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This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
If you’re running a campaign or string of sessions in the Underdark, this supplement is probably a “must-have”
- @RealmwarpM
This epic supplement contains 40 new magical trinkets from everyone’s favorite drow-infested cave system, the Underdark! ... amazing... [click here for more] |
Dungeon Masters Guild |
$5.95
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This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Home to the Mad Mage, Halaster Blackcloak, the Undermountain is the most dangerous series of dungeons an adventurer is ever likely to encounter.
This compendium contains 50 unique magic items inspired by the 23 floors that make up the Undermountain, and those who live in its depths. From the... [click here for more] |
Dungeon Masters Guild |
$5.95
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A cavern network about a quarter-mile to the south-west of the sargh village of Kernguarn has become the home of a group of psychotic, mutated kobolds. These kobolds have been twisted in body and mind by exposure to the demonic taint of Jubilex. As the maddened monsters stage raids on the sargh settlement, it falls to the party to bring an end to the kobold threat.
A Small Problem... [click here for more] |
Dungeon Masters Guild |
$1.95
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All gemstones have a bit of magic in them, but it is the very rare stone that has enough magic to manifest actual power. This publication contains descriptions and mechanics for eight types of very rare gemstones with such power. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Useful Items for Adventurers!
If you missed the last catalog from Aristobulus's Artificers, you won't want to miss this one! A selection of items of immediate use to adventurers throughou Faerûn, the Armory has things you need to help you survive the dangers of a life on the road.
Aristobulus's Armory is an assortment of magical items with which DMs can personalize their setting,... [click here for more] |
Dungeon Masters Guild |
$1.95
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Practical Household Magic!
Not all magic items must be dangerous, or even all that interesting to adventurers. Magic is for everyone, for even the most mundane tasks around the house!
That's why Aristobulus's Artificers started making Useful Items - to make your life easier! This is the latest version of our catalog. You're sure to find something herein which will wonder how you ever existed without... [click here for more] |
Dungeon Masters Guild |
$1.95
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More Useful Items for Adventurers!
The craftsgnomes and R&D dwarfs at Aristobulus's Artificers have been toiling away, making NEW and IMPROVED magical items for your adventuring party.
A selection of items of immediate use to adventurers throughou Faerûn, Aristobulus has the things you need to help you survive the dangers of a life on the road, as... [click here for more] |
Dungeon Masters Guild |
$1.95
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From the creator of Feats of Heroism comes a brand-new sourcebook containing more than five dozen magical items ready to be dropped into any campaign. Highlights include:
More magical options for archers! Dragon heartstrings, heartsong bows, mercy bows, and stealth bows, along with unfailing arrows, pixie arrows, and spider arrows mean that your favorite ranger will never... [click here for more] |
Dungeon Masters Guild |
$4.99
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A new collection of even more Artifacts and Legendary items! The second volume in the collection of new artifacts and legendary items, this collection has over 15 new items for your next campaign. Reign supreme with mysterious Nightblade, scour the dark with goddess Leira's Shadowmail, and rule the skies with the Storm King's increadible Moving Fortress. Get all these amazing items, and check out... [click here for more] |
Dungeon Masters Guild |
$1.00
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Come one, come all! Aurora’s Travelling Traders is holding an auction of magical goods obtained from the treasure horde that the Cult of the Dragon amassed as they terrorized the Sword Coast and Moonsea regions. This auction is authorized by the governments of those regions. The net proceeds from the auction will benefit the refugees and help support rebuilding efforts... [click here for more] |
Dungeon Masters Guild |
$0.99
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The second article in the "Bazaar of the Bizarre" series, From the Forge provides game stats for 22 new magic items specific to the dwarven race, some of which are updated to 5E from the FR11 Dwarves Deep sourcebook. The magic items presented are:
Air Hammer
Armor of Blades
Axe Gauntlet
Blast Hammer
Bolt Buckler
Crossbow of Speed
Fist
Glowstone
Gorget of Battle
Ironstar Mace
Pickaxe of Piercing
Runehammer
Shield... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A 2-hour winter adventure for 5th - 9th level characters.
Blizzards scream down through the mountain passes of Icewind Dale for weeks on end, blocking roads and forcing coastal ships to port. Winters in Icewind Dale are known to be cruel, but never this early in the season and no one has heard of a storm lasting this long. What sinister force is causing these unnaturally brutal... [click here for more] |
Dungeon Masters Guild |
$1.99
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Book of Shadows
The Book of Shadows contain player options wrought in darkness, shadowy creatures and magical items of light and dark. The Book of Shadows contain:
1 New Racial Option. No longer relegated to being an elven subrace, this version of the shadar-kai has its own unique flavor and powerful abilities.
4 New Archetypes. Perform in the shadows... [click here for more] |
Dungeon Masters Guild |
$2.99
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The world of Dungeons and Dragons is a constant battle between the two forces of the universe: the holy and the profane. Light and dark. Good and evil.
We know all about the goodly forces in the world, from the iron-willed paladin to the devout cleric, but what do we know of the evil, immoral, and truly vile?
Within the Book of Vile Darkness, players and DMs alike will find a host of material... [click here for more] |
Dungeon Masters Guild |
$3.99
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Discount bundle!
Books & Libraries is now part of a discount bundle! Get 30% off on this and 5 other books that aid you in enriching your world!
Books & Libraries
This inspirational guide offers a large amount of tools, tables and ideas for improvising books and libraries on the spot. For those players that always seek out the magic of knowledge in a library... [click here for more] |
Dungeon Masters Guild |
$7.95
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101 magical items suitable for 5e Dungeons and Dragons, designed for lower level adventurers, now available for Fantasy Grounds!
Low-power. A source of items to give to low-level adventures without fear of breaking the game.
Interesting. Low-powered doesn't have to mean boring. These items focus on giving heroes new options in their adventures, not just... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"Recent goblin attacks near the outskirts of Hulburg prompted Lord Eorl Hulmaster to send a band of mercenaries into the foothills of the Galena Mountains to thin out their numbers. It was supposed to be an easy task, but it ended in disaster. The band's leader remains trapped in goblin territory with their chieftan as his prisoner. Lord Hulmaster now needs skilled adventurers to retrieve... [click here for more] |
Dungeon Masters Guild |
$4.99
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Get the full package in this convention-play, minimal-prep adventure pack!
CLERIC CON LXXVII is a prestigious annual gathering to which our players characters have been invited, a meeting of the minds, an opportunity to learn for all clerics across Faerun. While it could be a relaxing day... we all know it won't be.
CLERIC CON LXXVII includes:
A four hour adventure set in Neverwinter
Player... [click here for more] |
Dungeon Masters Guild |
$2.95
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Corellon Larethian is the leader of the elven deities of the Realms. This book offers ways to bring your character’s devotion to this deity to life.
New Personality Traits, Ideals, Bonds, and Flaws
Guidelines for increasing Piety, and becoming a priest of the deity
A new Paladin Oath
Divine gifts, including magic items, blessings, charms, and feats
David Chart is an Origins and ENnie-award winning... [click here for more] |
Dungeon Masters Guild |
$2.95
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As the warrior caste of the Faith of Two Paths, a church built by and for the more eclectic followers of the god Kelemvor, the Crimson Templar seek to maintain the sanctity of Life and Death by whatever means necessary. As the self-proclaimed mediators between the realms, the Crimson Templar use Blood Magic to not only help ease the suffering of those who are at death's doorstep, but also to bring... [click here for more] |
Dungeon Masters Guild |
$2.00
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Digital Color maps for use with DDAL08-01 The Map With No Names - the introductory Adventurer's League module for Season 8 - Waterdeep.
This pack includes:
Digital maps in JPG format created for use on Roll20, FG et al, and include grids and gridless versions
Digital Monster Tokens in PNG format created for use on Roll20, FG et al
Digital NPC Tokens in PNG format created for use on Roll20, FG et... [click here for more] |
Dungeon Masters Guild |
$1.95
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NOW ONLY 99 CENTS
DM’s Kit: Well Dressed Minotaur
It’s been ten years since Ransom Krawlity began dabbling in the worship of the worm god Kyuss and disappeared from his Baldur Gate’s mansion of Krawlity House. The PCs have been asked to investigate his former associates — and see if they have information on the famed occultist’s... [click here for more] |
Dungeon Masters Guild |
$0.99
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Welcome to the DM's Reference Guide to Monster Hide Armors. No Dragonscale here.This book contains specifications on 29 monster derived hide armors for your Dungeons and Dragons 5e game. If your players have ever skinned a winter wolf or fashioned a breastplate from an umber hulk carapace, then this is the guide for your table. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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The Le Games presents Drizzt's Armory: Weapons of War - a new 5e Compatible book! Enter the dark passages of the Forgotten Realms and arm yourself with these weapons of war! Revised! After our initial release, we've revised this book to including a new item -- the Aegis Fang warhammer! Existing customers can download the revised version while new customers will... [click here for more] |
Dungeon Masters Guild |
$2.00
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UPDATE: I have gone through and fixed several issues such as editing and spelling. Moreover, I have added player and DM maps. I'm sorry I didn't do these things sooner.
Small Disclaimer:
Tower of Xandlexa is the fourth and final adventure in the "TH" series. Like all the others it can be played separately or together with the... [click here for more] |
Dungeon Masters Guild |
$3.95
|
"Very fun stuff!"
"Love the class options!"
Join Elminster, the Sage of Shadowdale, as he takes you on an extraordinary journey through the world of divination magic. Between these covers, you will find:
Over 50 new divination spells
14 new magic items
4 fantastic new archetypes
A new artifact
A guide for young diviners
This book contains over 30 pages of content, and every page is crammed with... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Le Games returns with a brand new book of Magic items -- Enchanted Armory: Stormguard! This tiny book will give you just what you need for your minions -- 4 magic items! Inside you'll find: • Dagger of Repeating • Neverwinter Helm • Wild Sword • Infinity Orb of Dead Light Best of all it's just 50 cents! Also available now: Enchanted Armory: Havoc... [click here for more] |
Dungeon Masters Guild |
$0.50
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Esquiel's Guide to Magic Weapons presents over 120 new magic weapons for your 5th edition Dungeons & Dragons adventures and campaigns, providing a fun sourcebook for DMs and players alike (and giving you a serious boost to the 30 or so published in the Dungeon Masters Guide!).
The guide contains:
120 new magic weapons. With at least one new magic weapon for every weapon type... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Link to the Fantasy Grounds version
Dive into the Divine
Embark on a divine journey and bring the rich lore of the Faerûnian pantheon to life in your Forgotten Realms campaign!
This meticulously crafted guide provides players and Dungeon Masters with everything they need to integrate the 48 gods of Faerûn, as well as the faiths of Corellon and Moradin, into their adventures.
Experience... [click here for more] |
Dungeon Masters Guild |
$14.99
|
The forces of darkness always leave a trail of tragedy and disaster wherever they pass. Be it demons from the Abyss or devils from Hell, these creatures lack any mercy or empathy and seek only the destruction or enslaving of any mortal life. Those lucky enough to survive an encounter with these fiends, are marked forever by the traumatic events, often driven crazy by the memories of everything... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Model your fighter after Drizz't Do Urden!
In this supplement you'll find a new Martial Archetype, the Mielikki Needle, able to fight the evil powers of Forgotten Realms with scimitars, bow and natural allies like unicorns and panthers!
You will also find a new spell, a new monster and a new artifact tied to Mielikki lore. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Fungal Forest is a massive, 30 page adventure that plays out in three acts. After a sudden earthquake rocks the area surrounding the farming village of Gallowood, the party are the only ones in the area equipped to minimize the devastation that is sure to follow the disaster.
The quake ripped up and broke open large sections and passages to subterranian passages. Now those living... [click here for more] |
Dungeon Masters Guild |
$5.00
|
There are five unlabeled mining locations on the map of Chult provided in Tomb of Annihilation. This guide aims to flesh out these mines with interesting encounters and NPCs that can be placed into any adventure run in Chult. Use them as suggested or pepper them in wherever you see fit.
Includes the albino dwarf city of Geode Hollow and their magic-imbued gems, abandonded mines filled with... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This supplement is intended to provide a wide range of options for both DMs and players who wish to make the rich religion of the Forgotten Realms a larger part of their campaign. It includes content for the 48 listed gods of the primary Faerunian Pantheon in the Sword Coast Adventurer's Guide, plus Bahamut and Tiamat! This includes:
100 new cantrips
150 new magic items
600 quests and plot hooks
... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Gray Hands - a Waterdeep: Dragon Heist DM's Resource
Suddenly and without warning, an opening appears in the obsidian tower before you. You hesitate, for you've heard many stories of Blackstaff Tower and the powerful wizards who've called it their home across the centuries. A firm, feminine voice calls from within the tower, breaking your trance: "Well, are you coming in or not? I haven't got... [click here for more] |
Dungeon Masters Guild |
$2.99
|
NEW! FANTASY GROUNDS CONVERSION IS HERE! NEW!
Comicbook.com says: "Halaster's Hoard is a fantastic supplement for Dungeon of the Mad Mage!"
GeekTyrant.com says: "A lot of thought and work went into this supplement and I love it."
A group of the Guild's most creative minds has banded together to bring you a huge collection... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Follow in the footsteps of some of the greatest powers Faerun has ever known!
Fight against never-before-seen forms of monsters, and maybe you'll collect an artifact that sheds new light the deities themselves.
In this book you will find:
Four new classes, each themed around devotion to a deity or powerful creature: Acolyte of Bigby, Acolyte of Ilsensine, Acolyte of Malar, and Acolyte of Mystra
Ten... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Outlandish Adventure Productions and David Adams present:
Honor & Devotions: Traditions and Legends of the Far East
Honor & Devotions is five chapters of Kara-Tur character options and magic items inspired by the cultures, myths, and history of the real-world Eastern continent!
Chapter 1: The Races of Kara-Tur
- The Korobokuru Subrace for Dwarf - A subrace... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Death haunts the unsuspecting travellers of the Heath of Greyhowl. A long forgotten evil releases a wave of vicious monstrosities on all who are unlucky enough to be caught on the open road.
Throw your players into the midst of a desperate battle for survival as only the timely intervention of great magic will save them, if they can hold out long enough...
Horrors from the Heath is an adventure... [click here for more] |
Dungeon Masters Guild |
$1.49
|
What is best in life?
To see a problem and solve it by getting. Really. Angry.
Contained within are a few options to give the Barbarian fan at your table a few new shiny toys to play with, including:
4 new Barbarian Paths and 3 new totems for the Path of the Totem Warrior
4 new weapons to beat the bad guys over the head with
A new material for barbaric gear and trophy taking rules
A slew... [click here for more] |
Dungeon Masters Guild |
$1.99
|
HUNTING DEMONS
RIDDING IMPILTUR OF FIENDS, ONE FIEND AT A TIME
Demons and cultists rampage through the countryside of Impiltur, causing much sorrow and loss to the common folk. Hardy adventurers collect bounties from what government remains in the Kingdom.
Can the heroes track down and destroy the demon that is plaguing local farmers? Do they have what it takes to join the Kingdom-wide Society which... [click here for more] |
Dungeon Masters Guild |
$2.95
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From the author of Loot and Fortune! Ilkhana's Grimoires is for players and DMs who want to reach beyond simple necromancy. Any necromancer can raise the dead, but to seamlessly blend necromancy into the other schools of magic takes a master like Ilkhana.
Within the pages of Ilkhana's Grimoires, you will find forty rumors and potential seeds for adventure (twenty each for the Forgotten Realms... [click here for more] |
Dungeon Masters Guild |
$2.99
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Delve right in to your D&D; world and populate it with some of the most peculiar, intriguing and imaginative NPCs you can find.
Developing a character can take an awful lot of time and effort, and for a good reason; they are people and beings with a history of their own. Any one NPC can have as much background as a player and can add just as much emphasis on any storyline. This document has been... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Save 40% on this product through my 2017 Bundle!
"A nice supplemental adventure...provides some well written lore" - The Kind GM
A video review by DM Dango can be found here.
Updated to version 1.1: An example map for the final encounter, notes for running the adventure at levels 11-16 (with alternate statblock), additional text for various player decisions, additional art and editing!
It stalks the... [click here for more] |
Dungeon Masters Guild |
$1.50
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Karniv's Magical Gems - A collection of 160 Magical Gems and Lore from the world's greatest Arcane Historian!
Looking for some new items to spice up your campaign? Dive into the incredible world of enchanted crystals with Karniv's Magical Gems! The foremost magical authority, Karniv showcases his incredible knowledge of the arcane in this collection of writings, musings, and anecdotes.
This package... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Karniv's Treasures of Chult - A collection of 50 new Magical Items for the Tomb of Annihilation storyline!
Looking for some new shiny things to spice up your Tomb of Annihilation campaign? Karniv Kilabee risked his life travelling to the dangerous peninsula of Chult, and he returned with this incredible trove of never-before-seen magical items! Use this collection to help your players battle through... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Get lost in the decaying kingdom of Lady Sepa, goddess of the harvest...
For as long as the good people of Chult can remember Lady Sepa has visted them on the night of the final harvest. For the good she brings a tasty sweet, but for the wicked... She is decidely less kind. This year she has chosen the mayor of Mistvale, a small fishing villiage on the western coast of Chult, as her sacrifice,... [click here for more] |
Dungeon Masters Guild |
$0.99
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While traveling the Multiverse, Mordenkainen lost his spellbook in the dread domain of Barovia. A wizard found his spellbook and organized its secrets into different compendia. Do you dare crack its pages to glean insight into Mordenkainen's secrets of magic?
The first volume provides supplemental rules for magic item quirks for use with 5E Dungeons & Dragons. It includes quirks for 74 uncommon... [click here for more] |
Dungeon Masters Guild |
$1.00
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While traveling the Multiverse, Mordenkainen lost his spellbook in the dread domain of Barovia. A wizard found his spellbook and organized its secrets into different compendia. Do you dare crack its pages to glean insight into Mordenkainen's secrets of magic?
Thousands have downloaded Volume I of the Compendium. In the second volume, you learn the method to the madness of some of these quirks such... [click here for more] |
Dungeon Masters Guild |
$1.00
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Near the western edge of the Vast Swamp, a star has fallen from the sky. This miraculous and terrifying event was seen by many across Faerûn, and astronomers from numerous traditions toiled vigorously to calculate the portents the rare omen foretold. It is left up to the adventurers to venture into the Vast Swamp in order to discover the truth of this amazing celestial event. Can they find the answers... [click here for more] |
Dungeon Masters Guild |
$4.95
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