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Explorer's Compendium of Sharúne: Plants and Protectors

Explorer's Compendium of Sharúne: Plants and Protectors


Plunge into the third compendium from the world of Sharúne, which contains more statblocks, magic items, spells, and a vast number of plants, potions and poisons for implementation into your games! This book contains: 9 Different plants, with details on harvesting, consuming or refining them. 9 Potions from uncommon to legendary rarity, with accompanying costs and details on creating...   [click here for more]
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Foxfolk and the Feywild Tayth

Foxfolk and the Feywild Tayth


This is a First draft of my very first Homebrew Race document! any feedback you have is fully appreciated! ...   [click here for more]
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Hexblade:Lady of the White Well Conversion

Hexblade:Lady of the White Well Conversion


Back in 2010 in Dragon issue # 393 Wizards of the Coast Dungeons & Dragons released an alternate Fey Pact for their then 4e Hexblade Subclass introduced in Heroes of the Forgotten Kingdoms. Written by Robert J. Schwalb, the Fey Pact of The White Well added a King Arthur/Lady of the Lake fantasy feel to the hexblade story. The article also introduced new features and a new fey pact weapon to replace...   [click here for more]
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Oath of Undoing - A Paladin Subclass

Oath of Undoing - A Paladin Subclass


"Paladins who swear the Oath of Undoing do not tread a path that is typical for holy warriors. Rather than striving to maintain a code of law, these virtuous heroes fight against it. They strive to rid the world of corrupt systems, and to liberate the poor and the oppressed people of the world. Those who swear this oath honor the idea that all people should be treated fairly and justly, regardless...   [click here for more]
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Opposite Spells

Opposite Spells


THIS PRODUCT IS FREE, AS IN $0.00. IF YOU SEE A PRICE LISTED OR "PAY WHAT YOU WANT" PLEASE TAKE A SCREENSHOT AND CONTACT ME AND DM's GUILD. We've all seen the memes about changing one letter of a spell name on social media. Well, I took it a step further and created opposite versions of spells in the Player's Handbook and Xanathar's Guide to Everything. Hope you have fun trying them out on your adventures....   [click here for more]
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Potion Brewers Supplement

Potion Brewers Supplement


Here is a free little supplement, an additional 4 pages to the final Potion Brewer's Compendium, Out Now! This supplement is meant to inspire the creation of new Alchemist characters to be brewing all the potions in the Potioncrafters Compendium In here you'll find a few Alchemist inspired spells and the Alchemists Background. ...   [click here for more]
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Primal Path: The Path of the Shaman

Primal Path: The Path of the Shaman


A part-time religious specialist with special skills for dealing with the spirit world… [Shamans help their] community by healing, by divination, and by directing supernatural powers against enemies. -John H. Bodley, Cultural Anthropologist Not every tribesman is best suited to serve their people through might alone. The Shaman is a prime example of this, enriching their...   [click here for more]
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The Moon Hunter - Ranger Archetype

The Moon Hunter - Ranger Archetype


The Moon Hunter derives ther power from the Moon and Goddess Selûne.   Selûne often granted rangers, paladins, and clerics powers to combat undead and evil lycanthropes. These men and women would wander Toril striving to fight back the darkness. ...   [click here for more]
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Tome of the Treenest, 1

Tome of the Treenest, 1


This tome, produced by the curious wizards of the Treenest, contains a set of rare spells created by wizards around the Farflung world. This first volume contains a set of utility spells for spellcasters out in the wild. They can help a mage and their companions out of sticky situations or create some dangerous problems for their enemies. First is Cinekani's Secret Chamber, a spell which can create...   [click here for more]
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Way of the Single Blow - A Monk Subclass

Way of the Single Blow - A Monk Subclass


"The genasi man stands silently before his quarry, a creature that has long pursued him and his compatriots. Now is the decisive moment. Either he will slay this beholder, or his party will be brought to a quick and messy end, left to be footnotes of history. Steadying himself in his position, he takes a familiar stance. Drawing all his power into a single attack, he launches himself towards his floating...   [click here for more]
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Erdans Homebrew: The Great Old Oak Warlock Patron

Erdans Homebrew: The Great Old Oak Warlock Patron


The Patron of the Great Old Oak is an ancient being shrouded in mystery and the primary protector of the Council of Erdan. The Great Old Oak is so powerful they have even crafted a full Domain of Delight in the Feywild called Silverleaf. The Great Old Oak is neither a Archfey or a Great Old One warlock patron. Are you willing to make a pact with them? In this 8 page PDF created by Erdans Homebrew...   [click here for more]
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Hoary Hunter

Hoary Hunter


The hunter has become the prey in this conversion of a 3E epic terror known as the Hoary Hunter. Test your mettle against the frosty fey stalker of those who have crossed the great spirits of nature. Can you survive the hunt?  Don’t forget to follow me on twitter for release updates and random D&D thoughts! @totalpartykill1 ...   [click here for more]
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Forest Magic

Forest Magic


Forest Magic Spells & Magic Items of the Woodlands Featuring an interesting magic-weapon property and a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book. From 2002 to...   [click here for more]
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Jungle Magic

Jungle Magic


Jungle Magic Spells & Magic Items of the Rain Forest Headed to Chult? Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your jungle campaign!  Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book. From 2002 to 2005, Dragon...   [click here for more]
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Tundra Magic

Tundra Magic


Tundra Magic Spells & Magic Items of Frost & Snow Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your arctic campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book. From 2002 to 2005, Dragon Magazine...   [click here for more]
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Arbormancy: Druid Circle

Arbormancy: Druid Circle


This is a new druid circle based around tree magic. It includes some extra spells as well as new wildshape options. It is intended to be a specialty druid type for cultures that revere trees and would look on in horror at logging camps. ...   [click here for more]
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Cryo Knight Class

Cryo Knight Class


In the far lands of the frozen north a group of everlasting knights keeps order between the beasts and men, protecting those who require help and punishing the wicked who dare to disturb the serenity of the snowy plains. Utilizing the powers of ice and snow, the Cryo Knights fight with the help of magical, Nevermelting Ice which dwells inside of their bodies. Be it a flock of monsters or calamity of...   [click here for more]
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Ice Spells: For Adventures in Hostile Climates

Ice Spells: For Adventures in Hostile Climates


Whether you are a Ranger looking to obscure a wintery trail or a wizard looking to build a winter fortress, this spellbook provides 21 spells dealing with cold magic. Take on an Ice Form, freeze an enemy, or create an Ice Golem.  Add these spells to your repretoire to control the harshest element and provide new and exciting options to your magic. This supplement includes cantrips and spells through...   [click here for more]
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Phenomancy Spells

Phenomancy Spells


Phenomancy is the magical study of mushrooms and fungi. Subclasses like the Druid's Circle of Spores, or the Barbarian's Fungal Warrior, or the Wizard's School of Phenomancy all provide great ways to incorporate fungi into your games. This document expands them even further by adding 12 new spells. Most of these spells are made for Druids and Rangers, but there are several spells listed for most of...   [click here for more]
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All Hands on Deck

All Hands on Deck


This Title is No Longer Available Diving deep underwater to find sunken cities, soaring over cliffs with strange and fantastic birds; this homebrew compendium contains my campaign notes for the small campaign setting: the Yun la Grala archipelago. It has several islands and monsters that can be their own adventure or fit nicely into your own campaign setting, as a small stand-alone...   [click here for more]
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Beast Master Magic

Beast Master Magic


'Entwining’ and eleven other spells for the Ranger Subclass. Rangers who take the path of the Beast Master are more than mere animal tamers or keepers of pets. To better represent the Beast Master’s uncanny connection to their beast companion, these new spells aim to give them a repertoire of abilities that cannot be reproduced by animal handling skills. The centerpiece is the “Entwining”...   [click here for more]
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Blade Sorcerer Origin

Blade Sorcerer Origin


Your innate magic comes from a magical ritual placed upon you from your mentor. The ritual entails magically placing a metallic tattoo on your right arm. This tattoo can be of anything and represent anything but the magic stored within it acts as an arcane focus. With this tattoo, you may channel your magical ability from your body, down your arm, and into your blade enabling it to change form, alter...   [click here for more]
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Companion Spells

Companion Spells


This handy guide contains 11 new spells for Beastmaster Rangers. The document was born of my love for the archetype and as a mean to deepen the bond between the ranger and his companion. The spells vary from the utilitarian to the damage dealing. ...   [click here for more]
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Disquisition of the Old Faith

Disquisition of the Old Faith


The Disquisition of the Old Faith contains archaic druidic customs and practices. The book itself serves as a player aid, and features a new magic item, 6 new feats, and 26 new spells. ...   [click here for more]
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Druid Cantrips

Druid Cantrips


Druids are a powerful spell casting class, however their cantrip list is very limited, containing only cantrips with a direct association with nature. This short booklet almost doubles the available number of druid cantrips, including new and original cantrips which all center around the theme of a druid’s role within nature. These additional spells give druids more choice and versatility than...   [click here for more]
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Druid Circle: Circle of the Elements

Druid Circle: Circle of the Elements


Some say the soul of nature is divided into four elements: Air, Earth, Fire, and Water. Philosophical differences led a group of druids who were formerly members of the Circle of the Land to unveil an ancient and primal connection to the elements themselves. Now, this ancient tradition is suddenly becoming popular among druids across the world. This could lead to a new renaissance of natural magic......   [click here for more]
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Everyday Rituals for Travelling Wizards

Everyday Rituals for Travelling Wizards


Everyone knows that a wizard becomes a legend when he battles wits with an insane demonic god and wins, or builds a flying castle, or traps a princess in a mirror, or any of a hundred hundred other great and powerful feats of magic. But every wizard worth his salt knows that the real power of magic is in the little things; keeping your tent dry in the middle of a storm, being able to light a cooking...   [click here for more]
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Foxkin - a race designed for 5e

Foxkin - a race designed for 5e


Foxkin - a race designed for 5e Here you will find a race of anthropomorphic foxes, including 3 subraces and a new spell which is related to one of these subraces. Feel free to grab it for free, but if you like and enjoy this race any kind of support would be amazing. ...   [click here for more]
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Kappa's Keep

Kappa's Keep


This is my first one-shot that I completed that accompanies a long campaign being written called the Yokai of Heian-Kyo. This is for up to 5 players level 9-11, and includes two new spells, creature stat blocks, and some basic hooks.  This one-shot is made as a stand-alone one-shot adventure at your FLGS in a few hours. The full campaign is currently being finished.  Defeating the Kappa-Japanese...   [click here for more]
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Meteoromancy

Meteoromancy


Embrace the wind and rain with this new, weather focussed supplement for D&D 5e. This product features 8 subclasses, 19 new monsters, as well as a small collection of new spells and magic items, all of which invoke the might of storms and the wind. Each of this supplement's carefully crafted player options are intended to bring new opportunities to the table with refreshing new mechanics that...   [click here for more]
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Sposta’s Spellbook Volume 1: Seven Simple Spells

Sposta’s Spellbook Volume 1: Seven Simple Spells


Seven Cantrip--2nd level spells for 5e spellcasters. ...   [click here for more]
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Storm Spells

Storm Spells


A series of spells created to help your characters become the weather influencers they were always meant to be. ...   [click here for more]
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The Adventurer's Almanac: Moonshae Supplement

The Adventurer's Almanac: Moonshae Supplement


This supplement was created to provide support to the rules found in the Adventurer’s Almanac, which can be found elsewhere in our DM's Guild store. Within this document, you will find random encounter tables compatible with the Almanac rules, potions and spells particular to this location, and a narrative segment fleshing out the region’s relationship to the natural world. These rules are intended...   [click here for more]
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The Book of Cantrips

The Book of Cantrips


When a wizard is first learning his art his teacher will spend a great deal of time training him in the ways of Cantrips. These, the least powerful of spells, are the building blocks of more potent sorcery. These are the spells that a mage must cast so often during his training that they become second nature. In this tome you will discover the secret cantrips used to teach students of the eight major...   [click here for more]
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The Ooze

The Ooze


Have you ever wanted to have an Ooze as a patron for your warlock? Inside is a subclass for just that comes complete with new spells and invocations. DISCLAIMER: I am HaunterDM (sometimes Haunter GM elsewhere) on Tumblr! This is an updated version of the file I shared on there a few months back. I figured I should mention that so no one claims I stole the idea that I created.   ...   [click here for more]
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The Salamdrid, a race for 5e

The Salamdrid, a race for 5e


A simple race based on newts and salamanders. This is very much a work in progress and I hope to update this in the future, however until then I hope this keeps people interested. I also would like to hear any ideas or critisisms you may have.  ...   [click here for more]
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The Thri'Kreen

The Thri'Kreen


A Modern take on the Thri'Kreen Race for 5th Edition i make new content almost daily on my twitch channel https://www.twitch.tv/zoot_ ...   [click here for more]
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3 Arcane Traditions

3 Arcane Traditions


Unleash new powers of the weave with these three new Arcane Traditions for the Wizard Class! Blood Magic: Wound yourself to unleash powerful spells and abilities! Biomancy: Use your nature-infused magic to mutate yourself, your allies, and your enemies. Hydrokinesis: Manipulate liquid water to control the battlefield. While you're here, check out some of my other works: Oath of the Storms Paladin...   [click here for more]
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Circle of Renewal Druid

Circle of Renewal Druid


The Circle of Renewal boosts the Druid's healing abilities and emphasises their connection to the natural world through plant-based magic. If you've ever wanted to play an ideal healer, and improve on the strength and versatility of conjured plants, this is the subclass for you! Also features a brand new cantrip green thumb. The subclass now features a list of potential quirks that you can...   [click here for more]
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Circle of Disaster - A Druid Archetype

Circle of Disaster - A Druid Archetype


Some druids are shepherds, others are sages. Druids of the Circle of Disaster represent the raw destructive potential of nature, and all fear them. Those who don’t find themselves at the mercy of the storm, volcano, or the very earth itself! The supplement contains a Druid subclass themed around disasters. They have the power to cause disasters, but also the power to sense them,...   [click here for more]
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Huntsman of the Sword - Ranger Expansion

Huntsman of the Sword - Ranger Expansion


"To many rangers, the weapon is but a means to an end, and any tool will serve in the protection of civilisation... but those of the Blademaster Conclave walk a different path. Seeing the sword as the ultimate symbol of civilisation, Blademasters devote themselves to the master of the forms of this weapon to turn the blade against those that would tear down all that it symbolises."...   [click here for more]
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Untold Subclasses - Circle of Lifeshaping

Untold Subclasses - Circle of Lifeshaping


What do I get? 1 Druid Circle Subclass: The Circle of Lifehaping. 4 Optional New Druid Spells. A Stat Block for a Lifeshaper Druid. Whilst all Druids worship nature and try to tend and promote healthy balanced ecosystems, some Druids are more keenly aware of nature’s flaws and gaps and seek to help fill unoccupied ecological niches and shape existing lifeforms to prevent waste and environmental...   [click here for more]
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Untold Subclasses - Circle of Parasitism

Untold Subclasses - Circle of Parasitism


What do I get? 1 Druid Circle Subclass: The Circle of Parasitism. 5 Optional New Druid Spells. A Stat Block for a Parasitic Druid. Druids of the Circle of Parasitism draw inspiration from the most holy of plants, the parasitic mistletoe. They believe strongly in the hierarchy of the foodweb, to the extent that the parasite is seen as the highest form of life, as even top predators have natural parasites....   [click here for more]
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Untold Subclasses - Circle of Sap

Untold Subclasses - Circle of Sap


What do I get? 1 Druid Circle Subclass. The Circle of Sap  (Hybrid Druid/Plant) 4 Optional New Druid Spells 4 Fiendish Encounter Suggestions 1 Wandering Sap Druid Stat Block "Druids of The Circle of Sap have a greater affinity with plant life than with animal life. These druids have tended plants since time immemorial, discovering secret ways to bond plant and animal life together. Many druids...   [click here for more]
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Untold Subclasses - Circle of Stonesoul

Untold Subclasses - Circle of Stonesoul


What do I get? 1 Druid Circle Subclass. The Circle of Stonesoul 3 Optional New Druid Spells 2 Stat Blocks, Stonesoul Druid and Stonesoul Spirit Druids of The Circle of Stonesoul are animists who view inorganic nature as being as worthy of protection and respect as living creatures. They usually live their lives deep underground, or up amongst the highest mountains, in order to listen to the stones...   [click here for more]
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Untold Subclasses - Hearth Domain

Untold Subclasses - Hearth Domain


What do I get? 1 new playable Cleric Domain Subclass: The Hearth Domain 2 additional spells suitable for inclusion in the Cleric spell list. 1 NPC statblock for an Cellarer Cleric - for DMs to drop straight into their encounters. This subclass is intended for use with the cleric class as presented in the 5e core rules or in conjunction with the options in Tasha’s Cauldron of Everything and the spell...   [click here for more]
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20 New Spells Inspired by Fairy Tales

20 New Spells Inspired by Fairy Tales


Add some fairytale flavor to your campaign with "20 New Spells Inspired by Fairy Tales"! With these spells, you'll be able to: make animals speak with animal speech; change one animal into another animal with polymorph beast; call upon a fairy friend with summon pixie/sprite; have something suitable to wear to the ball with conjure outfit; grow an...   [click here for more]
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Death by Whimsy

Death by Whimsy


A few months ago I asked my daughter (she's 4) what I should base my new spells on. She said "bubbles, pretty rocks, and plants." So I present to you a book of surprisingly deadly spells, with most based on bubbles, pretty rocks, and plants. Hidden inside are: 40 brand new spells 10 converted spells 1 converted monster (the dreaded tendriculous). Once your enemies (whether they're monsters...   [click here for more]
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Lightning Spells: 25 New Electricity Themed Spells

Lightning Spells: 25 New Electricity Themed Spells


Put the spark back in your magical arsenal with 25 new lightning spells! These spells are themed around lightning, electricity, and magnetism, including: new electric-themed spells for every spellcasting class, including Artificers; more lightning damage dealing spells, including cantrips so you don't always have to take shocking grasp; protective spells like galvanic armor and electro...   [click here for more]
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Player Options for Aquatic Adventures

Player Options for Aquatic Adventures


In this collection, we present a total of 12 archetypes, 13 magic items and 8 spells that are inspired by oceans and deep sea, and they can be used with all established and homebrew campaign settings like Forgotten Realms, Ravenloft or Eberron and adventures. Although these magical items and spells are especially useful in an aquatic environment, most of them are still useful at landlocked adventures....   [click here for more]
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