

Bone China Isle


Even experienced adventurers deserve the occasional vacation, and our latest offering provides a setting just for that. Bone China Isle is a tropical island, known for feasts, welcoming locals, and, most of all, its magical pottery, made, in part, from the ashes of the deceased. These unique dishes are ingrained in the local culture, and are symbolically used for religious ceremonies,...   [click here for more]
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Dread

Dread


This document is designed to provide supplementary or variant rules for how fear mechanics work in D&D 5e. Additionally it will provide several example creatures, encounters, spells, and magic items that can be used as is or as templates for your very own dreadful creations. ...   [click here for more]
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OddDeities, a Magic Item Shop

OddDeities, a Magic Item Shop


PLEASE RATE AND REVIEW SO I CAN IMPROVE, THANKS!! Within this shop you will find an assortment of magic items that are better used as fancy tools than they are raw stat bonuses. They are friendly to lower level adventurers, offering them a means to unique solutions to problems instead of wildly swinging a +1 sword at everything. Some of the items do offer the benefits...   [click here for more]
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Magic Weapons Re-Imagined

Magic Weapons Re-Imagined


A re-imagining of the basic +1 magic weapon. 3 new equivalent options to introduce more variety into your magic items.  ...   [click here for more]
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Objective Horror II

Objective Horror II


“Objective Horror II is the knowledge that, no matter how terrible something is, it will always happen again.” -Constable Murphy, at the scene of a grisly murder This is a sequel to the first iteration of this list, Objective Horror . Thanks to the generous folks on DMsGuild, the previous entry was a great success! Here’s to another ten items,...   [click here for more]
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Cerberus Lair' - An Unfortunate Winter

Cerberus Lair' - An Unfortunate Winter


THE JOURNEY IS LONG AND THE STORM IS RAGING A group of adventurers is hired by Fram "the Charming One" to succeed where the burgomaster's search teams have failed: recovering a load of Hot Stones, magic gemstones capable of generating heat, from the Nordenrast mine and thus saving a village in crisis due to the harsh winter coming. A journey through...   [click here for more]
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Arctic Survival Guide

Arctic Survival Guide


The Arctic Survival Guide contains instructions on how to survive arctic environments.  The book itself serves as a player aid, and features a new magic item, 4 new feats, a new prestige class, 8 new adventuring gear, a bestiary of lore, and rules for harvesting herbs. ...   [click here for more]
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Item Sheet - Staff of the Magi

Item Sheet - Staff of the Magi


This sheet will help you keep track of your charges for a Staff of the Magi magic item. Includes the (SRD) item's text and information, current charges, attuned, save DC, general information, and the text/range/duration/school of magic/charge cost for each included spell. Includes two versions: spells ordered alphabetically and spells grouped by use/type (along with a condensed spell...   [click here for more]
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Bonds & Relations

Bonds & Relations


On the Cover: Linda Lithén depicts Beryllus Rockhammer & Doc Hugo preparing to battle back-to-back, ensuring they will look out for each other amid the oncoming rush of enemies. Summary: Reward your players for their roleplaying! Within these pages you will find a guide for relations between player characters and an optional ruleset...   [click here for more]
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The Witch, A 5th Edition magical class for fulfilling your witchy fantasies

The Witch, A 5th Edition magical class for fulfilling your witchy fantasies


Mix potions, heal your allies, and summon spirits! A witch can be a valuable member of a party or a devastating enemy. Use this supplement to help you build the perfect character for your game. With a new 5th edition class, a new background, and many new magic items. Play the Prophet, a new background. Are you plagued by visions? Maybe the gods allowed you a glimpse at the future and now you must...   [click here for more]
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Paladin: Oath of the Lightbringer

Paladin: Oath of the Lightbringer


PRODUCT INFORMATION This product provides Players and Dungeon Masters with the Paladin Oath of the Lightbringer. Lightbringers are hardned preachers, that travel the world spreading their faith and doing good on the most remote locations. Lightbringers have an versitile array of fighting techniques to aid them on their quests. In addition, there are new spells and magic items. I...   [click here for more]
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Kruddon's Drug Cart

Kruddon's Drug Cart


Each of Glydon Gnomus (GG)’s Tomes seek to bring you more than just stat blocks and mechanics for the fantastical items and characters contained within. Each of GG’s Tomes presents uniquely-imagined and memorable lore about each entry in the enigmatic salesman’s encyclopedias. Glydon has thoroughly and accurately researched each Tome, giving DMs and Players alike a wealth of ideas to inspire...   [click here for more]
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Black Book

Black Book


The Black Book contains lore on negative energy magic and necromantic fluids that seep from the rocks in the deepest pits of the Underdark.  The book itself serves as a player aid, and features a new magic item, a new feat, a new prestige class, and 24 new spells. ...   [click here for more]
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The Eye in the Pines

The Eye in the Pines


The Eye in the Pines This modular One Shot Adventure Module contains: The story for a single adventure Additional rules to create a playable session 0 character creation in 5e A large sprawling map of an old mansion Several interesting riddles to solve Builds for several new monsters and fights 3 Loot-tables for the adventure The Story The town council...   [click here for more]
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The At-Risk Adventurer's Temp Agency

The At-Risk Adventurer's Temp Agency


You’ve received a letter; your soul has apparently been sold. That seems like something you should be less surprised about. Luckily the devil currently in possession of it is more than willing to let you work to get it back. Take a stroll through this series of anthology stories that can be used alongside other adventures or as fun oneshots. Play with new and veteran players alike and take back...   [click here for more]
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A Glimpse At: The Magocracy

A Glimpse At: The Magocracy


This mage city is built on the inner walls of a deep crater leading to a portal connected to the abyss that spews raging fiends daily. The city was built by ancient archmages who sought to protect the world from the demonic infestation. To keep the dark entities at bay, the city has been adamant about training the most powerful wizards mortals can be. Although...   [click here for more]
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Deck of Summoning

Deck of Summoning


Want to mix things up with your players? The Deck of Monster Summoning is a  set of rules for using a deck of cards (or dice) to have your PCs be able to summon a monster to aid them (or attack them). Each of these cards have a creature as the image with their name in Elvish written on the card. The mystery though is once a card is drawn the only way to get a different card is to speak the word,...   [click here for more]
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How To Use Lingering Injuries, And Cleaving Through Creatures

How To Use Lingering Injuries, And Cleaving Through Creatures


This short book describes how the lingering injuries rule within the DMG can be implemented as a roleplay tool. I also added options to the rule to add to the experience, and a few new prosthetic limbs with magical twists. The short second chapter describes how cleaving through creatures works in the dmg as well as a minor alteration I make to the rule for more fun. ...   [click here for more]
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Fire Gun (Magical Firearm)

Fire Gun (Magical Firearm)


This magical firearm is a potent weapon in the hands of a skilled marksman, but its destructive power comes at a price. Its loud report and the bright flash of its muzzle can attract unwanted attention, and its use in populated areas may draw the ire of local authorities or other powerful entities. ...   [click here for more]
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The Compendium of Fable and Legend

The Compendium of Fable and Legend


The universal truth of the road is this: Every stranger has their fables - and every town has its legends. This book contains nine campfire or hearthside fables, which a Dungeon Master may use to add roleplaying flavor to the population of any small town. Many stories have stat blocks included, should a Dungeon Master want to make the fable into a reality. This is a collection of self-enclosed fables,...   [click here for more]
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The Shade (5e)

The Shade (5e)


In the place where no light meets, Shades have the advantage. The Shade is a unique class that makes creative use of dim light and darkness in and out of battle. They can usually be identified by the shadows moving on and over them, off the surfaces they mark. Additional subclasses can be found here. Comments and feedback welcome. Update log: *Whisper* on page 3 now reads: "You can cast *message*...   [click here for more]
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Sixteen Candlekeeps Advent 2022

Sixteen Candlekeeps Advent 2022


A collection of homebrew, from our table to you! This collection comprises our 24 days of advent content created this year. ...   [click here for more]
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Look! More Magic Items!

Look! More Magic Items!


Look! More Magic Items! is another list of magic items by Eric Lucas for DMs to use in their campaigns! As the title says, there are MORE magic items, more then the first list, Look! Magic Items! and not only magic items, but ART too! Not art for each item sadly, but next time who knows. Items are from common to legendary, with at...   [click here for more]
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Kane's Magic Items Volume 1

Kane's Magic Items Volume 1


An assortment of over 50 magic items to add to you game ranging from common to legendary. Add these to spice up your campaign and empower your PCs! Version History: 2/1/2018: 1.0 Released ...   [click here for more]
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Spellcasting Reagents

Spellcasting Reagents


As the party dumped out the contents of the lich's pouch, they searched greedily for gold and gems. You quietly pocket the slimy odds and ends they cast aside; a withered piece of tongue, a cracked piece of horn, and a large, inhuman eyeball. Spellcasting Reagents are rare materials and substances found in the world that enhance the powers of some spells. They are intended to be used as a sort of...   [click here for more]
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Noff Nazim: Master of Arms (36 New Magic Weapons!)

Noff Nazim: Master of Arms (36 New Magic Weapons!)


This document is a menagerie of new weapons for your game. They are sorted in the order that their corresponding weapon type appears in the weapons table of the core rules. There are 36 new weapons here, one for almost every corresponding weapon in the game (sorry to any blowgun enthusiasts, I recommend you turn towards Vinnis Colulinium’s Compendium of Terrible Things if you seek poisons...   [click here for more]
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O Eterno Templo de Mytica

O Eterno Templo de Mytica


Os heróis descobrem que um amigo em comum desapareceu em uma cidade com leis e costumes estranhos e rígidos. O que pode vir a acontecer enquanto procuram esse amigo na cidade? Será que eles irão encontrá-lo no misterioso templo, cujo líder é o mesmo humano há 300 anos? ...   [click here for more]
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