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Feywild Companion

Feywild Companion


"It is a great supplement. The artwork in it is absolutely amazing!" --Home Brew Crew, YouTube Channel "This is an incredible resource for those looking for Feywild content." --Wesslhausen (@Wesslhausen), Twitch streamer "There's so much in this book, it's insane! Even the art itself is worth buying the book for. It looks like a book from Wizards of the Coast. It's worth the money!" --The Mighty...   [click here for more]
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The Witch

The Witch


The Witch The witch class is based on medieval witches. Brewing concoctions, bestowing curses, changing their appearance, or assuming the form of an animal, are all within their repertoire. That coupled with covens which enhance or widen their abilities and mighty spells they can wield, forms up an interesting and unique playstyle. With this book, you'll get a brand new class, together with...   [click here for more]
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Fizban's Vault of Draconic Secrets

Fizban's Vault of Draconic Secrets


"With aid of [this book], your games will quite literally succeed with flying colors." --The Cleric Corner's Ryker (@theclericcorner), YouTube channel "I really like that they made the ring of dragonshape a hoard magic item, which was one of my favorite items from the old Draconomicon. . . . The [dragonlings] are adorable; I'd love to put them in my game." --Nerd Immersion's Ted (@NerdImmersion),...   [click here for more]
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Into Wonderland: A Feywild Setting Book

Into Wonderland: A Feywild Setting Book


"Coming back to where you started is not the same as never leaving." - Terry Pratchett INTO WONDERLAND Into Wonderland is a book detailing an adventure in the Feywild, a setting for Dungeons and Dragons 5th Edition. This book provides player options, encounters, variant rules, and a campaign of expeditions into the unknown centred around the city of Endercoast that has been spirited...   [click here for more]
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Spells of the Deep Wood: The Tomes of Melchior II

Spells of the Deep Wood: The Tomes of Melchior II


Looking for darker and more aggressive spell options for a nature themed PC? Do you want some new spells for your hag and witch covens to menace your players with? Are you disappointed with the official content's hexes, poison spells, or high-level druid spells? If so, look no further, this supplement might just have what you seek.  Enhance your characters and monsters with 61 new spells themed around...   [click here for more]
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Amarune's Almanac: Forests of the Realms

Amarune's Almanac: Forests of the Realms


"I love books like this." - Ed Greenwood (excerpt from Foreword) "When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never...   [click here for more]
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Dramatis Personae: Archfey Patrons

Dramatis Personae: Archfey Patrons


Strike a deal with an Archfey Patron and unlock its unique features! Dramatis Personae: Archfey Patrons includes: 16 Variant Archfey class features! Customize your warlock of the Archfey to represent an specific patron such as The Summer Queen or the Mother of All Hags. Each Archfey is different, and so are they warlocks! Each Archfey patron includes...   [click here for more]
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Spells and Incantations

Spells and Incantations


The spells in the Players Handbook are well thought out, and cover nearly all circumstances that a spell caster might encounter and utilities they might have need of. But, by their own admission, they are only the most commonly known spells. The world is a wide and wild place, and many strange and wondrous magics yet lurk in it; either forgotten or yet to be discovered. This supplement looks to add...   [click here for more]
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Druidic Grimoire (5e)

Druidic Grimoire (5e)


"Druidic Grimoire" is a collection of 22 druid and ranger spells themed around the workings of nature. Trap your mortal foes in the bark of a mighty oak with Arboreal Prison! Go into a days-long slumber to survive with Hibernation! Peruse the memories of fallen beasts with Recall the Wild! ...   [click here for more]
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Feywild Spellbook: 17 New Fey Spells

Feywild Spellbook: 17 New Fey Spells


Now Available for Fantasy Grounds! The Feywild is rife with magic of all sorts: arcane magic conjured by courtly mages, druidic magic woven from the bountiful trees and fragrant flowers, and the wild and unpredictable magic that underpins all things. Many a spellcaster has traveled to the Feywild for inspiration in their work, though the exact method of learning varies: some learn under...   [click here for more]
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Treasures of Ravenloft

Treasures of Ravenloft


The plane of Ravenloft is a place of darkness and terrible evil. Dread lords control their domains with an iron fist forever imprisoned by dark powers as punishment for their evil actions. The light and goodness are stifled in Ravenloft, and only brave heroes can stand against the darkness, but the heroes will need magic of great power if they hope to defeat the Dread Lords. Ancient treasures of magical...   [click here for more]
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Undersea Sourcebook: Water Magic

Undersea Sourcebook: Water Magic


The Undersea Sourcebook series provides players and Dungeon Masters with everything they need to explore the crashing waves and the vast ocean depths below. In this, the third book of the series, you’ll find magical items and spells to expand your adventures below and above the waves. Magic The book includes many new spells, along with spell lists for each of the core classes. ...   [click here for more]
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{WH} Squashlings! A pumpkin-headed race of tricks and treats!

{WH} Squashlings! A pumpkin-headed race of tricks and treats!


By silver knife and candlelight, harvest moon lit like a lantern hanging high, you were given life. Carved from a simple gourd, vines became your body, and mischief your purpose. Now you wander the countryside, dispensing tricks and treats as you see fit, cackling at each caper you pull upon the likes of unsuspecting townsfolk. But, you are not cruel, only devious. You have been known to be amiable,...   [click here for more]
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Jungle Magic

Jungle Magic


Jungle Magic Spells & Magic Items of the Rain Forest Headed to Chult? Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your jungle campaign!  Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book. From 2002 to 2005, Dragon...   [click here for more]
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Forest Magic

Forest Magic


Forest Magic Spells & Magic Items of the Woodlands Featuring an interesting magic-weapon property and a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book. From 2002 to...   [click here for more]
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Heroes of Icewind Dale

Heroes of Icewind Dale


Heroes of Icewind Dale features 13 subclasses, variant class features for every class, new spells, and new feats for your Icewind Dale: Rime of the Frostmaiden campaign or any other game set in in arctic lands or dangerous frontiers! Steeped in lore and brimming with flavorful character options, this player's companion provides new...   [click here for more]
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Tundra Magic

Tundra Magic


Tundra Magic Spells & Magic Items of Frost & Snow Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your arctic campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book. From 2002 to 2005, Dragon Magazine...   [click here for more]
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Raiders of the Lost Tomb: Chult Adventurer’s Guide

Raiders of the Lost Tomb: Chult Adventurer’s Guide


Don't brave the jungles without it! Ten DM's Guild creators team up to bring you 27 new subclasses, 101 spells, and 4 new races,  along with many more new subraces, backgrounds, and more, designed to fit seamlessly into the Tomb of Annihilation storyline, as well as other 5th Edition D&D games set in the Forgotten Realms and beyond. Each new character option...   [click here for more]
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Elemental Spellbook (5e)

Elemental Spellbook (5e)


This title is a collection of spells based on the elements, particularly those underrepresented in the Player's Handbook (here's looking at you, acid!). Some, like Acid Rain, Ice Spears, and Deafening Blast, are destructive evocation spells to decimate your enemies. Others, like Clear Storms and Gate of Lakes, are utility spells themed around nature and harnessing or manipulating the elements. Includes...   [click here for more]
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The Wild Beyond the Witchlight Player's Companion

The Wild Beyond the Witchlight Player's Companion


Roll up! Roll up! A thousand and one marvellous sights and unearthly delights await - but keep your wits about you, for the Witchlight Circus is no place for the unwary. This tome shall be your guide on this mysterious journey, for it will equip you with all the tools you need to survive the perilous carnival, and perhaps become its greatest star. Thirteen brand-new subclasses along with additional...   [click here for more]
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Meyer's Mystic Compendium Volume I: Spells of the Feywild

Meyer's Mystic Compendium Volume I: Spells of the Feywild


A plane walker, a time traveler, an adept spell slinger; all words to describe the famed mage Meyer Chronos. Join the Time Weaver on his journey through the realms as he expands on his collection of spells. In this edition, Meyer details the best incantations the Feywild has to offer. This Volume includes 17 original Feywild themed spells and 4 spells of Meyer's own design. ...   [click here for more]
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The Book of Cantrips

The Book of Cantrips


When a wizard is first learning his art his teacher will spend a great deal of time training him in the ways of Cantrips. These, the least powerful of spells, are the building blocks of more potent sorcery. These are the spells that a mage must cast so often during his training that they become second nature. In this tome you will discover the secret cantrips used to teach students of the eight major...   [click here for more]
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Lightning Spells: 25 New Electricity Themed Spells

Lightning Spells: 25 New Electricity Themed Spells


Put the spark back in your magical arsenal with 25 new lightning spells! These spells are themed around lightning, electricity, and magnetism, including: new electric-themed spells for every spellcasting class, including Artificers; more lightning damage dealing spells, including cantrips so you don't always have to take shocking grasp; protective spells like galvanic armor and electro...   [click here for more]
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Tick Tary Tanner's Spells for the Woodland Wizard

Tick Tary Tanner's Spells for the Woodland Wizard


"I never went to a school for wizards. I didn’t have teachers who watched over my shoulder to see if I was doing everything correctly. I had my spellbook, and I had the forest around me to be my tutor. Every tree, every mountain, every river and stream has taught me something—more knowledge is contained within a single leaf than all the books in Candlekeep." - Tick Tary Tanner Add a...   [click here for more]
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Circle of Disaster - A Druid Archetype

Circle of Disaster - A Druid Archetype


Some druids are shepherds, others are sages. Druids of the Circle of Disaster represent the raw destructive potential of nature, and all fear them. Those who don’t find themselves at the mercy of the storm, volcano, or the very earth itself! The supplement contains a Druid subclass themed around disasters. They have the power to cause disasters, but also the power to sense them,...   [click here for more]
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Revamped: Frost Magic (5e)

Revamped: Frost Magic (5e)


"Revamped" is a series of content updated from and inspired by 3.5e, made shiny and new for your 5e games. In this instalment, we tackle "Frostburn", bringing 34 ice-themed spells to your frost-laden campaigns!  ...   [click here for more]
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Endless Shores: Class Archetypes for the Seaborne

Endless Shores: Class Archetypes for the Seaborne


Those made for a life at sea are like no other. Are you a barbarian walking the Path of the Depths, powerful enough to split the ocean in two? Or perhaps a Lost Librarian, filling your spellbook with the magic of civilizations fallen below the water? These archetypes and much, much more can be found within Endless Shores. Book Features: New archetypes for every class!...   [click here for more]
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Everyday Rituals for Travelling Wizards

Everyday Rituals for Travelling Wizards


Everyone knows that a wizard becomes a legend when he battles wits with an insane demonic god and wins, or builds a flying castle, or traps a princess in a mirror, or any of a hundred hundred other great and powerful feats of magic. But every wizard worth his salt knows that the real power of magic is in the little things; keeping your tent dry in the middle of a storm, being able to light a cooking...   [click here for more]
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Druid Cantrips

Druid Cantrips


Druids are a powerful spell casting class, however their cantrip list is very limited, containing only cantrips with a direct association with nature. This short booklet almost doubles the available number of druid cantrips, including new and original cantrips which all center around the theme of a druid’s role within nature. These additional spells give druids more choice and versatility than...   [click here for more]
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20 New Spells Inspired by Fairy Tales

20 New Spells Inspired by Fairy Tales


Add some fairytale flavor to your campaign with "20 New Spells Inspired by Fairy Tales"! With these spells, you'll be able to: make animals speak with animal speech; change one animal into another animal with polymorph beast; call upon a fairy friend with summon pixie/sprite; have something suitable to wear to the ball with conjure outfit; grow an...   [click here for more]
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Adventurer’s Guide to Fey Magic

Adventurer’s Guide to Fey Magic


An introductory guide featuring advice, treasure, charms, and other rewards. The homes of the fey—in the Feywild or in enchanted regions of the mortal world—offer power and danger for local heroes and intrepid interlopers alike. Many seek their fortunes there for good reason. Any adventurer might quest for the otherworldly power of the fey courts, or even aspire to become an archfey,...   [click here for more]
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Death by Goblins! (Fantasy Grounds)

Death by Goblins! (Fantasy Grounds)


Now for Fantasy Grounds Inspired by Gremlins, Aliens, and goblin decks from Magic: the Gathering, DEATH BY GOBLINS! is designed to let 6th-level characters go ham with their awesome new abilities on an unending torrent of goblins—or get picked off one by one by the tiny, terrifying fiends. But why are they being targeted...   [click here for more]
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Archetypes of Good and Evil

Archetypes of Good and Evil


Dungeons & Dragons, at its core, is about the eternal struggle between good and evil. Usually, this is battled out between the heroic player characters and the villains controlled by the DM. Most official subclasses, however, are relatively neutral in their abilities and lore. We wanted to give you the chance to really lean into either side of this conflict! This book contains two subclasses...   [click here for more]
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Ice Spells: For Adventures in Hostile Climates

Ice Spells: For Adventures in Hostile Climates


Whether you are a Ranger looking to obscure a wintery trail or a wizard looking to build a winter fortress, this spellbook provides 21 spells dealing with cold magic. Take on an Ice Form, freeze an enemy, or create an Ice Golem.  Add these spells to your repretoire to control the harshest element and provide new and exciting options to your magic. This supplement includes cantrips and spells through...   [click here for more]
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Elemental Magic (Codex Five of the Enchiridia Mysteria)

Elemental Magic (Codex Five of the Enchiridia Mysteria)


In a world where things are arbitrarily categorized... Welcome to Elemental Magic, Codex Five of the Enchiridia Mysteria! Wield the power of air, earth, fire, and water in this collection that is meant to flesh out thin places in the spell lists while also trying new things (I also found some surprising space to cover basic effects, like setting creatures on fire or summoning rain). Here's...   [click here for more]
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Expedition to Chult - Explorer's Guide (College of Lore)

Expedition to Chult - Explorer's Guide (College of Lore)


In Expedition to Chult, the adventurers have been called upon by the city of Baldur’s Gate to rebuild Fort Beluarian, a small outpost originally settled by members of the Flaming Fist over a century ago. The Expedition to Chult Explorer's Guide contains new class races, archetypes, feats, spells, and equipment for characters braving the depths of Chult.  Over 20 Class Archetypes, including:...   [click here for more]
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Acererak's Arcane Archetypes

Acererak's Arcane Archetypes


From the creator of Sylgar's Guide to Everything Else, comes Acererak's Arcane Archetypes. New content for player's "fresh" from the Tomb. 13 new subclasses 24 new spells 26 new magic items 8 new stat blocks The entire book is beautifully illustrated with paintings and drawings, and the formatting matches up with official D&D books to make it feel cohesive with the rest of your official collection...   [click here for more]
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Nature Magic (Codex Seven of the Enchiridia Mysteria)

Nature Magic (Codex Seven of the Enchiridia Mysteria)


WHAT YOU GET: Two New Class Archetypes.  The Circle of Roots druid that transforms into plant creatures (and is also great at breaking objects), and the Warden ranger inspired by the defender class from 4th edition. 57 New Spells.  There are 41 spells to support members of all classes (with...   [click here for more]
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Amarune's Almanac: Swamps of the Realms (Fantasy Grounds)

Amarune's Almanac: Swamps of the Realms (Fantasy Grounds)


Now for Fantasy Grounds! "[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So,...   [click here for more]
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Fanciful Feywild: Dangers & Delights

Fanciful Feywild: Dangers & Delights


The fey realms... ... are a wondrous and terrifying place, with darkness hiding plainly amongst all the colour and spectacle. Fanciful Feywild aims to aid in bringing those aspects to life and expand your options when it comes to this dreamlike landscape.  Containing  3 Lineages 15 Lineage Feats 9 Subclasses...   [click here for more]
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Meteoromancy

Meteoromancy


Embrace the wind and rain with this new, weather focussed supplement for D&D 5e. This product features 8 subclasses, 19 new monsters, as well as a small collection of new spells and magic items, all of which invoke the might of storms and the wind. Each of this supplement's carefully crafted player options are intended to bring new opportunities to the table with refreshing new mechanics that...   [click here for more]
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The Adventurer's Almanac: Moonshae Supplement

The Adventurer's Almanac: Moonshae Supplement


This supplement was created to provide support to the rules found in the Adventurer’s Almanac, which can be found elsewhere in our DM's Guild store. Within this document, you will find random encounter tables compatible with the Almanac rules, potions and spells particular to this location, and a narrative segment fleshing out the region’s relationship to the natural world. These rules are intended...   [click here for more]
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Shaman: A World of War Class

Shaman: A World of War Class


The Shaman is a new D&D 5e class inspired by the Shaman from World of Warcraft. This book contains: A new class and 3 subclasses (elemental, enhancement, and restoration) 18 talents 39 new spells special totem spells Other products by Pirate Gonzalez Games: ...   [click here for more]
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Storm Spells

Storm Spells


A series of spells created to help your characters become the weather influencers they were always meant to be. ...   [click here for more]
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Arena of Champions - The River Baron: A New Warlock Patron

Arena of Champions - The River Baron: A New Warlock Patron


I Am The River! Stories tell of a creature who calls itself the River Baron, master of the marshes and dealer of promises and contracts. Worshiped by kuo-toa, troglodytes, bullywogs, and other beings of the swamps – the River Baron is a friendly benefactor willing to help all folks down on their luck. For a price, that is… The River Baron presents a new warlock patron for players to take on,...   [click here for more]
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Arbormancy: Druid Circle

Arbormancy: Druid Circle


This is a new druid circle based around tree magic. It includes some extra spells as well as new wildshape options. It is intended to be a specialty druid type for cultures that revere trees and would look on in horror at logging camps. ...   [click here for more]
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Classic Modules Today: Road to Danger (5e)

Classic Modules Today: Road to Danger (5e)


The road to adventure is fraught with danger. Travel swiftly, and guard yourselves well. For a group of unsung heroes, the challenge begins with six adventures originally presented in Dungeon Adventures magazine: Grakhirt's Lair by John Nephew: The villain responsible for the bloody battle at Nolivari remains at large. Catch him before he attacks again. Trouble At Grag's by...   [click here for more]
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MORE 10th Level Spells for 20th Level Characters

MORE 10th Level Spells for 20th Level Characters


Ever been disappointed that spells don't progress beyond 9th level? Ever wanted to reshape reality with the aid of other casters? Ever wanted an extra boon for battling your way to 20th level? Here are some MORE spells just for you! Presenting four more 10th level spells, complete with detailed description about how the mechanics of casting 10th level spells work. In short, you use a 9th level spell...   [click here for more]
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Warden Class

Warden Class


Warriors dedicated to the protection of nature, wardens combine martial mastery with the power of nature in a deadly combination. Wardens are bound to their Natural Connection, an aspect of nature which grants them their powers. Every warden can also access a guardian form, a form influenced by their connection to nature that makes them great protectors. What can you find in this guide?...   [click here for more]
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Foxkin - a race designed for 5e

Foxkin - a race designed for 5e


Foxkin - a race designed for 5e Here you will find a race of anthropomorphic foxes, including 3 subraces and a new spell which is related to one of these subraces. Feel free to grab it for free, but if you like and enjoy this race any kind of support would be amazing. ...   [click here for more]
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