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Mirt's Undermountain Survival Guide

Mirt's Undermountain Survival Guide


UNDERMOUNTAIN BECKONS... TERROR AND TREASURE AWAIT! It takes more than a strong arm and a sharp sword to overcome the dangers of Undermountain. What you need is an expert, someone who has been there before and can advise what resources you will need to survive. Who better to guide you than Mirt, the renowned veteran of Undermountain? Mirt's Undermountain Survival Guide...   [click here for more]
Dungeon Masters Guild  $6.95

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Ceremorphosis

Ceremorphosis


Do you have a little itch at the back of your mind you just can't scratch? Feeling not quite like yourself? Are you hearing voices that aren't really there? Is there an urge to crack open your party barbarian's skull and tickle what little bit of gray matter it may contain? Then you may be suffering from early symptoms of Ceremorphosis, an affliction of the mind from a brain-eating parasite...   [click here for more]
Dungeon Masters Guild  $4.99

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Frendi Frokthu's Big Book of Fungi

Frendi Frokthu's Big Book of Fungi


Are you running an Underdark adventure and want more versatility to the fungi found there? Are you playing a circle of spores druid and want more fungus themed spells? Are you a DM wanting to create an adventure involving Zuggtmoy by find yourself lamenting the lack of fungal monsters? Or maybe you're just like me and you love fungi? Well this supplement is for you! This fully illustrated supplement...   [click here for more]
Dungeon Masters Guild  $12.00

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Crimson Arcana - The Tomes of Melchior VI: Blood Magic

Crimson Arcana - The Tomes of Melchior VI: Blood Magic


Theme The theme of this supplement is blood and sacrifice. Blood often carries a religious connotation as well, so the idea of sacrificing one’s own body to heal or protect others is common. Due to these two themes, warlocks, representing the occultic side, and clerics, representing the religious side, both add quite a few spells to their list.   Forming blood into weapons, projectiles and beams,...   [click here for more]
Dungeon Masters Guild  $3.95

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Primordial Powers - The Tomes of Melchior I: Elemental Spells

Primordial Powers - The Tomes of Melchior I: Elemental Spells


Theme The theme of this supplement is elemental, so each spell is focused on one or more of D&D’s elemental damage types (acid, cold, fire, lightning, and thunder), or one of the four traditional elements (air, earth, fire, and water). Some of the damage types (acid and thunder especially) are very underrepresented by the official spells, making it difficult to craft a character with an elemental...   [click here for more]
Dungeon Masters Guild  $3.95

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Magic of the Deep Wood - The Tomes of Melchior II: Wicked Nature Spells

Magic of the Deep Wood - The Tomes of Melchior II: Wicked Nature Spells


Theme The theme of this supplement is nature and the darkness and decay found inside it. Some of the spells are more traditional nature spells, manipulating plants to make weapons or defensive hedges, or spells that allow the summoning of beasts. The other spells focus on the darker aspects of nature, such as rot, disease, or curses, and would be more associated with hags, witches, or spore druids....   [click here for more]
Dungeon Masters Guild  $3.95

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FRQ1 Haunted Halls of Eveningstar (2e)

FRQ1 Haunted Halls of Eveningstar (2e)


Welcome to the picturesque village of Eveningstar, nestled at the foot of the Stonelands where the River Starwater winds down a gorge and snakes into the King\'s Forest. Here, the Knights of Myth Drannor began their famous adventures. Here, the Ladies of the Brazen Blade, The Company of the Singing Sword, The Steel Shield Band, and many other came, clutching royal charters from King Azoun with the...   [click here for more]
Wizards of the Coast  $4.99

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Endless Shores: Class Archetypes for the Seaborne

Endless Shores: Class Archetypes for the Seaborne


Those made for a life at sea are like no other. Are you a barbarian walking the Path of the Depths, powerful enough to split the ocean in two? Or perhaps a Lost Librarian, filling your spellbook with the magic of civilizations fallen below the water? These archetypes and much, much more can be found within Endless Shores. Book Features: New archetypes for every class!...   [click here for more]
Dungeon Masters Guild  $9.99

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The Blood Mage

The Blood Mage


Haigo Dungeoncrafts bring you The Blood Mage! The Blood Mage provides a brand-new magic class, 41 original spells, & two new creatures. All designed and tested to be fair and balanced whilst giving the player a great experience. As a Blood Mage, you will wield a great arcane power, drawn directly from the essence of life within a creature’s blood, be it a friends, a foes, or your own....   [click here for more]
Dungeon Masters Guild  $9.99

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Elemental Magic (Codex Five of the Enchiridia Mysteria)

Elemental Magic (Codex Five of the Enchiridia Mysteria)


In a world where things are arbitrarily categorized... Welcome to Elemental Magic, Codex Five of the Enchiridia Mysteria! Wield the power of air, earth, fire, and water in this collection that is meant to flesh out thin places in the spell lists while also trying new things (I also found some surprising space to cover basic effects, like setting creatures on fire or summoning rain). Here's...   [click here for more]
Dungeon Masters Guild  $6.99

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Untold Subclasses - Circle of Stonesoul

Untold Subclasses - Circle of Stonesoul


What do I get? 1 Druid Circle Subclass. The Circle of Stonesoul 3 Optional New Druid Spells 2 Stat Blocks, Stonesoul Druid and Stonesoul Spirit Druids of The Circle of Stonesoul are animists who view inorganic nature as being as worthy of protection and respect as living creatures. They usually live their lives deep underground, or up amongst the highest mountains, in order to listen to the stones...   [click here for more]
Dungeon Masters Guild  $1.95

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Expanded Warlock Spell List: 40 New Spells Plus Invocations

Expanded Warlock Spell List: 40 New Spells Plus Invocations


Give your warlock some new tricks with the "Expanded Warlock Spell List". This document presents 40 brand new spells for warlocks, including: New damage-dealing cantrips like eldritch burst, eldritch grenade, and fiendish flame, for warlocks who don't want to be so dependent on eldritch blast; The hexed rune spell, which allows you to set a magical trap using...   [click here for more]
Dungeon Masters Guild  $2.99

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Psylock Class

Psylock Class


PSYLOCKS Concept Psylocks having undergone a mental awakening that has unleashed unknown powers.They follow a "pursuit" as a means to control this new power. A "pursuit" will often involve meditation, ritual exercise, or through in depth study of the world around them. The direction of their pursuit dictates the abilities they can grow to harness. Origins Many centuries...   [click here for more]
Dungeon Masters Guild  $4.00

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The Beholden Race & The Mind Slayer Class

The Beholden Race & The Mind Slayer Class


This project incorporates two major features. The race of beholden, the first beholder humanoid of ever and the psionic class based on the prowess of beholders, the mind slayer.  Beholden Race: Beholders are omnipotent beings that are so powerful that they cannot truly die unless they believe that they're capable of dying. Quenched with an unquestionable pride in who they are, and...   [click here for more]
Dungeon Masters Guild  $1.99

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Death by Whimsy

Death by Whimsy


A few months ago I asked my daughter (she's 4) what I should base my new spells on. She said "bubbles, pretty rocks, and plants." So I present to you a book of surprisingly deadly spells, with most based on bubbles, pretty rocks, and plants. Hidden inside are: 40 brand new spells 10 converted spells 1 converted monster (the dreaded tendriculous). Once your enemies (whether they're monsters...   [click here for more]
Dungeon Masters Guild  $1.99

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The Hive: An Otherworldly Patron

The Hive: An Otherworldly Patron


CW: bugs, body horror "I sing the song of the egg-chambers, of glistening cells and amber birthing pools. I sing of thrashing larvae and the gibbering queens, blind and mad within endless spiraling tunnels. Mortal songs are sung for mortal needs; they are sung out of joy, or sorrow, or a thousand other feelings. I sing the hive-song only for release, for it is always with me, resonating in my blood,...   [click here for more]
Dungeon Masters Guild  $2.50

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