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Raiders of the Lost Tomb: Chult Adventurer’s Guide

Raiders of the Lost Tomb: Chult Adventurer’s Guide


Don't brave the jungles without it! Ten DM's Guild creators team up to bring you 27 new subclasses, 101 spells, and 4 new races,  along with many more new subraces, backgrounds, and more, designed to fit seamlessly into the Tomb of Annihilation storyline, as well as other 5th Edition D&D games set in the Forgotten Realms and beyond. Each new character option...   [click here for more]
Dungeon Masters Guild  $14.95

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Adventurer’s Guide to Fey Magic

Adventurer’s Guide to Fey Magic


An introductory guide featuring advice, treasure, charms, and other rewards. The homes of the fey—in the Feywild or in enchanted regions of the mortal world—offer power and danger for local heroes and intrepid interlopers alike. Many seek their fortunes there for good reason. Any adventurer might quest for the otherworldly power of the fey courts, or even aspire to become an...   [click here for more]
Dungeon Masters Guild  $3.99

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Classic Modules Today: Road to Danger (5e)

Classic Modules Today: Road to Danger (5e)


The road to adventure is fraught with danger. Travel swiftly, and guard yourselves well. For a group of unsung heroes, the challenge begins with six adventures originally presented in Dungeon Adventures magazine: Grakhirt's Lair by John Nephew: The villain responsible for the bloody battle at Nolivari remains at large. Catch him before he attacks again. Trouble At Grag's...   [click here for more]
Dungeon Masters Guild  $3.95

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