"I never went to a school for wizards. I didn’t have teachers who watched over my shoulder to see if I was doing everything correctly. I had my spellbook, and I had the forest around me to be my tutor. Every tree, every mountain, every river and stream has taught me something—more knowledge is contained within a single leaf than all the books in Candlekeep." - Tick Tary Tanner... [click here for more]
Six New Ceratopsian-Themed Character Races for 5e
Volume 1 of Saurials Evolved takes a fresh look at the Hornhead Saurials and makes them ready for the 5e tabletop. Additionally, Saurials Evolved takes the best of the old Hornhead options and updates them to better reflect a more modern understanding of dinosaurs. These arent the Hornheads of past editions.
A new look... [click here for more]
An introductory guide featuring advice, treasure, charms, and other rewards.
The homes of the fey—in the Feywild or in enchanted regions of the mortal world—offer power and danger for local heroes and intrepid interlopers alike. Many seek their fortunes there for good reason. Any adventurer might quest for the otherworldly power of the fey courts, or even aspire to become an... [click here for more]
In a world where things are arbitrarily categorized...
Welcome to Elemental Magic, Codex Five of the Enchiridia Mysteria! Wield the power of air, earth, fire, and water in this collection that is meant to flesh out thin places in the spell lists while also trying new things (I also found some surprising space to cover basic effects, like setting creatures on fire or summoning rain). Here's... [click here for more]
"I love books like this." - Ed Greenwood (excerpt from Foreword)
"When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life... [click here for more]
Don't brave the jungles without it!
Ten DM's Guild creators team up to bring you 27 new subclasses, 101 spells, and 4 new races, along with many more new subraces, backgrounds, and more, designed to fit seamlessly into the Tomb of Annihilation storyline, as well as other 5th Edition D&D games set in the Forgotten Realms and beyond. Each new character option... [click here for more]