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Spells and Incantations

Spells and Incantations


The spells in the Players Handbook are well thought out, and cover nearly all circumstances that a spell caster might encounter and utilities they might have need of. But, by their own admission, they are only the most commonly known spells. The world is a wide and wild place, and many strange and wondrous magics yet lurk in it; either forgotten or yet to be discovered. This supplement looks to add...   [click here for more]
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Druidic Grimoire (5e)

Druidic Grimoire (5e)


"Druidic Grimoire" is a collection of 22 druid and ranger spells themed around the workings of nature. Trap your mortal foes in the bark of a mighty oak with Arboreal Prison! Go into a days-long slumber to survive with Hibernation! Peruse the memories of fallen beasts with Recall the Wild! ...   [click here for more]
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Treasures of Ravenloft

Treasures of Ravenloft


The plane of Ravenloft is a place of darkness and terrible evil. Dread lords control their domains with an iron fist forever imprisoned by dark powers as punishment for their evil actions. The light and goodness are stifled in Ravenloft, and only brave heroes can stand against the darkness, but the heroes will need magic of great power if they hope to defeat the Dread Lords. Ancient treasures of magical...   [click here for more]
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Jungle Magic

Jungle Magic


Jungle Magic Spells & Magic Items of the Rain Forest Headed to Chult? Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your jungle campaign!  Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book. From 2002 to 2005, Dragon...   [click here for more]
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Forest Magic

Forest Magic


Forest Magic Spells & Magic Items of the Woodlands Featuring an interesting magic-weapon property and a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book. From 2002 to...   [click here for more]
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Feywild Spellbook: 17 New Fey Spells

Feywild Spellbook: 17 New Fey Spells


Now Available for Fantasy Grounds! The Feywild is rife with magic of all sorts: arcane magic conjured by courtly mages, druidic magic woven from the bountiful trees and fragrant flowers, and the wild and unpredictable magic that underpins all things. Many a spellcaster has traveled to the Feywild for inspiration in their work, though the exact method of learning varies: some learn under...   [click here for more]
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Tundra Magic

Tundra Magic


Tundra Magic Spells & Magic Items of Frost & Snow Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your arctic campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book. From 2002 to 2005, Dragon Magazine...   [click here for more]
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Elemental Spellbook (5e)

Elemental Spellbook (5e)


This title is a collection of spells based on the elements, particularly those underrepresented in the Player's Handbook (here's looking at you, acid!). Some, like Acid Rain, Ice Spears, and Deafening Blast, are destructive evocation spells to decimate your enemies. Others, like Clear Storms and Gate of Lakes, are utility spells themed around nature and harnessing or manipulating the elements. Includes...   [click here for more]
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Magic of the Deep Wood - The Tomes of Melchior II: Wicked Nature Spells

Magic of the Deep Wood - The Tomes of Melchior II: Wicked Nature Spells


Theme The theme of this supplement is nature and the darkness and decay found inside it. Some of the spells are more traditional nature spells, manipulating plants to make weapons or defensive hedges, or spells that allow the summoning of beasts. The other spells focus on the darker aspects of nature, such as rot, disease, or curses, and would be more associated with hags, witches, or spore druids....   [click here for more]
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The Book of Cantrips

The Book of Cantrips


When a wizard is first learning his art his teacher will spend a great deal of time training him in the ways of Cantrips. These, the least powerful of spells, are the building blocks of more potent sorcery. These are the spells that a mage must cast so often during his training that they become second nature. In this tome you will discover the secret cantrips used to teach students of the eight major...   [click here for more]
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Bigby Presents: Gods, Magic, and Runes of Giants

Bigby Presents: Gods, Magic, and Runes of Giants


In this collection, we present a total of 2 new classes, boons and rewards of Ordning; the sacred giant hierarchy, 83 new spells, and 25 runic rituals that are inspired by the Forgotten Realms' giant lore, and they can be used with all established and homebrew campaign settings and adventures with little changes. This product is designed to seamlessly work with D&D 5e materials, and notably complements...   [click here for more]
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FLOWER - 5e Plants Reimagined

FLOWER - 5e Plants Reimagined


D&D 5e has only a few dozen Plant creatures, many of which are underdeveloped creature species with only middling uniqueness. FLOWER - 5e Plants Reimagined breathes new life into the Plant creature type with new and improved statistics for D&D 5e! FLOWER - 5e Plants Reimagined offers the following new content for DMs and players alike: 10 reimagined Plant statistics...   [click here for more]
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Everyday Rituals for Travelling Wizards

Everyday Rituals for Travelling Wizards


Everyone knows that a wizard becomes a legend when he battles wits with an insane demonic god and wins, or builds a flying castle, or traps a princess in a mirror, or any of a hundred hundred other great and powerful feats of magic. But every wizard worth his salt knows that the real power of magic is in the little things; keeping your tent dry in the middle of a storm, being able to light a cooking...   [click here for more]
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Untold Subclasses - Circle of Lifeshaping

Untold Subclasses - Circle of Lifeshaping


What do I get? 1 Druid Circle Subclass: The Circle of Lifehaping. 4 Optional New Druid Spells. A Stat Block for a Lifeshaper Druid. Whilst all Druids worship nature and try to tend and promote healthy balanced ecosystems, some Druids are more keenly aware of nature’s flaws and gaps and seek to help fill unoccupied ecological niches and shape existing lifeforms to prevent waste and environmental...   [click here for more]
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Revamped: Frost Magic (5e)

Revamped: Frost Magic (5e)


"Revamped" is a series of content updated from and inspired by 3.5e, made shiny and new for your 5e games. In this instalment, we tackle "Frostburn", bringing 34 ice-themed spells to your frost-laden campaigns!  ...   [click here for more]
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Druid Cantrips

Druid Cantrips


Druids are a powerful spell casting class, however their cantrip list is very limited, containing only cantrips with a direct association with nature. This short booklet almost doubles the available number of druid cantrips, including new and original cantrips which all center around the theme of a druid’s role within nature. These additional spells give druids more choice and versatility than...   [click here for more]
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Endless Shores: Class Archetypes for the Seaborne

Endless Shores: Class Archetypes for the Seaborne


Those made for a life at sea are like no other. Are you a barbarian walking the Path of the Depths, powerful enough to split the ocean in two? Or perhaps a Lost Librarian, filling your spellbook with the magic of civilizations fallen below the water? These archetypes and much, much more can be found within Endless Shores. Book Features: New archetypes for every class!...   [click here for more]
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Lightning Spells: 25 New Electricity Themed Spells

Lightning Spells: 25 New Electricity Themed Spells


Put the spark back in your magical arsenal with 25 new lightning spells! These spells are themed around lightning, electricity, and magnetism, including: new electric-themed spells for every spellcasting class, including Artificers; more lightning damage dealing spells, including cantrips so you don't always have to take shocking grasp; protective spells like galvanic armor and electro...   [click here for more]
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Untold Subclasses - Circle of Parasitism

Untold Subclasses - Circle of Parasitism


What do I get? 1 Druid Circle Subclass: The Circle of Parasitism. 5 Optional New Druid Spells. A Stat Block for a Parasitic Druid. Druids of the Circle of Parasitism draw inspiration from the most holy of plants, the parasitic mistletoe. They believe strongly in the hierarchy of the foodweb, to the extent that the parasite is seen as the highest form of life, as even top predators have natural parasites....   [click here for more]
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Archetypes of Good and Evil

Archetypes of Good and Evil


Dungeons & Dragons, at its core, is about the eternal struggle between good and evil. Usually, this is battled out between the heroic player characters and the villains controlled by the DM. Most official subclasses, however, are relatively neutral in their abilities and lore. We wanted to give you the chance to really lean into either side of this conflict! This book contains two subclasses...   [click here for more]
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Elemental Magic (Codex Five of the Enchiridia Mysteria)

Elemental Magic (Codex Five of the Enchiridia Mysteria)


In a world where things are arbitrarily categorized... Welcome to Elemental Magic, Codex Five of the Enchiridia Mysteria! Wield the power of air, earth, fire, and water in this collection that is meant to flesh out thin places in the spell lists while also trying new things (I also found some surprising space to cover basic effects, like setting creatures on fire or summoning rain). Here's...   [click here for more]
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Untold Subclasses - Circle of Stonesoul

Untold Subclasses - Circle of Stonesoul


What do I get? 1 Druid Circle Subclass. The Circle of Stonesoul 3 Optional New Druid Spells 2 Stat Blocks, Stonesoul Druid and Stonesoul Spirit Druids of The Circle of Stonesoul are animists who view inorganic nature as being as worthy of protection and respect as living creatures. They usually live their lives deep underground, or up amongst the highest mountains, in order to listen to the stones...   [click here for more]
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The Witch

The Witch


The Witch The witch class is based on medieval witches. Brewing concoctions, bestowing curses, changing their appearance, or assuming the form of an animal, are all within their repertoire. That coupled with covens which enhance or widen their abilities and mighty spells they can wield, forms up an interesting and unique playstyle. With this book, you'll get a brand new class, together with...   [click here for more]
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Cantrip Panic - a picture book of tiny beasts

Cantrip Panic - a picture book of tiny beasts


D&D Legacy Presents: Cantrip Panic How to use this book It's a Pixar like picture book. Pixar makes content that will show, not tell. These tiny beasts each have cantrips that show their individual belief systems. This book contains a web of characters that will produce organic conflict and change. It is easy to pair these characters based on opposites. However, the...   [click here for more]
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The Vermin Lord

The Vermin Lord


The Vermin Lord The vermin lord is a powerful, mysterious, and awe-inspiring class. They can transform themselves into a mighty, destructive swarm of insects or other vermin. This grants them the ability to control and manipulate the battlefield in ways no other class can. With the right tactics, and its powerful and unique abilities, the vermin lord can be a formidable force to recon with....   [click here for more]
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Phenomancy Spells

Phenomancy Spells


Phenomancy is the magical study of mushrooms and fungi. Subclasses like the Druid's Circle of Spores, or the Barbarian's Fungal Warrior, or the Wizard's School of Phenomancy all provide great ways to incorporate fungi into your games. This document expands them even further by adding 12 new spells. Most of these spells are made for Druids and Rangers, but there are several spells listed for most of...   [click here for more]
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Ice Spells: For Adventures in Hostile Climates

Ice Spells: For Adventures in Hostile Climates


Whether you are a Ranger looking to obscure a wintery trail or a wizard looking to build a winter fortress, this spellbook provides 21 spells dealing with cold magic. Take on an Ice Form, freeze an enemy, or create an Ice Golem.  Add these spells to your repretoire to control the harshest element and provide new and exciting options to your magic. This supplement includes cantrips and spells through...   [click here for more]
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Untold Subclasses - Hearth Domain

Untold Subclasses - Hearth Domain


What do I get? 1 new playable Cleric Domain Subclass: The Hearth Domain 2 additional spells suitable for inclusion in the Cleric spell list. 1 NPC statblock for an Cellarer Cleric - for DMs to drop straight into their encounters. This subclass is intended for use with the cleric class as presented in the 5e core rules or in conjunction with the options in Tasha’s Cauldron of Everything and the spell...   [click here for more]
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Amarune's Almanac: Swamps of the Realms (Fantasy Grounds)

Amarune's Almanac: Swamps of the Realms (Fantasy Grounds)


Now for Fantasy Grounds! "[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So,...   [click here for more]
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Death by Goblins! (Fantasy Grounds)

Death by Goblins! (Fantasy Grounds)


Now for Fantasy Grounds Inspired by Gremlins, Aliens, and goblin decks from Magic: the Gathering, DEATH BY GOBLINS! is designed to let 6th-level characters go ham with their awesome new abilities on an unending torrent of goblins—or get picked off one by one by the tiny, terrifying fiends. But why are they being targeted...   [click here for more]
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Acererak's Arcane Archetypes

Acererak's Arcane Archetypes


From the creator of Sylgar's Guide to Everything Else, comes Acererak's Arcane Archetypes. New content for player's "fresh" from the Tomb. 13 new subclasses 24 new spells 26 new magic items 8 new stat blocks The entire book is beautifully illustrated with paintings and drawings, and the formatting matches up with official D&D books to make it feel cohesive with the rest of your official collection...   [click here for more]
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Nature Magic (Codex Seven of the Enchiridia Mysteria)

Nature Magic (Codex Seven of the Enchiridia Mysteria)


WHAT YOU GET: Two New Class Archetypes.  The Circle of Roots druid that transforms into plant creatures (and is also great at breaking objects), and the Warden ranger inspired by the defender class from 4th edition. 57 New Spells.  There are 41 spells to support members of all classes (with...   [click here for more]
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3 Arcane Traditions

3 Arcane Traditions


Unleash new powers of the weave with these three new Arcane Traditions for the Wizard Class! Blood Magic: Wound yourself to unleash powerful spells and abilities! Biomancy: Use your nature-infused magic to mutate yourself, your allies, and your enemies. Hydrokinesis: Manipulate liquid water to control the battlefield. While you're here, check out some of my other works: Oath of the Storms Paladin...   [click here for more]
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Sposta’s Spellbook Volume 1: Seven Simple Spells

Sposta’s Spellbook Volume 1: Seven Simple Spells


Seven Cantrip--2nd level spells for 5e spellcasters. ...   [click here for more]
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Untold Subclasses - Circle of Sap

Untold Subclasses - Circle of Sap


What do I get? 1 Druid Circle Subclass. The Circle of Sap  (Hybrid Druid/Plant) 4 Optional New Druid Spells 4 Fiendish Encounter Suggestions 1 Wandering Sap Druid Stat Block "Druids of The Circle of Sap have a greater affinity with plant life than with animal life. These druids have tended plants since time immemorial, discovering secret ways to bond plant and animal life together. Many druids...   [click here for more]
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Shaman: A World of War Class

Shaman: A World of War Class


The Shaman is a new D&D 5e class inspired by the Shaman from World of Warcraft. This book contains: A new class and 3 subclasses (elemental, enhancement, and restoration) 18 talents 39 new spells special totem spells Other products by Pirate Gonzalez Games:                                                                                     ...   [click here for more]
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The Adventurer's Almanac: Moonshae Supplement

The Adventurer's Almanac: Moonshae Supplement


This supplement was created to provide support to the rules found in the Adventurer’s Almanac, which can be found elsewhere in our DM's Guild store. Within this document, you will find random encounter tables compatible with the Almanac rules, potions and spells particular to this location, and a narrative segment fleshing out the region’s relationship to the natural world. These rules are intended...   [click here for more]
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Arbormancy: Druid Circle

Arbormancy: Druid Circle


This is a new druid circle based around tree magic. It includes some extra spells as well as new wildshape options. It is intended to be a specialty druid type for cultures that revere trees and would look on in horror at logging camps. ...   [click here for more]
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Meyer's Mystic Compendium Volume I: Spells of the Feywild

Meyer's Mystic Compendium Volume I: Spells of the Feywild


A plane walker, a time traveler, an adept spell slinger; all words to describe the famed mage Meyer Chronos. Join the Time Weaver on his journey through the realms as he expands on his collection of spells. In this edition, Meyer details the best incantations the Feywild has to offer. This Volume includes 17 original Feywild themed spells and 4 spells of Meyer's own design. ...   [click here for more]
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Arena of Champions - The River Baron: A New Warlock Patron

Arena of Champions - The River Baron: A New Warlock Patron


I Am The River! Stories tell of a creature who calls itself the River Baron, master of the marshes and dealer of promises and contracts. Worshiped by kuo-toa, troglodytes, bullywogs, and other beings of the swamps – the River Baron is a friendly benefactor willing to help all folks down on their luck. For a price, that is… The River Baron presents a new warlock patron for players to take on,...   [click here for more]
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Classic Modules Today: Road to Danger (5e)

Classic Modules Today: Road to Danger (5e)


The road to adventure is fraught with danger. Travel swiftly, and guard yourselves well. For a group of unsung heroes, the challenge begins with six adventures originally presented in Dungeon Adventures magazine: Grakhirt's Lair by John Nephew: The villain responsible for the bloody battle at Nolivari remains at large. Catch him before he attacks again. Trouble At Grag's by...   [click here for more]
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Warden Class

Warden Class


Warriors dedicated to the protection of nature, wardens combine martial mastery with the power of nature in a deadly combination. Wardens are bound to their Natural Connection, an aspect of nature which grants them their powers. Every warden can also access a guardian form, a form influenced by their connection to nature that makes them great protectors. What can you find in this guide?...   [click here for more]
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Storm Spells

Storm Spells


A series of spells created to help your characters become the weather influencers they were always meant to be. ...   [click here for more]
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Companion Spells

Companion Spells


This handy guide contains 11 new spells for Beastmaster Rangers. The document was born of my love for the archetype and as a mean to deepen the bond between the ranger and his companion. The spells vary from the utilitarian to the damage dealing. ...   [click here for more]
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Principles of Shamanism

Principles of Shamanism


Far from the Universities and Temples of the capital, the wilding tribes and outlanders practice a more primeval style of magic: Shamanism.  Though usually used by remote spellcasters—who lack access to arcane foci—shamanism can also be used by a wizard marooned on a deserted island, a warlock trying to reverse engineer an ancient ritual, or a witch whose brew needs more potent ingredients. This...   [click here for more]
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Erdans Homebrew: The Great Old Oak Warlock Patron

Erdans Homebrew: The Great Old Oak Warlock Patron


The Patron of the Great Old Oak is an ancient being shrouded in mystery and the primary protector of the Council of Erdan. The Great Old Oak is so powerful they have even crafted a full Domain of Delight in the Feywild called Silverleaf. The Great Old Oak is neither a Archfey or a Great Old One warlock patron. Are you willing to make a pact with them? In this 8 page PDF created by Erdans Homebrew...   [click here for more]
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MORE 10th Level Spells for 20th Level Characters

MORE 10th Level Spells for 20th Level Characters


Ever been disappointed that spells don't progress beyond 9th level? Ever wanted to reshape reality with the aid of other casters? Ever wanted an extra boon for battling your way to 20th level? Here are some MORE spells just for you! Presenting four more 10th level spells, complete with detailed description about how the mechanics of casting 10th level spells work. In short, you use a 9th level spell...   [click here for more]
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Foxkin - a race designed for 5e

Foxkin - a race designed for 5e


Foxkin - a race designed for 5e Here you will find a race of anthropomorphic foxes, including 3 subraces and a new spell which is related to one of these subraces. Feel free to grab it for free, but if you like and enjoy this race any kind of support would be amazing. ...   [click here for more]
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Feywild Spellbook: 17 New Fey Spells (Fantasy Grounds)

Feywild Spellbook: 17 New Fey Spells (Fantasy Grounds)


Feywild Spellbook: 17 New Fey Spells Now for Fantasy Grounds Unity! The Feywild is rife with magic of all sorts: arcane magic conjured by courtly mages, druidic magic woven from the bountiful trees and fragrant flowers, and the wild and unpredictable magic that underpins all things. Many a spellcaster has traveled to the Feywild for inspiration in their work, though the exact method of learning...   [click here for more]
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The Killoren

The Killoren


The land is dying. Corruption spreads. Plants wither. Animals starve. And at the edge of the wasteland, a people awaken - fey spirits born from dying plants. The killoren. Born to speak for the voiceless wildernerss, the killoren are part vengeful wilderness, part diplomatic emissary, part caretaker and tender of the fragile wilderness. In these pages, get to know this race, its aspects of nature,...   [click here for more]
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