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Spiritualists truck with restless spirits and wield psychic powers. Having survived a brush with death, spiritualists discover that not only can they sense the presence of the restless dead, they can also channel them. The forgotten promise they made while on death's door allows them to cast spells that manipulate the emotions and senses of others, as well as exert their will over life and death.
Play... [click here for more] |
Dungeon Masters Guild |
$5.95
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A man whispers soothing words while holding the hand of a dying warrior, helping its soul in the travel to the afterlife. An elf ventures in remotest and gloom sylvan woods infested with banshees. Aided by kind spirits of the ethereal plane, the elf fights the tormented souls and put an end to their misery. A group of dwarves explores an ancient stronghold to clash against the specter of a long dead... [click here for more] |
Dungeon Masters Guild |
$3.50
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Soul Spells and Curses concerns various new spells that affect souls in order to enhance, bind, control or destroy them. Wisdom-based classes like the cleric or druid are those who can cast soul spells in order to contact dead spirits or judge a creature's soul, but the psychopomp class is the one with the most soul spells available. At DM's discretion, you may make available these... [click here for more] |
Dungeon Masters Guild |
$2.00
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They say necromancers worship and manipulate death, but that’s only half the story.
While some certainly do, others draw upon that same source of power to worship
and manipulate life – after all, who can tell the difference?
What’s Inside?
Within these pages you will find the Necromancer, an elaborate spellcasting class with four archetypes to choose... [click here for more] |
Dungeon Masters Guild |
$2.00
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The Weathermay-Foxgrove Twins'
Guide to Forbidden Tomes
Dark tomes of forbidden knowledge
from the Land of Mists
by Igor Comunale
The Weathermay-Foxgrove twins share their discoveries about tome of forbidden knowledge! The monster hunter twins collect their findings matching their notes with those of the famous Rudolph... [click here for more] |
Dungeon Masters Guild |
$2.99
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Chapter 5
The Eberron Codex is within reach, the Key of Khyber glows an eerie light, the Lord of Blades awaits.
Infiltrate the royal palace Vermishard and retrieve the Eberron Codex! If you can.
... [click here for more] |
Dungeon Masters Guild |
$1.07
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A man out of time. A traveler through the timestream. A controller of destiny. Do these sound like you? The Chronomancer is a brand new bloodline for Sorcerers, who specialize in controlling the speed and flow of time, including the flow of the battlefield itself. Initiative and reactions are mere toys to a skilled Chronomancer, and a true master of time may be able to use the enemy's own Time Magic... [click here for more] |
Dungeon Masters Guild |
$1.00
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Ancient Magic Finally Awoken
Delving deep into ancient lore, learning primordial secrets of creation, and the forgotten language spoken by the gods themselves. Truenamers aren't your average arcanists - they change reality by utilising the lost magic of truespeech! Theorised to be the foundation of all modern magic, the truenamer's utterances have the power to transform the mundane... [click here for more] |
Dungeon Masters Guild |
$5.00
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Inside you will find rules that seek to expand upon the sanity and madness rules presented in the DMG. These rules are meant for dungeon masters seeking a more in depth set of mechanics for tracking and representing character's sanity as they encounter the horrors of the universe.
Two new spells as well as changes to existing ones are contained within as well. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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“We shall emerge triumphant from this dreadful war or be reduced to dust. We defend Karrnath with our spilled blood, our last breath, our very bones.” — Madox Kaminarr, Karrn Bone Knight
Those who swear the Oath of Bone command undead defenders with precise tactical expertise. They craft armor and weapons of bone to mark their place in the armies, harness necrotic energies, and marshal... [click here for more] |
Dungeon Masters Guild |
$1.00
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The Witch
The witch class is based on medieval witches. Brewing concoctions, bestowing curses, changing their appearance, or assuming the form of an animal, are all within their repertoire. That coupled with covens which enhance or widen their abilities and mighty spells they can wield, forms up an interesting and unique playstyle.
With this book, you'll get a brand new class, together with... [click here for more] |
Dungeon Masters Guild |
$7.95
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While studying stars, constellations, the sun and moon as well as the rare knowledge about fate itself, the mastery of the deck of sixty is their most specific practice. Fate-Seekers use the deck of sixty for fortune telling by interpreting the minor and major arcanas they are able to draw upon. Their mentor grants them their deck and teaches them how to draw cards. Drawing is an act of magic and therefore... [click here for more] |
Dungeon Masters Guild |
$2.95
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The Summoner
The air crackles with power as her focus establishes an arc-like connection with her shimmering, bipedal conduit.
Waves of pure magical energy wash over the land, emboldened by her companion.
A sly smile on his face, the dishevelled-looking human whispers a powerful word into the seemingless innocuous stone within his hand. In the next moment he is atop a large fiery bird leaving the... [click here for more] |
Dungeon Masters Guild |
$2.95
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The Great Evil Forces are cunning and menace, they are corrupt the best among us, paladins, making an obedient servant of destructive powers. A new threat comes to peaceful lands and the threat is YOU! It’s time to be a villain, play as the dark lord and crush filthy fools who dare to stay on your way!
The Oath of Unholy is so much more than just an oath. New PalaUNHOLY CHAMPION'S spells and even... [click here for more] |
Dungeon Masters Guild |
$1.00
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Ever wanted to time travel in your D&D Campaign?
Now you can, as a Chronomancer, a 5e playable class that includes 70+ new spells, 40+ new types of equipment, and 5 new monsters!
Become the time magic-user you always wanted to be!
... [click here for more] |
Dungeon Masters Guild |
$4.92
|
Welcome one and all, DMs and GMs, NPCs and PCs, enbies and elves, kenku and catfolk. Step right up to witness fabulous feats from far and wide. Inside this supplement, usable for all campaigns, you will see acts of astounding agility, stupendous strength, audacious animals, and hilarious hijinks.
Of course, you want to do more than witness the world's weirdest and wildest show! You dream of running... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Animancy Press
Your power stems from an age old curse upon your lineage, or perhaps something more recent. Whatever the case, you’ve learned to live with it and now bend its power to your will.
"A fun little subclass for your sorcerer... a really fun subclass to play..." - Splinterverse
Bane, hex, and insult your enemies with sapping words. Be... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This is the second version of Dagfi's Tome of Magic, including new classes, subclasses, magic items, equipment, features, spells, races, and subraces. As time goes along, even more will be added to this large product of Unearthed Arcana material.
You can also purchase the pdfs separately.
Brought to you by GDR Games ... [click here for more] |
Dungeon Masters Guild |
$20.99
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Twelve new wizards spells for fifth edition. All are originally from the second edition Return to the Tomb of Horrors, and provide new ways for players and villains alike to bring necrotic and macabre flair to their spellcasting, for both ultility and combat purposes. Additionally, spells range from low to high level options, meaning that players will constantly have new abilities to expirament... [click here for more] |
Dungeon Masters Guild |
$0.99
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Delve into Ravnica with new subclasses and options, suitable for members of House Dimir. This full-color 8 page supplement includes the Rogue's Whisper Agent archetype, the Sorcerer Vampiric Origin, and the Warlock Nightmare Patron. Along with them are a few new items, a new familiar, and nine new spells to help you in your quests for secrets.
Ravnica Extended: Complete Edition,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Now available for Fantasy Grounds Unity!
Eberron Gothic: Curse of the Thornwood is an intricate, character-driven mystery set against the sins of the past.
On a journey to Arythawn Keep at the edge of the Mournland, the adventurers stop for the evening in the Thranish village of Brightdawn where they discover that there are dark secrets hidden in the wilds nearby. . .
This is not a... [click here for more] |
Dungeon Masters Guild |
$10.95
|
The orzhov bank branch flowers: it is my most personal supplement that I have created, based on my work and created by Basara Black Market. My editor has done things to improve it so today we go with this supplement
The sales of this supplement are divided into: 28% for BBM, 36% for the translator and the same for the graphic designer
What does this supplement contain:
• The story of an Orzhov... [click here for more] |
Dungeon Masters Guild |
$2.30
|
El banco orzhov sucursal flores : es mi suplemento mas personal que eh creado , basado en mi trabajo y creado por basara black market. Mi editor ah hecho cosas para mejoralo asi que hoy vamos con este suplemento
La ventas de dicho suplemento se dividen en: 28% para BBM , 36% para el traductor y lo mismo para el diseñador grafico
Que contiene este suplemento: • La historia de un mayordomo Orzhov... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A promising wizard protege hires you to find an ancient family spellbook containing generations of safeguarded spells. Taken into the sewers beneath the school, it is up to you to retrieve the spellbook before its secrets are stolen forever. The adventurers that find this spellbook have the promise of pay and a custom spell of her design! Discover what lurks beneath this magical academy in The... [click here for more] |
Dungeon Masters Guild |
$4.99
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Embrace the light and it's ever changing nature! The Aurorean Soul is a new light themed Sorcerer class option; become elusive and glorious like the dawn itself, transform yourself into a creature of light, bringing hope to you ally and terror to you foes...
This document present a full new Sorcerous Origin class option for the Sorcerer, some flavor ideas for you... [click here for more] |
Dungeon Masters Guild |
$1.99
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This is a collection of subclasses that an NPC in my world, Adventures in Eden, whose name is Lazatham Serkon discovered upon his travels about the world.
This is part of a larger series of Homebrew all centered around Adventures in Eden, a world that I am in the process of writing. These may be used outside with DM permission, but are mainly meant for Adventures in Eden ... [click here for more] |
Dungeon Masters Guild |
$5.00
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